Take-Two Interactive Software, Inc. Reports Results for Fiscal First Quarter 2025
Take-Two Interactive Software (NASDAQ:TTWO) reported fiscal Q1 2025 results ended June 30, 2024. Key financial metrics include Net Bookings of $1.22 billion, a 1% increase YoY, and GAAP net revenue of $1.34 billion, up 4% YoY. Despite these gains, the company reported a GAAP net loss of $262.0 million ($1.52 per share), higher than last year's loss of $206.0 million ($1.22 per share).
The top revenue contributors were NBA 2K24, Grand Theft Auto Online, Grand Theft Auto V, and other mobile gaming titles. Recurrent consumer spending, which includes virtual currency and in-game purchases, accounted for 83% of total Net Bookings and 82% of GAAP net revenue.
Looking ahead, Take-Two updated its fiscal 2025 guidance, reiterating Net Bookings outlook of $5.55 to $5.65 billion. The company expects sequential increases in Net Bookings for fiscal 2026 and 2027, driven by its development pipeline and growth opportunities.
Take-Two Interactive Software (NASDAQ:TTWO) ha riportato i risultati del primo trimestre fiscale 2025, chiuso il 30 giugno 2024. I principali indicatori finanziari includono Net Bookings di 1,22 miliardi di dollari, con un aumento dell'1% rispetto all'anno precedente, e entrate nette GAAP di 1,34 miliardi di dollari, in crescita del 4% rispetto all'anno precedente. Nonostante questi guadagni, l'azienda ha riportato una perdita netta GAAP di 262,0 milioni di dollari (1,52 dollari per azione), superiore alla perdita dello scorso anno di 206,0 milioni di dollari (1,22 dollari per azione).
I principali contributori alle entrate sono stati NBA 2K24, Grand Theft Auto Online, Grand Theft Auto V e altri titoli di giochi mobili. La spesa ricorrente dei consumatori, che include valuta virtuale e acquisti in-game, ha rappresentato l'83% del totale delle Net Bookings e l'82% delle entrate nette GAAP.
Guardando al futuro, Take-Two ha aggiornato le previsioni fiscali per il 2025, ribadendo le aspettative per le Net Bookings tra 5,55 e 5,65 miliardi di dollari. L'azienda prevede aumenti sequenziali delle Net Bookings per gli anni fiscali 2026 e 2027, stimolati dal suo pipeline di sviluppo e dalle opportunità di crescita.
Take-Two Interactive Software (NASDAQ:TTWO) reportó los resultados del primer trimestre fiscal 2025, que finalizó el 30 de junio de 2024. Los principales indicadores financieros incluyen Net Bookings de 1.22 mil millones de dólares, un aumento del 1% en comparación con el año anterior, y ingresos netos GAAP de 1.34 mil millones de dólares, un incremento del 4% en comparación con el año pasado. A pesar de estas ganancias, la compañía reportó una pérdida neta GAAP de 262.0 millones de dólares (1.52 dólares por acción), superior a la pérdida del año anterior de 206.0 millones de dólares (1.22 dólares por acción).
Los principales contribuyentes a los ingresos fueron NBA 2K24, Grand Theft Auto Online, Grand Theft Auto V y otros títulos de juegos móviles. El gasto recurrente del consumidor, que incluye moneda virtual y compras dentro del juego, representó el 83% de las Net Bookings totales y el 82% de los ingresos netos GAAP.
De cara al futuro, Take-Two actualizó su guía fiscal para 2025, reiterando un pronóstico de Net Bookings entre 5.55 y 5.65 mil millones de dólares. La compañía espera aumentos secuenciales en las Net Bookings para los ejercicios fiscales 2026 y 2027, impulsados por su pipeline de desarrollo y oportunidades de crecimiento.
Take-Two Interactive Software (NASDAQ:TTWO)는 2024년 6월 30일로 종료된 2025 회계 연도 1분기 결과를 보고했습니다. 주요 재무 지표로는 순 예약금 12억 2천만 달러로, 전년 대비 1% 증가하였으며, GAAP 순수익은 13억 4천만 달러로, 전년 대비 4% 증가하였습니다. 이러한 증가에도 불구하고, 회사는 GAAP 순손실이 2억 6천2백만 달러 (주당 1.52달러)로 보고했으며, 이는 작년의 손실인 2억 6천만 달러 (주당 1.22달러)보다 더 높은 수치입니다.
주요 수익 원천은 NBA 2K24, Grand Theft Auto Online, Grand Theft Auto V 및 기타 모바일 게임 타이틀입니다. 가상 화폐 및 인게임 구매를 포함한 반복 소비자는 총 순 예약금의 83%와 GAAP 순수익의 82%를 차지합니다.
앞으로 Take-Two는 2025 회계 연도 가이드를 업데이트했으며, 순 예약금 전망을 55억 5천만 달러에서 56억 5천만 달러로 다시 확인했습니다. 회사는 개발 파이프라인 및 성장 기회에 따라 2026년과 2027년 회계 연도에 순 예약금의 순차적 증가를 예상하고 있습니다.
Take-Two Interactive Software (NASDAQ:TTWO) a annoncé les résultats du premier trimestre fiscal 2025, se terminant le 30 juin 2024. Les principaux indicateurs financiers incluent les réservations nettes de 1,22 milliard de dollars, soit une augmentation de 1 % par rapport à l'année précédente, et le revenu net GAAP de 1,34 milliard de dollars, en hausse de 4 % par rapport à l'année précédente. Malgré ces gains, la société a enregistré une perte nette GAAP de 262,0 millions de dollars (1,52 dollar par action), supérieure à la perte de 206,0 millions de dollars (1,22 dollar par action) de l'année dernière.
Les principales sources de revenus étaient NBA 2K24, Grand Theft Auto Online, Grand Theft Auto V et d'autres titres de jeux mobiles. Les dépenses des consommateurs récurrentes, qui incluent la monnaie virtuelle et les achats dans le jeu, ont représenté 83 % des réservations nettes totales et 82 % du revenu net GAAP.
