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Rockstar Games to Acquire Video Games Deluxe

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Rockstar Games has announced the acquisition of Sydney-based development studio Video Games Deluxe, which will be renamed Rockstar Australia. The studio has previously collaborated with Rockstar on notable projects including L.A. Noire re-releases, L.A. Noire: The VR Case Files, and recent upgrades to Grand Theft Auto: The Trilogy – The Definitive Edition for various platforms.

The relationship between the companies dates back to Video Games Deluxe founder Brendan McNamara's former studio, Team Bondi, which created L.A. Noire. This acquisition strengthens Rockstar Games' development capabilities, with the studio having sold over 440 million units of the Grand Theft Auto series worldwide.

Rockstar Games ha annunciato l'acquisizione dello studio di sviluppo con sede a Sydney Video Games Deluxe, che sarà rinominato Rockstar Australia. Lo studio ha precedentemente collaborato con Rockstar su progetti di rilievo, tra cui le riedizioni di L.A. Noire, L.A. Noire: The VR Case Files e i recenti aggiornamenti di Grand Theft Auto: The Trilogy – The Definitive Edition per varie piattaforme.

La relazione tra le aziende risale allo studio precedente del fondatore di Video Games Deluxe, Brendan McNamara, Team Bondi, che ha creato L.A. Noire. Questa acquisizione rafforza le capacità di sviluppo di Rockstar Games, con lo studio che ha venduto oltre 440 milioni di unità della serie Grand Theft Auto in tutto il mondo.

Rockstar Games ha anunciado la adquisición del estudio de desarrollo con sede en Sídney Video Games Deluxe, que será renombrado como Rockstar Australia. El estudio ha colaborado anteriormente con Rockstar en proyectos notables, incluyendo las re-ediciones de L.A. Noire, L.A. Noire: The VR Case Files y las recientes actualizaciones de Grand Theft Auto: The Trilogy – The Definitive Edition para varias plataformas.

La relación entre las empresas se remonta al estudio anterior del fundador de Video Games Deluxe, Brendan McNamara, Team Bondi, que creó L.A. Noire. Esta adquisición fortalece las capacidades de desarrollo de Rockstar Games, con el estudio habiendo vendido más de 440 millones de unidades de la serie Grand Theft Auto en todo el mundo.

락스타 게임즈는 시드니에 본사를 둔 개발 스튜디오 비디오 게임 델럭스를 인수했다고 발표했으며, 이 스튜디오는 락스타 호주로 이름이 변경될 것입니다. 이 스튜디오는 이전에 L.A. 노와이어 재발매, L.A. 노와이어: VR 사건 파일, 그리고 다양한 플랫폼을 위한 그랜드 테프트 오토: 트릴로지 – 디피니티브 에디션의 최근 업그레이드와 같은 주목할 만한 프로젝트에서 락스타와 협력했습니다.

이들 회사 간의 관계는 비디오 게임 델럭스의 창립자인 브렌던 맥나마라의 이전 스튜디오인 팀 본디와 관련이 있으며, 팀 본디는 L.A. 노와이어를 제작했습니다. 이번 인수는 락스타 게임즈의 개발 능력을 강화하며, 이 스튜디오는 전 세계적으로 그랜드 테프트 오토 시리즈의 4억 4천만 개 이상의 유닛을 판매했습니다.

Rockstar Games a annoncé l'acquisition du studio de développement basé à Sydney Video Games Deluxe, qui sera renommé Rockstar Australie. Le studio a précédemment collaboré avec Rockstar sur des projets notables, y compris les rééditions de L.A. Noire, L.A. Noire: The VR Case Files et les mises à jour récentes de Grand Theft Auto: The Trilogy – The Definitive Edition pour diverses plateformes.

La relation entre les entreprises remonte au précédent studio de Brendan McNamara, le fondateur de Video Games Deluxe, Team Bondi, qui a créé L.A. Noire. Cette acquisition renforce les capacités de développement de Rockstar Games, le studio ayant vendu plus de 440 millions d'unités de la série Grand Theft Auto dans le monde entier.

