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SNIPP INTERACTIVE INC (SNIPF) is a global loyalty and promotions company focused on developing disruptive engagement platforms to drive sales and generate insights. Their solutions encompass shopper marketing promotions, loyalty, rewards, rebates, and data analytics, all integrated into a comprehensive marketing technology platform. With headquarters in Toronto, Canada, and offices across the US, Canada, Europe, and India, SNIPP has powered numerous programs for Fortune 1000 brands and agencies.
Snipp Interactive Inc. (TSX-V:SPN, OTC PINK:SNIPF) announced its preliminary financial results for Q3 2022, marking the highest quarterly revenue in its history. Revenue is forecast to exceed $7.5 million, representing a remarkable 45% increase from Q3 2021. The company has maintained positive EBITDA for eleven consecutive quarters. Revenue for the first nine months of 2022 is projected to be over 55% higher than the same period in 2021. Snipp ended the quarter with over $5.5 million in cash, remaining debt-free.
Gambit Rewards, Inc. is expanding its partnership with Prodege, LLC to include Gambit gift cards in the consumer rewards programs MyPoints and InboxDollars. This follows the success of its collaboration with Swagbucks, which has seen over $10 million in Gambit gift card redemptions. Gambit specializes in free-to-play sports betting and iGaming gift cards. The company aims to tap into the significant market of unused loyalty points, which is estimated at US $100 billion. Gambit operates in 48 states and allows users to convert loyalty points into gaming tokens.
Snipp Interactive Inc. (TSX-V:SPN)(OTC PINK:SNIPF) has announced a USD 2 million renewal agreement with a leading American beverage company, facilitated by a top global research firm. This follows a year of successful deployment of the SnippREWARDS platform across nine countries, with further expansions planned. The SnippREWARDS platform is part of the broader SnippCARE Platform, designed for customer engagement and loyalty. Snipp has a robust rewards catalogue available globally, emphasizing its position as a leader in promotional solutions.
Snipp Interactive reported a remarkable 81% revenue growth for Q2 2022, amounting to $5,475,186 compared to $3,020,274 in Q2 2021. This marks the tenth consecutive quarter of positive EBITDA, although EBITDA decreased to $119,407 from $460,254 year-over-year. Gross margin dropped to 40% from 73% primarily due to the re-launch of the Gambit Rewards platform, which contributed 14% to total Q2 revenue. The company remains debt-free with around $7 million in cash and a bookings backlog of $11 million, reflecting a 16% increase year-over-year.
Snipp Interactive has announced the integration of personalized children's books from Manimal Tales into its Snipp Rewards platform. This partnership aims to enhance brand loyalty by offering unique rewards that resonate with children and parents. Customers can now create personalized books through purchase-based or loyalty programs, selecting from various titles or uploading personal photos. This innovative approach is expected to differentiate brands in a competitive marketplace and drive deeper customer engagement. Snipp's platform continues to evolve, catering to the needs of its clients.
Gambit Rewards partners with Scuti to allow players to convert Scuti$ into Gambit tokens for risk-free betting on sports and iGaming. Players can shop on Scuti's marketplace and use Scuti$ earned (up to 5% of purchases) to make bets without personal expenditure. Gambit aims to enhance the gaming experience by integrating consumer rewards with online gaming. The collaboration is seen as a significant move in gCommerce, facilitating player engagement through play-to-earn models.
Snipp Interactive Inc. (TSX-V:SPN)(OTC PINK:SNIPF) has appointed Tom Treanor as its first Chief Marketing Officer. Treanor, an experienced marketing executive from the SaaS industry, previously served as CMO at Treasure Data, where he played a key role in the customer data platform sector. His expertise in first-party data strategies is expected to enhance Snipp's growth as it focuses on consumer engagement and loyalty. The company granted 3,000,000 stock options to Treanor, vesting over three years. This leadership change aims to bolster Snipp's innovative marketing approach.
Gambit Rewards, Inc. has formed a new partnership with a leading data platform to enhance its loyalty gaming system. This collaboration enables Gambit players to earn free-to-play gaming tokens by completing surveys directly on the platform. Players can convert loyalty points into Gambit Tokens and now have an additional avenue to earn these tokens in real-time. Gambit’s innovative approach helps unlock significant value from unused loyalty points, with its services available in 48 states. Gambit is part of Snipp Interactive Inc. (SNIPF), offering a unique integration of loyalty programs with online gaming.
Snipp Interactive has announced the appointment of Adi Dhandhania, COO of Bally's Interactive, to its Board of Directors following Bally's $5 million investment. Dhandhania brings over a decade of experience in gaming and technology, focusing on corporate strategy and operations. Additionally, Tom Burgess transitions from Board member to President of SnippMEDIA, a new division aimed at enhancing client engagement through a disruptive payments media network. The company also granted 10 million stock options to its Board and five officers, subject to TSX Venture Exchange approval.
Gambit Rewards, Inc. has announced a partnership with Gamelancer, the largest Gen Z social gaming network, enhancing user engagement through a new loyalty program allowing gamers to earn rewards. Gambit's platform integrates unused loyalty points into digital tokens for sports betting and online gaming. With over 28 million followers across TikTok, Snapchat, and Instagram, Gamelancer will expand Gambit's outreach to a younger audience. This collaboration aims to create a gamified loyalty experience, transforming how users interact with rewards in gaming.