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Amazon GameLift Streams Empowers Developers to Stream Games to Virtually Any Device

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Amazon Web Services (AWS) has launched Amazon GameLift Streams, a fully managed game streaming capability that allows developers to deliver high-fidelity, low-latency gaming experiences through any WebRTC-enabled browser. The service enables:

- Instant game streaming at 1080p and 60fps
- Support for PC, phones, tablets, and smart TVs
- Streaming from six AWS Regions
- Flexible scaling of streaming capacity

Notable customers already using the service include Bandai Namco Entertainment, Jackbox Games, Ludeo, and Xsolla. The platform supports Windows, Linux, and Proton runtimes, requiring minimal code modification. Developers can create their own streaming services, implement instant game demos, accelerate testing, and stream virtual worlds while only paying for needed capacity.

Amazon Web Services (AWS) ha lanciato Amazon GameLift Streams, una capacità di streaming di giochi completamente gestita che consente agli sviluppatori di offrire esperienze di gioco ad alta fedeltà e bassa latenza attraverso qualsiasi browser abilitato per WebRTC. Il servizio consente:

- Streaming di giochi istantaneo a 1080p e 60fps
- Supporto per PC, telefoni, tablet e smart TV
- Streaming da sei regioni AWS
- Scalabilità flessibile della capacità di streaming

I clienti notevoli che utilizzano già il servizio includono Bandai Namco Entertainment, Jackbox Games, Ludeo e Xsolla. La piattaforma supporta i runtime Windows, Linux e Proton, richiedendo modifiche minime al codice. Gli sviluppatori possono creare i propri servizi di streaming, implementare demo di giochi istantanee, accelerare i test e trasmettere mondi virtuali pagando solo per la capacità necessaria.

Amazon Web Services (AWS) ha lanzado Amazon GameLift Streams, una capacidad de transmisión de juegos completamente gestionada que permite a los desarrolladores ofrecer experiencias de juego de alta fidelidad y baja latencia a través de cualquier navegador habilitado para WebRTC. El servicio permite:

- Transmisión instantánea de juegos a 1080p y 60fps
- Soporte para PC, teléfonos, tabletas y televisores inteligentes
- Transmisión desde seis regiones de AWS
- Escalabilidad flexible de la capacidad de transmisión

Los clientes notables que ya utilizan el servicio incluyen Bandai Namco Entertainment, Jackbox Games, Ludeo y Xsolla. La plataforma es compatible con los entornos de Windows, Linux y Proton, requiriendo modificaciones mínimas en el código. Los desarrolladores pueden crear sus propios servicios de transmisión, implementar demos de juegos instantáneas, acelerar pruebas y transmitir mundos virtuales mientras solo pagan por la capacidad necesaria.

아마존 웹 서비스 (AWS)아마존 게임리프트 스트림을 출시했습니다. 이는 개발자들이 WebRTC 지원 브라우저를 통해 고화질, 저지연의 게임 경험을 제공할 수 있도록 해주는 완전 관리형 게임 스트리밍 기능입니다. 이 서비스는 다음을 가능하게 합니다:

- 1080p 및 60fps의 즉각적인 게임 스트리밍
- PC, 전화, 태블릿 및 스마트 TV 지원
- 6개의 AWS 리전에서 스트리밍
- 스트리밍 용량의 유연한 확장

이미 이 서비스를 이용하고 있는 주목할 만한 고객으로는 반다이 남코 엔터테인먼트, 잭박스 게임즈, 루데오, 엑솔라가 있습니다. 이 플랫폼은 Windows, Linux 및 Proton 런타임을 지원하며, 코드 수정이 최소화됩니다. 개발자들은 자신만의 스트리밍 서비스를 만들고, 즉각적인 게임 데모를 구현하고, 테스트를 가속화하며, 필요한 용량에 대해서만 비용을 지불하면서 가상 세계를 스트리밍할 수 있습니다.

Amazon Web Services (AWS) a lancé Amazon GameLift Streams, une capacité de streaming de jeux entièrement gérée qui permet aux développeurs de fournir des expériences de jeu haute fidélité et basse latence via n'importe quel navigateur compatible WebRTC. Le service permet :

- Streaming de jeux instantané en 1080p et 60fps
- Support pour PC, téléphones, tablettes et téléviseurs intelligents
- Streaming depuis six régions AWS
- Scalabilité flexible de la capacité de streaming

Des clients notables utilisant déjà le service incluent Bandai Namco Entertainment, Jackbox Games, Ludeo et Xsolla. La plateforme prend en charge les environnements Windows, Linux et Proton, nécessitant des modifications minimales du code. Les développeurs peuvent créer leurs propres services de streaming, mettre en œuvre des démos de jeux instantanées, accélérer les tests et diffuser des mondes virtuels tout en ne payant que pour la capacité nécessaire.

