Take-Two Interactive Software, Inc. Reports Results for Fourth Quarter and Fiscal Year 2024
Take-Two Interactive Software (NASDAQ: TTWO) reported Q4 and fiscal year 2024 results, with Q4 net bookings of $1.35 billion, driven by NBA 2K24, Zynga's in-app purchases, and popular series like Red Dead Redemption and Grand Theft Auto. Fiscal year 2024 net bookings reached $5.33 billion. However, GAAP net revenue decreased by 3% to $1.40 billion in Q4, and the company recorded a net loss of $2.90 billion due to significant impairment charges and business reorganization expenses. For fiscal year 2025, Take-Two projects net bookings of $5.55 to $5.65 billion and anticipates a substantial commercial impact from the release of Grand Theft Auto VI in Fall 2025.
- Q4 2024 net bookings reached $1.35 billion, exceeding guidance.
- Strong performance from key franchises like NBA 2K24, Grand Theft Auto, and Red Dead Redemption.
- Fiscal year 2024 net bookings up by 1% to $5.33 billion.
- Positive fiscal 2025 outlook with net bookings projected between $5.55 to $5.65 billion.
- Anticipated commercial success of Grand Theft Auto VI expected to boost future financials.
- Q4 2024 GAAP net revenue decreased by 3% to $1.40 billion.
- Net loss of $2.90 billion in Q4, largely due to $2.18 billion in goodwill impairment and $304.3 million in acquisition-related intangible assets impairment.
- Fiscal year 2024 GAAP net loss widened to $3.74 billion from $1.12 billion the previous year.
- Recurrent consumer spending decreased by 2% in Q4, impacting 79% of total net bookings.
- Business reorganization expenses amounted to $93.3 million in Q4 and $104.6 million for the fiscal year.
Insights
Take-Two Interactive Software, Inc.'s latest financial results reveal a mixed bag of insights for investors. Despite reporting
However, the GAAP net loss of
Looking ahead, Take-Two's outlook for fiscal 2025 appears cautiously optimistic with projected Net Bookings of
From a market perspective, Take-Two Interactive's performance highlights the importance of its core franchises in sustaining revenue. The continued success of NBA 2K24 and the Grand Theft Auto series underscores the company's ability to engage its audience consistently.
The narrowing release window for Grand Theft Auto VI suggests a strategic move to capitalize on market anticipation. This title is likely to be a significant revenue driver given its historical performance. However, the market will be closely watching for precise timelines and execution to ensure minimal delays.
Additionally, the noted decrease in Recurrent Consumer Spending—which includes in-game purchases and advertising—by 2% is a slight concern. It indicates potential saturation or competitive pressures in the market. Investors should monitor how Take-Two adapts its monetization strategies to sustain engagement and conversion rates.
From a technology standpoint, the planned release of Grand Theft Auto VI signals a critical juncture for Take-Two Interactive. The company's ability to deliver cutting-edge gaming experiences will be pivotal, especially as consumer expectations for graphics, gameplay and interactive content continue to rise.
The performance of Zynga’s in-app purchases, led by titles like Toon Blast and Match Factory!, shows the potential in mobile gaming. However, the integration of these mobile platforms with console and PC gaming ecosystems could unlock additional revenue streams. Investors should watch how Take-Two leverages cross-platform capabilities to enhance overall user experience and drive engagement.
The emphasis on a digital-first strategy for its games and services will be essential for future growth. Effective utilization of data analytics to understand player behavior and preferences can significantly boost revenue through personalized in-game offerings and targeted marketing.
Company gives initial outlook for fiscal 2025, including Net Bookings of
Management Comments
"We concluded Fiscal 2024 with strong fourth quarter results, including Net Bookings of
"As we enter Fiscal 2025 with positive momentum, we expect to deliver Net Bookings of
Fourth Quarter Fiscal 2024 Financial and Operational Highlights
-
Total Net Bookings* decreased
3% to , as compared to$1.35 billion during last year’s fiscal fourth quarter.$1.39 billion -
Net Bookings from recurrent consumer spending** decreased
2% and accounted for79% of total Net Bookings. - The largest contributors to Net Bookings were NBA® 2K24, Grand Theft Auto® Online and Grand Theft Auto V, Toon Blast™, Empires & Puzzles™, our hyper-casual mobile portfolio, Red Dead Redemption® 2 and Red Dead Online, WWE® 2K24, Match Factory!, Words With Friends™, and Merge Dragons!™.
-
Net Bookings from recurrent consumer spending** decreased
-
GAAP net revenue decreased
3% to , as compared to$1.40 billion in last year’s fiscal fourth quarter.$1.45 billion -
Recurrent consumer spending** decreased
2% and accounted for79% of total GAAP net revenue. - The largest contributors to GAAP net revenue were NBA 2K24 and NBA 2K23, Grand Theft Auto Online and Grand Theft Auto V, Toon Blast, Empires & Puzzles, our hyper-casual mobile portfolio, Red Dead Redemption 2 and Red Dead Online, WWE 2K24, Match Factory!, and Words With Friends.
-
Recurrent consumer spending** decreased
-
GAAP net loss was
, or$2.90 billion per share, as compared to$17.02 , or$610.3 million per share, for the comparable period last year.$3.62
-
Our GAAP results include impairment charges of (i)
related to goodwill and (ii)$2.18 billion for acquisition-related intangible assets, and business reorganization expenses of$304.3 million related to our cost-reduction program.$93.3 million
* Net Bookings is our operational metric and defined as the net amount of products and services sold digitally or sold-in physically during the period, and includes licensing fees, merchandise, in-game advertising, strategy guides and publisher incentives.
** Recurrent consumer spending is generated from ongoing consumer engagement and includes virtual currency, add-on content, in-game purchases and in-game advertising.
Fourth Quarter Fiscal 2024 Financial Results
The following data is used internally by the Company’s management and Board of Directors to adjust the Company’s GAAP and Non-GAAP financial results in order to facilitate comparison of its operating performance between periods and to better understand its core business and future outlook:
|
|
Three Months Ended March 31, 2024 |
||||||||||||
|
|
|
|
Financial Data |
||||||||||
in millions |
|
Statement of Operations |
|
Change in deferred net revenue and related cost of revenue |
|
Stock-based compensation |
|
Impact of business reorganization |
|
Amortization and impairment of acquired intangibles |
|
Business acquisition |
|
Other (a) |
GAAP |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Total net revenue |
|
|
|
(50.7) |
|
|
|
|
|
|
|
|
|
|
Cost of revenue |
|
930.3 |
|
(3.4) |
|
(3.9) |
|
|
|
(476.3) |
|
|
|
|
Gross profit |
|
469.1 |
|
(47.3) |
|
3.9 |
|
|
|
476.3 |
|
|
|
|
Operating expenses |
|
3,182.2 |
|
|
|
(76.7) |
|
(93.3) |
|
(17.7) |
|
(2,164.7) |
|
|
(Loss) income from operations |
|
(2,713.1) |
|
(47.3) |
|
80.6 |
|
93.3 |
|
494.0 |
|
2,164.7 |
|
|
Interest and other, net |
|
(24.6) |
|
2.0 |
|
|
|
|
|
|
|
1.9 |
|
6.8 |
(Loss) gain on fair value adjustments, net |
|
(6.9) |
|
|
|
|
|
|
|
|
|
3.3 |
|
3.4 |
(Loss) income before income taxes |
|
(2,744.6) |
|
(45.3) |
|
80.6 |
|
93.3 |
|
494.0 |
|
2,169.9 |
|
10.2 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Non-GAAP |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
EBITDA |
|
(19.6) |
|
(47.3) |
|
80.6 |
|
93.3 |
|
|
|
13.4 |
|
(10.2) |
Note: For management reporting purposes, the table above assumes a management tax rate of
(a) Other includes adjustments for (i) the revaluation of the Turkish Lira against the
Fiscal Year 2024 Financial and Operational Highlights
-
Total Net Bookings* increased
1% to , as compared to$5.33 billion during last fiscal year.$5.28 billion -
Net Bookings from recurrent consumer spending** increased
2% and accounted for78% of total Net Bookings. - The largest contributors to Net Bookings were NBA 2K24, Grand Theft Auto Online and Grand Theft Auto V, Toon Blast, Empires & Puzzles, our hyper-casual mobile portfolio, Red Dead Redemption 2 and Red Dead Online, Words With Friends, and Merge Dragons!.