En regardant vers l'avenir, Take-Two a mis à jour ses prévisions fiscales pour 2025, réaffirmant un objectif de réservations nettes de 5,55 à 5,65 milliards de dollars. L'entreprise s'attend à des augmentations séquentielles des réservations nettes pour les exercices fiscaux 2026 et 2027, soutenues par son pipeline de développement et ses opportunités de croissance.
Take-Two Interactive Software (NASDAQ:TTWO) hat die Ergebnisse für das erste Quartal des Geschäftsjahres 2025 veröffentlicht, das am 30. Juni 2024 endete. Zu den wichtigsten finanziellen Kennzahlen gehören Net Bookings von 1,22 Milliarden Dollar, ein Anstieg von 1% im Vergleich zum Vorjahr, und GAAP Nettoumsatz von 1,34 Milliarden Dollar, ein Plus von 4% im Vergleich zum Vorjahr. Trotz dieser Gewinne meldete das Unternehmen einen GAAP Nettoverlust von 262,0 Millionen Dollar (1,52 Dollar pro Aktie), was höher ist als der Verlust des Vorjahres von 206,0 Millionen Dollar (1,22 Dollar pro Aktie).
Die Hauptumsatzträger waren NBA 2K24, Grand Theft Auto Online, Grand Theft Auto V und andere mobile Spiele-Titel. Wiederkehrende Verbraucher-Ausgaben, die virtuelle Währung und In-Game-Käufe umfassen, machten 83% der gesamten Net Bookings und 82% des GAAP Nettoumsatzes aus.
Blick nach vorn hat Take-Two die Prognose für das Geschäftsjahr 2025 aktualisiert und die Aussichten für die Net Bookings von 5,55 bis 5,65 Milliarden Dollar bekräftigt. Das Unternehmen rechnet mit sequenziellen Zuwächsen bei den Net Bookings für die Geschäftsjahre 2026 und 2027, die durch seine Entwicklungspipeline und Wachstumsmöglichkeiten vorangetrieben werden.
- Net Bookings of $1.22 billion, a 1% increase YoY.
- GAAP net revenue increased by 4% YoY to $1.34 billion.
- Recurrent consumer spending accounted for 83% of total Net Bookings and 82% of GAAP net revenue.
- Updated fiscal 2025 Net Bookings outlook to $5.55 to $5.65 billion.
- GAAP net loss increased to $262.0 million from last year's $206.0 million.
- Higher net loss per share at $1.52, compared to $1.22 last year.
Insights
Take-Two's Q1 FY2025 results show mixed performance. Net Bookings grew
The company's reliance on recurrent consumer spending remains high at
Investors should note the company's optimism about FY2026 and FY2027, hinting at significant upcoming releases. However, the projected negative operating cash flow of
Take-Two's portfolio remains strong, with NBA 2K24, Grand Theft Auto Online and Toon Blast as top contributors. The diverse mix of console, PC and mobile titles provides some insulation against platform-specific risks.
The company's focus on efficiency alongside new releases suggests a balanced approach to growth and profitability. The mention of an "ambitious development pipeline" hints at potential catalysts for future growth, which could include highly anticipated titles like the next Grand Theft Auto installment.
However, the flat recurrent consumer spending growth indicates potential market saturation or increased competition in the live services space. Take-Two's ability to innovate and retain players in this area will be important for maintaining its financial performance and market position.
Company updates outlook for fiscal 2025 and reiterates Net Bookings outlook for fiscal year 2025 of
Management Comments
“We achieved solid first quarter results by engaging our players with exciting new game releases and content updates, while also maintaining our focus on efficiency. Our management team remains confident in our path forward and we are reiterating our Net Bookings outlook for the year of
“We are highly optimistic about our future — our core franchises remain vibrant, our teams are hard at work on the most ambitious development pipeline in our history, and we are evaluating continually new growth opportunities that have the ability to enhance our business model and financial profile. As we pursue our strategic priorities, we expect to achieve sequential increases in Net Bookings in Fiscal 2026 and 2027, which we believe will drive long-term shareholder value.”
First Quarter Fiscal 2025 Financial and Operational Highlights
-
Total Net Bookings* grew
1% to , as compared to$1.22 billion during last year’s fiscal first quarter.$1.20 billion -
Net Bookings from recurrent consumer spending** were flat and accounted for
83% of total Net Bookings. -
The largest contributors to Net Bookings were NBA® 2K24, Grand Theft Auto® Online and Grand Theft Auto V, Toon Blast™, our hyper-casual mobile portfolio, Empires & Puzzles™, Match Factory!™, Red Dead Redemption® 2 and Red Dead Online, Words With Friends™, and Merge Dragons!™.
-
Net Bookings from recurrent consumer spending** were flat and accounted for
-
GAAP net revenue increased
4% to , as compared to$1.34 billion in last year’s fiscal first quarter.$1.28 billion -
Recurrent consumer spending** increased
3% and accounted for82% of total GAAP net revenue. -
The largest contributors to GAAP net revenue were NBA 2K24, Grand Theft Auto Online and Grand Theft Auto V, Toon Blast, Empires & Puzzles, our hyper-casual mobile portfolio, Match Factory!, Red Dead Redemption 2 and Red Dead Online, Words With Friends, and Merge Dragons!.
-
Recurrent consumer spending** increased
-
GAAP net loss was
, or$262.0 million per share, as compared to$1.52 , or$206.0 million per share, for the comparable period last year.$1.22
* Net Bookings is our operational metric and defined as the net amount of products and services sold digitally or sold-in physically during the period, and includes licensing fees, merchandise, in-game advertising, strategy guides and publisher incentives.
