Inspired Reports Fourth Quarter and Full Year 2023 Results
- Record revenue of $323 million for full year 2023, up 15% from the previous year
- Net income of $7.6 million for full year 2023
- Adjusted EBITDA of $100.5 million for full year 2023
- 49% increase in revenue driven by the Interactive segment in the fourth quarter
- Virtual Sports business generated $12.9 million in revenue in the fourth quarter
- Successful strategic focus on scaling higher-margin digital verticals and steady growth in land-based operations
- Expansion of content offerings to include NBA and NFL-themed products for future growth
- Optimization of land-based operations and roll-out of new 'Vantage' terminals for ongoing growth
- None.
Insights
Inspired Entertainment's reported financial results show a positive trajectory, with a 15% increase in annual revenue and a solid net income of $7.6 million. The Interactive segment experienced significant growth, which suggests a successful pivot towards high-margin digital offerings. Insights into the company's performance could be beneficial for understanding shifts in the gaming industry, particularly the movement from land-based to digital platforms. The company's strategy appears to be effective, given the reported increase in both segments.
Furthermore, the introduction of 'Vantage' terminals indicates a forward-thinking approach to both product innovation and business model adjustment. The asset-light model mentioned—whereby low margin initial sales are expected to lead to higher margin recurring revenue streams—could be a strategic move to adapt to the evolving market conditions and consumer preferences. It's worth noting that this model may increase customer stickiness and provide a steady revenue stream over time.
From a financial perspective, the Adjusted EBITDA of $100.5 million is a key figure that showcases the company's profitability before certain costs and its substantial growth is indicative of operational efficiency. This figure is especially important for investors as EBITDA adjustments can provide a clearer picture of operating performance. The fourth-quarter revenue spike, particularly in the Interactive segment, is reflective of the company's strategic initiatives to target high-growth areas.
The company's decision to focus on digital transformation, including the introduction of NBA and NFL-themed products, suggests that Inspired Entertainment is positioning itself to capitalize on North American market potential. Given the increasing popularity of iGaming and virtual sports, the expansion of 'Vantage' terminals and content offerings could lead to sustained growth. Nevertheless, the mention of 'low margin' terminal sales warrants a closer examination of profit margins to ensure that long-term revenue projections remain favorable.
Inspired Entertainment's performance within the gaming sector reflects broader industry trends, such as the increased consumer shift towards interactive and digital gaming experiences. The 49% increase in the Interactive segment underscores the company's successful alignment with these trends. This aligns with the performance of the Virtual Sports business, which after experiencing heightened popularity during COVID, began to see a moderation in growth. This normalization suggests that the company's future growth will be contingent on innovation, market expansion and diversification of offerings, rather than the extraordinary circumstances presented by the pandemic.
The discussion around lifecycle management in the context of product offerings such as virtual sports is crucial, as it reflects the need for continuous innovation in a highly competitive market. The planned expansion into themed products for NBA and NFL audiences showcases a strategic approach to product development tailored to market demands. The land-based segment's steady growth, while lesser than the Interactive segment, is also significant; it highlights the importance of an omnichannel approach in the gaming industry, serving customers across both physical and online spaces.
- Record Full Year 2023 Revenue of
$323 million , up15% versus prior year period - Full Year 2023 Net Income of
$7.6 million , or 0.27 per share - Record Full Year 2023 Adjusted EBITDA of
$100.5 million - 4Q Revenue of
$81.2 million driven by49% increase in Interactive segment
NEW YORK, April 15, 2024 (GLOBE NEWSWIRE) -- Inspired Entertainment, Inc. (“Inspired” or the “Company”) (NASDAQ: INSE), a leading B2B provider of gaming content, technology, hardware and services, today reported financial results for the three-month period and fiscal year ended December 31, 2023.
“We closed out 2023 with solid results, in-line with our expectations,” said Lorne Weil, Executive Chairman of Inspired. “Our fourth quarter performance capped off a strong year, fueled by our successful strategic focus on scaling our higher-margin digital verticals alongside steady growth in our land-based operations.”
Weil added, “Our digital business fourth quarter results continue to be led by the Interactive segment, where revenue and Adjusted EBITDA increased approximately
“Our Virtual Sports business generated
“We continue to benefit from the optimization of our land-based operations and the roll-out of our new ‘Vantage’ terminals. Our land-based business, which includes our Gaming and Leisure segments recorded strong year-over-year revenue growth of
Weil concluded, “As the global online betting and gaming ecosystem continues evolving, with some new markets opening and consumer adoption increasing, we see opportunities for continued growth. Our market-leading Virtual Sports products, distinctly innovative iGaming offerings like Hybrid Dealer, and unmatched content portfolio position us at the head of this digital transformation. We are excited about the opportunities ahead as we seek to capitalize on the expanding online betting and gaming markets globally.”
Recent Business Highlights
- Unveiled innovative new iGaming product, Hybrid Dealer,® a unique product offering players branded RNG-generated table and gameshow content for online play seamlessly blending physical and digital elements offering operators unlimited branding and customizable possibilities that are unique from game to game. Launched the product with BetMGM in New Jersey.
- Expect to launch NBA-themed Virtual Sports game in 2nd quarter of 2024.
- Announced agreement with Kambi Group plc to integrate Virtual Sports products in the Kambi sportsbook platform.
- Expanded partnership with FanDuel in North America to deliver iGaming content across Ontario, Pennsylvania, Michigan and New Jersey.
