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Gaming Realms PLC Announces Annual Results 2024

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Gaming Realms reported strong financial results for 2024, with revenue increasing 22% to £28.5m and Adjusted EBITDA rising 30% to £13.1m. The company's licensing revenue grew 23% to £24.5m, while social publishing revenue increased 14% to £4.0m.

Key operational achievements include releasing 12 new Slingo games, obtaining iGaming licenses in West Virginia and British Columbia, and launching with 44 new global partners. North America became their largest market, representing 54% of content licensing revenue with 59% growth to £12.9m.

Q1 2025 showed continued momentum with a 22% revenue increase in content licensing for the first two months compared to 2024. The company launched in Brazil with four partners and released three new Slingo games. The company also announced a £6m share buyback program, reflecting confidence in their business model.

Gaming Realms ha riportato risultati finanziari solidi per il 2024, con un aumento del fatturato del 22% a £28,5 milioni e un EBITDA rettificato in crescita del 30% a £13,1 milioni. I ricavi da licenze dell'azienda sono aumentati del 23% a £24,5 milioni, mentre i ricavi dalla pubblicazione sociale sono cresciuti del 14% a £4,0 milioni.

Tra i principali risultati operativi si segnalano il lancio di 12 nuovi giochi Slingo, l'ottenimento di licenze iGaming in Virginia Occidentale e nella Columbia Britannica, e il lancio con 44 nuovi partner globali. Il Nord America è diventato il loro mercato più grande, rappresentando il 54% dei ricavi da licenze di contenuti con una crescita del 59% a £12,9 milioni.

Il primo trimestre del 2025 ha mostrato un continuo slancio con un aumento del 22% dei ricavi da licenze di contenuti nei primi due mesi rispetto al 2024. L'azienda ha avviato le sue attività in Brasile con quattro partner e ha lanciato tre nuovi giochi Slingo. Inoltre, l'azienda ha annunciato un programma di riacquisto di azioni da £6 milioni, a testimonianza della fiducia nel proprio modello di business.

Gaming Realms reportó resultados financieros sólidos para 2024, con ingresos aumentando un 22% a £28.5 millones y un EBITDA ajustado creciendo un 30% a £13.1 millones. Los ingresos por licencias de la compañía crecieron un 23% a £24.5 millones, mientras que los ingresos por publicación social aumentaron un 14% a £4.0 millones.

Los logros operativos clave incluyen el lanzamiento de 12 nuevos juegos Slingo, la obtención de licencias de iGaming en Virginia Occidental y Columbia Británica, y el lanzamiento con 44 nuevos socios globales. América del Norte se convirtió en su mayor mercado, representando el 54% de los ingresos por licencias de contenido con un crecimiento del 59% a £12.9 millones.

El primer trimestre de 2025 mostró un impulso continuo con un aumento del 22% en los ingresos por licencias de contenido en los primeros dos meses en comparación con 2024. La compañía se lanzó en Brasil con cuatro socios y lanzó tres nuevos juegos Slingo. Además, la empresa anunció un programa de recompra de acciones de £6 millones, reflejando confianza en su modelo de negocio.

Gaming Realms는 2024년 강력한 재무 결과를 보고했으며, 수익이 22% 증가하여 £28.5백만에 달하고 조정된 EBITDA는 30% 상승하여 £13.1백만에 도달했습니다. 회사의 라이센스 수익은 23% 증가하여 £24.5백만에 이르렀으며, 소셜 출판 수익은 14% 증가하여 £4.0백만이 되었습니다.

주요 운영 성과로는 12개의 새로운 Slingo 게임 출시, 웨스트버지니아와 브리티시컬럼비아에서의 iGaming 라이센스 취득, 44개의 새로운 글로벌 파트너와의 런칭이 포함됩니다. 북미는 콘텐츠 라이센스 수익의 54%를 차지하며 £12.9백만으로 59% 성장하여 가장 큰 시장이 되었습니다.

2025년 1분기는 2024년 대비 처음 두 달 동안 콘텐츠 라이센스 수익이 22% 증가하며 지속적인 모멘텀을 보여주었습니다. 회사는 4개의 파트너와 함께 브라질에 진출하였고, 3개의 새로운 Slingo 게임을 출시했습니다. 또한, 회사는 £6백만의 자사주 매입 프로그램을 발표하여 비즈니스 모델에 대한 신뢰를 반영했습니다.

Gaming Realms a annoncé de solides résultats financiers pour 2024, avec une augmentation de 22 % de ses revenus, atteignant 28,5 millions de £, et un EBITDA ajusté en hausse de 30 %, à 13,1 millions de £. Les revenus de licences de l'entreprise ont augmenté de 23 % pour atteindre 24,5 millions de £, tandis que les revenus de publication sociale ont crû de 14 % à 4,0 millions de £.

Parmi les réalisations opérationnelles clés figurent le lancement de 12 nouveaux jeux Slingo, l'obtention de licences iGaming en Virginie-Occidentale et en Colombie-Britannique, et le lancement avec 44 nouveaux partenaires mondiaux. L'Amérique du Nord est devenue leur plus grand marché, représentant 54 % des revenus de licences de contenu avec une croissance de 59 % à 12,9 millions de £.

