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GameSquare's Stream Hatchet Publishes 2024 Second Quarter Report

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Stream Hatchet, a subsidiary of GameSquare Holdings (NASDAQ:GAME), has released its 2024 Q2 Live-Streaming Trends Report. Key findings include:

1. Live-streaming viewership increased 10% from Q2 2023 to 8.5 billion hours watched.
2. Twitch's market share dropped from 70% to 60% year-over-year.
3. Top 5% of streamers' market share decreased from 98% in Q2 2019 to 86% in Q2 2024.
4. Grand Theft Auto V and League of Legends remain top live-streamed games with 510 million and 439 million hours watched, respectively.
5. Top ten game titles represented nearly 30% of all live-streamed activity in Q2 2024.

The report highlights the continued growth and diversification of the live-streaming industry, surpassing peak viewership levels seen during the 2020 pandemic.

Stream Hatchet, una sussidiaria di GameSquare Holdings (NASDAQ:GAME), ha pubblicato il suo Rapporto sulle Tendenze del Live-Streaming per il secondo trimestre del 2024. I principali risultati includono:

1. Gli spettatori del live-streaming sono aumentati del 10% dal secondo trimestre del 2023, arrivando a 8,5 miliardi di ore guardate.
2. La quota di mercato di Twitch è scesa dal 70% al 60% anno su anno.
3. La quota di mercato dei primi 5% degli streamer è diminuita dal 98% nel secondo trimestre del 2019 all'86% nel secondo trimestre del 2024.
4. Grand Theft Auto V e League of Legends rimangono i giochi più trasmessi in live-streaming con 510 milioni e 439 milioni di ore guardate, rispettivamente.
5. I primi dieci titoli di gioco hanno rappresentato quasi il 30% di tutta l'attività di live-streaming nel secondo trimestre del 2024.

Il rapporto evidenzia la continua crescita e diversificazione dell'industria del live-streaming, superando i livelli di picco di visualizzazione visti durante la pandemia del 2020.

Stream Hatchet, una subsidiaria de GameSquare Holdings (NASDAQ:GAME), ha publicado su Informe de Tendencias de Live-Streaming para el segundo trimestre de 2024. Los hallazgos clave incluyen:

1. La audiencia del live-streaming aumentó un 10% desde el segundo trimestre de 2023, alcanzando 8.5 mil millones de horas vistas.
2. La cuota de mercado de Twitch cayó del 70% al 60% interanual.
3. La cuota de mercado del 5% superior de streamers disminuyó del 98% en el segundo trimestre de 2019 al 86% en el segundo trimestre de 2024.
4. Grand Theft Auto V y League of Legends siguen siendo los juegos más transmitidos en vivo, con 510 millones y 439 millones de horas vistas, respectivamente.
5. Los diez principales títulos de juegos representaron casi el 30% de toda la actividad de live-streaming en el segundo trimestre de 2024.

El informe destaca el crecimiento y la diversificación continua de la industria del live-streaming, superando los niveles de audiencia máximos observados durante la pandemia de 2020.

스트림 해쳇(Stream Hatchet)은 게임스퀘어 홀딩스(GameSquare Holdings)의 자회사로 (NASDAQ:GAME), 2024년 2분기 라이브 스트리밍 트렌드 보고서를 발표했습니다. 주요 내용은 다음과 같습니다:

1. 라이브 스트리밍 시청자가 2023년 2분기 대비 10% 증가하여 85억 시간 시청에 도달했습니다.
2. 트위치(Twitch)의 시장 점유율이 70%에서 60%로 감소했습니다.
3. 상위 5% 스트리머의 시장 점유율이 2019년 2분기의 98%에서 2024년 2분기에는 86%로 줄어들었습니다.
4. 그랜드 테프트 오토 V리그 오브 레전드는 각각 5억 1천만 시간과 4억 3천9백만 시간이 시청된 가장 인기 있는 라이브 스트리밍 게임입니다.
5. 상위 10개 게임 타이틀은 2024년 2분기 전체 라이브 스트리밍 활동의 거의 30%를 차지했습니다.

이 보고서는 라이브 스트리밍 산업의 지속적인 성장과 다양화를 강조하며, 2020년 팬데믹 기간 중에 보였던 시청자 수의 최고 수준을 초월하고 있습니다.