Summary of Fourth Quarter 2023 Segment Financial Results (unaudited) | |||||||||||||||||||
Three Months Ended December 31, | Reported Variance | Currency Movement 20232 | Functional Currency Variance | ||||||||||||||||
(In $ millions) | 2023 | 2022 | % | $ | % | ||||||||||||||
Total Revenue | |||||||||||||||||||
Gaming (excl. Low Margin Gaming Hardware Sales) | $ | 35.8 | $ | 37.1 | (3 | %) | $ | 1.8 | (8 | %) | |||||||||
Virtual Sports | 12.9 | 14.7 | (12 | %) | 0.6 | (16 | %) | ||||||||||||
Interactive | 8.0 | 5.4 | 49 | % | 0.4 | 41 | % | ||||||||||||
Leisure | 21.0 | 19.4 | 8 | % | 1.2 | 2 | % | ||||||||||||
Total Company Revenue (excl. Low Margin Gaming Hardware Sales) | $ | 77.7 | $ | 76.6 | 1 | % | $ | 4.0 | (4 | %) | |||||||||
Low Margin Gaming Hardware Sales | 3.5 | - | NM3 | $ | 0.2 | NM3 | |||||||||||||
Total Company Revenue (incl. Low Margin Gaming Hardware Sales) | $ | 81.2 | $ | 76.6 | 6 | % | $ | 4.2 | 0 | % | |||||||||
Net operating income | 9.3 | 11.6 | (20 | %) | 1.1 | (29 | %) | ||||||||||||
Net income | 0.0 | 3.5 | (100 | %) | 0.5 | (100 | %) | ||||||||||||
Net income per basic share | $ | 0.00 | $ | 0.14 | (100 | %) | NM3 | (100 | %) | ||||||||||
Net income per diluted share | $ | 0.00 | $ | 0.12 | (100 | %) | NM3 | (100 | %) | ||||||||||
Non-GAAP Financial Measures | |||||||||||||||||||
Adjusted EBITDA1 | |||||||||||||||||||
Gaming | $ | 14.8 | $ | 13.9 | 6 | % | $ | 0.8 | 0 | % | |||||||||
Virtual Sports | 10.2 | 11.9 | (14 | %) | 0.5 | (18 | %) | ||||||||||||
Interactive | 4.0 | 2.8 | 45 | % | 0.1 | 39 | % | ||||||||||||
Leisure | 3.3 | 4.4 | (25 | %) | (0.1 | ) | (22 | %) | |||||||||||
Corporate | (5.8 | ) | (7.3 | ) | 19 | % | (0.0 | ) | 19 | % | |||||||||
Total Company Adjusted EBITDA1 | $ | 26.5 | $ | 25.7 | 3 | % | $ | 1.3 | (2 | %) | |||||||||
Adjusted EBITDA Margin1 | 33 | % | 34 | % | |||||||||||||||
Adjusted EBITDA Margin (excl. Low Margin Gaming Hardware Sales) | 34 | % | 34 | % | |||||||||||||||
Adjusted net income1 | $ | 4.9 | $ | 7.9 | (37 | %) | 0.3 | (41 | %) | ||||||||||
Adjusted net income per diluted share | $ | 0.17 | $ | 0.27 | (38 | %) | NM3 | (39 | %) | ||||||||||
1 Reconciliation to US GAAP shown below. | |||||||||||||||||||
2 Currency movement calculated by translating 2023 and 2022 performances at 2022 exchange rates. | |||||||||||||||||||
3 Percentage/dollar change is not meaningful. | |||||||||||||||||||
Summary of Full Year 2023 Segment Financial Results (unaudited) | |||||||||||||||||||
Twelve Months Ended December 31, | Reported Variance | Currency Movement 20232 | Functional Currency Variance | ||||||||||||||||
(In $ millions) | 2023 | 2022 | % | $ | % | ||||||||||||||
Total Revenue | |||||||||||||||||||
Gaming (excl. Low Margin Gaming Hardware Sales) | $ | 112.0 | $ | 111.3 | 1 | % | $ | 1.4 | (1 | %) | |||||||||
Virtual Sports | 56.2 | 54.2 | 4 | % | 0.5 | 3 | % | ||||||||||||
Interactive | 27.9 | 20.6 | 35 | % | 0.4 | 33 | % | ||||||||||||
Leisure | 96.3 | 95.5 | 1 | % | 1.3 | (1 | %) | ||||||||||||
Total Company Revenue (excl. Low Margin Gaming Hardware Sales) | $ | 292.4 | $ | 281.6 | 4 | % | $ | 3.7 | 3 | % | |||||||||
Low Margin Gaming Hardware Sales | 30.6 | - | NM3 | $ | 0.7 | NM3 | |||||||||||||
Total Company Revenue (incl. Low Margin Gaming Hardware Sales) | $ | 323.0 | $ | 281.6 | 15 | % | $ | 4.5 | 13 | % | |||||||||
Net operating income | 39.9 | 46.0 | (13 | %) | 0.9 | (15 | %) | ||||||||||||
Net income | 7.6 | 20.6 | (63 | %) | 0.2 | (64 | %) | ||||||||||||
Net income per basic share | $ | 0.27 | $ | 0.73 | (63 | %) | NM3 | (66 | %) | ||||||||||
Net income per diluted share | $ | 0.26 | $ | 0.71 | (63 | %) | NM3 | (66 | %) | ||||||||||
Non-GAAP Financial Measures | |||||||||||||||||||
Adjusted EBITDA1 | |||||||||||||||||||
Gaming | $ | 44.0 | $ | 43.7 | 1 | % | $ | 0.0 | 0 | % | |||||||||
Virtual Sports | 47.7 | 44.9 | 6 | % | 0.6 | 5 | % | ||||||||||||
Interactive | 15.4 | 11.3 | 36 | % | 0.1 | 36 | % | ||||||||||||
Leisure | 19.4 | 24.3 | (20 | %) | 0.2 | (21 | %) | ||||||||||||
Corporate | (26.0 | ) | (25.2 | ) | (2 | %) | 0.2 | (3 | %) | ||||||||||
Total Company Adjusted EBITDA1 | $ | 100.5 | $ | 99.0 | 2 | % | $ | 1.1 | 0 | % | |||||||||
Adjusted EBITDA Margin1 | 31 | % | 35 | % | |||||||||||||||
Adjusted EBITDA Margin (excl. Low Margin Gaming Hardware Sales) | 34 | % | 35 | % | |||||||||||||||
Adjusted net income1 | $ | 16.7 | $ | 27.2 | (38 | %) | (0.2 | ) | (39 | %) | |||||||||
Adjusted net income per diluted share | $ | 0.57 | $ | 0.93 | (39 | %) | NM3 | (40 | %) | ||||||||||
1 Reconciliation to US GAAP shown below. | |||||||||||||||||||
2 Currency movement calculated by translating 2023 and 2022 performances at 2022 exchange rates. | |||||||||||||||||||
3 Percentage/dollar change is not meaningful. | |||||||||||||||||||
Non-GAAP Financial Measures
We use non-GAAP financial measures, including Adjusted EBITDA, to analyze our operating performance. We use these financial measures to manage our business on a day-to-day basis. We believe that these measures are also commonly used in our industry to measure performance. For these reasons, we believe that these non-GAAP financial measures provide expanded insight into our business, in addition to standard U.S. GAAP financial measures. There are no uniform rules for defining and using non-GAAP financial measures, and as a result the measures we use may not be comparable to measures used by other companies, even if they have similar labels. The presentation of non-GAAP financial information should not be considered in isolation from, as a substitute for, or superior to, financial information prepared and presented in accordance with U.S. GAAP. You should consider our non-GAAP financial measures in conjunction with our U.S. GAAP financial statements.