Le premier trimestre 2025 a montré un élan continu avec une augmentation de 22 % des revenus de licences de contenu au cours des deux premiers mois par rapport à 2024. L'entreprise a lancé ses activités au Brésil avec quatre partenaires et a sorti trois nouveaux jeux Slingo. De plus, l'entreprise a annoncé un programme de rachat d'actions de 6 millions de £, reflétant la confiance dans son modèle économique.

Gaming Realms meldete starke finanzielle Ergebnisse für 2024, mit einem Umsatzanstieg von 22% auf £28,5 Millionen und einem Anstieg des bereinigten EBITDA um 30% auf £13,1 Millionen. Die Lizenzierungseinnahmen des Unternehmens stiegen um 23% auf £24,5 Millionen, während die Einnahmen aus sozialer Veröffentlichung um 14% auf £4,0 Millionen zunahmen.

Zu den wichtigsten betrieblichen Erfolgen gehören die Veröffentlichung von 12 neuen Slingo-Spielen, der Erhalt von iGaming-Lizenzen in West Virginia und British Columbia sowie der Start mit 44 neuen globalen Partnern. Nordamerika wurde zu ihrem größten Markt und machte 54% der Lizenzierungseinnahmen aus, mit einem Wachstum von 59% auf £12,9 Millionen.

Im ersten Quartal 2025 zeigte sich ein anhaltender Schwung mit einem Umsatzanstieg von 22% bei den Lizenzierungseinnahmen in den ersten beiden Monaten im Vergleich zu 2024. Das Unternehmen startete in Brasilien mit vier Partnern und veröffentlichte drei neue Slingo-Spiele. Außerdem kündigte das Unternehmen ein Aktienrückkaufprogramm über £6 Millionen an, was das Vertrauen in ihr Geschäftsmodell widerspiegelt.

Positive
  • Revenue increased 22% to £28.5m
  • Adjusted EBITDA grew 30% to £13.1m
  • Profit before tax increased 61% to £8.3m
  • Cash balance rose to £13.5m with zero debt
  • North American licensing revenue grew 59% to £12.9m
  • Expanded into new markets with 44 new partners globally
  • Announced £6m share buyback program
Negative
  • Head office costs increased to £3.2m from £2.9m

THIS ANNOUNCEMENT CONTAINS INSIDE INFORMATION FOR THE PURPOSES OF ARTICLE 7 OF THE MARKET ABUSE REGULATION (596/2014/EU) AS THE SAME HAS BEEN RETAINED IN UK LAW AS AMENDED BY THE MARKET ABUSE (AMENDMENT) (EU EXIT) REGULATIONS (SI 2019/310) ("UK MAR").

22% increase in Revenue and 30% increase in Adjusted EBITDA1 marks another record year

LONDON, UNITED KINGDOM / ACCESS Newswire / March 31, 2025 / Gaming Realms plc (AIM:GMR), the developer and licensor of mobile focused gaming content, announces its annual results for the year ended 31 December 2024 and Q1 highlights for 2025.

Gaming Realms' strategic focus on content licensing has continued its significant revenue growth and high margins, with traction in both existing and emerging markets. The Company has an exciting pipeline of new partners and game releases and remains well positioned for continued expansion and success through 2025.

2024 Financial Highlights:

  • Revenue increased by 22% to £28.5m (2023: £23.4m)

    • Licensing revenue increased by 23% to £24.5m (2023: £19.9m)

    • Social publishing revenue increased by 14% to £4.0m (2023: £3.5m)

  • Adjusted EBITDA increased by 30% to £13.1m (2023: £10.1m)

  • EBITDA of £12.3m (2023: £9.2m)

    • Licensing segment generated £14.2m EBITDA (2023: £11.3m)

    • Social publishing segment generated £1.2m EBITDA (2023: £0.8m)

    • Head office costs were £3.2m (2023: £2.9m) and excluding share option and related charges were £2.6m (2023: £2.4m)

  • Profit before tax for the year increased by 61% to £8.3m (2023: £5.2m)

  • Year-end cash balance increased to £13.5m (2023: £7.5m), with the Group remaining debt free

  • Announced initial £6m share buyback programme, reflecting the Board's confidence in the strategy and business model

2024 Operational Highlights:

  • Released 12 new unique Slingo games to the market, enhancing our portfolio offering

  • Granted full iGaming Supplier Licenses in West Virginia and British Columbia

  • Launched content in West Virginia, the fifth U.S. state regulated for iGaming where the Group is represented

  • Launched with 44 new partners globally:

    • In North America with Fanduel in Pennsylvania and Connecticut, Fanatics in New Jersey, Michigan, Pennsylvania and West Virginia

    • In Europe with Danske Spil in Denmark, Betclic in Italy and Solverde in Portugal

  • Increased unique players in content licensing business by 22%

  • Launched innovative content including Slingo Press Your Luck and Slingo Fowl Play, collaborating with high-profile television and gaming brands

