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Mastercard: Lights, Camera, Stream and How Women Are Taking the Mainstage in Esports

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Mastercard's Gamer Academy is fostering diversity in esports, a $1 billion industry with a global audience of 532 million. The academy, launched by Mastercard's Raja Rajamannar, provides 10 gamers, including 7 women, with access to high-profile esports events, professionals, and career development opportunities. Doreen Dabi-Diamond and Meg Cabras, two participants, are breaking barriers in the male-dominated field.

The program partners with G2 and Riot Games, offering three semesters of learning about gaming career paths and travel to competitions like Valorant Champions Seoul. The initiative aims to create role models and reduce gender bias in gaming. Participants are exploring various career paths, from esports company leadership to talent management and industry ambassadorship.

La Gamer Academy di Mastercard sta promuovendo la diversità negli esports, un'industria da 1 miliardo di dollari con un pubblico globale di 532 milioni. L'accademia, lanciata da Raja Rajamannar di Mastercard, offre a 10 videogiocatori, tra cui 7 donne, l'accesso a eventi di esports di alto profilo, professionisti e opportunità di sviluppo della carriera. Doreen Dabi-Diamond e Meg Cabras, due partecipanti, stanno abbattendo le barriere in un campo dominato dagli uomini.

Il programma collabora con G2 e Riot Games, offrendo tre semestri di formazione sui percorsi di carriera nel gaming e viaggi verso competizioni come il Valorant Champions Seoul. L'iniziativa mira a creare modelli di ruolo e ridurre i pregiudizi di genere nel mondo del gaming. I partecipanti stanno esplorando vari percorsi professionali, dalla leadership delle aziende di esports alla gestione dei talenti e all'ambasciata nel settore.

La Gamer Academy de Mastercard está fomentando la diversidad en los esports, una industria de 1 mil millones de dólares con una audiencia global de 532 millones. La academia, lanzada por Raja Rajamannar de Mastercard, proporciona a 10 jugadores, incluyendo 7 mujeres, acceso a eventos de esports de alto perfil, profesionales y oportunidades de desarrollo profesional. Doreen Dabi-Diamond y Meg Cabras, dos participantes, están rompiendo barreras en un campo dominado por hombres.

El programa se asocia con G2 y Riot Games, ofreciendo tres semestres de aprendizaje sobre trayectorias profesionales en gaming y viajes a competiciones como el Valorant Champions Seoul. La iniciativa busca crear modelos a seguir y reducir los sesgos de género en el gaming. Los participantes están explorando varios caminos profesionales, desde el liderazgo en empresas de esports hasta la gestión del talento y el embajaduría en la industria.

마스터카드의 게이머 아카데미는 e스포츠에서 다양성을 촉진하고 있습니다, 10억 달러 규모의 산업으로 전 세계 5억 3200만 명의 관객을 보유하고 있습니다. 마스터카드의 라자 라자마나르가 시작한 이 아카데미는 10명의 게이머, 그중 7명의 여성을 포함해, 고급 e스포츠 이벤트, 전문가 및 경력 개발 기회에 접근할 수 있도록 합니다. 도린 다비-다이아몬드메그 카브라스라는 두 참가자는 남성이 지배적인 분야에서 장벽을 허물고 있습니다.

이 프로그램은 G2와 라이엇 게임즈와 협력해 게임 경력 경로에 대해 배우고 발로란트 챔피언스 서울과 같은 대회로 여행하는 3학기 과정의 교육을 제공합니다. 이 이니셔티브는 롤모델을 만들고 게임에서 성 편견을 줄이는 것을 목표로 합니다. 참가자들은 e스포츠 회사의 리더십부터 인재 관리 및 산업 대사 역할까지 다양한 경로를 탐색하고 있습니다.

L'Académie des joueurs de Mastercard favorise la diversité dans les esports, une industrie de 1 milliard de dollars avec un public mondial de 532 millions. L'académie, lancée par Raja Rajamannar de Mastercard, offre à 10 joueurs, dont 7 femmes, un accès à des événements esports de haut niveau, à des professionnels et à des opportunités de développement de carrière. Doreen Dabi-Diamond et Meg Cabras, deux participantes, franchissent des barrières dans un domaine dominé par les hommes.

Le programme s'associe à G2 et Riot Games, offrant trois semestres d'apprentissage sur les parcours professionnels dans le jeu et des voyages vers des compétitions comme le Valorant Champions Seoul. L'initiative vise à créer des modèles à suivre et à réduire les biais de genre dans le jeu. Les participants explorent divers parcours professionnels, de la direction d'entreprises esports à la gestion des talents et à l'ambassadorship dans l'industrie.

Die Gamer Academy von Mastercard fördert Vielfalt im Esport, einer 1-Milliarde-Dollar-Industrie mit einer globalen Zuschauerschaft von 532 Millionen. Die von Raja Rajamannar von Mastercard ins Leben gerufene Akademie bietet 10 Spielern, darunter 7 Frauen, Zugang zu hochkarätigen Esport-Events, Fachleuten und Karriereentwicklungsmöglichkeiten. Doreen Dabi-Diamond und Meg Cabras, zwei Teilnehmerinnen, brechen Barrieren in einem männerdominierten Bereich.

Das Programm arbeitet mit G2 und Riot Games zusammen und bietet drei Semester, in denen die Teilnehmer über Karrierewege im Gaming lernen und zu Wettbewerben wie den Valorant Champions Seoul reisen. Die Initiative zielt darauf ab, Vorbilder zu schaffen und Geschlechtervorurteile im Gaming abzubauen. Die Teilnehmer erkunden verschiedene Karrierewege, vom Führungsstil in Esport-Unternehmen über Talentmanagement bis hin zu Branchenbotschaftern.

