Motorsport Games Reports Third Quarter 2022 Financial Results
Motorsport Games (NASDAQ: MSGM) reported Q3 2022 revenues of $1.2 million, a 43% decline from Q3 2021's $2.1 million. The net loss for the quarter increased to $8.5 million, driven by higher expenses and lower sales. The company initiated a 2022 Restructuring Program expected to yield $4 million in annualized savings by the end of 2023. Additionally, a 1-for-10 reverse stock split was completed to comply with NASDAQ requirements. With only $1.8 million in cash as of October 31, 2022, Motorsport Games is seeking additional funding to continue operations.
- Implementation of a 2022 Restructuring Program expected to yield annualized savings of approximately $4 million by the end of 2023.
- Launch of NASCAR Rivals for Nintendo Switch, expanding product offerings.
- Increased revenues in the Esports segment by $0.5 million during Q3 YTD 2022.
- Q3 2022 revenues dropped by 43% compared to Q3 2021.
- Net loss increased to $8.5 million in Q3 2022 from $6.7 million in Q3 2021.
- Total cash available as of October 31, 2022, was only $1.8 million, insufficient for ongoing operations without additional funding.
MIAMI, Nov. 18, 2022 (GLOBE NEWSWIRE) -- Motorsport Games Inc. (NASDAQ: MSGM) (“Motorsport Games” or the “Company”) today reported financial results for its third quarter ended September 30, 2022 (“Q3 2022”). The Company has also posted to the Company’s investor relations website a Q3 2022 Quarter End Review video and a Q3 2022 earnings slide deck, which highlight certain key milestones that occurred in the period, as well as an updated Investor Presentation.
Dmitry Kozko, Chief Executive Officer of Motorsport Games, commented, “During Q3 2022, Motorsport Games announced our official game of the 2022 NASCAR Cup Series season for Nintendo Switch, NASCAR Rivals. Launched in October, NASCAR Rivals helps fans take the competition of NASCAR with them anywhere they go. The 2022 Season Update DLC for NASCAR 21: Ignition was also released in October, bringing the full line-up of 2022 drivers, teams and paint-schemes along with three Next Gen cars. For our racing simulation fans, we delivered the quarterly feature update and content for rFactor 2. September brought the start of the 2022-23 Le Mans Virtual Series with the 8 Hours of Bahrain in September. Our teams brought the thrill and excitement of motorsports to fans with on-site activations and hot-lap competitions at INDYCAR and BTCC races, as well as at the SALT conference in New York City.”
Kozko added, “As previously announced in September 2022, we implemented the 2022 Restructuring Program to improve operating costs, which is expected to generate annualized cost reductions of approximately
Third Quarter 2022 Business Update
● | Some of the Most Elite Esports and Motorsports Teams Included in the Roster for Opening Rounds of the 2022-23 Le Mans Virtual Series: The 5-round season, which includes the 24 Hours of Le Mans Virtual as its grand finale on January 14-15, 2023, will see participants such as Max Verstappen, Romain Grosjean, Daniel Juncadella and Rudy van Buren. The series opened with the 8 Hours of Bahrain in September 2022. All 5 rounds of the coming series will be held online on the rFactor 2 platform allowing teams to compete virtually on simulators located around the world for a total prize fund of US |
● | rFactor 2 Quarterly Content Update Released: In August 2022, the Company released updates that add to the realism of the racing simulation, and new cars and tracks. Real Road 2.0 and new traction and ABS features increase the immersive aspects of driving with rFactor 2. A new track and several new cars including 2 more BTCC cars were made available in the Steam Store. |
Financial Results for the Three Months Ended September 30, 2022
Revenues for Q3 2022 were
Q3 2022 net loss was
Q3 2022 Adjusted EBITDA loss(1) was
The following table provides a reconciliation from net loss to Adjusted EBITDA(1) for Q3 2022 and Q3 2021, respectively:
Three Months Ended September 30, 2022 | Three Months Ended September 30, 2021 | |||||||
Net Loss | $ | (8,536,715 | ) | $ | (6,658,629 | ) | ||
Interest expense | 244,953 | 160,310 | ||||||
Depreciation and Amortization | 504,831 | 557,924 | ||||||
EBITDA | (7,786,931 | ) | (5,940,395 | ) | ||||