We define our non-GAAP financial measures as follows:
EBITDA is defined as net loss excluding depreciation and amortization, interest expense, interest income and income tax expense.
Adjusted EBITDA is defined as net income (loss) excluding depreciation and amortization, interest expense, interest income and income tax expense, and other additional exclusions and adjustments (see Adjusted EBITDA reconciliation table). Such additional excluded amounts include stock-based compensation U.S. GAAP charges where the associated liability is expected to be settled in stock, and changes in the value of earnout liabilities and income and expenditure in relation to legacy portions of the business (being those portions where trading no longer occurs) including closed defined benefit pension schemes. Additional adjustments are made for items considered outside the normal course of business, including (1) restructuring costs, which include charges attributable to employee severance, management changes, restructuring, dual running costs, costs related to facility closures and integration costs, (2) merger and acquisition costs and (3) gains or losses not in the ordinary course of business.
We believe Adjusted EBITDA, when considered along with other performance measures, is a particularly useful performance measure, because it focuses on certain operating drivers of the business, including sales growth, operating costs, selling and administrative expense and other operating income and expense. We believe Adjusted EBITDA can provide a more complete understanding of our operating results and the trends to which we are subject, and an enhanced overall understanding of our financial performance and prospects for the future. Adjusted EBITDA is not intended to be a measure of liquidity or cash flows from operations or a measure comparable to net income or loss, because it does not take into account certain aspects of our operating performance (for example, it excludes non-recurring gains and losses which are not deemed to be a normal part of underlying business activities). Our use of Adjusted EBITDA may not be comparable to the use by other companies of similarly termed measures. Management compensates for these limitations by using Adjusted EBITDA as only one of several measures for evaluating our operating performance. In addition, capital expenditures, which affect depreciation and amortization, interest expense, and income tax benefit (expense), are evaluated separately by management.
Adjusted Revenue (Revenue Excluding Low Margin Gaming Hardware Sales) is defined as revenue excluding hardware sales that are sold at low margin with the intention of securing longer term recurring revenue streams.
Adjusted Net Income is defined as net income (loss) excluding the effects of certain exclusions and adjustments. Such excluded amounts include income and expenditure in relation to legacy portions of the business (being those portions where trading no longer occurs) including closed defined benefit pension schemes. Additional adjustments are made for items considered outside the normal course of business, including (1) restructuring costs, which include charges attributable to employee severance, management changes, restructuring, dual running costs, costs related to facility closures and integration costs, (2) merger and acquisition costs and (3) gains or losses not in the ordinary course of business. These items have been adjusted to reflect the tax impact from excluding them from net income (loss).
Adjusted Net Income per diluted share is computed by dividing the Adjusted Net Income by the weighted average number of common shares outstanding during the period, including the effects of any potentially dilutive securities, including RSUs, using the treasury stock method, and convertible debt or convertible preferred stock, using the if-converted method, unless the inclusion would be anti-dilutive.
Functional Currency at Constant rate. Currency impacts shown have been calculated as the current-period average GBP:USD rate less the equivalent average rate in the prior year quarter, multiplied by the current period amount in our functional currency (GBP). The remaining difference, referred to as functional currency at constant rate, is calculated as the difference in our functional currency, multiplied by the prior year quarter average GBP: USD rate, as a proxy for functional currency at constant rate movement.
Currency Movement represents the difference between the results in our reporting currency (USD) and the results on a functional currency at constant rate basis.
Reconciliations from net loss, as shown in our Consolidated Statements of Operations and Comprehensive Loss, to Adjusted EBITDA are shown below.
Conference Call and Webcast
Inspired management will host a conference call and simultaneous webcast at 9:00 a.m. ET / 2:00 p.m. UK on Monday, April 15, 2024 to discuss the financial results and general business trends.
Telephone: The dial-in number to access the call live is is 1-800-715-9871 (US) or 1-646-307-1963 (International). Participants should ask to be joined into the Inspired Entertainment call.
Webcast: A live audio-only webcast of the call can be accessed through the “Events and Presentations” page of the Company’s website at www.inseinc.com under the Investors link. Please follow the registration prompts.
Replay: A replay of the webcast will be available on the Company’s website at www.inseinc.com.
About Inspired Entertainment, Inc.
Inspired offers an expanding portfolio of content, technology, hardware and services for regulated gaming, betting, lottery, social and leisure operators across retail and mobile channels around the world. The Company’s gaming, virtual sports, interactive and leisure products appeal to a wide variety of players, creating new opportunities for operators to grow their revenue. The Company operates in approximately 35 jurisdictions worldwide, supplying gaming systems with associated terminals and content for approximately 50,000 gaming machines located in betting shops, pubs, gaming halls and other route operations; virtual sports products through more than 32,000 retail venues and various online websites; interactive games for 170+ websites; and a variety of amusement entertainment solutions with a total installed base of more than 16,000 terminals. Additional information can be found at www.inseinc.com.