-
Net Bookings from recurrent consumer spending** increased
-
GAAP net revenue was flat at
when compared to last fiscal year.$5.35 billion -
Recurrent consumer spending** increased
1% and accounted for79% of total GAAP net revenue. - The largest contributors to GAAP net revenue were NBA 2K23 and NBA 2K24, Grand Theft Auto Online and Grand Theft Auto V, Toon Blast, our hyper-casual mobile portfolio, Empires & Puzzles, Red Dead Redemption 2 and Red Dead Online, Merge Dragons!, Words With Friends, and Zynga Poker.
-
Recurrent consumer spending** increased
-
GAAP net loss was
, or$3.74 billion per share, as compared to$22.01 , or$1.12 billion per share, for the comparable period last year.$7.03
-
Our GAAP results include impairment charges of (i)
related to goodwill and (ii)$2.34 billion for acquisition-related intangible assets, and business reorganization expenses of$577.4 million related to our cost-reduction programs.$104.6 million
Fiscal Year 2024 Financial Results
The following data is used internally by the Company’s management and Board of Directors to adjust the Company’s GAAP and Non-GAAP financial results in order to facilitate comparison of its operating performance between periods and to better understand its core business and future outlook:
|
|
Twelve Months Ended March 31, 2024 |
||||||||||||
|
|
|
|
Financial Data |
||||||||||
in millions |
|
Statement of Operations |
|
Change in deferred net revenue and related cost of revenue |
|
Stock-based compensation |
|
Impact of business reorganization |
|
Amortization and impairment of acquired intangibles |
|
Business acquisition |
|
Other (a) |
GAAP |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Total net revenue |
|
|
|
(16.7) |
|
|
|
|
|
|
|
|
|
|
Cost of revenue |
|
3,107.8 |
|
|
|
(24.4) |
|
|
|
(1,303.5) |
|
10.0 |
|
|
Gross profit |
|
2,241.8 |
|
(16.7) |
|
24.4 |
|
|
|
(1,303.5) |
|
|
|
|
Operating expenses |
|
5,832.4 |
|
|
|
(311.2) |
|
(104.6) |
|
(115.4) |
|
(2,351.8) |
|
|
(Loss) income from operations |
|
(3,590.6) |
|
(16.7) |
|
335.6 |
|
104.6 |
|
1,418.9 |
|
2,341.8 |
|
|
Interest and other, net |
|
(103.6) |
|
2.0 |
|
|
|
|
|
|
|
0.5 |
|
26.7 |
(Loss) gain on fair value adjustments, net |
|
(8.6) |
|
|
|
|
|
|
|
|
|
6.4 |
|
1.9 |
(Loss) income before income taxes |
|
(3,702.8) |
|
(14.7) |
|
335.6 |
|
104.6 |
|
1,418.9 |
|
2,348.7 |
|
28.6 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Non-GAAP |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
EBITDA |
|
272.0 |
|
(16.7) |
|
335.6 |
|
104.6 |
|
|
|
(1.9) |
|
28.6 |
Note: For management reporting purposes, the table above assumes a management tax rate of
(a) Other includes adjustments for (i) the revaluation of the Turkish Lira against the
Outlook for Fiscal 2025
Take-Two is providing its initial outlook for the fiscal year ending March 31, 2025 and fiscal first quarter ending June 30, 2024.
Fiscal Year Ending March 31, 2025
The Company is also providing selected data, which is used internally by its management and Board of Directors to adjust the Company’s GAAP and Non-GAAP financial outlook in order to facilitate comparison of its operating performance between periods and to better understand its core business and future outlook:
|
|
Fiscal Year Ending March 31, 2025 |
||||||||
|
|
|
|
Financial Data |
||||||
$ in millions except for per share amounts |
|
Outlook (1) |
|
Change in deferred net revenue and related cost of revenue |
|
Stock-based compensation |
|
Amortization of acquired intangibles |
|
Other (a) |
GAAP |
|
|
|
|
|
|
|
|
|
|
Total net revenue |
|
|
|
(20) |
|
|
|
|
|
|
Cost of revenue |
|
|
|
10 |
|
(10) |
|
(640) |
|
|
Operating expenses |
|
|
|
|
(306) |
|
(70) |
|
(31) |
|
Interest and other, net |
|
|
|
|
|
|
|
|
|
(4) |
(Loss) income before income taxes |
|
|
|
(30) |
|
316 |
|
710 |
|
35 |
Net loss |
|
|
|
|
|
|
|
|
|
|
Net loss per share |
|
|
|
|
|
|
|
|
|
|
Net cash from operating activities |
|
approximately |
|
|
|
|
|
|
|
|
Capital expenditures |
|
approximately |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Non-GAAP |
|
|
|
|
|
|
|
|
|
|
EBITDA |
|
|
|
(30) |
|
316 |
|
|
|
31 |
Adjusted Unrestricted Operating Cash Flow |
|
approximately |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Operational Metric |
|
|
|
|
|
|
|
|
|
|
Net Bookings |
|
|
|
|
|
|
|
|
|
|
-
Management reporting tax rate anticipated to be
18% - Share count used to calculate GAAP net loss per share is expected to be 172.9 million
- Share count used to calculate management reporting diluted net income per share is expected to be 175.3 million
(a) Other includes adjustments for (i) business reorganization expenses and (ii) deferred financing costs associated with our debt.
First Quarter Ending June 30, 2024
The Company is also providing selected data, which is used internally by its management and Board of Directors to adjust the Company’s GAAP and Non-GAAP financial outlook in order to facilitate comparison of its operating performance between periods and to better understand its core business and future outlook:
|
|
Three Months Ending June 30, 2024 |
||||||||
|
|
|
|
Financial Data |
||||||
$ in millions except for per share amounts |
|
Outlook (1) |
|
Change in deferred net revenue and related cost of revenue |
|
Stock-based compensation |
|
Amortization of acquired intangibles |
|
Other (a) |
GAAP |
|
|
|
|
|
|
|
|
|
|
Total net revenue |
|
|
|
(100) |
|
|
|
|
|
|
Cost of revenue |
|
|
|
(14) |
|
(9) |
|
(161) |
|
|
Operating expenses |
|
|
|
|
|
(75) |
|
(18) |
|
(25) |
Interest and other, net |
|
|
|
|
|
|
|
|
|
(1) |
(Loss) income before income taxes |
|
|
|
(86) |
|
84 |
|
179 |
|
26 |
Net loss |
|
|
|
|
|
|
|
|
|
|
Net loss per share |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Non-GAAP |
|
|
|
|
|
|
|
|
|
|
EBITDA |
|
|
|
(86) |
|
84 |
|
|
|
25 |
|
|
|
|
|
|
|
|
|
|
|
Operational Metric |
|
|
|
|
|
|
|
|
|
|
Net Bookings |
|
|
|
|
|
|
|
|
|
|
-
Management reporting tax rate is anticipated to be
18% - Share count used to calculate GAAP net loss per share is expected to be 171.7 million
- Share count used to calculate management reporting diluted net income per share is expected to be 173.7 million
(a) Other includes adjustments for (i) business reorganization expenses and (ii) deferred financing costs associated with our debt.