  • Launched content from a second third-party slot studio, ReelPlay, to accelerate the growth of the distribution business

  • Doubled the number of third-party games distributed on our network to 14 (2023: 7)

Q1 2025 Highlights:

  • A strong start to 2025, with revenue in line with management expectations, driven by our core content licensing business showing a 22% increase in the first two months of the year compared with the same period in 2024

  • Launched with 9 new operators including BetMGM and Superbet in Brazil, and PENN Entertainment in West Virginia

  • Launched in Brazil with four partners following the market regulating for iGaming in January 2025

  • Released three new Slingo games, including Slingo Genie Gemstones and Slingo Honey Crew

1 EBITDA is profit before interest, tax, depreciation and amortisation and is a non-GAAP measure. The Group uses EBITDA and Adjusted EBITDA to comment on its financial performance. Adjusted EBITDA is EBITDA excluding share option and related charges and adjusting items, which are significant, non-recurring items outside the scope of the Group's ordinary activities.

Summary:

The Group saw core content licensing revenues grow 28% to £23.8m (2023: £18.6m) with North America becoming our largest market with 54% of the total content licensing. This is a result of 59% growth in content licensing revenues in North America to £12.9m (2023: £8.1m).

Outlook:

Looking forward, the Group is well placed to deliver further growth in new and existing markets. We have launched our content in the newly regulated iGaming market in Brazil and expect to be launching our games with the lottery in British Columbia in Canada, as well as in South Africa in the coming months. To date, in 2025, we have already launched with 9 partners and three new Slingo games. The Board is confident in the Group's strategy and expectations for the rest of the current year.

Commenting on the Group's performance, Mark Segal, CEO, said:

"I am thrilled to share that 2024 has been another record-breaking year for Gaming Realms, with our performance including a 22% increase in revenue and a 30% lift in Adjusted EBITDA. This is strong evidence of the effectiveness of our content licensing strategy, as well as the rising popularity of our Slingo portfolio in international iGaming markets.

"Building on the momentum, we have made an excellent start to 2025 with our recent launch in Brazil, a newly regulated iGaming market, which expands our global presence to 21 markets. We have also launched with 9 new partners and released three new Slingo games, further enhancing our exciting and popular portfolio of content. As we move through 2025, we look forward to sharing updates on our continued expansion into new markets, the growth of our exciting game portfolio and upcoming partner launches."

An analyst briefing will be held virtually at 09:30am today. To attend, please email: gamingrealms@yellowjerseypr.com.

The Company also notes that it will be hosting an online presentation to retail investors on Friday, 04 April at 11:00am. Those wishing to join the presentation are requested to sign up to Investor Meet Company for free and add to meet Gaming Realms via: https://www.investormeetcompany.com/gaming-realms-plc/register-investor

Enquiries

Gaming Realms plc

0845 123 3773

Michael Buckley, Executive Chairman
Mark Segal, CEO
Geoff Green, CFO

Peel Hunt LLP - NOMAD and joint broker

020 7418 8900

George Sellar
Lalit Bose

Investec - Joint broker

020 7597 4000

Ben Farrow
Lydia Zychowska

Yellow Jersey PR

Charles Goodwin
Annabelle Wills
Bessie Elliot

07747 788 221

For the purposes of UK MAR, the person responsible for arranging for the release of this information on behalf of Gaming Realms is Geoff Green.

About Gaming Realms
Gaming Realms creates and licenses innovative games for mobile, with operations in the UK, U.S., Canada and Malta. Through its unique IP and brands, Gaming Realms is bringing together media, entertainment and gaming assets in new game formats. As the creator of a variety of SlingoTM, bingo, slots and other games, we use our proprietary data platform to build and engage global audiences. The Gaming Realms management team includes accomplished entrepreneurs and experienced executives from a wide range of leading gaming and media companies.

Click on, or paste the following link into your web browser, to view the full announcement.
http://www.rns-pdf.londonstockexchange.com/rns/7834C_1-2025-3-28.pdf

This information is provided by RNS, the news service of the London Stock Exchange. RNS is approved by the Financial Conduct Authority to act as a Primary Information Provider in the United Kingdom. Terms and conditions relating to the use and distribution of this information may apply. For further information, please contact rns@lseg.com or visit www.rns.com.

SOURCE: Gaming Realms PLC



View the original press release on ACCESS Newswire

FAQ

What was Gaming Realms' (PSDMF) revenue growth in 2024?

Gaming Realms achieved 22% revenue growth in 2024, reaching £28.5m compared to £23.4m in 2023.

How much is Gaming Realms' (PSDMF) share buyback program worth?

Gaming Realms announced an initial £6m share buyback program in 2024.

What was Gaming Realms' (PSDMF) North American market performance in 2024?

North America became their largest market with 54% of content licensing revenue, growing 59% to £12.9m.

How many new partners did Gaming Realms (PSDMF) launch with in 2024?

Gaming Realms launched with 44 new partners globally in 2024.

What was Gaming Realms' (PSDMF) profit before tax in 2024?

Profit before tax increased 61% to £8.3m in 2024, up from £5.2m in 2023.
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