Forward-Looking Statements
This news release contains “forward-looking statements” within the meaning of the “safe harbor” provisions of the U.S. Private Securities Litigation Reform Act of 1995, including, but not limited to, statements regarding our ability to bring certain of our products to customers in the various markets in which we operate and execute on our strategic plan, statements regarding expectations with respect to potential new customers and statements regarding our anticipated financial performance. Forward-looking statements may be identified by the use of words such as “anticipate,” “believe,” “continue,” “expect,” “estimate,” “plan,” “will,” “would” and “project” and other similar expressions that indicate future events or trends or are not statements of historical matters. These statements are based on Inspired management’s current expectations and beliefs, as well as a number of assumptions concerning future events.
Forward-looking statements are subject to known and unknown risks, uncertainties, assumptions and other important factors, many of which are outside of Inspired’s control and all of which could cause actual results to differ materially from the results discussed in the forward-looking statements. Accordingly, forward-looking statements should not be relied upon as representing Inspired’s views as of any subsequent date. You are advised to review carefully the “Risk Factors” section of Inspired’s annual report on Form 10-K for the fiscal year ended December 31, 2022, and subsequent quarterly reports on Form 10-Q, which are available, free of charge, on the U.S. Securities and Exchange Commission’s website at www.sec.gov. Inspired does not undertake any obligation to update forward-looking statements to reflect events or circumstances after the date they were made, whether as a result of new information, future events or otherwise, except as required by law.
Contact:
For Investors
IR@inseinc.com
+1 (646) 277-1285
For Press and Sales
inspiredsales@inseinc.com
INSPIRED ENTERTAINMENT, INC. AND SUBSIDIARIES CONDENSED CONSOLIDATED STATEMENTS OF OPERATIONS AND COMPREHENSIVE INCOME (LOSS) (in millions, except share data) (Unaudited) | ||||||||||||||||
Three Months Ended December 31, | Twelve Months Ended December 31, | |||||||||||||||
2023 | 2022 | 2023 | 2022 | |||||||||||||
Revenue: | ||||||||||||||||
Service | $ | 65.5 | $ | 59.7 | $ | 261.2 | $ | 248.4 | ||||||||
Product sales | 15.7 | 16.9 | 61.8 | 33.2 | ||||||||||||
Total revenue | 81.2 | 76.6 | 323.0 | 281.6 | ||||||||||||
Cost of sales: | ||||||||||||||||
Cost of service (1) | (18.2 | ) | (16.5 | ) | (75.1 | ) | (71.4 | ) | ||||||||
Cost of product sales (1) | (10.8 | ) | (10.7 | ) | (52.6 | ) | (21.9 | ) | ||||||||
Selling, general and administrative expenses | (32.8 | ) | (27.8 | ) | (115.5 | ) | (101.9 | ) | ||||||||
Acquisition and integration related transaction expenses | — | (0.2 | ) | — | (0.5 | ) | ||||||||||
Depreciation and amortization | (10.1 | ) | (9.8 | ) | (39.9 | ) | (39.9 | ) | ||||||||
Net operating income | 9.3 | 11.6 | 39.9 | 46.0 | ||||||||||||
Other expense | ||||||||||||||||
Interest expense, net | (7.2 | ) | (6.6 | ) | (27.7 | ) | (25.3 | ) | ||||||||
Gain on disposal of business | — | — | — | 0.9 | ||||||||||||
Other finance income | 0.1 | 0.2 | 0.4 | 1.1 | ||||||||||||
Total other expense, net | (7.1 | ) | (6.4 | ) | (27.3 | ) | (23.3 | ) | ||||||||
Income before income taxes | 2.2 | 5.2 | 12.6 | 22.7 | ||||||||||||
Income tax (expense) | (2.2 | ) | (1.7 | ) | (5.0 | ) | (2.1 | ) | ||||||||
Net income | 0.0 | 3.5 | 7.6 | 20.6 | ||||||||||||
Other comprehensive (loss)/income: | ||||||||||||||||
Foreign currency translation gain (loss) | (3.9 | ) | (7.8 | ) | (5.9 | ) | 12.7 | |||||||||
Reclassification of loss on hedging instrument to comprehensive income | 0.0 | 0.2 | 0.3 | 0.7 | ||||||||||||
Actuarial (losses) gains on pension plan | (1.4 | ) | (5.8 | ) | (0.7 | ) | (6.4 | ) | ||||||||
Other comprehensive (loss) income | (5.3 | ) | (13.4 | ) | (6.3 | ) | 7.0 | |||||||||
Comprehensive income | $ | (5.3 | ) | $ | (9.9 | ) | $ | 1.3 | $ | 27.6 | ||||||
Net income per common share – basic | $ | 0.00 | $ | 0.14 | $ | 0.27 | $ | 0.73 | ||||||||
Net income per common share – diluted | $ | 0.00 | $ | 0.12 | $ | 0.26 | $ | 0.71 | ||||||||
Weighted average number of shares outstanding during the period – basic | 28,027,434 | 25,876,227 | 28,073,408 | 28,049,918 | ||||||||||||
Weighted average number of shares outstanding during the period – diluted | 29,010,666 | 28,666,395 | 29,214,583 | 29,092,855 | ||||||||||||