Stream Hatchet, une filiale de GameSquare Holdings (NASDAQ:GAME), a publié son rapport sur les tendances du live-streaming pour le deuxième trimestre de 2024. Les principaux résultats comprennent :

1. L’audience du live-streaming a augmenté de 10 % par rapport au deuxième trimestre 2023, atteignant 8,5 milliards d’heures regardées.
2. La part de marché de Twitch a chuté de 70 % à 60 % d'une année sur l'autre.
3. La part de marché des 5 % des meilleurs streamers a diminué de 98 % au deuxième trimestre 2019 à 86 % au deuxième trimestre 2024.
4. Grand Theft Auto V et League of Legends demeurent les jeux les plus diffusés en direct, avec respectivement 510 millions et 439 millions d'heures regardées.
5. Les dix principaux titres de jeux ont représenté près de 30 % de toute l'activité de live-streaming au deuxième trimestre 2024.

Le rapport souligne la croissance continue et la diversification de l'industrie du live-streaming, dépassant les niveaux d'audience enregistrés lors de la pandémie de 2020.

Stream Hatchet, eine Tochtergesellschaft von GameSquare Holdings (NASDAQ:GAME), hat ihren Bericht über die Live-Streaming-Trends für das zweite Quartal 2024 veröffentlicht. Die wichtigsten Ergebnisse umfassen:

1. Die Zuschauerzahlen im Live-Streaming sind im Vergleich zum zweiten Quartal 2023 um 10% auf 8,5 Milliarden Stunden angesehen gestiegen.
2. Der Marktanteil von Twitch ist im Jahresvergleich von 70% auf 60% gesunken.
3. Der Marktanteil der Top 5% der Streamer ist von 98% im zweiten Quartal 2019 auf 86% im zweiten Quartal 2024 gesunken.
4. Grand Theft Auto V und League of Legends bleiben die meistgestreamten Spiele mit jeweils 510 Millionen und 439 Millionen Stunden angesehen.
5. Die zehn größten Spieletitel machten im zweiten Quartal 2024 fast 30% aller Live-Streaming-Aktivitäten aus.

Der Bericht hebt das anhaltende Wachstum und die Diversifizierung der Live-Streaming-Branche hervor, die die höchsten Zuschauerzahlen während der Pandemie im Jahr 2020 übertroffen hat.

Positive
  • 10% increase in live-streaming viewership year-over-year, reaching 8.5 billion hours watched
  • Diversification of streaming platforms, including Kick, Rumble, and Chzzk
  • More opportunities for smaller streamers as top creators' market share decreases
Negative
  • Twitch's market share dropped from 70% to 60% year-over-year

The Q2 2024 Live-Streaming Trends Report from Stream Hatchet reveals significant shifts in the streaming landscape. The 10% year-over-year increase in viewership to 8.5 billion hours signals a robust recovery post-pandemic, surpassing 2020 peak levels. This growth trajectory presents compelling opportunities for investors in the streaming and gaming sectors.

A key development is the diversification of the streaming ecosystem. Twitch's market share has declined from 70% to 60% year-over-year, indicating increased competition and potential for emerging platforms. This shift could benefit companies like GameSquare (NASDAQ:GAME) by creating more diverse revenue streams and partnership opportunities.

The report also highlights a democratization of content creation. The top 5% of streamers now account for 86% of total market share, down from 98% in Q2 2019. This trend suggests a more sustainable and diverse creator economy, potentially leading to increased engagement and monetization opportunities across the board.

For investors, these trends indicate a maturing market with room for innovation and growth. The rise of platforms like Kick, Rumble and Chzzk demonstrates untapped potential in non-gaming content, political streams and region-specific channels. This diversification could lead to new investment opportunities and potential M&A activity in the sector.

While specific financial figures are not provided in the report, the overall trends suggest positive implications for GameSquare Holdings (NASDAQ:GAME) and the broader streaming industry. The 10% year-over-year growth in streaming viewership indicates a healthy market expansion, which could translate to increased revenue opportunities for companies operating in this space.

The diversification of platforms and content types presents both opportunities and challenges. On one hand, it allows companies like GameSquare to explore new revenue streams and partnerships. On the other, it may increase competition and potentially fragment the market, requiring more targeted strategies to maintain market share.

The democratization of content creation, with top streamers losing some market share, could lead to a more stable and predictable revenue model. This trend might reduce dependency on high-profile influencers and spread risk across a broader base of content creators.

Investors should note that while GameSquare's subsidiary, Stream Hatchet, provides valuable industry insights, it's important to assess how effectively the parent company can monetize these trends. The company's ability to leverage its data analytics capabilities and network, including FaZe Clan, will be key to translating industry growth into shareholder value.

Given the evolving landscape, potential investors should closely monitor GameSquare's upcoming financial reports to gauge how well the company is capitalizing on these market trends and whether this translates into tangible financial growth.

Live-streaming viewership is up 10% from Q2 2023 to 8.5 billion hours watched

View the report: https://streamhatchet.com/q2-2024-live-streaming-trends-report/

FRISCO, TX / ACCESSWIRE / July 31, 2024 / Stream Hatchet, a streaming analytics and business intelligence platform and wholly-owned subsidiary of GameSquare Holdings (NASDAQ:GAME), ("GameSquare", or the "Company"), has published its 2024 second quarter Live-Streaming Trends Report.