** Recurrent consumer spending is generated from ongoing consumer engagement and includes virtual currency, add-on content, in-game purchases and in-game advertising.
First Quarter Fiscal 2025 Financial Results
The following data is used internally by the Company’s management and Board of Directors to adjust the Company’s GAAP and Non-GAAP financial results in order to facilitate comparison of its operating performance between periods and to better understand its core business and future outlook:
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Three Months Ended June 30, 2024 |
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Financial Data |
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in millions |
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Statement of Operations |
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Change in deferred net revenue and related cost of revenue |
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Stock-based compensation |
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Amortization of acquired intangibles |
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Business reorganization |
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Business acquisition |
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Other (a) |
GAAP |
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Total net revenue |
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(120.1) |
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Cost of revenue |
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567.1 |
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(11.1) |
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(2.9) |
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(164.4) |
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Gross profit |
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771.1 |
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(109.0) |
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2.9 |
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164.4 |
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Operating expenses |
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956.0 |
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(72.4) |
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(17.7) |
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(49.5) |
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(16.8) |
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(Loss) income from operations |
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(184.9) |
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(109.0) |
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75.3 |
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182.0 |
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49.5 |
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16.8 |
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Interest and other, net |
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(24.2) |
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0.6 |
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1.9 |
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2.1 |
(Loss) gain on fair value adjustments, net |
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(3.1) |
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0.7 |
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2.4 |
(Loss) income before income taxes |
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(212.2) |
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(108.3) |
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75.3 |
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182.0 |
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49.5 |
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19.4 |
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4.5 |
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Non-GAAP |
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EBITDA |
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24.9 |
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(109.0) |
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75.3 |
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49.5 |
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18.0 |
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4.5 |
Note: For management reporting purposes, the table above assumes a management tax rate of
(a) Other includes adjustments for (i) the revaluation of the Turkish Lira against the
Outlook for Fiscal 2025
Take-Two is revising its outlook for the fiscal year ending March 31, 2025 and providing its initial outlook for its fiscal second quarter ending September 30, 2024:
Fiscal Year Ending March 31, 2025
The Company is also providing selected data, which is used internally by its management and Board of Directors to adjust the Company’s GAAP and Non-GAAP financial outlook in order to facilitate comparison of its operating performance between periods and to better understand its core business and future outlook:
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Fiscal Year Ending March 31, 2025 |
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Financial Data |
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$ in millions except for per share amounts |
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Outlook (1) |
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Change in deferred net revenue and related cost of revenue |
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Stock-based compensation |
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Amortization and impairment of acquired intangibles |
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Business reorganization and other (a) |
GAAP |
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Total net revenue |
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Cost of revenue |
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Operating expenses |
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Interest and other, net |
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(Loss) income before income taxes |
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Net loss |
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Net loss per share |
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Net cash provided by operating activities |
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approximately |
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Capital expenditures |
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approximately |
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Non-GAAP |
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EBITDA |
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Adjusted Unrestricted Operating Cash Flow |
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approximately |
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Operational metric |
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Net Bookings |
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-
Management reporting tax rate anticipated to be
18% - Share count used to calculate GAAP net loss per share is expected to be 174.9 million
- Share count used to calculate management reporting diluted net income per share is expected to be 177.4 million
(a) Other includes adjustments for (i) business acquisition expenses, (ii) the revaluation of the Turkish Lira against the
Second Quarter Ending September 30, 2024
The Company is also providing selected data, which is used internally by its management and Board of Directors to adjust the Company’s GAAP and Non-GAAP financial outlook in order to facilitate comparison of its operating performance between periods and to better understand its core business and future outlook:
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Three Months Ending September 30, 2024 |
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Financial Data |
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$ in millions except for per share amounts |
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Outlook (1) |
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Change in deferred net revenue and related cost of revenue |
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Stock-based compensation |
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Amortization of intangible assets |
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Business reorganization and business acquisition |
GAAP |
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Total net revenue |
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Cost of revenue |
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Operating expenses |
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Interest and other, net |
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(Loss) income before income taxes |
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Net loss |
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Net loss per share |
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Non-GAAP |
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EBITDA |
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Operational metric |
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Net Bookings |
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-
Management reporting tax rate anticipated to be
18% - Share count used to calculate GAAP net loss per share is expected to be 173.8 million
- Share count used to calculate management reporting diluted net income per share is expected to be 177.4 million
1) |
The individual components of the financial outlook may not foot to the totals, as the Company does not expect actual results for every component to be at the low end or high end of the outlook range simultaneously. |
Key assumptions and dependencies underlying the Company’s outlook include: a continuation of the current economic backdrop; the timely delivery of the titles included in this financial outlook; continued growth in the installed base of PlayStation 5 and Xbox Series X|S, as well as engagement on Xbox One and PlayStation 4; the ability to develop and publish products that capture market share for these current generation systems while also leveraging opportunities on PC, mobile and other platforms; factors affecting our performance on mobile, such as player acquisition costs; our ongoing focus on our live services portfolio and new game pipeline; and stable foreign exchange rates. See also “Cautionary Note Regarding Forward Looking Statements” below.