Acquisition-related expenses | 93,286 | 193,099 | ||||||
Loss contingency expenses | 1,000,000 | - | ||||||
Stock-based compensation | 228,712 | 292,173 | ||||||
Adjusted EBITDA | $ | (6,464,933 | ) | $ | (5,455,123 | ) |
Financial Results for the Nine Months Ended September 30, 2022
Revenues were
Net loss for Q3 YTD 2022 was
For Q3 YTD 2022, Adjusted EBITDA loss(1) was
The following table provides a reconciliation from net loss to Adjusted EBITDA(1) for Q3 YTD 2022 and Q3 YTD 2021:
Nine Months Ended September 30, 2022 | Nine Months Ended September 30, 2021 | |||||||
Net Loss | $ | (31,991,431 | ) | $ | (26,704,996 | ) | ||
Interest expense | 638,211 | 311,748 | ||||||
Depreciation and Amortization | 1,576,003 | 1,217,234 | ||||||
EBITDA | (29,777,217 | ) | (25,176,014 | ) | ||||
IPO-related expenses | - | 2,947,192 | ||||||
Acquisition-related expenses | 557,601 | 2,123,665 | ||||||
Gain attributable to equity method investment | - | (1,370,837 | ) | |||||
Impairment of goodwill and intangible assets | 9,428,370 | - | ||||||
Loss contingency expenses | 1,000,000 | - | ||||||
Stock-based compensation | 820,315 | 9,485,363 | ||||||
Adjusted EBITDA | $ | (17,970,931 | ) | $ | (11,990,631 | ) |
Cash Flow and Liquidity
For the nine months ended September 30, 2022, the Company had negative cash flows from operations of approximately
The Company’s future liquidity and capital requirements include funds to support the planned costs to operate its business, including amounts required to fund working capital, support the development and introduction of new products, maintain existing game titles and certain capital expenditures. The adequacy of the Company’s available funds generally depends on many factors, including its ability to successfully develop consumer-preferred new products or enhancements to its existing products, continued development and expansion of the Company’s esports platform and its ability to collaborate with and/or acquire other companies or technologies to enhance or complement the Company’s product and service offerings.
The Company is currently seeking additional funds through a variety of arrangements and through maintaining and enhancing strong cost controls. There can be no assurances that the sources of liquidity referred to above will provide the Company with sufficient liquidity to meet its ongoing cash requirements as, among other things, the Company’s liquidity can be impacted by a number of factors, including the Company’s level of sales and expenditures, as well as accounts receivable, sales allowances, prepaid manufacturing expenses and accrued expenses.
2022 Restructuring Program Update
To date, the Company has incurred restructuring costs of approximately
(1)Use of Non-GAAP Financial Measures
Adjusted EBITDA (the “Non-GAAP Measure”) is not a financial measure defined by U.S. generally accepted accounting principles (“U.S. GAAP”). See the reconciliations of the Non-GAAP Measure to its most directly comparable U.S. GAAP measure in the financial tables above.
Adjusted EBITDA, a measure used by management to assess the Company’s operating performance, is defined as EBITDA, which is net (loss) plus interest (income) expense, depreciation and amortization, less income tax benefit (if any), adjusted to exclude: (i) IPO-related expenses; (ii) acquisition related expenses; (iii) gain attributable to equity method investment resulting from the acquisition of additional equity interest in Le Mans Esports Series Ltd.; (iv) stock-based compensation expenses; (v) impairment of goodwill and intangible assets; (vi) loss contingency expenses relating to a legal proceeding; and (vii) other charges or gains resulting from non-recurring events, if any.
The Company uses the Non-GAAP Measure to manage its business and evaluate its financial performance, as Adjusted EBITDA eliminates items that affect comparability between periods that the Company believes are not representative of its core ongoing operating business. Additionally, management believes that using the Non-GAAP Measure is useful to its investors because it enhances investors’ understanding and assessment of the Company’s normalized operating performance and facilitates comparisons to prior periods and its competitors’ results (who may define Adjusted EBITDA differently).
