GameSquare Adds Proven Lifestyle, Multicultural Marketing, Gaming and Entertainment Executives
GameSquare Holdings (NASDAQ:GAME) announced key additions to its management team to support growth strategies. The company appointed Matt Mayer as EVP Brand Marketing, Jonathan Murnane as EVP Gaming & Entertainment, Malia Jennings as Director Brand Marketing, and Briana Kornegay as Director Brand Experience.
The appointments reflect GameSquare's focus on expanding lifestyle, multicultural marketing, gaming, and entertainment opportunities. The company has shown significant growth, with revenue increasing from $11 million in 2021 to over $100 million currently. Their experiences division, established in Q1 2024, saw a 150% revenue increase from Q3 to Q4 2024. The company expects this division's annual revenue to increase 5x in 2025 with a 30+% gross margin.
GameSquare Holdings (NASDAQ:GAME) ha annunciato l'aggiunta di figure chiave al suo team di gestione per supportare le strategie di crescita. L'azienda ha nominato Matt Mayer come EVP Marketing del Brand, Jonathan Murnane come EVP Gioco e Intrattenimento, Malia Jennings come Direttore Marketing del Brand, e Briana Kornegay come Direttore dell'Esperienza del Brand.
Queste nomine riflettono l'attenzione di GameSquare nell'espandere le opportunità nel marketing lifestyle, multiculturale, nel settore dei giochi e dell'intrattenimento. L'azienda ha mostrato una crescita significativa, con ricavi aumentati da 11 milioni di dollari nel 2021 a oltre 100 milioni attualmente. La loro divisione esperienze, costituita nel primo trimestre del 2024, ha registrato un aumento del 150% dei ricavi dal terzo al quarto trimestre del 2024. L'azienda prevede che i ricavi annuali di questa divisione aumenteranno di 5 volte nel 2025 con un margine lordo superiore al 30%.
GameSquare Holdings (NASDAQ:GAME) anunció importantes adiciones a su equipo de gestión para apoyar las estrategias de crecimiento. La compañía nombró a Matt Mayer como EVP de Marketing de Marca, a Jonathan Murnane como EVP de Juegos y Entretenimiento, a Malia Jennings como Directora de Marketing de Marca, y a Briana Kornegay como Directora de Experiencia de Marca.
Estos nombramientos reflejan el enfoque de GameSquare en la expansión de oportunidades en marketing de estilo de vida, multicultural, de juegos y entretenimiento. La compañía ha mostrado un crecimiento significativo, con ingresos que aumentaron de 11 millones de dólares en 2021 a más de 100 millones actualmente. Su división de experiencias, establecida en el primer trimestre de 2024, vio un aumento del 150% en los ingresos del tercer al cuarto trimestre de 2024. Se espera que los ingresos anuales de esta división aumenten 5 veces en 2025 con un margen bruto superior al 30%.
GameSquare Holdings (NASDAQ:GAME)는 성장 전략을 지원하기 위해 경영 팀에 주요 인력을 추가했다고 발표했습니다. 회사는 Matt Mayer를 EVP 브랜드 마케팅, Jonathan Murnane을 EVP 게임 및 엔터테인먼트, Malia Jennings을 브랜드 마케팅 이사, 그리고 Briana Kornegay를 브랜드 경험 이사로 임명했습니다.
이번 임명은 GameSquare가 라이프스타일, 다문화 마케팅, 게임 및 엔터테인먼트 기회를 확장하는 데 집중하고 있음을 반영합니다. 회사는 2021년 1,100만 달러에서 현재 1억 달러 이상으로 수익이 크게 증가했다고 발표했습니다. 2024년 1분기에 설립된 경험 부문은 2024년 3분기에서 4분기로 가는 동안 150%의 수익 증가를 기록했습니다. 회사는 이 부문의 연간 수익이 2025년에 5배 증가하고 30% 이상의 총 마진이 발생할 것으로 예상하고 있습니다.
GameSquare Holdings (NASDAQ:GAME) a annoncé des ajouts clés à son équipe de direction pour soutenir ses stratégies de croissance. La société a nommé Matt Mayer comme EVP Marketing de Marque, Jonathan Murnane comme EVP Jeux et Divertissement, Malia Jennings comme Directrice Marketing de Marque, et Briana Kornegay comme Directrice de l'Expérience de Marque.
Ces nominations reflètent l'accent mis par GameSquare sur l'expansion des opportunités de marketing de style de vie, multiculturel, de jeux et de divertissement. L'entreprise a connu une croissance significative, les revenus passant de 11 millions de dollars en 2021 à plus de 100 millions actuellement. Leur division expériences, créée au premier trimestre de 2024, a connu une augmentation de 150% de ses revenus entre le troisième et le quatrième trimestre 2024. La société s'attend à ce que les revenus annuels de cette division augmentent de 5 fois en 2025 avec une marge brute supérieure à 30%.
