Live Streaming Global Market Report 2022
The Live Streaming Global Market Report 2022 indicates significant growth in the live streaming market, projected to expand from $1.03 billion in 2021 to $2.61 billion by 2026, with a CAGR of 20.3% to 20.5%. The report highlights the impact of COVID-19 on the market and its recovery trajectory, as well as the importance of mobile device penetration and increasing internet usage in driving growth. Key players include Huya, Amazon, and Google. Major regions include Asia-Pacific and North America, which is expected to be the fastest-growing region during this period.
- Global live streaming market expected to grow from $1.03 billion in 2021 to $2.61 billion by 2026.
- CAGR projected at 20.3% from 2021 to 2022 and 20.5% from 2022 to 2026.
- None.
This report provides strategists, marketers and senior management with the critical information they need to assess the global live streaming market.
This report focuses on live streaming market which is experiencing strong growth. The report gives a guide to the live streaming market which will be shaping and changing our lives over the next ten years and beyond, including the markets response to the challenge of the global pandemic.
Reasons to Purchase
- Gain a truly global perspective with the most comprehensive report available on this market covering 12+ geographies.
- Understand how the market is being affected by the coronavirus and how it is likely to emerge and grow as the impact of the virus abates.
- Create regional and country strategies on the basis of local data and analysis.
- Identify growth segments for investment.
- Outperform competitors using forecast data and the drivers and trends shaping the market.
- Understand customers based on the latest market research findings.
- Benchmark performance against key competitors.
- Utilize the relationships between key data sets for superior strategizing.
- Suitable for supporting your internal and external presentations with reliable high quality data and analysis
Some major players in the live streaming market are AfreecaTV Co. Ltd., Amazon, Boxcast, Dacast,
The global live streaming market is expected to grow from
The live streaming market consists of sales of live streaming technology and services by entities (organizations, sole traders, and partnerships) that allows streamed video to be sent over the internet in real time, without first being recorded and stored. Live streaming is used for TV broadcasts, video game streams, and social media video.
The main live streaming components include platform and service. Live streamlining platform is defined as an on demand online source for providing entertainment through TV shows, movies and other streaming media. The different live streaming models include Business-to-Business (B2B) and Business-to-Consumer (B2C) for end-users including media and entertainment, education, esports, events, government and retail.
The increase in penetration of mobile devices and internet users is expected to propel the growth of the live streaming market. The usage of mobile and the internet is gradually increasing along with the frequency of online activities such as video callings, live music streaming, and various live shows. According to the telecom regulatory authority of
The countries covered in the live streaming market report are
Key Topics Covered:
1. Executive Summary
2. Live Streaming Market Characteristics
3. Live Streaming Market Trends And Strategies
4. Impact Of COVID-19 On Live Streaming
5. Live Streaming Market Size And Growth
5.1. Global Live Streaming Historic Market, 2016-2021, $ Billion
5.1.1. Drivers Of The Market
5.1.2. Restraints On The Market
5.2. Global Live Streaming Forecast Market, 2021-2026F, 2031F, $ Billion
5.2.1. Drivers Of The Market
5.2.2. Restraints On the Market
6. Live Streaming Market Segmentation
6.1. Global Live Streaming Market, Segmentation By Component, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
- Platform
- Service
6.2. Global Live Streaming Market, Segmentation By Model, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
- Business-to-Business (B2B)
- Business-to-Consumer (B2C)
6.3. Global Live Streaming Market, Segmentation By End user , Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
Media And Entertainment - Education
- Esports
- Events
- Government
- Retail
7. Live Streaming Market Regional And Country Analysis
7.1. Global Live Streaming Market,
7.2. Global Live Streaming Market, Split By Country, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
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FAQ
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