Sea Limited Reports Fourth Quarter and Full Year 2020 Results
Sea Limited (NYSE: SE) reported impressive financial results for the fourth quarter and full year ended December 31, 2020. Total GAAP revenue reached US$1.6 billion in Q4, up 101.6% year-on-year, while full-year revenue was US$4.4 billion, a 101.1% increase. Digital Entertainment segment saw bookings of US$1.0 billion, up 111.1%, and E-commerce revenue soared 178.3% to US$842.2 million. The Company achieved adjusted EBITDA of US$48.7 million in Q4, compared to a loss in the same quarter last year.
- Total GAAP revenue increased to US$1.6 billion in Q4 2020, up 101.6% YoY.
- Digital Entertainment bookings reached US$1 billion, marking a 111.1% increase YoY.
- E-commerce GAAP revenue rose to US$842.2 million in Q4, up 178.3% YoY.
- Adjusted EBITDA improved to US$48.7 million in Q4 2020 from a loss of US$(104.9) million in Q4 2019.
- Total GAAP revenue for 2020 reached US$4.4 billion, up 101.1% YoY.
- E-commerce adjusted EBITDA was US$(427.5) million in Q4 2020, worsening from US$(306.2) million YoY.
- Full year adjusted EBITDA was US$(1.3) billion, compared to US$(1.0) billion in 2019.
Sea Limited (NYSE: SE) (“Sea” or the “Company”) today announced its financial results for the fourth quarter and full year ended December 31, 2020.
Fourth Quarter 2020 Highlights
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Group
-
Total GAAP revenue was US
$1.6 billion , up101.6% year-on-year. -
Total gross profit was US
$533.7 million , up101.5% year-on-year. -
Total adjusted EBITDA1 was US
$48.7 million compared to US$(104.9) million for the fourth quarter of 2019.
-
Total GAAP revenue was US
-
Digital Entertainment
-
Bookings2 were US
$1.0 billion , up111.1% year-on-year. -
Adjusted EBITDA1 was US
$663.5 million , up149.1% year-on-year. -
Adjusted EBITDA represented
65.5% of bookings for the fourth quarter of 2020, compared to55.5% for the fourth quarter of 2019. -
GAAP revenue was US
$693.4 million , up71.6% year-on-year. -
Quarterly active users (“QAUs”) reached 610.6 million, an increase of
72.1% year-on-year. -
Quarterly paying users grew by
119.5% year-on-year to 73.1 million, and represented12.0% of QAUs for the fourth quarter compared to9.4% for the same period in 2019. -
Average bookings per user were US
$1.7 , compared to US$1.4 for the fourth quarter of 2019. - Our self-developed global hit game, Free Fire, was the most downloaded mobile game globally for 2020, according to App Annie3, maintaining this leading position for a second consecutive year.
- Free Fire continued to be the highest grossing mobile game in Latin America and in Southeast Asia for the fourth quarter and for the full year of 2020, according to App Annie3. Free Fire has maintained this leading position for the past six consecutive quarters.
- Free Fire was also the highest grossing mobile game in India for the fourth quarter and for the full year of 2020, according to App Annie3.
- Free Fire related content recorded over 72 billion view counts across YouTube globally in 2020, making Free Fire the most viewed mobile-only video game globally on YouTube for both 2019 and 2020. It was also the third most viewed among all video games on YouTube in 2020.
- Our esports and community-building efforts continued to attract significant followings in the fourth quarter. Free Fire esports tournaments hosted during the quarter have accumulated over 170 million online views to date.