1) |
The individual components of the financial outlook may not foot to the totals, as the Company does not expect actual results for every component to be at the low end or high end of the outlook range simultaneously. |
Key assumptions and dependencies underlying the Company’s outlook include: a continuation of the current economic backdrop; the timely delivery of the titles included in this financial outlook; continued growth in the installed base of PlayStation 5 and Xbox Series X|S, as well as engagement on Xbox One and PlayStation 4; the ability to develop and publish products that capture market share for these current generation systems while also leveraging opportunities on PC, mobile and other platforms; factors affecting our performance on mobile, such as player acquisition costs; our ongoing focus on our live services portfolio and new game pipeline; and stable foreign exchange rates. See also “Cautionary Note Regarding Forward Looking Statements” below.
Product Releases
The following have been released since January 1, 2024:
Label |
Product |
Platforms |
Release Date |
Private Division |
Penny's Big Breakaway |
PS5, Xbox Series X|S, PC, Switch |
February 21, 2024 |
2K |
WWE 2K24 |
PS4, PS5, Xbox One, Xbox Series X|S, PC |
March 8, 2024 |
Private Division |
No Rest for the Wicked |
Early Access on PC |
April 18, 2024 |
2K |
NFL 2K Playmakers |
iOs, Android |
April 23, 2024 |
2K |
TopSpin 2K25 |
PS4, PS5, Xbox One, Xbox Series X|S, PC |
April 26, 2024 |
Take-Two's future lineup announced to-date includes:
Label |
Product |
Platforms |
Release Date |
Zynga |
Star Wars Hunters |
iOS, Android, Switch |
June 4, 2024 |
Zynga |
Game of Thrones: Legends |
iOs, Android |
Fiscal 2025 |
Private Division |
Tales of the Shire: A The Lord of the Rings Game |
PS5, Xbox Series X|S, PC, Switch |
Fiscal 2025 |
2K |
NBA 2K25 |
TBA |
Fiscal 2025 |
2K |
WWE 2K25 |
TBA |
Fiscal 2025 |
Rockstar Games |
Grand Theft Auto VI |
PS5, Xbox Series X|S |
Fall of Calendar 2025 |
Ghost Story Games |
Judas |
PS5, Xbox Series X|S, PC |
TBA |
Conference Call
Take-Two will host a conference call today at 4:30 p.m. Eastern Time to review these results and discuss other topics. The call can be accessed by dialing (877) 407-0984 or (201) 689-8577. A live listen-only webcast of the call will be available by visiting http://ir.take2games.com and a replay will be available following the call at the same location.
Non-GAAP Financial Measures
In addition to reporting financial results in accordance with
The Company’s management believes it is important to consider Adjusted Unrestricted Operating Cash Flow, in addition to net cash from operating activities, as it provides more transparency into current business trends without regard to the timing of payments from restricted cash, which is primarily related to a dedicated account limited to the payment of certain internal royalty obligations.
The Company’s management believes it is important to consider EBITDA, in addition to net income, as it removes the effect of certain non-cash expenses, debt-related charges, and income taxes. Management believes that, when considered together with reported amounts, EBITDA is useful to investors and management in understanding the Company’s ongoing operations and in analysis of ongoing operating trends and provides useful additional information relating to the Company’s operations and financial condition.
These Non-GAAP financial measures are not intended to be considered in isolation from, as a substitute for, or superior to, GAAP results. These Non-GAAP financial measures may be different from similarly titled measures used by other companies. In the future, Take-Two may also consider whether other items should also be excluded in calculating these Non-GAAP financial measures used by the Company. Management believes that the presentation of these Non-GAAP financial measures provides investors with additional useful information to measure Take-Two's financial and operating performance. In particular, these measures facilitate comparison of our operating performance between periods and may help investors to understand better the operating results of Take-Two. Internally, management uses these Non-GAAP financial measures in assessing the Company's operating results and in planning and forecasting. A reconciliation of these Non-GAAP financial measures to the most comparable GAAP measure is contained in the financial tables to this press release.
Final Results
The financial results discussed herein are presented on a preliminary basis; final data will be included in Take-Two’s Annual Report on Form 10−K for the period ended March 31, 2024.
About Take-Two Interactive Software
Headquartered in
All trademarks and copyrights contained herein are the property of their respective holders.
Cautionary Note Regarding Forward-Looking Statements
The statements contained herein, which are not historical facts, including statements relating to Take-Two Interactive Software, Inc.'s ("Take-Two," the "Company," "we," "us," or similar pronouns) outlook, are considered forward-looking statements under federal securities laws and may be identified by words such as "anticipates," "believes," "estimates," "expects," "intends," "plans," "potential," "predicts," "projects," "seeks," "should," "will," or words of similar meaning and include, but are not limited to, statements regarding the outlook for our future business and financial performance. Such forward-looking statements are based on the current beliefs of our management as well as assumptions made by and information currently available to them, which are subject to inherent uncertainties, risks, and changes in circumstances that are difficult to predict. Actual outcomes and results may vary materially from these forward-looking statements based on a variety of risks and uncertainties including risks relating to our combination with Zynga Inc.; the risks of conducting business internationally, including as a result of unforeseen geopolitical events; the impact of changes in interest rates by the Federal Reserve and other central banks, including on our short-term investment portfolio; the impact of inflation; volatility in foreign currency exchange rates; our dependence on key management and product development personnel; our dependence on our NBA 2K and Grand Theft Auto products and our ability to develop other hit titles; our ability to leverage opportunities on PlayStation®5 and Xbox Series X|S; factors affecting our mobile business, such as player acquisition costs; the timely release and significant market acceptance of our games; and the ability to maintain acceptable pricing levels on our games.
Other important factors and information are contained in the Company's most recent Annual Report on Form 10-K, including the risks summarized in the section entitled "Risk Factors," the Company’s most recent Quarterly Report on Form 10-Q, and the Company's other periodic filings with the SEC, which can be accessed at www.take2games.com. All forward-looking statements are qualified by these cautionary statements and apply only as of the date they are made. The Company undertakes no obligation to update any forward-looking statement, whether as a result of new information, future events or otherwise.