The Non-GAAP Measure is not a recognized term under U.S. GAAP and does not purport to be an alternative to revenue, income/loss from operations, net (loss) income, or cash flows from operations or as a measure of liquidity or any other performance measure derived in accordance with U.S. GAAP. Additionally, the Non-GAAP Measure is not intended to be a measure of free cash flows available for management’s discretionary use, as it does not consider certain cash requirements, such as interest payments, tax payments, working capital requirements and debt service requirements. The Non-GAAP Measure has limitations as an analytical tool, and investors should not consider it in isolation or as a substitute for the Company’s results as reported under U.S. GAAP. Management compensates for the limitations of using non-GAAP financial measures by using them to supplement U.S. GAAP results to provide a more complete understanding of the factors and trends affecting the business than would be presented by using only measures in accordance with U.S. GAAP. Because not all companies use identical calculations, the Company’s measures may not be comparable to other similarly titled measures of other companies. Reconciliations of the Non-GAAP Measure to net loss, its most directly comparable financial measure, calculated and presented in accordance with U.S. GAAP, are presented in the tables above.
Conference Call and Webcast Details
The Company will host a conference call and webcast at 5:00 p.m. ET today, November 18, 2022, to discuss its financial results. The live conference call can be accessed by dialing 1-877-407-0784 from the U.S. or 1-201-689-8560. Alternatively, participants may access the live webcast on the Motorsport Games Investor Relations website at https://ir.motorsportgames.com under “Events.”
About Motorsport Games
Motorsport Games, a Motorsport Network company, is a leading racing game developer, publisher and esports ecosystem provider of official motorsport racing series throughout the world. Combining innovative and engaging video games with exciting esports competitions and content for racing fans and gamers, Motorsport Games strives to make the joy of racing accessible to everyone. The Company is the officially licensed video game developer and publisher for iconic motorsport racing series across PC, PlayStation, Xbox, Nintendo Switch and mobile, including NASCAR, INDYCAR, 24 Hours of Le Mans and the British Touring Car Championship (“BTCC”), as well as the industry leading rFactor 2 and KartKraft simulations. rFactor 2 also serves as the official sim racing platform of Formula E, while also powering F1 Arcade through a partnership with Kindred Concepts. Motorsport Games is an award-winning esports partner of choice for 24 Hours of Le Mans, Formula E, BTCC, the FIA World Rallycross Championship and the eNASCAR Heat Pro League, among others. Motorsport Games is building a virtual racing ecosystem where each product drives excitement, every esports event is an adventure and every story inspires.
Forward-Looking Statements
Certain statements in this press release, the related conference call and webcast which are not historical facts are forward-looking statements within the meaning of Section 27A of the Securities Act of 1933, as amended, and Section 21E of the Securities Exchange Act of 1934, as amended, and are provided pursuant to the safe harbor provisions of the Private Securities Litigation Reform Act of 1995. Any statements in this press release, the related conference call and webcast that are not statements or information of historical fact may be deemed forward-looking statements. Words such as “continue,” “will,” “may,” “could,” “should,” “expect,” “expected,” “plans,” “intend,” “anticipate,” “believe,” “estimate,” “predict,” “potential,” and similar expressions are intended to identify such forward-looking statements. These forward-looking statements include, but are not limited to, statements concerning: (i) Motorsport Games’ future business, future results of operations and/or financial condition; (ii) the expected future impact of new or planned products, features, events or other offerings and the timing of launching such products, features, events and offerings, including, without limitation our expectations regarding the remaining rounds of the Le Mans Virtual Series; (iii) the expected future impact of implementing management strategies and the impact of other industry trends; (iv) our expectation that we will continue to incur significant operating expenses and will continue to incur losses for the foreseeable future as we continue to develop our product portfolio and invest in developing new video game titles; (v) our liquidity and capital requirements, including, without limitation, our ability to continue as a going concern, our belief we will not have sufficient cash on hand to fund our operations for the remainder of 2022 based on the cash and cash equivalents available as of October 31, 2022 and our average cash burn, our belief that additional funding will be required in order to continue operations, and our expectation to supplement liquidity with additional debt and/or equity financing, cash generated by cost control initiatives, and/or additional changes to our product roadmap to reduce working capital requirements, as well as statements regarding our cash flows and anticipated uses of cash; (vi) our intentions and expectations regarding the 2022 Restructuring Program, including expectations that the program will eliminate approximately
Website and Social Media Disclosure
Investors and others should note that we announce material financial information to our investors using our investor relations website (ir.motorsportgames.com), SEC filings, press releases, public conference calls and webcasts. We use these channels, as well as social media and blogs, to communicate with our investors and the public about our company and our products. It is possible that the information we post on our websites, social media and blogs could be deemed to be material information. Therefore, we encourage investors, the media and others interested in our company to review the information we post on the websites, social media channels and blogs, including the following (which list we will update from time to time on our investor relations website):
Websites | Social Media |
motorsportgames.com | Twitter: @msportgames & @traxiongg |
traxion.gg | Instagram: msportgames & traxiongg |
motorsport.com | Facebook: Motorsport Games & traxiongg |
LinkedIn: Motorsport Games | |
Twitch: traxiongg | |
Reddit: traxiongg |
The contents of these websites and social media channels are not part of, nor will they be incorporated by reference into, this press release.