Amazon Web Services (AWS) hat Amazon GameLift Streams gestartet, eine vollständig verwaltete Spielestreaming-Funktion, die es Entwicklern ermöglicht, hochauflösende, latenzarme Spielerlebnisse über jeden WebRTC-fähigen Browser bereitzustellen. Der Dienst ermöglicht:

- Sofortiges Spielestreaming in 1080p und 60fps
- Unterstützung für PC, Telefone, Tablets und Smart-TVs
- Streaming aus sechs AWS-Regionen
- Flexible Skalierung der Streaming-Kapazität

Bemerkenswerte Kunden, die den Dienst bereits nutzen, sind Bandai Namco Entertainment, Jackbox Games, Ludeo und Xsolla. Die Plattform unterstützt Windows-, Linux- und Proton-Laufzeiten und erfordert nur minimale Codeänderungen. Entwickler können ihre eigenen Streaming-Dienste erstellen, sofortige Spieldemos implementieren, Tests beschleunigen und virtuelle Welten streamen, während sie nur für die benötigte Kapazität bezahlen.

Positive
  • Expands AWS gaming market reach to 750+ million monthly players
  • Creates new revenue streams through instant game demos and streaming services
  • Reduces infrastructure costs for game developers
  • Enables flexible scaling with pay-as-you-go model
  • Provides immediate monetization opportunities through browser-based gaming
Negative
  • to 6 AWS Regions initially
  • Requires WebRTC-enabled browsers
  • Performance dependent on internet connectivity and latency

Insights

Amazon's launch of GameLift Streams represents a strategic expansion of AWS's gaming infrastructure offerings with multiple revenue implications. The fully managed cloud gaming solution eliminates developers' need to build costly streaming infrastructure or modify code extensively—addressing a significant industry pain point.

This service creates three distinct revenue opportunities for AWS:

  • New GPU instance utilization from game streaming workloads
  • Pay-as-you-go pricing model for developer streaming capacity
  • Expansion of AWS's footprint within the gaming industry ecosystem

The early adoption by established companies like Bandai Namco and Jackbox Games validates market demand. Particularly impressive is Ludeo's implementation showing 5X higher engagement rates and a 20% conversion rate from play to store—demonstrating the commercial viability beyond just technical innovation.

AWS's approach differs significantly from failed consumer-facing cloud gaming services (like Google Stadia) by focusing on B2B infrastructure that enables developers to create their own streaming solutions. This leverages Amazon's cloud computing strengths while avoiding direct consumer business risks.

The ability to stream games to any WebRTC-enabled browser device expands the potential market for game developers significantly—creating mutually beneficial growth opportunities for both developers and AWS as the infrastructure provider.

Amazon GameLift Streams represents a significant technical achievement in cloud gaming infrastructure, solving several complex challenges that have previous game streaming attempts. The solution's support for Windows, Linux, and Proton runtimes across any WebRTC-enabled browser creates unprecedented cross-platform compatibility.

The technical architecture leverages AWS's global cloud infrastructure to deliver 1080p at 60 frames-per-second with minimal latency—a critical performance threshold for acceptable gameplay. By handling the streaming complexity through fully-managed GPU instances, Amazon removes major development barriers for game companies.

Unlike other cloud gaming approaches requiring extensive code modifications, GameLift Streams allows developers to upload existing games with minimal changes—dramatically reducing implementation costs and time-to-market. The service's flexible scaling across six AWS regions ensures optimal performance based on geographic player distribution.

The system's integration capabilities with existing identity services, storefronts, and websites allows developers to embed streaming experiences within their current digital ecosystems rather than forcing adoption of new platforms.

From a security perspective, the cloud-based delivery model provides significant intellectual property protection for game developers compared to traditional distribution methods, as demonstrated by the testing use case where game code is never installed locally.

This infrastructure solution effectively transforms any internet-connected device into a high-end gaming machine—removing hardware limitations that have historically constrained market reach for demanding games.

New AWS capability enables game developers to reach more players around the world, expand monetization opportunities, and grow revenues

SEATTLE--(BUSINESS WIRE)-- Amazon Web Services (AWS), an Amazon.com, Inc. company (NASDAQ: AMZN), today announced Amazon GameLift Streams, a fully managed capability that enables developers to deliver high-fidelity, low-latency game experiences to players using virtually any device with a browser. Game developers no longer need to spend time and resources modifying their games for streaming or building their own streaming infrastructure. Players around the world can begin playing games in seconds instead of waiting minutes for streams or hours for downloads. Amazon GameLift Streams is a new capability of Amazon GameLift, the AWS service that empowers developers to build and deliver the world’s most demanding games. The new streaming capability opens opportunities for developers to deliver new experiences to more players, helping them grow engagement and sales of their games.