Supplemental disclosure of stock-based compensation expense | ||||||||||||||||
Stock-based compensation included in: | ||||||||||||||||
Selling, general and administrative expenses | $ | (1.9 | ) | $ | (2.9 | ) | $ | (11.2 | ) | $ | (10.8 | ) | ||||
(1) Excluding depreciation and amortization | ||||||||||||||||
INSPIRED ENTERTAINMENT, INC. AND SUBSIDIARIES CONDENSED CONSOLIDATED BALANCE SHEETS (in millions, except share data) | ||||||||
December 31, 2023 | December 31, 2022 | |||||||
(Unaudited) | ||||||||
Assets | ||||||||
Cash | $ | 40.0 | $ | 25.0 | ||||
Accounts receivable, net | 40.6 | 40.4 | ||||||
Inventory | 32.3 | 30.3 | ||||||
Prepaid expenses and other current assets | 39.6 | 31.2 | ||||||
Total current assets | 152.5 | 126.9 | ||||||
Property and equipment, net | 62.8 | 45.1 | ||||||
Software development costs, net | 21.8 | 18.3 | ||||||
Other acquired intangible assets subject to amortization, net | 13.4 | 14.6 | ||||||
Goodwill | 58.8 | 55.5 | ||||||
Operating lease right of use asset | 14.2 | 16.0 | ||||||
Costs of obtaining and fulfilling customer contracts, net | 9.4 | 7.0 | ||||||
Other assets | 8.0 | 3.8 | ||||||
Total assets | $ | 340.9 | $ | 287.2 | ||||
Liabilities and Stockholders’ Deficit | ||||||||
Current liabilities | ||||||||
Accounts payable and accrued expenses | $ | 60.8 | $ | 52.7 | ||||
Corporate tax and other current taxes payable | 6.3 | 10.1 | ||||||
Deferred revenue, current | 5.6 | 4.6 | ||||||
Operating lease liabilities | 4.7 | 3.9 | ||||||
Current portion of long-term debt | 19.1 | — | ||||||
Other current liabilities | 4.2 | 3.6 | ||||||
Total current liabilities | 100.7 | 74.9 | ||||||
Long-term debt | 295.6 | 277.6 | ||||||
Finance lease liabilities, net of current portion | 1.6 | 1.2 | ||||||
Deferred revenue, net of current portion | 7.1 | 2.8 | ||||||
Operating lease liabilities | 9.8 | 12.3 | ||||||
Other long-term liabilities | 4.1 | 4.0 | ||||||
Total liabilities | 418.9 | 372.8 | ||||||
Commitments and contingencies | ||||||||
Stockholders’ deficit | ||||||||
Preferred stock; | — | — | ||||||
Common stock; | — | — | ||||||
Additional paid in capital | 386.1 | 378.2 | ||||||
Accumulated other comprehensive income | 44.5 | 50.8 | ||||||
Accumulated deficit | (508.6 | ) | (514.6 | ) | ||||
Total stockholders’ deficit | (78.0 | ) | (85.6 | ) | ||||
Total liabilities and stockholders’ deficit | $ | 340.9 | $ | 287.2 |
INSPIRED ENTERTAINMENT, INC. AND SUBSIDIARIES CONDENSED CONSOLIDATED STATEMENTS OF CASH FLOWS (in millions) (Unaudited) | ||||||||
Twelve Months Ended December 31, | ||||||||
2023 | 2022 | |||||||
Cash flows from operating activities: | ||||||||
Net income | $ | 7.6 | $ | 20.6 | ||||
Adjustments to reconcile net loss to net cash (used in) provided by operating activities: | ||||||||
Depreciation and amortization | 39.9 | 39.9 | ||||||
Amortization of right of use asset | 3.8 | 3.5 | ||||||
Profit on disposal of trade and assets | — | (0.9 | ) | |||||
Stock-based compensation expense | 11.2 | 10.8 | ||||||
Reclassification of loss on hedging instrument to comprehensive income | 0.3 | 0.7 | ||||||
Non-cash interest expense relating to senior debt | 2.0 | 1.8 | ||||||
Contract cost expense | (10.3 | ) | (7.2 | ) | ||||
Changes in assets and liabilities: | ||||||||
Accounts receivable | 1.7 | (12.1 | ) | |||||
Inventory | (0.4 | ) | (16.7 | ) | ||||
Prepaid expenses and other assets | (8.5 | ) | (4.3 | ) | ||||
Corporate tax and other current taxes payable | (6.4 | ) | (6.1 | ) | ||||
Accounts payable and accrued expenses | 4.5 | 5.8 | ||||||
Deferred revenues and customer prepayment | 4.8 | (4.4 | ) | |||||
Operating lease liabilities | (3.9 | ) | (3.7 | ) | ||||
Other long-term liabilities | (0.8 | ) | (3.0 | ) | ||||
Net cash provided by operating activities | 45.5 | 24.7 | ||||||
Cash flows from investing activities: | ||||||||
Purchases of property and equipment | (32.8 | ) | (22.2 | ) | ||||
Acquisition of subsidiary company assets | — | (0.6 | ) | |||||
Acquisition of third-party company trade and assets | (0.6 | ) | — | |||||
Disposal of trade and assets | — | 1.3 | ||||||
Purchases of capital software | (15.0 | ) | (11.1 | ) | ||||
Net cash used in investing activities | (48.4 | ) | (32.6 | ) | ||||
Cash flows from financing activities: | ||||||||
Proceeds from issuance of revolver | 18.9 | — | ||||||
Repurchase of common stock | (1.6 | ) | (10.4 | ) | ||||
Repayments of finance leases | (1.1 | ) | (0.6 | ) | ||||
Net cash used in financing activities | 16.2 | (11.0 | ) | |||||
Effect of exchange rate changes on cash | 1.7 | (3.9 | ) | |||||