Product Releases
The following have been released since April 1, 2024:
Label |
Product |
Platforms |
Release Date |
Private Division |
No Rest for the Wicked |
Early Access on PC |
April 18, 2024 |
2K |
NFL 2K Playmakers |
iOs, Android |
April 23, 2024 |
2K |
TopSpin 2K25 |
PS4, PS5, Xbox One, Xbox Series X|S, PC |
April 26, 2024 |
Zynga |
Star Wars: Hunters |
iOS, Android, Switch |
June 4, 2024 |
Rockstar Games |
Bottom Dollar Bounties Summer Update |
PS4, PS5, Xbox One, Xbox Series X|S, PC |
June 25, 2024 |
Zynga |
Game of Thrones: Legends |
iOs, Android |
July 25, 2024 |
Take-Two's future lineup announced to-date includes:
Label |
Product |
Platforms |
Release Date |
2K |
NBA 2K25 |
PS5, PS4, Xbox Series X|S Xbox One, PC, Switch |
September 6, 2024 |
2K |
WWE 2K25 |
TBA |
Q4 Fiscal 2025 |
2K |
Sid Meier's Civilization VII |
PS5, PS4, Xbox Series X|S Xbox One, PC |
Q4 Fiscal 2025 |
Private Division |
Tales of the Shire: A The Lord of the Rings Game |
PS5, Xbox Series X|S, PC, Switch |
Fiscal 2025 |
Rockstar Games |
Grand Theft Auto VI |
PS5, Xbox Series X|S |
Fall of Calendar 2025 |
Zynga |
CSR Racing 3 |
iOS, Android |
TBA |
Ghost Story Games |
Judas |
PS5, Xbox Series X|S, PC |
TBA |
Private Division |
Tales of the Shire: A The Lord of the Rings Game |
Netflix |
TBA |
Conference Call
Take-Two will host a conference call today at 4:30 p.m. Eastern Time to review these results and discuss other topics. The call can be accessed by dialing (877) 407-0984 or (201) 689-8577. A live listen-only webcast of the call will be available by visiting http://ir.take2games.com and a replay will be available following the call at the same location.
Non-GAAP Financial Measures
In addition to reporting financial results in accordance with
The Company’s management believes it is important to consider Adjusted Unrestricted Operating Cash Flow, in addition to net cash from operating activities, as it provides more transparency into current business trends without regard to the timing of payments from restricted cash, which is primarily related to a dedicated account limited to the payment of certain internal royalty obligations.
The Company’s management believes it is important to consider EBITDA, in addition to net income, as it removes the effect of certain non-cash expenses, debt-related charges, and income taxes. Management believes that, when considered together with reported amounts, EBITDA is useful to investors and management in understanding the Company’s ongoing operations and in analysis of ongoing operating trends and provides useful additional information relating to the Company’s operations and financial condition.
These Non-GAAP financial measures are not intended to be considered in isolation from, as a substitute for, or superior to, GAAP results. These Non-GAAP financial measures may be different from similarly titled measures used by other companies. In the future, Take-Two may also consider whether other items should also be excluded in calculating these Non-GAAP financial measures used by the Company. Management believes that the presentation of these Non-GAAP financial measures provides investors with additional useful information to measure Take-Two's financial and operating performance. In particular, these measures facilitate comparison of our operating performance between periods and may help investors to understand better the operating results of Take-Two. Internally, management uses these Non-GAAP financial measures in assessing the Company's operating results and in planning and forecasting. A reconciliation of these Non-GAAP financial measures to the most comparable GAAP measure is contained in the financial tables to this press release.
Final Results
The financial results discussed herein are presented on a preliminary basis; final data will be included in Take-Two’s Quarterly Report on Form 10-Q for the period ended June 30, 2024.
About Take-Two Interactive Software
Headquartered in
All trademarks and copyrights contained herein are the property of their respective holders.
Cautionary Note Regarding Forward-Looking Statements
The statements contained herein, which are not historical facts, including statements relating to Take-Two Interactive Software, Inc.'s ("Take-Two," the "Company," "we," "us," or similar pronouns) outlook, are considered forward-looking statements under federal securities laws and may be identified by words such as "anticipates," "believes," "estimates," "expects," "intends," "plans," "potential," "predicts," "projects," "seeks," "should," "will," or words of similar meaning and include, but are not limited to, statements regarding the outlook for our future business and financial performance. Such forward-looking statements are based on the current beliefs of our management as well as assumptions made by and information currently available to them, which are subject to inherent uncertainties, risks, and changes in circumstances that are difficult to predict. Actual outcomes and results may vary materially from these forward-looking statements based on a variety of risks and uncertainties including risks relating to our combination with Zynga Inc.; the risks of conducting business internationally, including as a result of unforeseen geopolitical events; the impact of changes in interest rates by the Federal Reserve and other central banks, including on our short-term investment portfolio; the impact of inflation; volatility in foreign currency exchange rates; our dependence on key management and product development personnel; our dependence on our NBA 2K and Grand Theft Auto products and our ability to develop other hit titles; our ability to leverage opportunities on PlayStation®5 and Xbox Series X|S; factors affecting our mobile business, such as player acquisition costs; the timely release and significant market acceptance of our games; and the ability to maintain acceptable pricing levels on our games.
Other important factors and information are contained in the Company's most recent Annual Report on Form 10-K, including the risks summarized in the section entitled "Risk Factors," the Company’s most recent Quarterly Report on Form 10-Q, and the Company's other periodic filings with the SEC, which can be accessed at www.take2games.com. All forward-looking statements are qualified by these cautionary statements and apply only as of the date they are made. The Company undertakes no obligation to update any forward-looking statement, whether as a result of new information, future events or otherwise.