Rockstar Games hat die Übernahme des in Sydney ansässigen Entwicklungsstudios Video Games Deluxe angekündigt, das in Rockstar Australien umbenannt wird. Das Studio hat zuvor mit Rockstar an bemerkenswerten Projekten wie den Neuveröffentlichungen von L.A. Noire, L.A. Noire: The VR Case Files und den jüngsten Updates von Grand Theft Auto: The Trilogy – The Definitive Edition für verschiedene Plattformen zusammengearbeitet.

Die Beziehung zwischen den Unternehmen reicht bis zum früheren Studio von Video Games Deluxe-Gründer Brendan McNamara, Team Bondi, zurück, das L.A. Noire geschaffen hat. Diese Übernahme stärkt die Entwicklungskapazitäten von Rockstar Games, da das Studio weltweit über 440 Millionen Einheiten der Grand Theft Auto-Serie verkauft hat.

Positive
  • Acquisition expands Rockstar's development capabilities in mobile and VR gaming
  • Strengthens presence in Australian market with established team
  • Proven track record of successful collaborations on major titles
  • Expertise in remastering and adapting games for multiple platforms
Negative
  • None.

Insights

Rockstar's acquisition of Video Games Deluxe represents a strategic vertical integration of a proven technical partner with specialized expertise in VR development and game remastering. This Sydney-based studio—soon to be Rockstar Australia—has demonstrated its capabilities through work on L.A. Noire's VR adaptation and the mobile/console ports of Grand Theft Auto: The Trilogy.

The acquisition secures specialized talent already familiar with Rockstar's proprietary tools, development pipeline, and creative vision—significantly reducing onboarding friction and integration risks typically associated with studio acquisitions. Rather than representing a major production capacity expansion, this move appears focused on securing specific technical expertise.

The timing aligns with Rockstar's development cycle needs. With Grand Theft Auto VI in development and the continued success of GTA Online requiring ongoing support, having dedicated teams for remasters and ports allows Rockstar to monetize its catalog while keeping primary development teams focused on new flagship products.

For investors, this relatively small acquisition demonstrates Take-Two's commitment to strategic talent retention in a competitive hiring market. The renamed Rockstar Australia also potentially provides access to Australian development incentives and establishes a stronger APAC regional presence for technical development.

This acquisition exemplifies Take-Two's thoughtful approach to M&A—focusing on targeted acquisitions of proven partners rather than headline-grabbing megadeals. By acquiring Video Games Deluxe, Take-Two converts an external expense into an internal investment while securing specialized capabilities in technically demanding areas like VR development and cross-platform porting.

While financial terms remain undisclosed, the transaction likely represents a minimal capital outlay relative to Take-Two's $36.4 billion market cap. The strategic value, however, is disproportionately high. The acquisition eliminates competitive risk (preventing competitors from acquiring this Rockstar-experienced talent) while potentially improving operational efficiency through tighter integration of development workflows.

The established working relationship between these organizations substantially reduces integration risk—a critical factor in technology acquisitions where up to 70% of deals fail to deliver expected value. Take-Two has demonstrated disciplined M&A execution, focusing on cultural alignment and capability enhancement rather than mere revenue aggregation.

From a corporate structure perspective, this continues Take-Two's federated studio model, maintaining distinct creative identities (Rockstar, 2K, Zynga) while expanding technical capabilities that can potentially benefit multiple labels. This positions the company to efficiently leverage its intellectual property across more platforms and formats while maintaining quality control.

NEW YORK--(BUSINESS WIRE)-- Rockstar Games® is proud to announce the acquisition of Video Games Deluxe, the Sydney-based development studio. The studio will be renamed Rockstar Australia. Video Games Deluxe has worked with Rockstar Games on some of its most memorable titles, including the 2017 re-releases of L.A. Noire, L.A. Noire: The VR Case Files, and most recently, on upgrades to Grand Theft Auto: The Trilogy – The Definitive Edition for iOS and Android, Netflix, and modern consoles.

“After working together closely over many years, we are excited to have Video Games Deluxe join the team as Rockstar Australia,” said Rockstar Games Head of Publishing, Jennifer Kolbe.

Rockstar Games’ relationship with the Video Games Deluxe team began with founder Brendan McNamara’s former studio, Team Bondi, and the creation of the critically acclaimed and groundbreaking detective thriller, L.A. Noire.