Net increase (decrease in) cash | 15.0 | (22.8 | ) | |||||
Cash, beginning of period | 25.0 | 47.8 | ||||||
Cash, end of period | $ | 40.0 | $ | 25.0 | ||||
Supplemental cash flow disclosures | ||||||||
Cash paid during the period for interest | $ | 24.0 | $ | 23.0 | ||||
Cash paid (received) during the period for income taxes | $ | 5.0 | $ | — | ||||
Cash paid during the period for operating leases | $ | 6.6 | $ | 7.8 | ||||
Supplemental disclosure of non-cash investing and financing activities | ||||||||
Additional paid in capital from net settlement of RSUs | $ | (2.9 | ) | $ | (4.1 | ) | ||
Lease liabilities arising from obtaining right of use assets | $ | (0.9 | ) | $ | (1.8 | ) | ||
Adjustment to customer relationships intangible asset arising from adjustment to fair value of assets acquired | $ | — | $ | (0.9 | ) | |||
Property and equipment acquired through finance lease | $ | 1.2 | $ | — | ||||
Property and equipment transferred to inventory | $ | — | $ | 0.8 |
INSPIRED ENTERTAINMENT, INC. AND SUBSIDIARIES CONDENSED CONSOLIDATED STATEMENT OF OPERATIONS RECONCILIATION OF NON-GAAP FINANCIAL MEASURES (Unaudited) | ||||||||||||||||||||||||
ADJUSTED EBITDA RECONCILIATION BY SEGMENT (Unaudited) | ||||||||||||||||||||||||
Three Months Ended December 31, 2023 | Gaming | Virtual Sports | Interactive | Leisure | Corporate | Total | ||||||||||||||||||
(In millions) | ||||||||||||||||||||||||
Net income (loss) | $ | 9.6 | $ | 9.4 | $ | 2.7 | $ | 0.5 | $ | (22.2 | ) | $ | 0.0 | |||||||||||
Items Relating to Discontinued Activities | ||||||||||||||||||||||||
Pension charges | — | — | — | — | 0.2 | 0.2 | ||||||||||||||||||
Items Relating to Discontinued Activities | ||||||||||||||||||||||||
Costs of group restatement exercise | — | — | — | — | 5.0 | 5.0 | ||||||||||||||||||
Stock-based compensation expense | 0.4 | (0.2 | ) | 0.2 | 0.3 | 1.2 | 1.9 | |||||||||||||||||
Depreciation and amortization | 4.8 | 1.0 | 1.1 | 2.5 | 0.7 | 10.1 | ||||||||||||||||||
Interest expense, net | — | — | — | — | 7.2 | 7.2 | ||||||||||||||||||
Other finance income | — | — | — | — | (0.1 | ) | (0.1 | ) | ||||||||||||||||
Income tax | — | — | — | — | 2.2 | 2.2 | ||||||||||||||||||
Adjusted EBITDA | $ | 14.8 | $ | 10.2 | $ | 4.0 | $ | 3.3 | $ | (5.8 | ) | $ | 26.5 | |||||||||||
Adjusted EBITDA | £ | 11.7 | £ | 8.2 | £ | 3.3 | £ | 3.0 | £ | (5.0 | ) | £ | 21.2 | |||||||||||
Exchange rate - $ to £ | 1.25 | |||||||||||||||||||||||
Three Months Ended December 31, 2022
Gaming | Virtual Sports | Interactive | Leisure | Corporate | Total | |||||||||||||||||||
(In millions) | ||||||||||||||||||||||||
Net income (loss) | $ | 8.3 | $ | 10.8 | $ | 1.8 | $ | 0.6 | $ | (18.0 | ) | $ | 3.5 | |||||||||||
Items Relating to Discontinued Activities | ||||||||||||||||||||||||
Pension charges | — | — | — | — | 0.1 | 0.1 | ||||||||||||||||||
Items outside the normal course of business: | ||||||||||||||||||||||||
Acquisition and integration related transaction expenses (SG&A) | — | — | — | — | — | 0.2 | 0.2 | |||||||||||||||||
Acquisition and integration related transaction expenses (Cost of Sale) | 0.3 | — | — | 0.3 | — | 0.6 | ||||||||||||||||||
Litigation Settlement | — | 0.5 | — | — | — | 0.5 | ||||||||||||||||||
Stock-based compensation expense | 0.6 | 0.2 | 0.3 | 0.2 | 1.6 | 2.9 | ||||||||||||||||||
Depreciation and amortization | 4.7 | 0.4 | 0.7 | 3.3 | 0.7 | 9.8 | ||||||||||||||||||
Interest expense, net | — | — | — | — | 6.7 | 6.7 | ||||||||||||||||||
Other finance income | — | — | — | — | (0.2 | ) | (0.2 | ) | ||||||||||||||||
Income tax | — | — | — | — | 1.6 | 1.6 | ||||||||||||||||||
Adjusted EBITDA | $ | 13.9 | $ | 11.9 | $ | 2.8 | $ | 4.4 | $ | (7.3 | ) | $ | 25.7 | |||||||||||
Adjusted EBITDA | £ | 7.6 | £ | 10.4 | £ | 2.4 | £ | 7.9 | £ | (5.3 | ) | £ | 23.0 | |||||||||||
Exchange rate - $ to £ | 1.19 | |||||||||||||||||||||||
Twelve Months Ended December 31, 2023
Gaming | Virtual Sports | Interactive | Leisure | Corporate | Total | |||||||||||||||||||
(In millions) | ||||||||||||||||||||||||
Net income (loss) | $ | 23.5 | $ | 44.0 | $ | 11.2 | $ | 6.8 | $ | (77.9 | ) | $ | 7.6 | |||||||||||
Items Relating to Discontinued Activities | ||||||||||||||||||||||||
Pension charges | — | — | — | — | 0.9 | 0.9 | ||||||||||||||||||
Items outside the normal course of business: | ||||||||||||||||||||||||
Costs of Group Restructure (SG&A) | — | — | — | — | 3.6 | 3.6 | ||||||||||||||||||
Cost of Group Restatement (SG&A) | — | — | — | — | 5.0 | 5.0 | ||||||||||||||||||
Stock-based compensation expense | 1.5 | 0.4 | 0.6 | 1.0 | 7.7 | 11.2 | ||||||||||||||||||