(Graphic: Amazon)

(Graphic: Amazon)

  • Only Amazon GameLift Streams enables developers to upload their game content onto fully-managed GPU instances in the cloud and start streaming in minutes, with little or no modification of their code.
  • Game developers can stream AAA, AA, and Indie games to players’ PCs, phones, tablets, smart TVs, or any device with a WebRTC-enabled browser.
  • Running on the world’s most extensive cloud network, Amazon GameLift Streams can deliver 1080p and 60 frames-per-second game play just a few seconds after starting a stream.
  • Developers have the broadest set of streaming infrastructure options for their ideal price performance, and can stream from six AWS Regions to deliver low-latency game play around the world.
  • Amazon GameLift Streams allows developers to flexibly scale their streaming capacity up or down, so they only reserve and pay for the capacity they need to meet player demand.
  • Customers already using Amazon GameLift Streams include Bandai Namco Entertainment Inc., Jackbox Games, Ludeo, and Xsolla.

“With more than 750 million people playing games running on AWS every month, we have a long history of supporting the industry’s game development, content creation, player acquisition, personalization, and more,” said Chris Lee, general manager and head of Immersive Technology at AWS. “Amazon GameLift Streams can help the game industry transform billions of everyday devices around the world into gaming machines without rebuilding game code or managing your own infrastructure. For game developers, this creates exciting new revenue and monetization opportunities that weren’t possible before.”

Amazon GameLift Streams makes it simple for developers to launch game streaming capabilities and meet player expectations without having to invest millions of dollars in infrastructure and software development. In just a few clicks, developers can upload games built with any 3D engine to AWS and provision streaming capacity in specific AWS regions. Developers can then use the SDK to integrate with their existing identity services, storefronts, game loaders, and websites, or newly created experiences such as playable demos, and begin streaming to players. They can monitor active streams and usage from within the AWS console, and can seamlessly scale their streaming infrastructure across multiple regions on the AWS global network to reach more players around the world with low-latency game play. Game developers can also take advantage of on-demand scaling to match player demand, choose from a selection of GPU instances that offer a range of price performance, and rely on the built-in security of AWS to protect their intellectual property.

Stream games with little or no modification of code

With support for Windows, Linux, and Proton runtimes, Amazon GameLift Streams enables developers to avoid the expense and complexity of rebuilding game code required by other streaming providers. Amazon GameLift Streams supports Google Chrome, Microsoft Edge, Mozilla Firefox, Safari, and any browser enabled with the WebRTC open protocol, ensuring compatibility with the latest devices used by players.

Jackbox Games has developed more than 50 hit party games over the last decade, such as Quiplash, Trivia Murder Party, Fibbage, and Quixort. While these games have developed a loyal fan base on traditional gaming platforms like PCs and consoles, Jackbox has been eager to reach a broader audience that loves party games, but may not be traditional gamers. With Amazon GameLift Streams, Jackbox Games can provide the full game experience to people gathered in front of smart TVs or using other devices. The flexibility of Amazon GameLift Streams will also unlock new monetization opportunities for Jackbox and provide the ability to add previously infeasible features that will delight players around the world.

Directly reach and engage players with new distribution channels

Amazon GameLift Streams empowers developers to create their own game streaming services, storefronts, or subscription offerings to foster direct relationships with players. They can create excitement for new games and breathe new life into back catalogs by enabling play within seconds from game launchers, influencer videos, web browsers, and smart TVs.

Xsolla, a leading global video game commerce company, is partnering with AWS and using Amazon GameLift Streams for Xsolla Cloud Gaming. Xsolla’s customizable solution enables game developers to deliver high-quality PC and mobile gaming experiences directly to browsers using a pay-as-you-go monetization model. By integrating Amazon GameLift Streams, Xsolla enhances its cloud gaming capabilities without the need to build proprietary infrastructure. This allows for scalable deployment, seamless platform integrations, value-added features such as a virtual gamepad, and customized pricing options.

Stream on-demand game demos

With Amazon GameLift Streams, game developers can grow their fan bases by offering game demos that are playable in a few seconds on websites, in advertisements, or during live influencer streams. This capability allows potential players to immediately engage with games, helping drive interest and adoption. Game companies can also integrate playable demos into existing game stores for play while the full purchased game is downloading.