TAKE-TWO INTERACTIVE SOFTWARE, INC. |
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CONSOLIDATED STATEMENTS OF OPERATIONS |
||||||||||||||||
(in millions, except per share amounts) |
||||||||||||||||
|
|
|
|
|
|
|
|
|
||||||||
|
|
Three Months Ended March 31, |
|
Twelve Months Ended March 31, |
||||||||||||
|
|
|
2024 |
|
|
|
2023 |
|
|
|
2024 |
|
|
|
2023 |
|
Net revenue: |
|
|
|
|
|
|
|
|
||||||||
Game |
|
$ |
1,260.6 |
|
|
$ |
1,266.3 |
|
|
$ |
4,693.5 |
|
|
$ |
4,735.6 |
|
Advertising |
|
|
138.8 |
|
|
|
179.9 |
|
|
|
656.1 |
|
|
|
614.3 |
|
Total net revenue |
|
|
1,399.4 |
|
|
|
1,446.2 |
|
|
|
5,349.6 |
|
|
|
5,349.9 |
|
Cost of revenue: |
|
|
|
|
|
|
|
|
||||||||
Game intangibles |
|
|
474.7 |
|
|
|
669.6 |
|
|
|
1,301.1 |
|
|
|
1,169.7 |
|
Product costs |
|
|
210.7 |
|
|
|
188.0 |
|
|
|
756.6 |
|
|
|
714.0 |
|
Software development costs and royalties |
|
|
88.2 |
|
|
|
186.1 |
|
|
|
346.7 |
|
|
|
435.1 |
|
Licenses |
|
|
78.6 |
|
|
|
74.8 |
|
|
|
305.8 |
|
|
|
306.9 |
|
Internal royalties |
|
|
78.1 |
|
|
|
104.5 |
|
|
|
397.6 |
|
|
|
438.9 |
|
Cost of revenue |
|
|
930.3 |
|
|
|
1,223.0 |
|
|
|
3,107.8 |
|
|
|
3,064.6 |
|
Gross profit |
|
|
469.1 |
|
|
|
223.2 |
|
|
|
2,241.8 |
|
|
|
2,285.3 |
|
Selling and marketing |
|
|
448.8 |
|
|
|
423.4 |
|
|
|
1,550.2 |
|
|
|
1,586.5 |
|
Research and development |
|
|
245.5 |
|
|
|
232.4 |
|
|
|
948.2 |
|
|
|
887.6 |
|
General and administrative |
|
|
175.0 |
|
|
|
218.9 |
|
|
|
716.1 |
|
|
|
839.5 |
|
Depreciation and amortization |
|
|
42.9 |
|
|
|
36.3 |
|
|
|
171.2 |
|
|
|
122.3 |
|
Goodwill impairment |
|
|
2,176.7 |
|
|
|
— |
|
|
|
2,342.1 |
|
|
|
— |
|
Business reorganization |
|
|
93.3 |
|
|
|
14.6 |
|
|
|
104.6 |
|
|
|
14.6 |
|
Total operating expenses |
|
|
3,182.2 |
|
|
|
925.6 |
|
|
|
5,832.4 |
|
|
|
3,450.5 |
|
(Loss) income from operations |
|
|
(2,713.1 |
) |
|
|
(702.4 |
) |
|
|
(3,590.6 |
) |
|
|
(1,165.2 |
) |
Interest and other, net |
|
|
(24.6 |
) |
|
|
(33.8 |
) |
|
|
(103.6 |
) |
|
|
(141.9 |
) |
(Loss) gain on fair value adjustments, net |
|
|
(6.9 |
) |
|
|
5.6 |
|
|
|
(8.6 |
) |
|
|
(31.0 |
) |
(Loss) income before income taxes |
|
|
(2,744.6 |
) |
|
|
(730.6 |
) |
|
|
(3,702.8 |
) |
|
|
(1,338.1 |
) |
Provision for (benefit from) income taxes |
|
|
158.4 |
|
|
|
(120.3 |
) |
|
|
41.4 |
|
|
|
(213.4 |
) |
Net (loss) income |
|
$ |
(2,903.0 |
) |
|
$ |
(610.3 |
) |
|
$ |
(3,744.2 |
) |
|
$ |
(1,124.7 |
) |
|
|
|
|
|
|
|
|
|
||||||||
Loss per share: |
|
|
|
|
|
|
|
|
||||||||
Basic and diluted loss per share |
|
$ |
(17.02 |
) |
|
$ |
(3.62 |
) |
|
$ |
(22.01 |
) |
|
$ |
(7.03 |
) |
Weighted average shares outstanding |
|
|
|
|
|
|
|
|
||||||||
Basic |
|
|
170.6 |
|
|
|
168.7 |
|
|
|
170.1 |
|
|
|
159.9 |
|
TAKE-TWO INTERACTIVE SOFTWARE, INC. |
|||||||
CONSOLIDATED BALANCE SHEETS |
|||||||
(in millions, except per share amounts) |
|||||||
|
March 31, 2024 |
|
March 31, 2023 |
||||
ASSETS |
|
|
|
||||
Current assets: |
|
|
|
||||
Cash and cash equivalents |
$ |
754.0 |
|
|
$ |
827.4 |
|
Short-term investments |
|
22.0 |
|
|
|
187.0 |
|
Restricted cash and cash equivalents |
|
252.1 |
|
|
|
307.6 |
|
Accounts receivable, net of allowances of |
|
679.7 |
|
|
|
763.2 |
|
Software development costs and licenses |
|
88.3 |
|
|
|
65.9 |
|
Contract assets |
|
85.0 |
|
|
|
79.9 |
|
Prepaid expenses and other |
|
378.6 |
|
|
|
277.1 |
|
Total current assets |
|
2,259.7 |
|
|
|
2,508.1 |
|
Fixed assets, net |
|
411.1 |
|
|
|
402.8 |
|
Right-of-use assets |
|
325.7 |
|
|
|
282.7 |
|
Software development costs and licenses, net of current portion |
|
1,446.5 |
|
|
|
1,072.2 |
|
Goodwill |
|
4,426.4 |
|
|
|
6,767.1 |
|
Other intangibles, net |
|
3,060.6 |
|
|
|
4,453.2 |
|
Deferred tax assets |
|
1.9 |
|
|
|
44.8 |
|
Long-term restricted cash and cash equivalents |
|
95.9 |
|
|
|
99.6 |
|
Other assets |
|
189.1 |
|
|
|
231.6 |
|
Total assets |
$ |
12,216.9 |
|
|
$ |
15,862.1 |
|
LIABILITIES AND STOCKHOLDERS' EQUITY |
|
|
|
||||
Current liabilities: |
|
|
|
||||
Accounts payable |
$ |
195.9 |
|
|
$ |
140.1 |
|
Accrued expenses and other current liabilities |
|
1,062.6 |
|
|
|
1,225.7 |
|
Deferred revenue |
|
1,059.5 |
|
|
|
1,078.8 |
|
Lease liabilities |
|
63.8 |
|
|
|
60.2 |
|
Short-term debt, net |
|
24.6 |
|
|
|
1,346.8 |
|
Total current liabilities |
|
2,406.4 |
|
|
|
3,851.6 |
|
Long-term debt, net |
|
3,058.3 |
|
|
|
1,733.0 |
|
Non-current deferred revenue |
|
42.9 |
|
|
|
35.5 |
|
Non-current lease liabilities |
|
387.3 |
|
|
|
347.0 |
|
Non-current software development royalties |
|
102.1 |
|
|
|
110.2 |
|
Deferred tax liabilities, net |
|
340.9 |
|
|
|
534.0 |
|
Other long-term liabilities |
|
211.1 |
|
|
|
208.3 |
|
Total liabilities |
$ |
6,549.0 |
|
|
$ |
6,819.6 |
|
|
|
|
|
||||
Stockholders' equity: |
|
|
|
||||
Preferred stock, |
|
— |
|
|
|
— |
|
Common stock, |
|
1.9 |
|
|
|
1.9 |
|
Additional paid-in capital |
|
9,371.6 |
|
|
