FaZe Clan Esports, a GameSquare Company, Announces Largest Ever Esports Tournament Winnings of $2 million and Strong Performance at the Inaugural Esports World Cup
FaZe Clan Esports, a GameSquare subsidiary, achieved its largest ever tournament winnings of approximately $2 million at the inaugural Esports World Cup in Riyadh, Saudi Arabia. The event, held from July 3 to August 25, 2024, featured a record-breaking $60+ million prize pool. FaZe Clan secured sixth place out of over 500 teams in the club championship, earning points in six games and two podium finishes.
The strong performance is expected to contribute to GameSquare's revenue for the 2024 third quarter. GameSquare (NASDAQ: GAME) CEO Justin Kenna highlighted the event's success, emphasizing the growing interest in esports and the power of the community. The Esports World Cup included eight weeks of on-ground activations, live entertainment, and competitions for both professional players and gaming enthusiasts.
FaZe Clan Esports, una filiale di GameSquare, ha raggiunto il suo maggiore guadagno di sempre in tornei, con un incasso di circa 2 milioni di dollari, durante la prima edizione della Coppa del Mondo di Esports tenutasi a Riyadh, in Arabia Saudita. L'evento, che si è svolto dal 3 luglio al 25 agosto 2024, ha presentato un montepremi record di oltre 60 milioni di dollari. FaZe Clan si è classificata sesta su oltre 500 team nel campionato del club, guadagnando punti in sei giochi e ottenendo due podi.
Le prestazioni solide si prevede contribuiscano al fatturato di GameSquare per il terzo trimestre 2024. Il CEO di GameSquare (NASDAQ: GAME), Justin Kenna, ha sottolineato il successo dell'evento, enfatizzando l'interesse crescente per gli esports e il potere della comunità. La Coppa del Mondo di Esports ha incluso otto settimane di attivazioni sul campo, intrattenimento dal vivo e competizioni per giocatori professionisti e appassionati di videogiochi.
FaZe Clan Esports, una subsidiaria de GameSquare, logró sus mayores ganancias en torneos de aproximadamente 2 millones de dólares en la inaugural Copa del Mundo de Esports en Riad, Arabia Saudita. El evento, que se llevó a cabo del 3 de julio al 25 de agosto de 2024, contó con un premio récord de más de 60 millones de dólares. FaZe Clan aseguró el sexto lugar entre más de 500 equipos en el campeonato del club, ganando puntos en seis juegos y logrando dos podios.
Se espera que el fuerte desempeño contribuya a los ingresos de GameSquare para el tercer trimestre de 2024. Justin Kenna, CEO de GameSquare (NASDAQ: GAME), resaltó el éxito del evento, enfatizando el creciente interés en los esports y el poder de la comunidad. La Copa del Mundo de Esports incluyó ocho semanas de activaciones en el terreno, entretenimiento en vivo y competiciones tanto para jugadores profesionales como para entusiastas de los juegos.
FaZe Clan Esports는 GameSquare의 자회사로서, 사우디아라비아 리야드에서 열린 첫 번째 이스포츠 월드컵에서 약 200만 달러의 역대 최대 토너먼트 상금을 달성했습니다. 이 행사는 2024년 7월 3일부터 8월 25일까지 진행되었으며, 6000만 달러 이상의 상금 풀을 자랑했습니다. FaZe Clan은 500개 이상의 팀 중 6위를 차지했으며, 6개의 게임에서 포인트를 얻고 2회 시상대에 올랐습니다.
이 강력한 성적은 2024년 3분기 동안 GameSquare의 수익에 기여할 것으로 예상됩니다. GameSquare (NASDAQ: GAME)의 CEO인 저스틴 케나는 이 행사의 성공을 강조하며 이스포츠에 대한 관심이 높아지고 커뮤니티의 힘을 강조했습니다. 이스포츠 월드컵에는 8주간의 현장 활동, 라이브 엔터테인먼트 및 프로 선수와 게임 애호가를 위한 대회가 포함되었습니다.
FaZe Clan Esports, une filiale de GameSquare, a réalisé ses plus gros gains en tournoi de tous les temps, avec environ 2 millions de dollars, lors de la première Coupe du Monde d'Esports à Riyad, en Arabie Saoudite. L'événement, qui s'est tenu du 3 juillet au 25 août 2024, a présenté un pool de prix record de plus de 60 millions de dollars. FaZe Clan a terminé à la sixième place parmi plus de 500 équipes lors du championnat de club, remportant des points dans six jeux et deux podiums.