Ludeo is pioneering frictionless game discovery with instantly playable game highlights. Amazon GameLift Streams has been critical to bringing Ludeo’s technology to the growing global gaming audience, including communities on YouTube, X, Reddit and Steam. Its recent Hitman World of Assassination campaign on YouTube featured playable demos powered by Amazon GameLift Streams, delivering engagement rates five times higher than standard campaigns with videos or static ads. Ludeo’s campaign also earned an overall conversion rate of 20% from click-to-play to store, demonstrating the powerful connection between interactive content and purchase intent.

Accelerate game testing

Amazon GameLift Streams also helps game developers accelerate their development lifecycle by cutting down the time, cost, and security risks of game play testing. Developers can collect feedback on new content, features, and game play modes from their internal testers and most loyal players without losing control of their code. Instead of requiring testers to repeatedly spend hours downloading and installing, developers can securely distribute game builds for more efficient, standardized testing operations. Internal and external testers receive test game builds more quickly, speeding up the overall testing process. Streaming to testers also reduces the risk of code and IP theft, because game builds are not installed locally.

Stream online virtual worlds to extend game brands

Amazon GameLift Streams also enables game companies to stream immersive virtual worlds built around their game universes and characters. These experiences enable players, fans, and customers on any device to immediately connect with brands in new ways, opening new avenues for interactive marketing and consumer engagement.

Bandai Namco Entertainment Inc., one of Japan’s leading game publishers, uses Amazon GameLift Streams to stream an immersive metaverse platform to fans of its Gundam franchise. Fans can access the platform’s interactive experiences and 3D graphics from standard PCs, eliminating the need for high-end gaming hardware. They can explore the environment, participate in virtual live events, access exclusive merchandise through virtual shops, try out mini-games, and interact in real-time with other community members. By implementing Amazon GameLift Streams, Bandai Namco Entertainment will continue to innovate engaging experiences on its metaverse platform.

Expanding the Amazon GameLift service

Amazon GameLift Streams is a new capability of Amazon GameLift, a fully managed service on AWS empowering developers to build and deliver the world’s most demanding games. Amazon GameLift also includes Amazon GameLift Servers, which is already used by hundreds of game developers around the world, such as Ubisoft, Zynga, WB Games, and Meta, and has been benchmark tested to support up to 100 million concurrent users for a single game.

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About Amazon Web Services

Since 2006, Amazon Web Services has been the world’s most comprehensive and broadly adopted cloud. AWS has been continually expanding its services to support virtually any workload, and it now has more than 240 fully featured services for compute, storage, databases, networking, analytics, machine learning and artificial intelligence (AI), Internet of Things (IoT), mobile, security, hybrid, media, and application development, deployment, and management from 114 Availability Zones within 36 geographic regions, with announced plans for 12 more Availability Zones and four more AWS Regions in New Zealand, the Kingdom of Saudi Arabia, Taiwan, and the AWS European Sovereign Cloud. Millions of customers—including the fastest-growing startups, largest enterprises, and leading government agencies—trust AWS to power their infrastructure, become more agile, and lower costs. To learn more about AWS, visit aws.amazon.com.

About Amazon

Amazon is guided by four principles: customer obsession rather than competitor focus, passion for invention, commitment to operational excellence, and long-term thinking. Amazon strives to be Earth’s Most Customer-Centric Company, Earth’s Best Employer, and Earth’s Safest Place to Work. Customer reviews, 1-Click shopping, personalized recommendations, Prime, Fulfillment by Amazon, AWS, Kindle Direct Publishing, Kindle, Career Choice, Fire tablets, Fire TV, Amazon Echo, Alexa, Just Walk Out technology, Amazon Studios, and The Climate Pledge are some of the things pioneered by Amazon. For more information, visit amazon.com/about and follow @AmazonNews.

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FAQ

What are the key features of Amazon GameLift Streams for AMZN game developers?

It offers 1080p/60fps streaming, supports multiple devices, operates in 6 AWS regions, requires minimal code modification, and provides flexible scaling with pay-as-you-go pricing.

How does Amazon GameLift Streams (AMZN) benefit game testing and development?

It reduces testing time and costs by eliminating download/install needs, enables quick feedback collection, and enhances IP security by preventing local game installation.

Which major gaming companies are already using Amazon's GameLift Streams (AMZN)?

Bandai Namco Entertainment, Jackbox Games, Ludeo, and Xsolla are currently using the service.

What monetization opportunities does GameLift Streams create for AMZN game developers?

Developers can create their own streaming services, storefronts, subscription offerings, and instant game demos, enabling direct player relationships and new revenue streams.

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