|
9,010.2 |
|
Treasury stock, at cost; 23.7 and 23.7 common shares at March 31, 2024 and 2023, respectively |
|
(1,020.6 |
) |
|
|
(1,020.6 |
) |
(Accumulated Deficit) / Retained earnings |
|
(2,579.9 |
) |
|
|
1,164.3 |
|
Accumulated other comprehensive loss |
|
(105.1 |
) |
|
|
(113.3 |
) |
Total stockholders' equity |
$ |
5,667.9 |
|
|
$ |
9,042.5 |
|
Total liabilities and stockholders' equity |
$ |
12,216.9 |
|
$ |
15,862.1 |
|
|
TAKE-TWO INTERACTIVE SOFTWARE, INC. |
||||||||
CONSOLIDATED STATEMENTS OF CASH FLOWS |
||||||||
(in millions) |
||||||||
|
|
|
|
|
||||
|
|
Twelve Months Ended March 31, |
||||||
|
|
|
2024 |
|
|
|
2023 |
|
Operating activities: |
|
|
|
|
||||
Net (loss) income |
|
$ |
(3,744.2 |
) |
|
$ |
(1,124.7 |
) |
Adjustments to reconcile net (loss) income to net cash provided by operating activities: |
|
|
|
|
||||
Amortization and impairment of software development costs and licenses |
|
|
292.7 |
|
|
|
268.3 |
|
Stock-based compensation |
|
|
335.6 |
|
|
|
317.8 |
|
Noncash lease expense |
|
|
61.1 |
|
|
|
81.7 |
|
Amortization and impairment of intangibles |
|
|
1,418.9 |
|
|
|
1,506.7 |
|
Depreciation |
|
|
135.5 |
|
|
|
90.3 |
|
Goodwill impairment |
|
|
2,342.1 |
|
|
|
— |
|
Interest expense |
|
|
140.6 |
|
|
|
122.7 |
|
Deferred income taxes |
|
|
(150.4 |
) |
|
|
(410.8 |
) |
Fair value adjustments |
|
|
8.6 |
|
|
|
31.5 |
|
Other, net |
|
|
30.5 |
|
|
|
(26.6 |
) |
Changes in assets and liabilities, net of effect from purchases of businesses: |
|
|
|
|
||||
Accounts receivable |
|
|
83.7 |
|
|
|
106.8 |
|
Software development costs and licenses |
|
|
(603.4 |
) |
|
|
(492.8 |
) |
Prepaid expenses, other current and other non-current assets |
|
|
(154.7 |
) |
|
|
77.2 |
|
Deferred revenue |
|
|
(11.8 |
) |
|
|
(141.9 |
) |
Accounts payable, accrued expenses and other liabilities |
|
|
(200.9 |
) |
|
|
(405.1 |
) |
Net cash (used in) provided by operating activities |
|
|
(16.1 |
) |
|
|
1.1 |
|
Investing activities: |
|
|
|
|
||||
Change in bank time deposits |
|
|
19.8 |
|
|
|
100.0 |
|
Sale and maturities of available-for-sale securities |
|
|
146.9 |
|
|
|
542.0 |
|
Purchases of available-for-sale securities |
|
|
— |
|
|
|
— |
|
Purchases of fixed assets |
|
|
(141.7 |
) |
|
|
(204.2 |
) |
Proceeds from sale of long-term investments |
|
|
— |
|
|
|
20.6 |
|
Purchase of long-term investments |
|
|
(18.5 |
) |
|
|
(15.7 |
) |
Business acquisitions |
|
|
(18.1 |
) |
|
|
(3,310.9 |
) |
Other |
|
|
(16.6 |
) |
|
|
(8.1 |
) |
Net cash (used in) provided by investing activities |
|
|
(28.2 |
) |
|
|
(2,876.3 |
) |
Financing activities: |
|
|
|
|
||||
Tax payment related to net share settlements on restricted stock awards |
|
|
(94.1 |
) |
|
|
(108.1 |
) |
Repurchase of common stock |
|
|
— |
|
|
|
— |
|
Issuance of common stock |
|
|
39.4 |
|
|
|
65.4 |
|
Cost of debt |
|
|
(10.3 |
) |
|
|
(22.4 |
) |
Repayment of debt |
|
|
(1,339.6 |
) |
|
|
(200.0 |
) |
Settlement of capped calls |
|
|
— |
|
|
|
140.1 |
|
Payment for settlement of convertible notes |
|
|
— |
|
|
|
(1,166.8 |
) |
Proceeds from issuance of debt |
|
|
1,348.9 |
|
|
|
3,248.9 |
|
Payment of contingent earn-out consideration |
|
|
(35.7 |
) |
|
|
(26.8 |
) |
Net cash (used in) provided by financing activities |
|
|
(91.4 |
) |
|
|
1,930.3 |
|
Effects of foreign currency exchange rates on cash, cash equivalents, and restricted cash and cash equivalents |
|
|
3.1 |
|
|
|
(15.9 |
) |
Net change in cash, cash equivalents, and restricted cash and cash equivalents |
|
|
(132.6 |
) |
|
|
(960.8 |
) |
Cash, cash equivalents, and restricted cash and cash equivalents, beginning of year (1) |
|
|
1,234.6 |
|
|
|
2,195.4 |
|
Cash, cash equivalents, and restricted cash equivalents, end of year (1) |
|
$ |
1,102.0 |
|
|
$ |
1,234.6 |
|
(1) |
Cash, cash equivalents and restricted cash and cash equivalents shown on our Consolidated Statements of Cash Flow includes amounts in the Cash and cash equivalents, Restricted cash and cash equivalents, and Long-term restricted cash and cash equivalents on our Consolidated Balance Sheet. |
TAKE-TWO INTERACTIVE SOFTWARE, INC. and SUBSIDIARIES |
|
|
||||||||||
Net Revenue and Net Bookings by Geographic Region, Distribution Channel, and Platform Mix |
|
|
||||||||||
(in millions) |
|
|
|
|
|
|
|
|
||||
|
|
|
|
|
|
|
|
|
||||
|
|
Three Months Ended March 31, 2024 |
|
Three Months Ended March 31, 2023 |
||||||||
|
|
Amount |
|
% of total |
|
Amount |
|
% of total |
||||
Net revenue by geographic region |
|
|
|
|
|
|
|
|
||||
|
|
$ |
861.4 |
|
62 |
% |
|
$ |
947.4 |
|
66 |
% |
International |
|
|
538.0 |
|
38 |
% |
|
|
498.8 |
|
34 |
% |
Total Net revenue |
|
$ |
1,399.4 |
|
100 |
% |
|
$ |
1,446.2 |
|
100 |
% |
|
|
|
|
|
|
|
|
|
||||
Net Bookings by geographic region |
|
|
|
|
|
|
|
|
||||
|
|
$ |
818.8 |
|
61 |
% |
|
$ |
860.8 |
|
62 |
% |
International |
|
|
530.0 |
|
39 |
% |
|
|
532.6 |
|
38 |
% |