Depreciation and amortization | 19.0 | 3.3 | 3.6 | 11.6 | 2.4 | 39.9 | ||||||||||||||||||
Interest expense, net | — | — | — | — | 27.7 | 27.7 | ||||||||||||||||||
Other finance income | — | — | — | — | (0.4 | ) | (0.4 | ) | ||||||||||||||||
Income tax | — | — | — | — | 5.0 | 5.0 | ||||||||||||||||||
Adjusted EBITDA | $ | 44.0 | $ | 47.7 | $ | 15.4 | $ | 19.4 | $ | (26.0 | ) | $ | 100.5 | |||||||||||
Adjusted EBITDA | £ | 35.6 | £ | 38.3 | £ | 12.4 | £ | 15.4 | £ | (21.1 | ) | £ | 80.6 | |||||||||||
Exchange rate - $ to £ | 1.25 | |||||||||||||||||||||||
Twelve Months Ended December 31, 2022
Gaming | Virtual Sports | Interactive | Leisure | Corporate | Total | |||||||||||||||||||
(In millions) | ||||||||||||||||||||||||
Net income (loss) | $ | 23.1 | $ | 41.0 | $ | 8.6 | $ | 9.9 | $ | (62.0 | ) | $ | 20.6 | |||||||||||
Items Relating to Discontinued Activities | ||||||||||||||||||||||||
Pension charges | — | — | — | — | 0.7 | 0.7 | ||||||||||||||||||
Items outside the normal course of business: | ||||||||||||||||||||||||
Acquisition and integration related transaction expenses (SG&A) | — | — | — | — | 0.5 | 0.5 | ||||||||||||||||||
Acquisition and integration related transaction expenses (Cost of Sale) | 0.3 | — | — | 0.3 | — | 0.6 | ||||||||||||||||||
Litigation Settlement | — | 0.5 | — | — | — | 0.5 | ||||||||||||||||||
Gain on disposal of business | (0.9 | ) | — | — | — | — | (0.9 | ) | ||||||||||||||||
Stock-based compensation expense | 1.6 | 0.7 | 0.7 | 0.6 | 7.2 | 10.8 | ||||||||||||||||||
Depreciation and amortization | 19.6 | 2.7 | 2.0 | 13.5 | 2.1 | 39.9 | ||||||||||||||||||
Interest expense, net | — | — | — | — | 25.3 | 25.3 | ||||||||||||||||||
Other finance income | — | — | — | — | (1.1 | ) | (1.1 | ) | ||||||||||||||||
Income tax | — | — | — | — | 2.1 | 2.1 | ||||||||||||||||||
Adjusted EBITDA | $ | 43.7 | $ | 44.9 | $ | 11.3 | $ | 24.3 | $ | (25.2 | ) | $ | 99.0 | |||||||||||
Adjusted EBITDA | £ | 35.3 | £ | 36.5 | £ | 9.1 | £ | 19.7 | £ | (20.3 | ) | £ | 80.3 | |||||||||||
Exchange rate - $ to £ | 1.23 | |||||||||||||||||||||||
ADJUSTED NET INCOME RECONCILIATION (Unaudited) | |||||||||||||||||
For the Three-Month Period ended | For the Twelve-Month Period ended | ||||||||||||||||
Unaudited | Unaudited | Unaudited | Unaudited | ||||||||||||||
Dec 31, | Dec 31, | Dec 31, | Dec 31, | ||||||||||||||
(In millions) | 2023 | 2022 | 2023 | 2022 | |||||||||||||
Net income | $ | 0.0 | $ | 3.5 | $ | 7.6 | $ | 20.6 | |||||||||
Items Relating to Discontinued Activities: | |||||||||||||||||
Pension charges | 0.2 | 0.1 | 0.9 | 0.7 | |||||||||||||
Items outside the normal course of business: | |||||||||||||||||
Acquisition and integration related transaction expenses (SG&A) | — | 0.2 | — | 0.5 | |||||||||||||
Acquisition and integration related transaction expenses (Cost of Sale) | — | 0.6 | — | 0.6 | |||||||||||||
Cost of group restructure | — | — | 3.6 | — | |||||||||||||
Cost of group restatement | 5.0 | — | 5.0 | — | |||||||||||||
Litigation Settlement | — | 0.5 | — | 0.5 | |||||||||||||
Stock-based Compensation expense related to group restructure | — | — | 0.7 | — | |||||||||||||
Gain on disposal of business | — | — | — | (0.9 | ) | ||||||||||||
Upfront recognition of Stock-based Compensation expense | — | — | 0.4 | — | |||||||||||||
Effect of exchange rates on cash | (1.3 | ) | 2.8 | (1.7 | ) | 6.3 | |||||||||||
Mark to market movement on currency deals | 0.5 | — | 0.3 | — | |||||||||||||
Other finance income | (0.1 | ) | (0.2 | ) | (0.4 | ) | (1.1 | ) | |||||||||
Tax Impact | 0.6 | 0.4 | 0.3 | 0.1 | |||||||||||||
Adjusted Net Income | $ | 4.9 | $ | 7.9 | $ | 16.7 | $ | 27.2 | |||||||||
Adjusted Net Income | £ | 4.0 | £ | 6.7 | £ | 13.4 | £ | 22.1 | |||||||||
Exchange Rate - $ to £ | 1.24 | 1.18 | 1.25 | 1.23 | |||||||||||||
Weighted average number of shares outstanding– diluted | 29,010,666 | 28,666,396 | 29,214,583 | 29,092,855 | |||||||||||||
Adjusted Net Income per diluted share | $ | 0.17 | $ | 0.27 | $ | 0.57 | $ | 0.93 | |||||||||
ADJUSTED REVENUE RECONCILIATION (Unaudited) | |||||||||||||||||
For the Three-Month Period ended | For the Twelve-Month Period ended | ||||||||||||||||
Unaudited | Unaudited | Unaudited | Unaudited | ||||||||||||||
Dec 31, | Dec 31, | Dec 31, | Dec 31, | ||||||||||||||
(In millions) | 2023 | 2022 | 2023 | 2022 | |||||||||||||
Net revenues | $ | 81.2 | $ | 76.6 | $ | 323.0 | $ | 281.6 | |||||||||
Less Low Margin Gaming Hardware Sales | (3.5 | ) | — | (30.6 | ) | — | |||||||||||
Adjusted Revenue | $ | 77.7 | $ | 76.6 | $ | 292.4 | $ | 281.6 | |||||||||
Adjusted Revenue | £ | 62.5 | £ | 65.0 | £ | 234.7 | £ | 229.0 | |||||||||
