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GameSquare Holdings, Inc. operates as a digital media, entertainment, and technology company focused on gaming, esports, creators, and youth-culture audiences. Its news commonly covers earnings releases, agency and creative-services activity, GameSquare Experiences bookings, FaZe Esports partnerships, and Stream Hatchet live-streaming analytics reports.
Company updates also address capital allocation, including common-stock repurchase authorizations and repurchase activity, as well as platform additions tied to creator enablement, audience insights, digital media solutions, and managed services for brands and publishers.
GameSquare (NASDAQ: GAME) reported Q1 2026 revenue of $14.5 million, up 95% year-over-year from $7.4 million. Gross profit was $5.6 million with 38.4% margin. Net loss from continuing operations was $17.6 million, including a $14.6 million digital asset fair value loss and $1.1 million TubeBuddy transaction costs.
Adjusted EBITDA loss improved to $1.1 million versus $2.6 million. Proforma Q1 2026 revenue was $15.8 million with 43.1% gross margin and a $0.7 million adjusted EBITDA loss. The company reaffirmed 2026 guidance of $85–$90 million proforma revenue and over $5 million adjusted EBITDA, and highlighted stock repurchases, new creator talent, and the TubeBuddy acquisition.
GameSquare (NASDAQ: GAME) will present at the LD Micro Invitational XVI on May 19, 2026, at 1:00 PM PT at the Luxe Sunset Boulevard Hotel in Los Angeles.
Investors can access the live webcast via https://ldmicroevents.com/ or arrange one-on-one meetings through LD Micro.
GameSquare (NASDAQ:GAME) plans to release its Q1 2026 financial results after market close on Thursday, May 14, 2026. A detailed news release will be posted on the company’s investor website.
An earnings webcast hosted by CEO Justin Kenna and management will follow at 5:00 p.m. ET.
GameSquare (NASDAQ:GAME) announced record Q1 2026 bookings of over $10 million for its GameSquare Experiences division (GSX) on April 27, 2026. GSX, launched in Q1 2024, reports recurring clients grew >3x and revenue scaled approximately 14x, driven by publisher demand and creator-led experiential campaigns.
GameSquare (NASDAQ:GAME) subsidiary Stream Hatchet published its Q1 2026 Live Streaming Trends Report on April 23, 2026. Global live-streaming viewership reached 17 billion hours, with TikTok Live now included and accounting for almost half of total viewership. Excluding TikTok, viewership rose 0.2% from Q4 2025.
Notable peaks included Kings League World Cup Nations (2.2M peak) and Sony State of Play (2.1M peak); ARC Raiders streamer TheBurntPeanut generated 87.4M hours on a 24/7 channel.
GameSquare (NASDAQ:GAME) repurchased nearly 2.3 million shares in April 2026 for approximately $1.0 million, at an average price of about $0.44 per share. The company has roughly $11.5 million remaining under its buyback authorization expanded on April 14, 2026.
Since October 2025, GameSquare has repurchased over 7.3 million shares for $3.5 million (average ~$0.47 per share). Management cites a Q4 profitability inflection and says it will continue opportunistic repurchases as a priority.
FaZe Esports (partnered with GameSquare) and CORSAIR (Nasdaq:CRSR) announced a three-year, seven-figure partnership to develop pro-grade esports hardware and co-branded experiences. CORSAIR is named exclusive mouse, keyboard, headset, and mousepad partner, with jersey sleeve placement and category exclusivity across FaZe integrations.
The collaboration covers co-developed products, content, live activations, and fan experiences, leveraging FaZe's global audience to inform product design and amplify CORSAIR's brand in competitive gaming.
GameSquare (NASDAQ:GAME) increased its share repurchase authorization from $5 million to $15 million on April 14, 2026, leaving ~$12.5 million available under the program. As of March 31, 2026 the company repurchased 5.06 million shares for $2.5 million at an average price of ~$0.49.
The board authorized open-market and privately negotiated repurchases, including Rule 10b5-1 plans; timing and amounts depend on price, volume, capital availability and market conditions.
GameSquare (NASDAQ:GAME) reported Q4 2025 revenue of $18.5M (up 142% YoY) and a Q4 adjusted EBITDA profit of $1.7M (9.4% of revenue), marking its first positive adjusted EBITDA quarter. Proforma Q4 including TubeBuddy: $20.7M revenue and $2.3M adjusted EBITDA. Full-year 2025 revenue was $45.0M; proforma 2025 revenue with acquisitions was $66.6M. Company reiterated 2026 proforma guidance: $85–$90M revenue and >$5M adjusted EBITDA.
GameSquare (NASDAQ:GAME) expects to release its Q4 2025 financial results after market close on April 8, 2026. A news release will be posted on the company's investor website.
Shareholders and investors are invited to the earnings call webcast on April 8, 2026 at 5:00 p.m. ET, hosted by CEO Justin Kenna with other management. Webcast access is provided on the event page.