Total Net Bookings |
|
$ |
1,348.8 |
|
100 |
% |
|
$ |
1,393.4 |
|
100 |
% |
|
|
|
|
|
|
|
||||||
|
|
Three Months Ended March 31, 2024 |
|
Three Months Ended March 31, 2023 |
||||||||
|
|
Amount |
|
% of total |
|
Amount |
|
% of total |
||||
Net revenue by distribution channel |
|
|
|
|
|
|
|
|
||||
Digital online |
|
$ |
1,335.2 |
|
95 |
% |
|
$ |
1,392.0 |
|
96 |
% |
Physical retail and other |
|
|
64.2 |
|
5 |
% |
|
|
54.2 |
|
4 |
% |
Total Net revenue |
|
$ |
1,399.4 |
|
100 |
% |
|
$ |
1,446.2 |
|
100 |
% |
|
|
|
|
|
|
|
|
|
||||
Net Bookings by distribution channel |
|
|
|
|
|
|
|
|
||||
Digital online |
|
$ |
1,291.6 |
|
96 |
% |
|
$ |
1,348.3 |
|
97 |
% |
Physical retail and other |
|
|
57.2 |
|
4 |
% |
|
|
45.1 |
|
3 |
% |
Total Net Bookings |
|
$ |
1,348.8 |
|
100 |
% |
|
$ |
1,393.4 |
|
100 |
% |
|
|
|
|
|
|
|
||||||
|
|
Three Months Ended March 31, 2024 |
|
Three Months Ended March 31, 2023 |
||||||||
|
|
Amount |
|
% of total |
|
Amount |
|
% of total |
||||
Net revenue by platform |
|
|
|
|
|
|
|
|
||||
Mobile |
|
$ |
715.1 |
|
51 |
% |
|
$ |
717.7 |
|
50 |
% |
Console |
|
|
568.7 |
|
41 |
% |
|
|
583.3 |
|
40 |
% |
PC and other |
|
|
115.6 |
|
8 |
% |
|
|
145.2 |
|
10 |
% |
Total Net revenue |
|
$ |
1,399.4 |
|
100 |
% |
|
$ |
1,446.2 |
|
100 |
% |
|
|
|
|
|
|
|
|
|
||||
Net Bookings by platform |
|
|
|
|
|
|
|
|
||||
Mobile |
|
$ |
708.3 |
|
53 |
% |
|
$ |
706.2 |
|
51 |
% |
Console |
|
|
527.4 |
|
39 |
% |
|
|
535.1 |
|
38 |
% |
PC and other |
|
|
113.1 |
|
8 |
% |
|
|
152.1 |
|
11 |
% |
Total Net Bookings |
|
$ |
1,348.8 |
|
100.0 |
% |
|
$ |
1,393.4 |
|
100 |
% |
TAKE-TWO INTERACTIVE SOFTWARE, INC. and SUBSIDIARIES |
|
|
||||||||||
Net Revenue and Net Bookings by Geographic Region, Distribution Channel, and Platform Mix |
|
|
||||||||||
(in millions) |
|
|
|
|
|
|
|
|
||||
|
|
|
|
|
|
|
|
|
||||
|
|
Twelve Months Ended March 31, 2024 |
|
Twelve Months Ended March 31, 2023 |
||||||||
|
|
Amount |
|
% of total |
|
Amount |
|
% of total |
||||
Net revenue by geographic region |
|
|
|
|
|
|
|
|
||||
|
|
$ |
3,279.2 |
|
61 |
% |
|
$ |
3,360.0 |
|
63 |
% |
International |
|
|
2,070.4 |
|
39 |
% |
|
|
1,989.9 |
|
37 |
% |
Total Net revenue |
|
$ |
5,349.6 |
|
100 |
% |
|
$ |
5,349.9 |
|
100 |
% |
|
|
|
|
|
|
|
|
|
||||
Net Bookings by geographic region |
|
|
|
|
|
|
|
|
||||
|
|
$ |
3,247.4 |
|
61 |
% |
|
$ |
3,303.3 |
|
63 |
% |
International |
|
|
2,085.6 |
|
39 |
% |
|
|
1,980.3 |
|
37 |
% |
Total Net Bookings |
|
$ |
5,333.0 |
|
100 |
% |
|
$ |
5,283.6 |
|
100 |
% |
|
|
|
|
|
|
|
||||||
|
|
Twelve Months Ended March 31, 2024 |
|
Twelve Months Ended March 31, 2023 |
||||||||
|
|
Amount |
|
% of total |
|
Amount |
|
% of total |
||||
Net revenue by distribution channel |
|
|
|
|
|
|
|
|
||||
Digital online |
|
$ |
5,112.2 |
|
96 |
% |
|
$ |
5,085.7 |
|
95 |
% |
Physical retail and other |
|
|
237.4 |
|
4 |
% |
|
|
264.2 |
|
5 |
% |
Total Net revenue |
|
$ |
5,349.6 |
|
100 |
% |
|
$ |
5,349.9 |
|
100 |
% |
|
|
|
|
|
|
|
|
|
||||
Net Bookings by distribution channel |
|
|
|
|
|
|
|
|
||||
Digital online |
|
$ |
5,097.3 |
|
96 |
% |
|
$ |
5,033.4 |
|
95 |
% |
Physical retail and other |
|
|
235.7 |
|
4 |
% |
|
|
250.2 |
|
5 |
% |
Total Net Bookings |
|
$ |
5,333.0 |
|
100 |
% |
|
$ |
5,283.6 |
|
100 |
% |
|
|
|
|
|
|
|
||||||
|
|
Twelve Months Ended March 31, 2024 |
|
Twelve Months Ended March 31, 2023 |
||||||||
|
|
Amount |
|
% of total |
|
Amount |
|
% of total |
||||
Net revenue by platform |
|
|
|
|
|
|
|
|
||||
Mobile |
|
$ |
2,748.0 |
|
51 |
% |
|
$ |
2,538.6 |
|
47 |
% |
Console |
|
|
2,167.3 |
|
41 |
% |
|
|
2,303.8 |
|
43 |
% |
PC and other |
|
|
434.3 |
|
8 |
% |
|
|
507.5 |
|
10 |
% |
Total Net revenue |
|
$ |
5,349.6 |
|
100 |
% |
|
$ |
5,349.9 |
|
100 |
% |
|
|
|
|
|
|
|
|
|
||||
Net Bookings by platform |
|
|
|
|
|
|
|
|
||||
Mobile |
|
$ |
2,757.7 |
|
52 |
% |
|
$ |
2,502.0 |
|
47 |
% |
Console |
|
|
2,149.8 |
|
40 |
% |
|
|
2,257.6 |
|
43 |
% |
PC and other |
|
|
425.5 |
|
8 |
% |
|
|
524.0 |
|
10 |
% |
Total Net Bookings |
|
$ |
5,333.0 |
|
100.0 |
% |
|
$ |
5,283.6 |
|
100 |
% |
TAKE-TWO INTERACTIVE SOFTWARE, INC. and SUBSIDIARIES |
|
|
|
|
|
|
|
||||||||||||||||||||
ADDITIONAL DATA |
|
|
|
|
|
|
|
|
|
|
|||||||||||||||||
(in millions) |
|
|
|
|
|
|
|
|
|
|
|
|
|
||||||||||||||
Three Months Ended March 31, 2024 |
Net revenue |
|
Cost of revenue - Game intangibles |
|
Cost of revenue- Product costs |
|
Cost of revenue- Software development costs and royalties |
|
Cost of revenue- Licenses |
|
Cost of revenue- Internal royalties |
|
Selling and marketing |
||||||||||||||
As reported |
$ |
1,399.4 |
|
|
$ |
474.7 |
|
|
$ |
210.7 |
|
|
$ |
88.2 |
|
|
$ |
78.6 |
|
|
$ |
78.1 |
|
|
$ |
448.8 |
|
Net effect from deferred revenue and related cost of revenue |
|
(50.7 |
) |
|
|
|
|
(0.3 |
) |
|
|
(1.7 |
) |
|
|
(1.4 |
) |
|
|
|
|
||||||
Stock-based compensation |
|
|
|
|
|
|
|
(3.9 |