GameSquare Holdings (NASDAQ:GAME) hat wichtige Ergänzungen seines Management-Teams bekannt gegeben, um die Wachstumsstrategien zu unterstützen. Das Unternehmen ernannte Matt Mayer zum EVP Markenmarketing, Jonathan Murnane zum EVP Spiele & Unterhaltung, Malia Jennings zur Direktorin Markenmarketing und Briana Kornegay zur Direktorin Markenerlebnis.
Die Ernennungen spiegeln GameSquares Fokus auf die Erweiterung von Lifestyle-, multikulturellem Marketing, Gaming und Unterhaltungsmöglichkeiten wider. Das Unternehmen hat ein signifikantes Wachstum gezeigt, mit einem Anstieg der Einnahmen von 11 Millionen Dollar im Jahr 2021 auf aktuell über 100 Millionen Dollar. Ihre Erlebnisse-Sparte, die im ersten Quartal 2024 gegründet wurde, verzeichnete einen Einnahmenanstieg von 150% im dritten und vierten Quartal 2024. Das Unternehmen erwartet, dass die jährlichen Einnahmen dieser Sparte 2025 um das Fünffache steigen und über 30% Bruttomarge erreichen werden.
- Revenue growth from $11M in 2021 to over $100M currently
- Experiences division showed 150% revenue growth Q3 to Q4 2024
- Projected 5x revenue increase for experiences business in 2025
- Expected 30+% gross margin in experiences division
- None.
New Hires to Support Revenue Growth of GameSquare's Multi-Million Dollar Experiences Division
FRISCO, TX / ACCESS Newswire / January 30, 2025 / GameSquare Holdings, Inc. (NASDAQ:GAME), ("GameSquare", or the "Company"), a next-generation media company with roots in gaming and creator entertainment, today announced several key additions to its management team to support its long-term growth strategies. Matt Mayer has been appointed EVP, Brand Marketing, Jonathan Murnane has been appointed EVP, Gaming & Entertainment, Malia Jennings appointed as Director, Brand Marketing and Briana Kornegay appointed as Director, Brand Experience. Today's announcement reflects GameSquare's commitment to expanding its leadership structure, driving its focus on developing lifestyle, multicultural marketing, gaming, and entertainment growth opportunities. These capabilities support the Company's significant sales expansion, which has seen revenue grow from
"Matt, Malia, Briana, and Jonathan are proven leaders that have built strong books of business at fast-paced, high-growth, and dynamic organizations," said Justin Kenna, CEO, GameSquare. "Their longstanding relationships with Fortune 500 lifestyle, gaming, multicultural marketing, and entertainment companies will add immediate value to GameSquare. Our ability to attract best-in-class talent is a direct result of the platform we have built and the solutions we have created to help global brands and game publishers connect with large, hard-to-reach audiences. I look forward to Matt, Jonathan, Malia, and Briana's contributions."
Mr. Kenna continued: "This new team will join our experiences division, which we established in the first quarter of 2024 to help global brands drive engagement through immersive experiences, owned and talent-led event IP, and strategic sponsorship initiatives. GameSquare's experiences business was a multi-million dollar revenue division in 2024 and experienced a
Matt Mayer appointed EVP, Brand Experience
Matt brings over two decades of marketing experience to GameSquare and recently served as EVP, Strategic Marketing at NCompass International, a full-service experiential marketing agency, where he developed longstanding relationships through strategic and valuable counsel with Fortune 500 brands including Amazon, Toyota, and General Mills. At NCompass Matt developed a dedicated multicultural marketing division, elevating client outreach and engagement to Hispanic, Black, Asian American, and LGBTQIA+ audiences. His award winning expertise will be a true asset to GameSquare and its partners moving forward.
Malia Jennings appointed Director, Brand Marketing
Malia brings 15+ years of multicultural marketing expertise to GameSquare. Fresh off the heels of serving as the Director of Multicultural Marketing at NCompass International, Malia's unique approach of centering consumer culture to develop consumer loyalty, has been on target for Fortune 500 brands such as Toyota, McDonald's and Comcast, for Black, Hispanic and Asian audiences. The result of this strategic aim being the win of brand fans from event partnerships including HBCUs, national music festivals, global sporting properties and more. A self-proclaimed cultural anthropologist, Malia uses her passion for studying people, and servicing their needs, to curate meaningful experiences which benefit communities and corporations alike.