“It’s been an honor to work closely with Rockstar Games this past decade,” said Video Games Deluxe founder Brendan McNamara. “We are thrilled to be a part of Rockstar Games and to continue our efforts to make the best games possible.”

About Rockstar Games
Rockstar Games cemented their reputation as creators of complex living worlds with the Grand Theft Auto series, one of the most successful entertainment properties of all time with over 440 million units sold-in worldwide. Through a string of critically acclaimed games including the Grand Theft Auto series, the Red Dead Redemption series, the Max Payne series, Bully, L.A. Noire, the Midnight Club series, and The Warriors, Rockstar Games has helped propel interactive entertainment into the center of modern culture.

About Take-Two Interactive Software
Headquartered in New York City, Take-Two Interactive Software, Inc. is a leading developer, publisher, and marketer of interactive entertainment for consumers around the globe. We develop and publish products principally through Rockstar Games, 2K, and Zynga. Our products are designed for console gaming systems, PC, and mobile, including smartphones and tablets. We deliver our products through physical retail, digital download, online platforms, and cloud streaming services. The Company’s common stock is publicly traded on NASDAQ under the symbol TTWO. For more corporate and product information please visit our website at http://www.take2games.com.

All trademarks and copyrights contained herein are the property of their respective holders.

Cautionary Note Regarding Forward-Looking Statements
The statements contained herein, which are not historical facts, including statements relating to Take-Two Interactive Software, Inc.'s ("Take-Two," the "Company," "we," "us," or similar pronouns) outlook, are considered forward-looking statements under federal securities laws and may be identified by words such as "anticipates," "believes," "estimates," "expects," "intends," "plans," "potential," "predicts," "projects," "seeks," "should," "will," or words of similar meaning and include, but are not limited to, statements regarding the outlook for our future business and financial performance. Such forward-looking statements are based on the current beliefs of our management as well as assumptions made by and information currently available to them, which are subject to inherent uncertainties, risks, and changes in circumstances that are difficult to predict. Actual outcomes and results may vary materially from these forward-looking statements based on a variety of risks and uncertainties including risks relating to our combination with Zynga Inc.; the risks of conducting business internationally, including as a result of unforeseen geopolitical events; the impact of changes in interest rates by the Federal Reserve and other central banks, including on our short-term investment portfolio; the impact of inflation; volatility in foreign currency exchange rates; our dependence on key management and product development personnel; our dependence on our NBA 2K and Grand Theft Auto products and our ability to develop other hit titles; our ability to leverage opportunities on PlayStation®5 and Xbox Series X|S; factors affecting our mobile business, such as player acquisition costs; the timely release and significant market acceptance of our games; and the ability to maintain acceptable pricing levels on our games.

Other important factors and information are contained in the Company's most recent Annual Report on Form 10-K, including the risks summarized in the section entitled "Risk Factors," the Company’s most recent Quarterly Report on Form 10-Q, and the Company's other periodic filings with the SEC, which can be accessed at www.take2games.com. All forward-looking statements are qualified by these cautionary statements and apply only as of the date they are made. The Company undertakes no obligation to update any forward-looking statement, whether as a result of new information, future events or otherwise.

Simon Ramsey

Rockstar Games

(212) 334-6633

Simon.Ramsey@rockstargames.com

Alan Lewis (Corporate Press)

Take-Two Interactive Software, Inc.

(646) 536-2983

Alan.Lewis@take2games.com

Source: Take-Two Interactive

FAQ

What impact will the Video Games Deluxe acquisition have on TTWO's game development capabilities?

The acquisition adds an experienced development team with expertise in VR and mobile gaming, strengthening Rockstar's capacity for game remasters and platform-specific adaptations.

Which major projects has Video Games Deluxe worked on with Rockstar Games before the acquisition?

They worked on L.A. Noire re-releases (2017), L.A. Noire: The VR Case Files, and Grand Theft Auto: The Trilogy – The Definitive Edition for iOS, Android, Netflix, and modern consoles.

How will the Video Games Deluxe studio be integrated into Rockstar Games?

The studio will be renamed Rockstar Australia, becoming fully integrated into Rockstar Games' development network.

What is the historical relationship between Video Games Deluxe and Rockstar Games?

The relationship began with founder Brendan McNamara's former studio Team Bondi, which created L.A. Noire, and continued through various collaboration projects over the past decade.

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