GameSquare's Stream Hatchet Recaps 2024's Biggest Live Streaming Trends in its Save Point 2024 Report
Stream Hatchet, a GameSquare Holdings (NASDAQ:GAME) subsidiary, has released its Save Point 2024 report analyzing major live-streaming trends. Key findings include: Spanish-speaking streamers comprising 20% of Kick's viewership, Kai Cenat achieving 185M hours watched, VTubers reaching 294M hours on Twitch, and significant impact of game DLCs like Elden Ring's Shadow of the Erdtree (127M hours watched). The report highlights the success of gaming adaptations, with Fallout 76 seeing a 10-fold viewership increase following its TV series debut. Mobile esports reached peak viewership of 2.3M for Mobile Legends: Bang Bang, while Twitch subscription records were broken throughout 2024, with Kai Cenat reaching 728K subscribers during Mafiathon 2.
Stream Hatchet, una sussidiaria di GameSquare Holdings (NASDAQ:GAME), ha pubblicato il suo rapporto Save Point 2024, analizzando le principali tendenze dello streaming dal vivo. Tra i risultati chiave si evidenzia che i trasmettitori di lingua spagnola costituiscono il 20% del pubblico di Kick, Kai Cenat ha raggiunto 185 milioni di ore di visione, i VTubers hanno totalizzato 294 milioni di ore su Twitch e l'impatto significativo dei DLC dei giochi come Shadow of the Erdtree di Elden Ring (127 milioni di ore di visione). Il rapporto sottolinea il successo delle adattamenti videoludici, con Fallout 76 che ha visto un aumento di dieci volte nel numero di spettatori dopo il debutto della sua serie TV. Gli esports mobili hanno raggiunto un picco di 2,3 milioni di spettatori per Mobile Legends: Bang Bang, mentre i record di abbonamenti su Twitch sono stati battuti nel 2024, con Kai Cenat che ha raggiunto 728.000 abbonati durante il Mafiathon 2.
Stream Hatchet, una subsidiaria de GameSquare Holdings (NASDAQ:GAME), ha publicado su informe Save Point 2024, analizando las principales tendencias de streaming en vivo. Entre los hallazgos clave se destaca que los streamers de habla hispana constituyen el 20% de la audiencia de Kick, Kai Cenat alcanzó 185 millones de horas vistas, los VTubers lograron 294 millones de horas en Twitch, y el impacto significativo de los DLCs de juegos como Shadow of the Erdtree de Elden Ring (127 millones de horas vistas). El informe destaca el éxito de las adaptaciones de videojuegos, con Fallout 76 viendo un aumento de diez veces en la audiencia tras el debut de su serie de televisión. Los esports móviles alcanzaron un pico de 2.3 millones de espectadores para Mobile Legends: Bang Bang, mientras que los récords de suscripciones en Twitch se rompieron a lo largo de 2024, con Kai Cenat alcanzando 728,000 suscriptores durante el Mafiathon 2.
스트림 해쳇은 GameSquare Holdings (NASDAQ:GAME)의 자회사로, 주요 라이브 스트리밍 트렌드를 분석한 Save Point 2024 보고서를 발표했습니다. 주요 발견사항으로는 스페인어 사용 스트리머가 Kick의 시청자의 20%를 차지하고, Kai Cenat이 1억 8500만 시간의 시청 시간을 기록했으며, VTuber가 트위치에서 2억 9400만 시간에 도달하고, Elden Ring의 DLC인 Shadow of the Erdtree가 1억 2700만 시간의 시청 시간을 기록하는 등 게임 DLC의 상당한 영향력이 있다는 점이 있습니다. 이 보고서는 Fallout 76의 TV 시리즈 방영 이후 10배의 시청률 증가를 보여주는 게임 적응의 성공을 강조하고 있습니다. 모바일 e스포츠는 모바일 레전드: 뱅뱅에서 230만의 피크 시청자를 기록했으며, 2024년 내내 트위치 구독 기록이 깨졌습니다. Kai Cenat은 Mafiathon 2 동안 72만 8000명의 구독자에 도달했습니다.
Stream Hatchet, une filiale de GameSquare Holdings (NASDAQ:GAME), a publié son rapport Save Point 2024, analysant les principales tendances du streaming en direct. Parmi les résultats clés, on note que les streamers hispanophones représentent 20 % de l'audience de Kick, Kai Cenat a atteint 185 millions d'heures visionnées, les VTubers ont atteint 294 millions d'heures sur Twitch et l'impact significatif des DLC de jeux comme Shadow of the Erdtree d'Elden Ring (127 millions d'heures visionnées). Le rapport souligne le succès des adaptations de jeux vidéo, avec Fallout 76 connaissant une multiplication par dix de son audience après le début de sa série télévisée. Les esports sur mobile ont atteint un pic de 2,3 millions de spectateurs pour Mobile Legends: Bang Bang, tandis que les records d'abonnements sur Twitch ont été battus en 2024, Kai Cenat atteignant 728 000 abonnés lors du Mafiathon 2.