TAKE-TWO INTERACTIVE SOFTWARE, INC. |
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CONDENSED CONSOLIDATED STATEMENTS OF OPERATIONS (Unaudited) |
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(in millions, except per share amounts) |
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Three Months Ended June 30, |
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2024 |
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2023 |
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Net revenue: |
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Game |
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$ |
1,216.7 |
|
|
$ |
1,096.1 |
|
Advertising |
|
|
121.5 |
|
|
|
188.6 |
|
Total net revenue |
|
|
1,338.2 |
|
|
|
1,284.7 |
|
Cost of revenue: |
|
|
|
|
||||
Product costs |
|
|
203.3 |
|
|
|
178.9 |
|
Game intangibles |
|
|
163.5 |
|
|
|
186.9 |
|
Software development costs and royalties |
|
|
76.2 |
|
|
|
115.7 |
|
Internal royalties |
|
|
69.0 |
|
|
|
72.6 |
|
Licenses |
|
|
55.1 |
|
|
|
51.4 |
|
Total cost of revenue |
|
|
567.1 |
|
|
|
605.5 |
|
Gross profit |
|
|
771.1 |
|
|
|
679.2 |
|
Selling and marketing |
|
|
431.4 |
|
|
|
399.4 |
|
Research and development |
|
|
219.8 |
|
|
|
238.6 |
|
General and administrative |
|
|
210.5 |
|
|
|
197.9 |
|
Depreciation and amortization |
|
|
44.8 |
|
|
|
40.4 |
|
Business reorganization |
|
|
49.5 |
|
|
|
7.2 |
|
Total operating expenses |
|
|
956.0 |
|
|
|
883.5 |
|
Loss from operations |
|
|
(184.9 |
) |
|
|
(204.3 |
) |
Interest and other, net |
|
|
(24.2 |
) |
|
|
(25.4 |
) |
(Loss) gain on fair value adjustments, net |
|
|
(3.1 |
) |
|
|
0.8 |
|
Loss before income taxes |
|
|
(212.2 |
) |
|
|
(228.9 |
) |
Provision for (benefit from) income taxes |
|
|
49.8 |
|
|
|
(22.9 |
) |
Net loss |
|
$ |
(262.0 |
) |
|
$ |
(206.0 |
) |
|
|
|
|
|
||||
Loss per share: |
|
|
|
|
||||
Basic and diluted loss per share |
|
$ |
(1.52 |
) |
|
$ |
(1.22 |
) |
Weighted average shares outstanding |
|
|
|
|
||||
Basic |
|
|
172.3 |
|
|
|
169.4 |
|
TAKE-TWO INTERACTIVE SOFTWARE, INC. |
||||||||
CONDENSED CONSOLIDATED BALANCE SHEETS |
||||||||
(in millions, except per share amounts) |
||||||||
|
|
June 30, 2024 |
|
March 31, 2024 |
||||
|
|
(Unaudited) |
|
|
||||
ASSETS |
|
|
|
|
||||
Current assets: |
|
|
|
|
||||
Cash and cash equivalents |
|
$ |
1,081.1 |
|
|
$ |
754.0 |
|
Short-term investments |
|
|
15.4 |
|
|
|
22.0 |
|
Restricted cash and cash equivalents |
|
|
306.1 |
|
|
|
252.1 |
|
Accounts receivable, net of allowances of |
|
|
594.2 |
|
|
|
679.7 |
|
Software development costs and licenses |
|
|
62.7 |
|
|
|
88.3 |
|
Contract assets |
|
|
80.7 |
|
|
|
85.0 |
|
Prepaid expenses and other |
|
|
418.8 |
|
|
|
378.6 |
|
Total current assets |
|
|
2,559.0 |
|
|
|
2,259.7 |
|
Fixed assets, net |
|
|
422.0 |
|
|
|
411.1 |
|
Right-of-use assets |
|
|
344.0 |
|
|
|
325.7 |
|
Software development costs and licenses, net of current portion |
|
|
1,606.0 |
|
|
|
1,446.5 |
|
Goodwill |
|
|
4,706.8 |
|
|
|
4,426.4 |
|
Other intangibles, net |
|
|
3,005.9 |
|
|
|
3,060.6 |
|
Long-term restricted cash and cash equivalents |
|
|
84.7 |
|
|
|
95.9 |
|
Other assets |
|
|
216.2 |
|
|
|
191.0 |
|
Total assets |
|
$ |
12,944.6 |
|
|
$ |
12,216.9 |
|
LIABILITIES AND STOCKHOLDERS' EQUITY |
|
|
|
|
||||
Current liabilities: |
|
|
|
|
||||
Accounts payable |
|
$ |
170.3 |
|
|
$ |
195.9 |
|
Accrued expenses and other current liabilities |
|
|
1,067.7 |
|
|
|
1,062.6 |
|
Deferred revenue |
|
|
945.3 |
|
|
|
1,059.5 |
|
Lease liabilities |
|
|
64.1 |
|
|
|
63.8 |
|
Short-term debt, net |
|
|
598.9 |
|
|
|
24.6 |
|
Total current liabilities |
|
|
2,846.3 |
|
|
|
2,406.4 |
|
Long-term debt, net |
|
|
3,054.4 |
|
|
|
3,058.3 |
|
Non-current deferred revenue |
|
|
38.2 |
|
|
|
42.9 |
|
Non-current lease liabilities |
|
|
404.9 |
|
|
|
387.3 |
|
Non-current software development royalties |
|
|
90.0 |
|
|
|
102.1 |
|
Deferred tax liabilities, net |
|
|
311.1 |
|
|
|
340.9 |
|
Other long-term liabilities |
|
|
208.2 |
|
|
|
211.1 |
|
Total liabilities |
|
$ |
6,953.1 |
|
|
$ |
6,549.0 |
|