Contacts:
Investors:
Investors@motorsportgames.com
Media:
ASTRSK PR
motorsportgames@astrskpr.com
Appendix:
The following table provide a comparative summary of the Company’s financial results for the periods presented:
MOTORSPORT GAMES INC. AND SUBSIDIARIES
CONDENSED CONSOLIDATED STATEMENTS OF OPERATIONS
(UNAUDITED)
Three Months Ended September 30, | Nine Months Ended September 30, | |||||||||||||||
2022 | 2021 | 2022 | 2021 | |||||||||||||
Revenues | $ | 1,223,142 | $ | 2,138,466 | $ | 6,553,918 | $ | 6,851,525 | ||||||||
Cost of revenues | 602,856 | 949,139 | 3,472,819 | 2,637,250 | ||||||||||||
Gross profit | 620,286 | 1,189,327 | 3,081,099 | 4,214,275 | ||||||||||||
Operating expenses: | ||||||||||||||||
Sales and marketing | 1,440,659 | 1,348,773 | 4,669,328 | 3,077,213 | ||||||||||||
Development | 2,631,066 | 3,015,233 | 7,717,046 | 6,083,773 | ||||||||||||
General and administrative | 4,008,335 | 3,130,944 | 10,781,098 | 22,612,162 | ||||||||||||
Impairment of goodwill | - | - | 4,788,268 | - | ||||||||||||
Impairment of intangible assets | - | - | 4,640,102 | - | ||||||||||||
Depreciation and amortization | 92,703 | 81,874 | 326,499 | 179,097 | ||||||||||||
Total operating expenses | 8,172,763 | 7,576,824 | 32,922,341 | 31,952,245 | ||||||||||||
Loss from operations | (7,552,477 | ) | (6,387,497 | ) | (29,841,242 | ) | (27,737,970 | ) | ||||||||
Interest expense | (244,953 | ) | (160,310 | ) | (638,211 | ) | (311,748 | ) | ||||||||
Gain attributable to equity method investment | - | - | - | 1,370,837 | ||||||||||||
Other expense, net | (739,285 | ) | (110,822 | ) | (1,511,978 | ) | (26,115 | ) | ||||||||
Net loss | (8,536,715 | ) | (6,658,629 | ) | (31,991,431 | ) | (26,704,996 | ) | ||||||||
Less: Net loss attributable to non-controlling interest | (21,431 | ) | (99,114 | ) | (933,234 | ) | (553,413 | ) | ||||||||
Net loss attributable to Motorsport Games Inc. | $ | (8,515,284 | ) | $ | (6,559,515 | ) | $ | (31,058,197 | ) | $ | (26,151,583 | ) | ||||
Net loss attributable to Class A common stock per share: | ||||||||||||||||
Basic and diluted | $ | (7.29 | ) | $ | (5.64 | ) | $ | (26.61 | ) | $ | (23.17 | ) | ||||
Weighted-average shares of Class A common stock outstanding: | ||||||||||||||||
Basic and diluted | 1,167,359 | 1,163,590 | 1,167,178 | 1,128,576 |
NOTE: All share data and share-based calculations set forth in this table have been adjusted to reflect the company’s 1-for-10 reverse stock split completed on November 10, 2022 on a retroactive basis for the periods presented.
A photo accompanying this announcement is available at https://www.globenewswire.com/NewsRoom/AttachmentNg/3101dab4-8eb2-43ce-b490-45d3e2590b10
FAQ
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