Stream Hatchet, eine Tochtergesellschaft von GameSquare Holdings (NASDAQ:GAME), hat ihren Bericht Save Point 2024 veröffentlicht, der die wichtigsten Trends im Live-Streaming analysiert. Zu den wichtigsten Ergebnissen gehört, dass spanischsprachige Streamer 20% der Zuschauer von Kick ausmachen, Kai Cenat 185 Millionen Stunden angesehen wurde, VTuber auf Twitch 294 Millionen Stunden erreicht haben und der signifikante Einfluss von Spiel-DLCs wie Elden Rings Shadow of the Erdtree (127 Millionen Stunden angesehen). Der Bericht hebt den Erfolg von Gaming-Adaptionen hervor, wobei Fallout 76 nach dem Debüt seiner TV-Serie einen 10-fachen Anstieg der Zuschauerzahlen verzeichnete. Mobile-E-Sport erreichte eine maximale Zuschauerzahl von 2,3 Millionen bei Mobile Legends: Bang Bang, während die Rekorde für Twitch-Abonnements im Jahr 2024 gebrochen wurden, wobei Kai Cenat während des Mafiathon 2 728.000 Abonnenten erreichte.
- Stream Hatchet maintains extensive data analytics covering 20 platforms with 7 years of historical data
- Company's analytics platform serves major clients including game publishers, marketing agencies, and esports organizations
- Strong viewership metrics across platforms indicate healthy engagement in gaming content
- None.
Insights
This report highlights Stream Hatchet's market intelligence capabilities but lacks material financial impact on GameSquare's stock. While the data reveals interesting trends like Kick's growth among Spanish speakers and mobile esports reaching 2.3M peak viewers, these insights primarily serve marketing purposes rather than directly affecting revenue or profitability. The report functions as a marketing tool to showcase Stream Hatchet's analytics capabilities to potential clients.
The most notable business implication is Stream Hatchet's positioning as a data analytics leader in the streaming space, which could help attract more clients. However, without specific financial metrics or revenue projections, this remains primarily a promotional release rather than market-moving news. For GameSquare investors, this demonstrates product capabilities but doesn't materially impact near-term financial performance.
The Save Point 2024 report looks back at the year's newest live-streaming platforms, the most popular streamers, top games, new alternative content capturing viewer interest, and the new meta for esports
View the report: here
FRISCO, TX / ACCESSWIRE / December 19, 2024 / Stream Hatchet, a streaming analytics and business intelligence platform and wholly-owned subsidiary of GameSquare Holdings (NASDAQ:GAME), ("GameSquare", or the "Company"), has released its Save Point 2024 report, which looks back at some of the biggest shifts in the live-streaming industry in 2024. This includes new live-streaming platforms, the most popular streamers, top games, new alternative content capturing viewer interest, and a new meta for esports. Access to the report is available at https://streamhatchet.com/save-point-2024.
"By leveraging proprietary data, insights, and analytical capabilities, Stream Hatchet has established itself as a leading expert within the high-growth, dynamic and global live streaming market," said Justin Kenna, CEO of GameSquare. "The latest Stream Hatchet report, Save Point 2024, offers powerful insights into 2024's top live streaming trends, participants, and platforms."
Key Insights from Save Point 2024 Report:
Kick: Spanish-speaking streamers are flocking to Kick, making up
20% of all viewership in 2024.Kai Cenat: The champ of 2024 in terms of pure viewership, bringing in 185M hours watched thanks to marathon streams and celebrity collabs.
VTubers: Rising to prominence among English-speaking audiences, with 294M hours watched on Twitch alone (and Ironmouse leading the way).
DLC/Expansions: DLCs gaining legitimacy as full gaming launch events, largely thanks to Elden Ring's Shadow of the Erdtree with 127M hours watched in 2024.
Transmedia (Film and TV Adaptations of Video Games): Adaptations of games are boosting live-streaming viewership for those titles, with Fallout 76 viewership increasing over 10-fold (!) from the week before the Fallout TV series debuted to the week after.
Mobile Game Esports: Mobile Esports are on the rise with viewers around the globe, with 2024 seeing a record peak viewership of 2.3M for Mobile Legends: Bang Bang.