Stockholders' equity: |
|
|
|
|
||||
Preferred stock, |
|
|
— |
|
|
|
— |
|
Common stock, |
|
|
2.0 |
|
|
|
1.9 |
|
Additional paid-in capital |
|
|
9,962.5 |
|
|
|
9,371.6 |
|
Treasury stock, at cost; 23.7 and 23.7 common shares at June 30, 2024 and March 31, 2024, respectively |
|
|
(1,020.6 |
) |
|
|
(1,020.6 |
) |
Accumulated deficit |
|
|
(2,841.9 |
) |
|
|
(2,579.9 |
) |
Accumulated other comprehensive loss |
|
|
(110.5 |
) |
|
|
(105.1 |
) |
Total stockholders' equity |
|
$ |
5,991.5 |
|
|
$ |
5,667.9 |
|
Total liabilities and stockholders' equity |
|
$ |
12,944.6 |
|
|
$ |
12,216.9 |
|
TAKE-TWO INTERACTIVE SOFTWARE, INC. |
||||||||
CONDENSED CONSOLIDATED STATEMENTS OF CASH FLOWS (Unaudited) |
||||||||
(in millions) |
||||||||
|
|
|
|
|
||||
|
|
Three Months Ended June 30, |
||||||
|
|
|
2024 |
|
|
|
2023 |
|
Operating activities: |
|
|
|
|
||||
Net loss |
|
$ |
(262.0 |
) |
|
$ |
(206.0 |
) |
Adjustments to reconcile net loss to net cash provided by operating activities: |
|
|
|
|
||||
Amortization and impairment of software development costs and licenses |
|
|
85.9 |
|
|
|
69.0 |
|
Stock-based compensation |
|
|
75.3 |
|
|
|
78.7 |
|
Noncash lease expense |
|
|
16.1 |
|
|
|
15.0 |
|
Amortization and impairment of intangibles |
|
|
182.0 |
|
|
|
249.6 |
|
Depreciation |
|
|
35.9 |
|
|
|
31.5 |
|
Interest expense |
|
|
37.1 |
|
|
|
36.8 |
|
Other, net |
|
|
5.5 |
|
|
|
7.9 |
|
Changes in assets and liabilities, net of effect from purchases of businesses: |
|
|
|
|
||||
Accounts receivable |
|
|
91.6 |
|
|
|
141.3 |
|
Software development costs and licenses |
|
|
(197.9 |
) |
|
|
(125.2 |
) |
Prepaid expenses and other current and other non-current assets |
|
|
49.0 |
|
|
|
(14.4 |
) |
Deferred revenue |
|
|
(118.3 |
) |
|
|
(87.4 |
) |
Accounts payable, accrued expenses and other liabilities |
|
|
(191.2 |
) |
|
|
(191.8 |
) |
Net cash (used in) provided by operating activities |
|
|
(191.0 |
) |
|
|
5.0 |
|
Investing activities: |
|
|
|
|
||||
Change in bank time deposits |
|
|
6.6 |
|
|
|
0.8 |
|
Sale and maturities of available-for-sale securities |
|
|
— |
|
|
|
78.0 |
|
Purchases of fixed assets |
|
|
(35.1 |
) |
|
|
(31.5 |
) |
Purchases of long-term investments |
|
|
(11.1 |
) |
|
|
(5.0 |
) |
Business acquisitions |
|
|
9.6 |
|
|
|
(1.6 |
) |
Other |
|
|
(4.7 |
) |
|
|
(2.6 |
) |
Net cash (used in) provided by investing activities |
|
|
(34.7 |
) |
|
|
38.1 |
|
Financing activities: |
|
|
|
|
||||
Tax payment related to net share settlements on restricted stock awards |
|
|
— |
|
|
|
(41.3 |
) |
Issuance of common stock |
|
|
23.3 |
|
|
|
18.8 |
|
Payment for settlement of convertible notes |
|
|
(8.3 |
) |
|
|
— |
|
Proceeds from issuance of debt |
|
|
598.9 |
|
|
|
999.3 |
|
Cost of debt |
|
|
(5.4 |
) |
|
|
(7.5 |
) |
Repayment of debt |
|
|
— |
|
|
|
(989.6 |
) |
Payment of contingent earn-out consideration |
|
|
(12.0 |
) |
|
|
(0.5 |
) |
Net cash provided by (used in) financing activities |
|
|
596.5 |
|
|
|
(20.8 |
) |
Effects of foreign currency exchange rates on cash, cash equivalents, and restricted cash and cash equivalents |
|
|
(0.9 |
) |
|
|
3.8 |
|
Net change in cash, cash equivalents, and restricted cash and cash equivalents |
|
|
369.9 |
|
|
|
26.1 |
|
Cash, cash equivalents, and restricted cash and cash equivalents, beginning of year (1) |
|
|
1,102.0 |
|
|
|
1,234.6 |
|
Cash, cash equivalents, and restricted cash and cash equivalents, end of period (1) |
|
$ |
1,471.9 |
|
|
$ |
1,260.7 |
|
(1) Cash, cash equivalents and restricted cash and cash equivalents shown on our Condensed Consolidated Statements of Cash Flow includes amounts in the Cash and cash equivalents, Restricted cash and cash equivalents, and Long-term restricted cash and cash equivalents on our Condensed Consolidated Balance Sheet. |
||||||||
TAKE-TWO INTERACTIVE SOFTWARE, INC. and SUBSIDIARIES |
||||||||||||
Net Revenue and Net Bookings by Geographic Region, Distribution Channel, and Platform |
||||||||||||
(in millions) |
|
|
|
|
|
|
|
|
||||
|
|
|
|
|
|
|
|
|
||||
|
|
Three Months Ended June 30, 2024 |
|
Three Months Ended June 30, 2023 |