) |
|
|
|
|
|
|
(22.5 |
) |
||||||||||
Amortization and impairment of acquired intangibles |
|
|
|
(474.7 |
) |
|
|
(1.6 |
) |
|
|
|
|
|
|
|
|
(1.6 |
) |
||||||||
|
|
|
|
|
|
|
|
|
|
|
|
|
|
||||||||||||||
Three Months Ended March 31, 2024 |
General and administrative |
|
Research and development |
|
Depreciation and amortization |
|
Goodwill impairment |
|
Business reorganization |
|
Interest and other, net |
|
(Loss) gain on fair value adjustments, net |
||||||||||||||
As reported |
$ |
175.0 |
|
|
$ |
245.5 |
|
|
$ |
42.9 |
|
|
$ |
2,176.7 |
|
|
$ |
93.3 |
|
|
$ |
(24.6 |
) |
|
$ |
(6.9 |
) |
Net effect from deferred revenue and related cost of revenue |
|
|
|
|
|
|
|
|
|
|
|
2.0 |
|
|
|
||||||||||||
Stock-based compensation |
|
(29.2 |
) |
|
|
(25.0 |
) |
|
|
|
|
|
|
|
|
|
|
||||||||||
Amortization and impairment of acquired intangibles |
|
|
|
(7.2 |
) |
|
|
(8.9 |
) |
|
|
|
|
|
|
|
|
||||||||||
Acquisition related expenses |
|
12.5 |
|
|
|
(0.5 |
) |
|
|
|
|
(2,176.7 |
) |
|
|
|
|
1.9 |
|
|
|
3.3 |
|
||||
Impact of business reorganization |
|
|
|
|
|
|
|
|
|
(93.3 |
) |
|
|
|
|
||||||||||||
Other |
|
|
|
|
|
|
|
|
|
|
|
6.8 |
|
|
|
3.4 |
|
||||||||||
|
|
|
|
|
|
|
|
|
|
|
|
|
|
||||||||||||||
Three Months Ended March 31, 2023 |
Net revenue |
|
Cost of revenue - Game intangibles |
|
Cost of revenue - Product costs |
|
Cost of revenue- Software development costs and royalties |
|
Cost of revenue- Licenses |
|
Cost of revenue- Internal royalties |
|
Selling and marketing |
||||||||||||||
As reported |
$ |
1,446.2 |
|
|
$ |
669.6 |
|
|
$ |
188.0 |
|
|
$ |
186.1 |
|
|
$ |
74.8 |
|
|
$ |
104.5 |
|
|
$ |
423.4 |
|
Net effect from deferred revenue and related cost of revenue |
|
(52.7 |
) |
|
|
|
|
(1.9 |
) |
|
|
1.7 |
|
|
|
(0.4 |
) |
|
|
|
|
||||||
Stock-based compensation |
|
|
|
|
|
|
|
(7.5 |
) |
|
|
|
|
|
|
(19.0 |
) |
||||||||||
Amortization and impairment of acquired intangibles |
|
|
|
(669.6 |
) |
|
|
|
|
|
|
|
|
|
|
(80.6 |
) |
||||||||||
|
|
|
|
|
|
|
|
|
|
|
|
|
|
||||||||||||||
Three Months Ended March 31, 2023 |
General and administrative |
|
Research and development |
|
Depreciation and amortization |
|
Business reorganization |
|
Interest and other, net |
|
(Loss) gain on fair value adjustments, net |
|
|
||||||||||||||
As reported |
$ |
218.9 |
|
|
$ |
232.4 |
|
|
$ |
36.3 |
|
|
$ |
14.6 |
|
|
$ |
(33.8 |
) |
|
$ |
5.6 |
|
|
|
||
Net effect from deferred revenue and related cost of revenue |
|
|
|
|
|
|
|
|
|
(0.6 |
) |
|
|
|
|
||||||||||||
Stock-based compensation |
|
(24.9 |
) |
|
|
(27.9 |
) |
|
|
|
|
|
|
|
|
|
|
||||||||||
Amortization and impairment of acquired intangibles |
|
|
|
(7.2 |
) |
|
|
(9.4 |
) |
|
|
|
|
|
|
|
|
||||||||||
Acquisition related expenses |
|
(46.3 |
) |
|
|
(2.2 |
) |
|
|
|
|
|
|
1.9 |
|
|
|
(5.6 |
) |
|
|
||||||
Impact of business reorganization |
|
|
|
|
|
|
|
(14.6 |
) |
|
|
|
|
|
|
||||||||||||
TAKE-TWO INTERACTIVE SOFTWARE, INC. and SUBSIDIARIES |
|
|
|
|
|
|
|
|
|||||||||||||||||||
ADDITIONAL DATA |
|
|
|
|
|
|
|
|
|
|
|||||||||||||||||
(in millions) |
|
|
|
|
|
|
|
|
|
|
|
|
|
||||||||||||||
Twelve Months Ended March 31, 2024 |
Net revenue |
|
Cost of revenue - Game intangibles |
|
Cost of revenue - Product costs |
|
Cost of revenue- Software development costs and royalties |
|
Cost of revenue- Licenses |
|
Cost of revenue- Internal royalties |
|
Selling and marketing |
||||||||||||||
As reported |
$ |
5,349.6 |
|
|
$ |
1,301.1 |
|
|
$ |
756.6 |
|
|
$ |
346.7 |
|
|
$ |
305.8 |
|
|
$ |
397.6 |
|
|
$ |
1,550.2 |
|
Net effect from deferred revenue and related cost of revenue |
|
(16.7 |
) |
|
|
|
|
0.6 |
|
|
|
1.2 |
|
|
|
(1.8 |
) |
|
|
|
|
||||||
Stock-based compensation |
|
|
|
|
|
|
|
(24.4 |
) |
|
|
|
|
|
|
(95.3 |
) |
||||||||||
Amortization and impairment of acquired intangibles |
|
|
|
(1,301.1 |
) |
|
|
(2.4 |
) |
|
|
|
|
|
|
|
|
(51.0 |
) |
||||||||
Acquisition related expenses |
|
|
|
|
|
|
|
|
|
10.0 |
|
|
|
|
|
(0.2 |
) |
||||||||||
|
|
|
|
|
|
|
|
|
|
|
|
|
|
||||||||||||||
Twelve Months Ended March 31, 2024 |
General and administrative |
|
Research and development |
|
Depreciation and amortization |
|
Goodwill impairment |
|
Business reorganization |
|
Interest and other, net |
|
(Loss) gain on fair value adjustments, net |
||||||||||||||
As reported |
$ |
716.1 |
|
|
$ |
948.2 |
|
|
$ |
171.2 |
|
|
$ |
2,342.1 |
|
|
$ |
104.6 |
|
|
$ |
(103.6 |
) |
|
$ |
(8.6 |
) |
Net effect from deferred revenue and related cost of revenue |
|
|
|
|
|
|
|
|
|
|
|
2.0 |
|
|
|
||||||||||||
Stock-based compensation |
|
(111.5 |
) |
|
|
(104.4 |
) |
|
|
|
|
|
|
|
|
|
|
||||||||||
Amortization and impairment of acquired intangibles |
|
|
|
(28.7 |
) |
|
|
(35.7 |
) |
|
|
(2,342.1 |
) |
|
|
|
|
|
|
||||||||
Acquisition related expenses |
|
(4.6 |
) |
|
|
(3.5 |
) |
|
|
(1.4 |
) |
|
|
|
|
|
|
0.5 |
|
|
|
6.4 |
|
||||
Impact of business reorganization |
|
|
|
|
|
|
|
|
|