Exchange Rate - $ to £ | 1.24 | 1.18 | 1.25 | 1.23 | |||||||||||||
INSPIRED ENTERTAINMENT, INC. PRO-RATED SEGMENT ADJUSTED EBITDA CONTRIBUTION (Unaudited) | ||||||||||||||||||||||||||||||||
Three Months Ended December 31, 2023 | ||||||||||||||||||||||||||||||||
Gaming | Virtual Sports | Interactive | Leisure | Corporate Functions | Total | |||||||||||||||||||||||||||
(in millions) | ||||||||||||||||||||||||||||||||
Total Adjusted Revenue | $ | 35.8 | $ | 12.9 | $ | 8.0 | $ | 21.0 | $ | — | $ | 77.7 | ||||||||||||||||||||
Segment % of Total Adjusted Revenue | 46.1 | % | 16.6 | % | 10.3 | % | 42.4 | % | 100.0 | % | ||||||||||||||||||||||
Adjusted EBITDA | $ | 14.8 | $ | 10.2 | $ | 4.0 | $ | 3.3 | $ | (5.8 | ) | $ | 26.5 | |||||||||||||||||||
Corporate allocation(1) | (2.7 | ) | (0.9 | ) | (0.6 | ) | (1.6 | ) | 5.8 | — | ||||||||||||||||||||||
Segment-level Adjusted EBITDA including pro-rated corporate allocation | $ | 12.1 | $ | 9.3 | $ | 3.4 | $ | 1.7 | $ | — | $ | 26.5 | ||||||||||||||||||||
Segment Contribution to Adjusted EBITDA | 45.7 | % | 35.1 | % | 12.8 | % | 6.4 | % | 100.0 | % |
(1) Corporate allocation pro-rated by segment % of total Adjusted Revenue contribution
Three Months Ended December 31, 2022
Gaming | Virtual Sports | Interactive | Leisure | Corporate Functions | Total | |||||||||||||||||||||||||||
(in millions) | ||||||||||||||||||||||||||||||||
Total Revenue | $ | 37.1 | $ | 14.7 | $ | 5.4 | $ | 19.4 | $ | — | $ | 76.6 | ||||||||||||||||||||
Segment % of Total Revenue | 48.4 | % | 19.2 | % | 7.0 | % | 25.4 | % | 100.0 | % | ||||||||||||||||||||||
Adjusted EBITDA | $ | 13.9 | $ | 11.9 | $ | 2.8 | $ | 4.4 | $ | (7.3) | $ | 25.7 | ||||||||||||||||||||
Corporate allocation(1) | (3.6 | ) | (1.4 | ) | (0.5 | ) | (1.8 | ) | 7.3 | — | ||||||||||||||||||||||
Segment-level Adjusted EBITDA including pro-rated corporate allocation | $ | 10.3 | $ | 10.5 | $ | 2.3 | $ | 2.6 | $ | — | $ | 25.7 | ||||||||||||||||||||
Segment Contribution to Adjusted EBITDA | 40.1 | % | 40.9 | % | 8.9 | % | 10.1 | % | 100.0 | % |
(1) Corporate allocation pro-rated by segment % of total revenue contribution
Twelve Months Ended December 31, 2023
Gaming | Virtual Sports | Interactive | Leisure | Corporate Functions | Total | |||||||||||||||||||||||||||
(in millions) | ||||||||||||||||||||||||||||||||
Total Adjusted Revenue | $ | 112.0 | $ | 56.2 | $ | 27.9 | $ | 96.3 | $ | — | $ | 292.4 | ||||||||||||||||||||
Segment % of Total Adjusted Revenue | 38.3 | % | 19.2 | % | 9.6 | % | 32.9 | % | 100.0 | % | ||||||||||||||||||||||
Adjusted EBITDA | $ | 44.0 | $ | 47.7 | $ | 15.4 | $ | 19.4 | $ | (26.0 | ) | $ | 100.5 | |||||||||||||||||||
Corporate allocation(1) | (10.0 | ) | (5.0 | ) | (2.4 | ) | (8.6 | ) | 26.0 | — | ||||||||||||||||||||||
Segment-level Adjusted EBITDA including pro-rated corporate allocation | $ | 34.0 | $ | 42.7 | $ | 13.0 | $ | 10.8 | $ | — | $ | 100.5 | ||||||||||||||||||||
Segment Contribution to Adjusted EBITDA | 33.8 | % | 42.5 | % | 12.9 | % | 10.8 | % | 100.0 | % |
(1) Corporate allocation pro-rated by segment % of total Adjusted Revenue contribution
Twelve Months Ended December 31, 2022
Gaming | Virtual Sports | Interactive | Leisure | Corporate Functions | Total | |||||||||||||||||||||||||||
(in millions) | ||||||||||||||||||||||||||||||||
Total Revenue | $ | 111.3 | $ | 54.2 | $ | 20.6 | $ | 95.5 | $ | — | $ | 281.6 | ||||||||||||||||||||
Segment % of Total Revenue | 39.6 | % | 19.2 | % | 7.3 | % | 33.9 | % | 100.0 | % | ||||||||||||||||||||||
Adjusted EBITDA | $ | 43.7 | $ | 44.9 | $ | 11.3 | $ | 24.3 | $ | (25.2 | ) | $ | 99.0 | |||||||||||||||||||
Corporate allocation(1) | (9.9 | ) | (4.9 | ) | (1.8 | ) | (8.6 | ) | 25.2 | — | ||||||||||||||||||||||
Segment-level Adjusted EBITDA including pro-rated corporate allocation | $ | 33.8 | $ | 40.0 | $ | 9.5 | $ | 15.7 | $ | — | $ | 99.0 | ||||||||||||||||||||
Segment Contribution to Adjusted EBITDA | 34.1 | % | 40.4 | % | 9.6 | % | 15.9 | % | 100.0 | % |
(1) Corporate allocation pro-rated by segment % of total Revenue contribution
FAQ
What was Inspired Entertainment, Inc.'s revenue for full year 2023?
How much net income did Inspired Entertainment, Inc. generate for full year 2023?
What was the adjusted EBITDA for Inspired Entertainment, Inc. for full year 2023?
What drove the 49% increase in revenue for Inspired Entertainment, Inc. in the fourth quarter?
How much revenue did Inspired Entertainment, Inc.'s Virtual Sports business generate in the fourth quarter?
What are some catalysts for future growth mentioned by Inspired Entertainment, Inc.?