Briana Kornegay appointed Director, Brand Experience
Briana brings 14+ years of multicultural marketing magic to GameSquare. Fresh from her role as the Director of Multicultural Engagement at NCompass International, Briana has mastered the performance of experiential marketing, both live event and digital production, developing uniquely fantastical experiences. The result being Briana's collaboration with Fortune 500 brands such as Toyota, General Mills, Best Buy, with event partners including HBCUs, national music festivals, global sporting properties and more. Known for her community-rooted approach, Briana excels in fostering brand growth through meaningful community engagement, creating culturally resonant brand experiences that connect with diverse audiences.
Jonathan Murnane appointed EVP, Gaming & Entertainment
Jonathan has worked in the gaming and entertainment industry for over twenty years. He launched and developed the Global Experiential Marketing group at Activision. There he led and oversaw such programs as E3 and Comic Con and the massive award-winning Call of Duty: XP across a number of brands including Call of Duty, Skylanders, Tony Hawk's Pro Skater, and Guitar Hero. After Activision, he was COO at IHEARTCOMIX, overseeing production for clients such as Marvel, Disney, Peacock, and Universal Pictures. Most recently he headed up Gaming and Entertainment at NCompass International developing programs for Activision, Riot, Ubisoft, Netflix and others.
About GameSquare Holdings, Inc.
GameSquare's (NASDAQ:GAME) mission is to revolutionize the way brands and game publishers connect with hard-to-reach Gen Z, Gen Alpha, and Millennial audiences. Our next-generation media, entertainment, and technology capabilities drive compelling outcomes for creators and maximize our brand partners' return on investment. Through our purpose-built platform, we provide award-winning marketing and creative services, offer leading data and analytics solutions, and amplify awareness through FaZe Clan, one of the most prominent and influential gaming organizations in the world. With one of the largest gaming media networks in North America, as verified by Comscore, we are reshaping the landscape of digital media and immersive entertainment. GameSquare's largest investors are Dallas Cowboys owner Jerry Jones and the Goff family.
To learn more, visit www.gamesquare.com.
Forward-Looking Information
This news release contains "forward-looking information" and "forward-looking statements" (collectively, "forward-looking statements") within the meaning of the applicable securities legislation. All statements, other than statements of historical fact, are forward-looking statements and are based on expectations, estimates and projections as at the date of this news release. Any statement that involves discussions with respect to predictions, expectations, beliefs, plans, projections, objectives, assumptions, future events or performance (often but not always using phrases such as "expects", or "does not expect", "is expected", "anticipates" or "does not anticipate", "plans", "budget", "scheduled", "forecasts", "estimates", "believes" or "intends" or variations of such words and phrases or stating that certain actions, events or results "may" or "could", "would", "might" or "will" be taken to occur or be achieved) are not statements of historical fact and may be forward-looking statements. In this news release, forward-looking statements relate, among other things, to: the Company's and FaZe Media Inc.'s future performance, revenue, growth and profitability; and the Company's and FaZe Media's ability to execute their business plans. These forward-looking statements are provided only to provide information currently available to us and are not intended to serve as and must not be relied on by any investor as, a guarantee, assurance or definitive statement of fact or probability. Forward-looking statements are necessarily based upon a number of estimates and assumptions which include, but are not limited to: the Company's and FaZe Media's ability to grow their business and being able to execute on their business plans, the Company being able to complete and successfully integrate acquisitions, the Company being able to recognize and capitalize on opportunities and the Company continuing to attract qualified personnel to supports its development requirements. These assumptions, while considered reasonable, are subject to known and unknown risks, uncertainties, and other factors which may cause the actual results and future events to differ materially from those expressed or implied by such forward-looking statements. Such factors include, but are not limited to: the Company's ability to achieve its objectives, the Company successfully executing its growth strategy, the ability of the Company to obtain future financings or complete offerings on acceptable terms, failure to leverage the Company's portfolio across entertainment and media platforms, dependence on the Company's key personnel and general business, economic, competitive, political and social uncertainties. These risk factors are not intended to represent a complete list of the factors that could affect the Company which are discussed in the Company's most recent MD&A. There can be no assurance that forward-looking statements will prove to be accurate, as actual results and future events could differ materially from those anticipated in such statements. Accordingly, readers should not place undue reliance on the forward-looking statements and information contained in this news release. GameSquare assumes no obligation to update the forward-looking statements of beliefs, opinions, projections, or other factors, should they change, except as required by law.
Corporate Contact
Lou Schwartz, President
Phone: (216) 464-6400
Email: ir@gamesquare.com
Investor Relations
Andrew Berger
Phone: (216) 464-6400
Email: ir@gamesquare.com
Media Relations
Chelsey Northern / The Untold
Phone: (254) 855-4028
Email: pr@gamesquare.com
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SOURCE: GameSquare Holdings, Inc.
View the original press release on ACCESS Newswire
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