(104.6 |
) |
|
|
|
|
||||||||||||
Other |
|
|
|
|
|
|
|
|
|
|
|
26.7 |
|
|
|
1.9 |
|
||||||||||
|
|
|
|
|
|
|
|
|
|
|
|
|
|
||||||||||||||
Twelve Months Ended March 31, 2023 |
Net revenue |
|
Cost of revenue - Game intangibles |
|
Cost of revenue - Product costs |
|
Cost of goods revenue- Software development costs and royalties |
|
Cost of revenue - Licenses |
|
Cost of revenue - Internal royalties |
|
Selling and marketing |
||||||||||||||
As reported |
$ |
5,349.9 |
|
|
$ |
1,169.7 |
|
|
$ |
714.0 |
|
|
|
435.1 |
|
|
$ |
306.9 |
|
|
$ |
438.9 |
|
|
$ |
1,586.5 |
|
Net effect from deferred revenue and related cost of revenue |
|
(66.4 |
) |
|
|
|
|
(2.2 |
) |
|
|
14.6 |
|
|
|
2.1 |
|
|
|
|
|
||||||
Stock-based compensation |
|
|
|
|
|
|
|
9.5 |
|
|
|
|
|
|
|
(95.2 |
) |
||||||||||
Amortization and impairment of acquired intangibles |
|
|
|
(1,169.7 |
) |
|
|
|
|
|
|
|
|
|
|
(277.1 |
) |
||||||||||
Acquisition related expenses |
|
|
|
|
|
|
|
|
|
|
|
|
|
(8.0 |
) |
||||||||||||
|
|
|
|
|
|
|
|
|
|
|
|
|
|
||||||||||||||
Twelve Months Ended March 31, 2023 |
General and administrative |
|
Research and development |
|
Depreciation and amortization |
|
Business reorganization |
|
Interest and other, net |
|
(Loss) gain on fair value adjustments, net |
|
|
||||||||||||||
As reported |
$ |
839.5 |
|
|
$ |
887.6 |
|
|
$ |
122.3 |
|
|
$ |
14.6 |
|
|
$ |
(141.9 |
) |
|
$ |
(31.0 |
) |
|
|
||
Net effect from deferred revenue and related cost of revenue |
|
|
|
|
|
|
|
|
|
0.7 |
|
|
|
|
|
||||||||||||
Stock-based compensation |
|
(115.5 |
) |
|
|
(116.6 |
) |
|
|
|
|
|
|
|
|
|
|
||||||||||
Amortization and impairment of acquired intangibles |
|
|
|
(24.6 |
) |
|
|
(33.5 |
) |
|
|
|
|
|
|
|
|
||||||||||
Acquisition related expenses |
|
(187.0 |
) |
|
|
(17.4 |
) |
|
|
|
|
|
|
26.3 |
|
|
|
31.0 |
|
|
|
||||||
Impact of business reorganization |
|
|
|
|
|
|
|
(14.6 |
) |
|
|
|
|
|
|
||||||||||||
TAKE-TWO INTERACTIVE SOFTWARE, INC. and SUBSIDIARIES |
|
|
|
|
|||
RECONCILIATION OF GAAP TO NON-GAAP MEASURE |
|
|
|
|
|||
(in millions) |
|
|
|
|
|||
|
|
|
|
|
|||
|
|
Twelve Months Ended March 31, |
|||||
|
|
|
2024 |
|
|
|
2023 |
Net cash from operating activities |
|
$ |
(16.1 |
) |
|
$ |
1.1 |
Net change in Restricted cash (1) |
|
|
58.1 |
|
|
|
54.6 |
Adjusted Unrestricted Operating Cash Flow |
|
$ |
42.0 |
|
|
$ |
55.7 |
|
|
|
|
|
|||
|
|
Twelve Months Ended March 31, |
|||||
|
|
|
2024 |
|
|
|
2023 |
Restricted cash beginning of period |
|
$ |
407.2 |
|
|
$ |
463.3 |
Restricted cash end of period |
|
|
348.0 |
|
|
|
407.2 |
Restricted cash related to acquisitions |
|
|
1.1 |
|
|
|
1.5 |
(1) Net change in Restricted cash |
|
$ |
58.1 |
|
|
$ |
54.6 |
TAKE-TWO INTERACTIVE SOFTWARE, INC. and SUBSIDIARIES |
|
|
|
|
||||||||||||
RECONCILIATION OF GAAP TO NON-GAAP MEASURE |
|
|
|
|
||||||||||||
(in millions) |
|
|
|
|
|
|
|
|
||||||||
|
|
Three Months Ended March 31, |
|
Twelve Months Ended March 31, |
||||||||||||
|
|
|
2024 |
|
|
|
2023 |
|
|
|
2024 |
|
|
|
2023 |
|
Net (loss) income |
|
$ |
(2,903.0 |
) |
|
$ |
(610.3 |
) |
|
$ |
(3,744.2 |
) |
|
$ |
(1,124.7 |
) |
Provision for (benefit from) income taxes |
|
|
158.4 |
|
|
|
(120.3 |
) |
|
|
41.4 |
|
|
|
(213.4 |
) |
Interest expense (income) |
|
|
20.3 |
|
|
|
23.9 |
|
|
|
78.3 |
|
|
|
95.8 |
|
Depreciation and amortization |
|
|
42.9 |
|
|
|
36.3 |
|
|
|
171.2 |
|
|
|
122.3 |
|
Amortization and impairment of acquired intangibles |
|
|
485.1 |
|
|
|
757.4 |
|
|
|
1,383.2 |
|
|
|
1471.4 |
|
Goodwill impairment |
|
|
2,176.7 |
|
|
|
— |
|
|
|
2,342.1 |
|
|
|
— |
|
EBITDA |
|
$ |
(19.6 |
) |
|
$ |
87.0 |
|
|
$ |
272.0 |
|
|
$ |
351.4 |
|
Outlook |
|
|
|
|
Fiscal Year Ending March 31, 2025 |
Net loss |
|
|
Provision for income taxes |
|
|
Interest expense |
|
|
Depreciation |
|
|
Amortization of acquired intangibles |
|
|
EBITDA |
|
|
Outlook |
|
|
|
|
Three Months Ended June 30, 2024 |
Net loss |
|
|
Provision for income taxes |
|
|
Interest expense |
|
|
Depreciation |
|
|
Amortization of acquired intangibles |
|
|
EBITDA |
|
|
View source version on businesswire.com: https://www.businesswire.com/news/home/20240516922240/en/
(Investor Relations)
Nicole Shevins
Senior Vice President
Investor Relations & Corporate Communications
Take-Two Interactive Software, Inc.
(646) 536-3005
Nicole.Shevins@take2games.com
(Corporate Press)
Alan Lewis
Vice President
Corporate Communications & Public Affairs
Take-Two Interactive Software, Inc.
(646) 536-2983
Alan.Lewis@take2games.com
Source: Take-Two Interactive
FAQ
What were Take-Two Interactive's Q4 2024 net bookings?
How did Take-Two Interactive's fiscal year 2024 net bookings compare to the previous year?
What is the projected net bookings range for Take-Two Interactive in fiscal year 2025?
What was the main driver of Take-Two Interactive's Q4 2024 net loss?
How did recurrent consumer spending affect Take-Two Interactive's Q4 2024 results?