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GameSquare Holdings, Inc. operates as a digital media, entertainment, and technology company focused on gaming, esports, creators, and youth-culture audiences. Its news commonly covers earnings releases, agency and creative-services activity, GameSquare Experiences bookings, FaZe Esports partnerships, and Stream Hatchet live-streaming analytics reports.
Company updates also address capital allocation, including common-stock repurchase authorizations and repurchase activity, as well as platform additions tied to creator enablement, audience insights, digital media solutions, and managed services for brands and publishers.
GameSquare (NASDAQ:GAME) announced that leading Fortnite creator SypherPK, with more than 20 million followers across YouTube, Twitch and Instagram, has joined its Click Management talent roster.
The move, alongside the recent Steak signing, expands Click's creator network to over 60 million followers, enhancing GameSquare's creator management and monetization platform.
GameSquare (NASDAQ:GAME) expects strong 2026 momentum, projecting second quarter revenue to increase over 137% to at least $18.5 million, up more than 27% sequentially and over 17% versus first quarter 2026 proforma revenue.
First half 2026 proforma revenue is expected to exceed $34.3 million, up at least 125% year over year. Full-year 2026 guidance targets proforma revenue of $85–$90 million, gross margin of 35%–40%, and adjusted EBITDA of more than $5 million.
GameSquare (NASDAQ: GAME) reported Q1 2026 revenue of $14.5 million, up 95% year-over-year from $7.4 million. Gross profit was $5.6 million with 38.4% margin. Net loss from continuing operations was $17.6 million, including a $14.6 million digital asset fair value loss and $1.1 million TubeBuddy transaction costs.
Adjusted EBITDA loss improved to $1.1 million versus $2.6 million. Proforma Q1 2026 revenue was $15.8 million with 43.1% gross margin and a $0.7 million adjusted EBITDA loss. The company reaffirmed 2026 guidance of $85–$90 million proforma revenue and over $5 million adjusted EBITDA, and highlighted stock repurchases, new creator talent, and the TubeBuddy acquisition.
GameSquare (NASDAQ: GAME) will present at the LD Micro Invitational XVI on May 19, 2026, at 1:00 PM PT at the Luxe Sunset Boulevard Hotel in Los Angeles.
Investors can access the live webcast via https://ldmicroevents.com/ or arrange one-on-one meetings through LD Micro.
GameSquare (NASDAQ:GAME) plans to release its Q1 2026 financial results after market close on Thursday, May 14, 2026. A detailed news release will be posted on the company’s investor website.
An earnings webcast hosted by CEO Justin Kenna and management will follow at 5:00 p.m. ET.
GameSquare (NASDAQ:GAME) announced record Q1 2026 bookings of over $10 million for its GameSquare Experiences division (GSX) on April 27, 2026. GSX, launched in Q1 2024, reports recurring clients grew >3x and revenue scaled approximately 14x, driven by publisher demand and creator-led experiential campaigns.
GameSquare (NASDAQ:GAME) subsidiary Stream Hatchet published its Q1 2026 Live Streaming Trends Report on April 23, 2026. Global live-streaming viewership reached 17 billion hours, with TikTok Live now included and accounting for almost half of total viewership. Excluding TikTok, viewership rose 0.2% from Q4 2025.
Notable peaks included Kings League World Cup Nations (2.2M peak) and Sony State of Play (2.1M peak); ARC Raiders streamer TheBurntPeanut generated 87.4M hours on a 24/7 channel.
GameSquare (NASDAQ:GAME) repurchased nearly 2.3 million shares in April 2026 for approximately $1.0 million, at an average price of about $0.44 per share. The company has roughly $11.5 million remaining under its buyback authorization expanded on April 14, 2026.
Since October 2025, GameSquare has repurchased over 7.3 million shares for $3.5 million (average ~$0.47 per share). Management cites a Q4 profitability inflection and says it will continue opportunistic repurchases as a priority.
FaZe Esports (partnered with GameSquare) and CORSAIR (Nasdaq:CRSR) announced a three-year, seven-figure partnership to develop pro-grade esports hardware and co-branded experiences. CORSAIR is named exclusive mouse, keyboard, headset, and mousepad partner, with jersey sleeve placement and category exclusivity across FaZe integrations.
The collaboration covers co-developed products, content, live activations, and fan experiences, leveraging FaZe's global audience to inform product design and amplify CORSAIR's brand in competitive gaming.
GameSquare (NASDAQ:GAME) increased its share repurchase authorization from $5 million to $15 million on April 14, 2026, leaving ~$12.5 million available under the program. As of March 31, 2026 the company repurchased 5.06 million shares for $2.5 million at an average price of ~$0.49.
The board authorized open-market and privately negotiated repurchases, including Rule 10b5-1 plans; timing and amounts depend on price, volume, capital availability and market conditions.