Subscribers and Subathons: All-time Twitch subscriber records were continuously smashed throughout 2024 thanks largely to SUBtember. Kai Cenat finished the year on top with over 728K subs generated from Mafiathon 2.
For more information on Stream Hatchet and insight into the esports and streaming markets, please visit their website at www.streamhatchet.com.
About GameSquare Holdings, Inc.
GameSquare's (NASDAQ:GAME) mission is to revolutionize the way brands and game publishers connect with hard-to-reach Gen Z, Gen Alpha, and Millennial audiences. Our next generation media, entertainment, and technology capabilities drive compelling outcomes for creators and maximize our brand partners' return on investment. Through our purpose-built platform, we provide award winning marketing and creative services, offer leading data and analytics solutions, and amplify awareness through FaZe Clan, one of the most prominent and influential gaming organizations in the world. With one of the largest gaming media networks in North America, as verified by Comscore, we are reshaping the landscape of digital media and immersive entertainment. GameSquare's largest investors are Dallas Cowboys owner Jerry Jones and the Goff family.
To learn more, visit www.gamesquare.com.
About Stream Hatchet
Stream Hatchet is the leading provider of data analytics for the live streaming industry. With a suite of services encompassing a user-friendly SaaS platform, custom reports, and strategic consulting, Stream Hatchet is a trusted guide for those navigating the dynamic landscape of live streaming. The company has up to 7 years of historical data with minute-level granularity from 20 platforms, Stream Hatchet provides stakeholders in the live streaming industry with powerful insights to drive innovation and growth. Stream Hatchet partners with a diverse clientele - from video game publishers and marketing agencies to esports organizers and teams - who rely on the company's cutting-edge data analytics to optimize their marketing strategies, secure lucrative sponsorships, enhance esports performance, and build successful tournaments.
For more information visit www.streamhatchet.com.
Forward-Looking Information
This news release contains "forward-looking information" and "forward-looking statements" (collectively, "forward-looking statements") within the meaning of the applicable securities legislation. All statements, other than statements of historical fact, are forward-looking statements and are based on expectations, estimates and projections as at the date of this news release. Any statement that involves discussions with respect to predictions, expectations, beliefs, plans, projections, objectives, assumptions, future events or performance (often but not always using phrases such as "expects", or "does not expect", "is expected", "anticipates" or "does not anticipate", "plans", "budget", "scheduled", "forecasts", "estimates", "believes" or "intends" or variations of such words and phrases or stating that certain actions, events or results "may" or "could", "would", "might" or "will" be taken to occur or be achieved) are not statements of historical fact and may be forward-looking statements. In this news release, forward-looking statements relate, among other things, to: the Company's and FaZe Media Inc.'s future performance, revenue, growth and profitability; and the Company's and FaZe Media's ability to execute their business plans. These forward-looking statements are provided only to provide information currently available to us and are not intended to serve as and must not be relied on by any investor as, a guarantee, assurance or definitive statement of fact or probability. Forward-looking statements are necessarily based upon a number of estimates and assumptions which include, but are not limited to: the Company's and FaZe Media's ability to grow their business and being able to execute on their business plans, the Company being able to complete and successfully integrate acquisitions, the Company being able to recognize and capitalize on opportunities and the Company continuing to attract qualified personnel to supports its development requirements. These assumptions, while considered reasonable, are subject to known and unknown risks, uncertainties, and other factors which may cause the actual results and future events to differ materially from those expressed or implied by such forward-looking statements. Such factors include, but are not limited to: the Company's ability to achieve its objectives, the Company successfully executing its growth strategy, the ability of the Company to obtain future financings or complete offerings on acceptable terms, failure to leverage the Company's portfolio across entertainment and media platforms, dependence on the Company's key personnel and general business, economic, competitive, political and social uncertainties. These risk factors are not intended to represent a complete list of the factors that could affect the Company which are discussed in the Company's most recent MD&A. There can be no assurance that forward-looking statements will prove to be accurate, as actual results and future events could differ materially from those anticipated in such statements. Accordingly, readers should not place undue reliance on the forward-looking statements and information contained in this news release. GameSquare assumes no obligation to update the forward-looking statements of beliefs, opinions, projections, or other factors, should they change, except as required by law.
Corporate Contact
Lou Schwartz, President
Phone: (216) 464-6400
Email: ir@gamesquare.com
Investor Relations
Andrew Berger
Phone: (216) 464-6400
Email: ir@gamesquare.com
Media Relations
Chelsey Northern / The Untold
Phone: (254) 855-4028
Email: pr@gamesquare.com
SOURCE: GameSquare Holdings, Inc.
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FAQ
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