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Roblox Reports February 2022 Key Metrics

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Roblox Corporation (NYSE: RBLX) reported key metrics for February 2022. Daily active users rose to 55.1 million, a 28% increase year-over-year. Total engagement hours reached 3.8 billion, up 21% from the previous year. Estimated bookings for February 2022 are projected between $203 million and $206 million, marking a decline of 2% to 4% year-over-year. However, revenue is expected to increase by 60% to 63%, totaling between $204 million and $207 million.

Positive
  • Daily active users grew 28% year-over-year to 55.1 million.
  • Engagement hours increased by 21% year-over-year, reaching 3.8 billion.
  • Revenue is estimated to be between $204 million and $207 million, up 60% to 63% year-over-year.
Negative
  • Estimated bookings for February 2022 are projected to decline by 2% to 4% year-over-year.

SAN MATEO, Calif.--(BUSINESS WIRE)-- Roblox Corporation (NYSE: RBLX), a global platform bringing millions of people together through shared experiences, today released certain key metrics for February 2022.

February 2022 Metrics

  • Daily active users were 55.1 million, up 28% year over year.
  • Hours engaged were 3.8 billion, up 21% year over year.
  • Estimated bookings for February 2022 were between $203 million and $206 million, down 2% - 4% year over year.
  • Estimated average bookings per daily active user was between $3.68 and $3.74, down 24% - 25% year over year.
  • Revenue is estimated to be between $204 million and $207 million, up 60% - 63% year over year.

Forward-Looking Statements

This press release contains “forward-looking statements” within the meaning of the “safe harbor” provisions of the Private Securities Litigation Reform Act of 1995. The estimated February 2022 Key Metrics are forward-looking statements and are based on current expectations, estimates, forecasts, and projections as well as the beliefs and assumptions of management. Forward-looking statements are subject to a number of risks and uncertainties, many of which involve factors or circumstances that are beyond our control. Our actual results could differ materially from those stated or implied in forward-looking statements due to a number of factors, including but limited to risks detailed in our filings with the Securities and Exchange Commission (the “SEC”), including our annual report on Form 10-K for the year ended December 31, 2021 and other filings and reports that we may file from time to time with the SEC. Additional information regarding these and other risks and uncertainties could cause actual results to differ materially from the Company’s expectations. The forward-looking statements included in this press release represent our views as of the date of this press release. We anticipate that subsequent events and developments may cause our views to change. We undertake no intention or obligation to update or revise any forward-looking statements, whether as a result of new information, future events or otherwise. These forward-looking statements should not be relied upon as representing our views as of any date subsequent to the date of this press release. Past performance is not necessarily indicative of future results.

About Roblox

Roblox’s mission is to connect a billion people with optimism and civility. Every day, tens of millions of people around the world have fun with friends as they explore millions of immersive digital experiences. All of these experiences are built by the Roblox community, made up of millions of creators. We believe in building a safe, civil, and diverse community—one that inspires and fosters creativity and positive relationships between people around the world. For more information, please visit corp.roblox.com.

ROBLOX and the Roblox logo are among the registered and unregistered trademarks of Roblox Corporation in the United States and other countries. © 2022 Roblox Corporation. All rights reserved.

Anna Yen

Roblox Investor Relations

ir@roblox.com

Stefanie Notaney

Roblox Corporate Communications

press@roblox.com

Source: Roblox Corporation

FAQ

What are the key metrics for Roblox in February 2022?

Roblox reported 55.1 million daily active users and 3.8 billion hours engaged.

How much is Roblox's revenue estimated for February 2022?

Revenue is estimated to be between $204 million and $207 million.

What is the percentage increase in daily active users for Roblox?

Daily active users increased by 28% year-over-year.

What is the forecast for Roblox's bookings in February 2022?

Estimated bookings are projected to decline by 2% to 4% year-over-year.

How much are Roblox's average bookings per user expected to drop?

Average bookings per daily active user are expected to decrease by 24% to 25% year-over-year.

Roblox Corporation

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