||||||||
|
|
Amount |
|
% of total |
|
Amount |
|
% of total |
||||
Net revenue by geographic region |
|
|
|
|
|
|
|
|
||||
|
|
$ |
820.5 |
|
61 |
% |
|
$ |
803.9 |
|
63 |
% |
International |
|
|
517.7 |
|
39 |
% |
|
|
480.8 |
|
37 |
% |
Total Net revenue |
|
$ |
1,338.2 |
|
100 |
% |
|
$ |
1,284.7 |
|
100 |
% |
|
|
|
|
|
|
|
|
|
||||
Net Bookings by geographic region |
|
|
|
|
|
|
|
|
||||
|
|
$ |
728.5 |
|
60 |
% |
|
$ |
726.2 |
|
60 |
% |
International |
|
|
489.6 |
|
40 |
% |
|
|
475.3 |
|
40 |
% |
Total Net Bookings |
|
$ |
1,218.1 |
|
100 |
% |
|
$ |
1,201.5 |
|
100 |
% |
|
|
|
|
|
|
|
||||||
|
|
Three Months Ended June 30, 2024 |
|
Three Months Ended June 30, 2023 |
||||||||
|
|
Amount |
|
% of total |
|
Amount |
|
% of total |
||||
Net revenue by distribution channel |
|
|
|
|
|
|
|
|
||||
Digital online |
|
$ |
1,295.5 |
|
97 |
% |
|
$ |
1,240.0 |
|
97 |
% |
Physical retail and other |
|
|
42.7 |
|
3 |
% |
|
|
44.7 |
|
3 |
% |
Total Net revenue |
|
$ |
1,338.2 |
|
100 |
% |
|
$ |
1,284.7 |
|
100 |
% |
|
|
|
|
|
|
|
|
|
||||
Net Bookings by distribution channel |
|
|
|
|
|
|
|
|
||||
Digital online |
|
$ |
1,187.3 |
|
97 |
% |
|
$ |
1,165.8 |
|
97 |
% |
Physical retail and other |
|
|
30.8 |
|
3 |
% |
|
|
35.7 |
|
3 |
% |
Total Net Bookings |
|
$ |
1,218.1 |
|
100 |
% |
|
$ |
1,201.5 |
|
100 |
% |
|
|
|
|
|
|
|
||||||
|
|
Three Months Ended June 30, 2024 |
|
Three Months Ended June 30, 2023 |
||||||||
|
|
Amount |
|
% of total |
|
Amount |
|
% of total |
||||
Net revenue by platform |
|
|
|
|
|
|
|
|
||||
Mobile |
|
$ |
722.5 |
|
54 |
% |
|
$ |
680.0 |
|
53 |
% |
Console |
|
|
508.9 |
|
38 |
% |
|
|
504.3 |
|
39 |
% |
PC and other |
|
|
106.8 |
|
8 |
% |
|
|
100.4 |
|
8 |
% |
Total Net revenue |
|
$ |
1,338.2 |
|
100 |
% |
|
$ |
1,284.7 |
|
100 |
% |
|
|
|
|
|
|
|
|
|
||||
Net Bookings by platform |
|
|
|
|
|
|
|
|
||||
Mobile |
|
$ |
709.3 |
|
58 |
% |
|
$ |
689.6 |
|
57 |
% |
Console |
|
|
405.4 |
|
33 |
% |
|
|
419.2 |
|
35 |
% |
PC and other |
|
|
103.4 |
|
9 |
% |
|
|
92.7 |
|
8 |
% |
Total Net Bookings |
|
$ |
1,218.1 |
|
100 |
% |
|
$ |
1,201.5 |
|
100 |
% |
TAKE-TWO INTERACTIVE SOFTWARE, INC. and SUBSIDIARIES |
|||||||||||||||||||||||||||
ADDITIONAL DATA |
|
|
|
|
|
|
|
|
|||||||||||||||||||
(in millions) |
|
|
|
|
|
|
|
|
|
|
|
|
|
||||||||||||||
|
|
|
|
|
|
|
|
|
|
|
|
|
|
||||||||||||||
Three Months Ended June 30, 2024 |
Net revenue |
|
Cost of revenue- Product costs |
|
Cost of revenue- Game intangibles |
|
Cost of revenue- Software development costs and royalties |
|
Cost of revenue- Internal royalties |
|
Cost of revenue- Licenses |
|
|
||||||||||||||
As reported |
$ |
1,338.2 |
|
|
$ |
203.3 |
|
|
$ |
163.5 |
|
|
$ |
76.2 |
|
|
$ |
69.0 |
|
|
$ |
55.1 |
|
|
|
||
Net effect from deferred revenue and related cost of revenue |
|
(120.1 |
) |
|
|
(3.2 |
) |
|
|
|
|
(8.6 |
) |
|
|
|
|
0.7 |
|
|
|
||||||
Stock-based compensation |
|
|
|
|
|
|
|
(2.9 |
) |
|
|
|
|
|
|
||||||||||||
Amortization and impairment of acquired intangibles |
|
|
|
(0.8 |
) |
|
|
(163.5 |
) |
|
|
|
|
|
|
|
|
||||||||||
|
|
|
|
|
|
|
|
|
|
|
|
|
|
||||||||||||||
Three Months Ended June 30, 2024 |
Selling and marketing |
|
Research and development |
|
General and administrative |
|
Depreciation and amortization |
|
Business reorganization |
|
Interest and other, net |
|
(Loss) gain on fair value adjustments, net |
||||||||||||||
As reported |
$ |
431.4 |
|
|
$ |
219.8 |
|
|
$ |
210.5 |
|
|
$ |
44.8 |
|
|
|
49.5 |
|
|
$ |
(24.2 |
) |
|
$ |
(3.1 |
) |
Net effect from deferred revenue and related cost of revenue |
|
|
|
|
|
|
|
|
|
|
|
0.6 |
|
|
|
||||||||||||
Stock-based compensation |
|
(21.2 |
) |
|
|
(23.2 |
) |
|
|
(28.0 |
) |
|
|
|
|
|
|
|
|
||||||||
Amortization and impairment of acquired intangibles |
|
(1.6 |
) |
|
|
(7.2 |
) |
|
|
|
|
(9.0 |
) |
|
|
|
|
|
|
||||||||
Acquisition related expenses |
|
|
|
(0.1 |
) |
|
|
(16.8 |
) |
|
|
|
|
|
|
1.9 |
|
|
|
0.7 |
|
||||||
Impact of business reorganization |
|
|
|
|
|
|
|
|
|
(49.5 |
) |
|
|
|
|
||||||||||||
Other |
|
|
|
|
|
|
|
|
|
|
|
2.1 |
|
|
|
2.4 |
|
||||||||||