La forte performance devrait contribuer aux revenus de GameSquare pour le troisième trimestre 2024. Justin Kenna, PDG de GameSquare (NASDAQ: GAME), a souligné le succès de l'événement, mettant en avant l'intérêt croissant pour les esports et la force de la communauté. La Coupe du Monde d'Esports a inclus huit semaines d'activations sur place, de divertissement en direct et de compétitions pour les joueurs professionnels et les passionnés de jeux.
FaZe Clan Esports, eine Tochtergesellschaft von GameSquare, erzielte beim ersten Esports-Weltcup in Riad, Saudi-Arabien, mit etwa 2 Millionen Dollar die höchsten Gewinne aller Zeiten aus Turnieren. Die Veranstaltung fand vom 3. Juli bis 25. August 2024 statt und wies einen rekordbrechenden Preisfonds von über 60 Millionen Dollar auf. FaZe Clan belegte den sechsten Platz unter mehr als 500 Teams in der Clubmeisterschaft, sammelte Punkte in sechs Spielen und erreichte zwei Podiumsplätze.
Die starke Leistung wird voraussichtlich zu GameSquares Einnahmen im dritten Quartal 2024 beitragen. Der CEO von GameSquare (NASDAQ: GAME), Justin Kenna, hob den Erfolg der Veranstaltung hervor und betonte das wachsende Interesse an Esports und die Stärke der Community. Der Esports-Weltcup umfasste acht Wochen an Aktivitäten vor Ort, Live-Unterhaltung und Wettbewerben für professionelle Spieler und Gaming-Enthusiasten.
- FaZe Clan Esports won approximately $2 million in prize money, its largest ever tournament winnings
- FaZe Clan finished 6th out of over 500 teams in the club championship
- The prize winnings are expected to contribute to GameSquare's revenue for Q3 2024
- FaZe Clan secured points in six games and two podium finishes
- None.
Insights
FaZe Clan's $2 million prize winnings from the Esports World Cup is a significant financial boost for GameSquare. This record-breaking tournament performance not only showcases FaZe Clan's competitive prowess but also translates into tangible revenue for the parent company. The expected contribution to GameSquare's Q3 2024 revenue is noteworthy, potentially impacting the company's financial statements positively.
The
Investors should consider how this performance might affect GameSquare's market position and financial outlook, especially in comparison to competitors in the esports and digital media space.
The inaugural Esports World Cup marks a significant milestone in the esports industry's evolution. With over 500 teams participating and millions of viewers tuning in, it demonstrates the massive scale and global appeal of competitive gaming. FaZe Clan's sixth-place finish out of this large field reinforces its position as a top-tier esports organization, potentially enhancing GameSquare's market value.
The event's format, combining professional competitions with fan activations over an eight-week period, showcases a new model for engaging both hardcore and casual gaming audiences. This could set a precedent for future large-scale esports events, creating new opportunities for companies like GameSquare to monetize their esports assets.
The substantial prize pool and high engagement levels indicate growing investor confidence in esports, which could lead to increased capital inflow into the sector, benefiting established players like GameSquare.
The Esports World Cup's success highlights the technological infrastructure required to host and broadcast large-scale, multi-game esports events. This event featured 21 different game titles, each with unique technical requirements for competitive play and streaming. GameSquare's ability to compete effectively across multiple titles demonstrates its technological adaptability and broad expertise in the esports ecosystem.
The high viewership numbers suggest robust digital streaming capabilities, important for monetizing esports content. As the industry grows, companies that can leverage advanced broadcasting technologies and data analytics to enhance viewer experience and engagement will likely see increased success.
For GameSquare, FaZe Clan's strong performance across multiple games could drive investment in training technologies and game-specific strategies, potentially leading to competitive advantages in future tournaments.
