Comscore Unveils Key Insights in 2024 State of Gaming Report
Comscore's 2024 State of Gaming Report reveals significant trends in the gaming industry, offering valuable insights for advertisers and marketers. Key findings include:
- 62% of adults aged 18+ engage in video gaming
- 77% of gamers play on multiple platforms
- 45% of gamers don't mind rewarded ads
- Millennials comprise the largest segment of adult gamers
- 82% of gamers have made in-game purchases in freemium games
- 68% of gamers interested in featured brands would use social media to learn more
- Esports and livestreaming are gaining popularity, especially among younger generations
- Cloud gaming and Netflix gaming show significant growth potential
The report highlights the cultural significance of gaming and its potential for strategic advertising opportunities across various platforms.
- 62% of adults aged 18 and over engage in video gaming, indicating a large potential market
- 77% of gamers play on multiple platforms, offering diverse advertising opportunities
- 45% of gamers don't mind rewarded ads, suggesting a receptive audience for certain ad formats
- 82% of gamers have made in-game purchases in freemium games, indicating strong monetization potential
- 68% of gamers interested in featured brands would use social media to learn more, showing potential for cross-platform marketing
- Esports and livestreaming are gaining popularity, especially among younger generations, opening new advertising channels
- Cloud gaming and Netflix gaming show significant growth potential, presenting new opportunities for the industry
- None.
The 2024 report underscores gaming's popularity and highlights valuable cross-platform advertising opportunities for brands and publishers
RESTON, Va., July 17, 2024 (GLOBE NEWSWIRE) -- Comscore (NASDAQ: SCOR), a global trusted partner for planning, transacting, and evaluating media across platforms, today released its 2024 State of Gaming Report. The in-depth analysis reveals significant trends and insights for advertisers, marketers, and publishers, and addresses the growth of emerging fronts such as Netflix and cloud gaming.
The report revealed that
“Our 2024 State of Gaming Report highlights the cultural significance of gaming and the vital role of gamer behavior for brands looking to tap into this dynamic and engaged audience,” said Steve Bagdasarian, Comscore’s Chief Commercial Officer. “Comscore’s data empowers advertisers to confidently shift spend into the gaming economy, unlocking incremental reach and media performance by targeting this largely underleveraged brand environment.”
“As gaming continues to grow as an advertising channel, more advertisers effectively make it part of their omnichannel strategies to reach and engage vast and diverse audiences,” said Itamar Benedy, Anzu’s Co-Founder and CEO. “Comscore's 2024 State of Gaming Report helps advertisers better understand gamer behaviors and preferences to deliver more relevant in-game ad experiences to their consumers and get maximum impact from their investments.”
More Highlights of the 2024 State of Gaming Report:
1. | Gaming Landscape and Audience Growth: | |
| ||
2. | Advertising Opportunities in Gaming: | |
| ||
3. | Social Media and Gaming | |
| ||
4. | Esports and Livestreaming: | |
| ||
5. | Emerging Fronts in Gaming: | |
| ||
6. | Movies and Gaming | |
|
Find the Comscore 2024 State of Gaming Report at comscore.com/stateofgaming.
About Comscore
Comscore is a global, trusted partner for planning, transacting and evaluating media across platforms. With a data footprint that combines digital, linear TV, over-the-top and theatrical viewership intelligence with advanced audience insights, Comscore empowers media buyers and sellers to quantify their multi-screen behavior and make meaningful business decisions with confidence. A proven leader in measuring digital and TV audiences and advertising at scale, Comscore is the industry’s emerging, third-party source for reliable and comprehensive cross-platform measurement.
Media Contact:
Marie Scoutas
press@comscore.com
FAQ
What percentage of adults engage in video gaming according to Comscore's 2024 report?
How many platforms do most gamers use according to the Comscore 2024 report?
What percentage of gamers have made in-game purchases in freemium games?
How do gamers feel about advertisements in games based on Comscore's 2024 report?