Three Months Ended June 30, 2023 |
Net revenue |
|
Cost of revenue -Game intangibles |
|
Cost of revenue - Product costs |
|
Cost of revenue- Software development costs and royalties |
|
Cost of revenue- Internal royalties |
|
Cost of revenue- Licenses |
|
|
||||||||||||||
As reported |
$ |
1,284.7 |
|
|
$ |
186.9 |
|
|
$ |
178.9 |
|
|
$ |
115.7 |
|
|
$ |
72.6 |
|
|
$ |
51.4 |
|
|
|
||
Net effect from deferred revenue and related cost of revenue |
|
(83.2 |
) |
|
|
|
|
(2.2 |
) |
|
|
(5.2 |
) |
|
|
|
|
0.6 |
|
|
|
||||||
Stock-based compensation |
|
|
|
|
|
|
|
(6.7 |
) |
|
|
|
|
|
|
||||||||||||
Amortization and impairment of acquired intangibles |
|
|
|
(186.9 |
) |
|
|
|
|
|
|
|
|
|
|
||||||||||||
Acquisition related expenses |
|
|
|
|
|
|
|
|
|
|
|
10.0 |
|
|
|
||||||||||||
|
|
|
|
|
|
|
|
|
|
|
|
|
|
||||||||||||||
Three Months Ended June 30, 2023 |
Selling and marketing |
|
Research and development |
|
General and administrative |
|
Depreciation and amortization |
|
Business reorganization |
|
Interest and other, net |
|
(Loss) gain on fair value adjustments, net |
||||||||||||||
As reported |
$ |
399.4 |
|
|
$ |
238.6 |
|
|
$ |
197.9 |
|
|
$ |
40.4 |
|
|
$ |
7.2 |
|
|
$ |
(25.4 |
) |
|
$ |
0.8 |
|
Net effect from deferred revenue and related cost of revenue |
|
|
|
|
|
|
|
|
|
|
|
0.6 |
|
|
|
||||||||||||
Stock-based compensation |
|
(24.3 |
) |
|
|
(23.6 |
) |
|
|
(24.1 |
) |
|
|
|
|
|
|
|
|
||||||||
Amortization and impairment of acquired intangibles |
|
(46.3 |
) |
|
|
(7.2 |
) |
|
|
|
|
(8.9 |
) |
|
|
|
|
|
|
||||||||
Acquisition related expenses |
|
(0.2 |
) |
|
|
(1.7 |
) |
|
|
(25.3 |
) |
|
|
|
|
|
|
(4.6 |
) |
|
|
1.5 |
|
||||
Impact of business reorganization |
|
|
|
|
|
|
|
|
|
(7.2 |
) |
|
|
|
|
||||||||||||
Other |
|
|
|
|
|
|
|
|
|
|
|
13.8 |
|
|
|
(2.3 |
) |
||||||||||
TAKE-TWO INTERACTIVE SOFTWARE, INC. and SUBSIDIARIES |
|
|
|
|
||||
RECONCILIATION OF GAAP TO NON-GAAP MEASURE |
|
|
|
|
||||
(in millions) |
|
|
|
|
||||
|
|
|
|
|
||||
|
|
Three Months Ended June 30, |
||||||
|
|
|
2024 |
|
|
|
2023 |
|
Net cash from operating activities |
|
$ |
(191.0 |
) |
|
$ |
5.0 |
|
Net change in Restricted cash (1) |
|
|
(41.8 |
) |
|
|
(78.8 |
) |
Adjusted Unrestricted Operating Cash Flow |
|
$ |
(232.8 |
) |
|
$ |
(73.8 |
) |
|
|
|
|
|
||||
|
|
Three Months Ended June 30, |
||||||
|
|
|
2024 |
|
|
|
2023 |
|
Restricted cash beginning of period |
|
$ |
348.0 |
|
|
$ |
407.2 |
|
Restricted cash end of period |
|
|
390.8 |
|
|
|
484.9 |
|
Restricted cash related to acquisitions |
|
|
(1.0 |
) |
|
|
1.1 |
|
(1) Net change in Restricted cash |
|
$ |
(41.8 |
) |
|
$ |
(78.8 |
) |
TAKE-TWO INTERACTIVE SOFTWARE, INC. and SUBSIDIARIES |
||||||||
RECONCILIATION OF GAAP TO NON-GAAP MEASURE |
||||||||
(in millions) |
|
|
|
|
||||
|
|
Three Months Ended June 30, |
||||||
|
|
|
2024 |
|
|
|
2023 |
|
Net loss |
|
$ |
(262.0 |
) |
|
$ |
(206.0 |
) |
Provision for (benefit from) income taxes |
|
|
49.8 |
|
|
|
(22.9 |
) |
Interest expense |
|
|
19.2 |
|
|
|
12.6 |
|
Depreciation and amortization |
|
|
44.8 |
|
|
|
40.4 |
|
Amortization of acquired intangibles |
|
|
173.1 |
|
|
|
240.4 |
|
EBITDA |
|
$ |
24.9 |
|
|
$ |
64.5 |
|
Outlook |
|
|
|
|
Fiscal Year Ending March 31, 2025 |
Net loss |
|
|
Provision for income taxes |
|
|
Interest expense |
|
|
Depreciation |
|
|
Amortization of acquired intangibles |
|
|
EBITDA |
|
|
Outlook |
|
|
|
|
Three Months Ended September 30, 2024 |
Net loss |
|
|
Provision for income taxes |
|
|
Interest expense |
|
|
Depreciation |
|
|
Amortization of acquired intangibles |
|
|
EBITDA |
|
|
View source version on businesswire.com: https://www.businesswire.com/news/home/20240808382300/en/
(Investor Relations)
Nicole Shevins
Senior Vice President
Investor Relations & Corporate Communications
Take-Two Interactive Software, Inc.
(646) 536-3005
Nicole.Shevins@take2games.com
(Corporate Press)
Alan Lewis
Vice President
Corporate Communications & Public Affairs
Take-Two Interactive Software, Inc.
(646) 536-2983
Alan.Lewis@take2games.com
Source: Take-Two Interactive
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