The Esports World Cup brought together the world's best esports clubs who competed for
Faze Clan finished in sixth place in the club championship out of over 500 teams, with prize money earnt in six titles and two podium finishes
FaZe Clan took home approximately
FRISCO, TX / ACCESSWIRE / August 26, 2024 / GameSquare Holdings, Inc. (NASDAQ:GAME), ("GameSquare", or the "Company"), a next generation media company with roots in gaming and creator entertainment, is thrilled to announce that its wholly owned subsidiary FaZe Clan Esports had a strong showing in the 2024 Esports World Cup, receiving points in six games and two podium finishes. In total, FaZe Clan Esports won approximately
Taking place from July 3 to August 25 in Riyadh, Saudi Arabia, the Esports World Cup brought together the best sports clubs and players from around the globe to compete in 21 game titles for a chance to win over
"We are extremely excited by FaZe Clan's strong performance in the first ever Esports World Cup finishing sixth place in the club championship, and hauling in FaZe Clan's largest ever esports tournament winnings," stated Justin Kenna, GameSquare's CEO. "Millions of esports fans tuned in to watch over 500 teams, including FaZe Clan, compete over an eight-week period for a record prize pool of more than
About GameSquare Holdings, Inc.
GameSquare's (NASDAQ: GAME) mission is to revolutionize the way brands and game publishers connect with hard-to-reach Gen Z, Gen Alpha, and Millennial audiences. Our next generation media, entertainment, and technology capabilities drive compelling outcomes for creators and maximize our brand partners' return on investment. Through our purpose-built platform, we provide award winning marketing and creative services, offer leading data and analytics solutions, and amplify awareness through FaZe Clan, one of the most prominent and influential gaming organizations in the world. With one of the largest gaming media networks in North America, as verified by Comscore, we are reshaping the landscape of digital media and immersive entertainment. GameSquare's largest investors are Dallas Cowboys owner Jerry Jones and the Goff family.
To learn more, visit www.gamesquare.com.
Forward-Looking Information
This news release contains "forward-looking information" and "forward-looking statements" (collectively, "forward-looking statements") within the meaning of the applicable securities legislation. All statements, other than statements of historical fact, are forward-looking statements and are based on expectations, estimates and projections as at the date of this news release. Any statement that involves discussions with respect to predictions, expectations, beliefs, plans, projections, objectives, assumptions, future events or performance (often but not always using phrases such as "expects", or "does not expect", "is expected", "anticipates" or "does not anticipate", "plans", "budget", "scheduled", "forecasts", "estimates", "believes" or "intends" or variations of such words and phrases or stating that certain actions, events or results "may" or "could", "would", "might" or "will" be taken to occur or be achieved) are not statements of historical fact and may be forward-looking statements. In this news release, forward-looking statements relate, among other things, to: the Company's and FaZe Media Inc.'s future performance, revenue, growth and profitability; and the Company's and FaZe Media's ability to execute their business plans. These forward-looking statements are provided only to provide information currently available to us and are not intended to serve as and must not be relied on by any investor as, a guarantee, assurance or definitive statement of fact or probability. Forward-looking statements are necessarily based upon a number of estimates and assumptions which include, but are not limited to: the Company's and FaZe Media's ability to grow their business and being able to execute on their business plans, the Company being able to complete and successfully integrate acquisitions, the Company being able to recognize and capitalize on opportunities and the Company continuing to attract qualified personnel to supports its development requirements. These assumptions, while considered reasonable, are subject to known and unknown risks, uncertainties, and other factors which may cause the actual results and future events to differ materially from those expressed or implied by such forward-looking statements. Such factors include, but are not limited to: the Company's ability to achieve its objectives, the Company successfully executing its growth strategy, the ability of the Company to obtain future financings or complete offerings on acceptable terms, failure to leverage the Company's portfolio across entertainment and media platforms, dependence on the Company's key personnel and general business, economic, competitive, political and social uncertainties. These risk factors are not intended to represent a complete list of the factors that could affect the Company which are discussed in the Company's most recent MD&A. There can be no assurance that forward-looking statements will prove to be accurate, as actual results and future events could differ materially from those anticipated in such statements. Accordingly, readers should not place undue reliance on the forward-looking statements and information contained in this news release. GameSquare assumes no obligation to update the forward-looking statements of beliefs, opinions, projections, or other factors, should they change, except as required by law.
Corporate Contact
Lou Schwartz, President
Phone: (216) 464-6400
Email: ir@gamesquare.com
Investor Relations
Andrew Berger
Phone: (216) 464-6400
Email: ir@gamesquare.com
Media Relations
Chelsey Northern / The Untold
Phone: (254) 855-4028
Email: pr@gamesquare.com
SOURCE: GameSquare Holdings, Inc.
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