Positive
  • Mastercard's Gamer Academy is promoting diversity in the $1 billion esports industry
  • The academy provides valuable networking and learning opportunities for aspiring gaming professionals
  • Partnerships with major gaming companies like G2 and Riot Games enhance the program's effectiveness
Negative
  • None.

NORTHAMPTON, MA / ACCESSWIRE / September 3, 2024 / Mastercard
By Caroline Morris

Mastercard

When Doreen Dabi-Diamond, aka Dabi, walked into her first professional gaming competition and realized she was the only woman there, she was not fazed in the least. Having spent her life in Ghana as the one girl on the basketball court and in engineering classes, she was used to lone-female status.

Dabi was also used to proving the male doubters wrong. She did it again at the Volta FIFA Tournament, where she beat out many of the top players - a performance impressive enough to catch the attention of the president of Ghana's Esports Association, who got her involved in the organization.

Recruiting Dabi was a wise move. Esports is a rapidly growing field, valued at more than $1 billion, with a global audience of 532 million. Even though nearly half of all gamers (as well as esports fans) are female, the vast majority of professional gamers are men. If the industry wants to grow, that needs to change.

"More representation at the upper echelons creates role models to inspire young women," says Mastercard's Raja Rajamannar, who launched the Mastercard Gamer Academy last year, "and could help reduce the gender bias that has historically plagued the larger gaming community, fostering a more inclusive environment for everyone."

This first-of-its-kind program gives 10 gamers from around the world - seven of whom are women - access to high-profile esports events, esports professionals, and training and workshops to help them develop careers in gaming.

Through its partnerships with G2 and Riot Games, Mastercard Gamer Academy students, including Dabi, spend three semesters learning about different gaming career paths, as well as traveling to competitions and esports facilities around the world, like Valorant Champions Seoul, underway now, reportedly with record viewership, and the G2 Facility in Berlin, to see the industry in action, be it via playing, producing or broadcasting.

Dabi was accepted to the academy earlier this year. There she joined Meg Cabras, a Floridian originally from the Philippines who dreams of being a CEO at an esports company. While both are lifelong gamers with proven track records, they both hesitated to apply.

"I wasn't sure if I was good enough," Cabras says. "They only took 10 people around the globe. But I knew I would kick myself if I didn't try. When I got the acceptance email, I just started crying."

For Dabi, the hesitation stemmed from grief. Her younger sister had recently died from a sudden illness. When Dabi tried to record her application video, her face was so swollen with tears she couldn't send it. But eventually, with encouragement from her partner, she applied. When she got accepted, she says, "I knew my kid sister was watching over me, because she knows how passionate I am about esports."

At the academy's first in-person session, Dabi and Cabras became fast friends with each other and with the other five women in the program, finding a kinship that's powerful in this male-dominated world. But Dabi and Cabras have also found strong female communities playing Valorant, a game whose championship they will attend with the academy this month.

"The more you let people feel seen, the more love and loyalty they're going to give the game."

Meg Cabras

Part of what draws women to Valorant is leaders like Anna Donlon. As senior vice president and head of Valorant Studios, as well as a key Valorant producer, Donlon sets the tone for the entire franchise. She takes an active role in seeing that women in the community feel welcome and safe.

"Half of gamers are women, and esports is global, reaching every corner of the world. So esports should reflect that player base," Cabras says. "The more you let people feel seen, the more love and loyalty they're going to give the game."

Armed with their newfound cohort and what they've learned at the academy, both women are now formulating their future career paths. Cabras - who runs her own clothing business while also working in marketing for NASCAR - has taken advantage of the sessions to talk to CEOs at G2 and Riot Games about how she can follow in their footsteps.

Dabi, meanwhile, is emerging as an avid ambassador for esports in Ghana. In addition to serving as secretary general of the Esports Association of Ghana, she's launching a talent and events management company to create more tournament opportunities for women there.

"I realized that this is my mission: to grab all the knowledge that I've gained from the academy and use it to make our esports industry ecosystem in Ghana better," she says.

Now, as the academy students prepare for a trip to Seoul for the 2024 Valorant Champions tournament and another for League of Legends World Championship in London this autumn, the women are brimming with confidence.

"Trust me, in this academy, all ten of us are amazing people who are going to go on to do great things," Dabi says. "You need to watch out for us. Because we are going to make you all proud."

Originally published by Mastercard

Follow along Mastercard's journey to connect and power an inclusive, digital economy that benefits everyone, everywhere.

View additional multimedia and more ESG storytelling from Mastercard on 3blmedia.com.

Contact Info:
Spokesperson: Mastercard
Website: https://www.3blmedia.com/profiles/mastercard
Email: info@3blmedia.com

SOURCE: Mastercard



View the original press release on accesswire.com

FAQ

What is the Mastercard Gamer Academy and how does it relate to MA stock?

The Mastercard Gamer Academy is a program launched by Mastercard (MA) to promote diversity in esports. It provides training and opportunities for 10 gamers, mostly women, potentially enhancing Mastercard's brand in the growing esports market, which could positively impact MA stock.

How many participants are in the Mastercard Gamer Academy and what percentage are women?

The Mastercard Gamer Academy has 10 participants, with 7 out of 10 (70%) being women. This high percentage of female participants aims to address the gender imbalance in professional gaming.

What partnerships does Mastercard (MA) have for its Gamer Academy program?

Mastercard (MA) has partnerships with G2 and Riot Games for its Gamer Academy program. These collaborations provide participants with access to high-profile esports events, professionals, and facilities around the world.

What is the current value of the esports industry according to Mastercard's press release?

According to the press release, the esports industry is currently valued at more than $1 billion, with a global audience of 532 million.

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