-
Bookings2 were US
-
E-commerce
-
GAAP revenue was US
$842.2 million , up178.3% year-on-year. -
GAAP revenue included US
$627.6 million of GAAP marketplace revenue4, up175.4% year-on-year, and US$214.6 million of GAAP product revenue5, up187.1% year-on-year. -
Gross orders totaled 1.0 billion, an increase of
134.6% year-on-year. -
Gross merchandise value (“GMV”) was US
$11.9 billion , an increase of112.5% year-on-year. -
Adjusted EBITDA1 was US
$(427.5) million compared to US$(306.2) million for the fourth quarter of 2019. Adjusted EBITDA loss per order decreased by41.4% year-on-year to US$0.41 , compared to US$0.70 for the fourth quarter of 2019. -
In Indonesia, where Shopee is the largest e-commerce platform, it registered over 430 million orders for the market in the fourth quarter, or a daily average of around 4.7 million orders, an increase of over
128% year-on-year. Shopee also ranked first in Indonesia by average monthly active users, total time spent in app on Android, and downloads, in the Shopping category for the fourth quarter and for the full year of 2020, according to App Annie3. - Both in Southeast Asia and in Taiwan, Shopee ranked first in the Shopping category by average monthly active users, total time spent in app on Android, and downloads, for the fourth quarter and for the full year of 2020, according to App Annie3.
- Shopee was also the third most downloaded app globally in the Shopping category for the full year of 2020, according to App Annie3.
- Shopee is building ever-stronger brand affinity with our communities. Shopee ranked first in YouGov’s “Best APAC Buzz Rankings 2020” and ranked eighth in YouGov’s “Best Global Brands 2020”. Shopee represents one of the only two e-commerce brands in YouGov’s top 10 global brand rankings.
-
GAAP revenue was US
Full Year 2020 Highlights
-
Group
-
Total GAAP revenue was US
$4.4 billion , up101.1% year-on-year. -
Total gross profit was US
$1.3 billion , up123.0% year-on-year. -
Total adjusted EBITDA1 was US
$107.0 million compared to US$(178.6) million for the full year of 2019.
-
Total GAAP revenue was US
-
Digital Entertainment
-
Bookings2 were US
$3.2 billion , up80.3% year-on-year, exceeding our recently raised full-year guidance for 2020. -
Adjusted EBITDA1 was US
$2.0 billion , up94.0% year-on-year. -
Adjusted EBITDA represented
62.2% of bookings for the full year of 2020, compared to57.8% for the full year of 2019. -
GAAP revenue was US
$2.0 billion , up77.5% year-on-year.
-
Bookings2 were US
-
E-commerce
-
GAAP revenue was US
$2.2 billion , up159.8% year-on-year. -
GAAP revenue included US
$1.6 billion of GAAP marketplace revenue4, up155.2% year-on-year, and US$575.4 million of GAAP product revenue5, up173.1% year-on-year. -
GAAP revenue plus sales incentives net-off was US
$2.5 billion , exceeding our recently raised full-year guidance for 2020. -
Gross orders totaled 2.8 billion, an increase of
132.8% year-on-year. -
Gross merchandise value (“GMV”) was US
$35.4 billion , an increase of101.1% year-on-year. -
Adjusted EBITDA1 was US
$(1.3) billion compared to US$(1.0) billion for the full year of 2019. Adjusted EBITDA loss per order decreased by46.5% year-on-year to US$0.46 , compared to US$0.86 for the full year of 2019.
-
GAAP revenue was US
Digital Financial Services Update
In the fourth quarter, we continued to see strong growth in the adoption of SeaMoney’s offerings. Our mobile wallet total payment volume exceeded US
We also continued to expand our suite of online and offline third-party use cases and partnerships. We recently expanded our partnership with Google to offer our mobile wallet as a payment option for the Google Play Store in Indonesia, following our partnership with Google in Thailand from March 2020.
Other Updates
Sea has acquired
Concurrent with this acquisition, we are establishing Sea Capital, a platform to manage Sea’s overall investment efforts. David Ma will serve as the Chief Investment Officer of Sea Capital and will report directly to Sea’s Chairman and Group Chief Executive Officer, Forrest Li. Sea Capital will focus on partnering with entrepreneurs using technology to better serve consumers and small businesses. Through Sea Capital, we intend to invest into and support the growth of our broader ecosystem to create value for our users, business partners, and communities. In
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