"Through the first half of 2024, Live Streaming has grown past the prior peak viewership experienced during the 2020 Covid-19 pandemic. Live Streaming's resurgence has been fueled over the past six months by a wider variety of platforms, including Kick for non-gaming content, Rumble for political and news streams, and Chzzk for South Korean channels. Within the gaming market, Grand Theft Auto V and League of Legends remain the top live-streamed games during the 2024 second quarter with 510 million hours, and 439 million hours watched across all platforms, respectively. In addition, the top ten game titles represented nearly 30% of all live-streamed activity during the 2024 second quarter. The growth of Live Streaming continues to demonstrate the historic transformation that has occurred in the ways media and content is consumed," said Justin Kenna, CEO of GameSquare.

Key takeaways from the 2024 Second Quarter Trends Report include:

  • Live-streaming viewership is up 10% from Q2 2023 to 8.5 billion hours watched, indicating a resurgence in the industry since the post-pandemic dip.

  • Twitch's dominance of the live streaming market seems to be declining - in Q2 2023, it held 70% of the market share of hours watched. In Q2 2024, that share has dropped to just 60%.

  • The top creators are losing their stranglehold on the market, with the top 5% of streamers by hours watched dropping from 98% of the total market share in Q2 2019 to just 86% in Q2 2024, indicating a more diverse market for smaller streamers.

For more information on Stream Hatchet and insight into the esports and streaming markets, please visit their website at www.streamhatchet.com.

About GameSquare Holdings, Inc.
GameSquare's (NASDAQ:GAME) mission is to revolutionize the way brands and game publishers connect with hard-to-reach Gen Z, Gen Alpha, and Millennial audiences. Our next generation media, entertainment, and technology capabilities drive compelling outcomes for creators and maximize our brand partners' return on investment. Through our purpose-built platform, we provide award winning marketing and creative services, offer leading data and analytics solutions, and amplify awareness through FaZe Clan, one of the most prominent and influential gaming organizations in the world. With one of the largest gaming media networks in North America, as verified by Comscore, we are reshaping the landscape of digital media and immersive entertainment. GameSquare's largest investors are Dallas Cowboys owner Jerry Jones and the Goff family.

To learn more, visit www.gamesquare.com.

About Stream Hatchet
Stream Hatchet is the leading provider of data analytics for the live streaming industry. With a suite of services encompassing a user-friendly SaaS platform, custom reports, and strategic consulting, Stream Hatchet is a trusted guide for those navigating the dynamic landscape of live streaming. The company has up to 7 years of historical data with minute-level granularity from 20 platforms, Stream Hatchet provides stakeholders in the live-streaming industry with powerful insights to drive innovation and growth. Stream Hatchet partners with a diverse clientele - from video game publishers and marketing agencies to esports organizers and teams - who rely on the company's cutting-edge data analytics to optimize their marketing strategies, secure lucrative sponsorships, enhance esports performance, and build successful tournaments.

For more information visit www.streamhatchet.com.

Forward-Looking Information
This news release contains "forward-looking information" and "forward-looking statements" (collectively, "forward-looking statements") within the meaning of the applicable securities legislation. All statements, other than statements of historical fact, are forward-looking statements and are based on expectations, estimates and projections as at the date of this news release. Any statement that involves discussions with respect to predictions, expectations, beliefs, plans, projections, objectives, assumptions, future events or performance (often but not always using phrases such as "expects", or "does not expect", "is expected", "anticipates" or "does not anticipate", "plans", "budget", "scheduled", "forecasts", "estimates", "believes" or "intends" or variations of such words and phrases or stating that certain actions, events or results "may" or "could", "would", "might" or "will" be taken to occur or be achieved) are not statements of historical fact and may be forward-looking statements. In this news release, forward-looking statements relate, among other things, to: the Company's and FaZe Media Inc.'s future performance, revenue, growth and profitability; and the Company's and FaZe Media's ability to execute their business plans. These forward-looking statements are provided only to provide information currently available to us and are not intended to serve as and must not be relied on by any investor as, a guarantee, assurance or definitive statement of fact or probability. Forward-looking statements are necessarily based upon a number of estimates and assumptions which include, but are not limited to: the Company's and FaZe Media's ability to grow their business and being able to execute on their business plans, the Company being able to complete and successfully integrate acquisitions, the Company being able to recognize and capitalize on opportunities and the Company continuing to attract qualified personnel to supports its development requirements. These assumptions, while considered reasonable, are subject to known and unknown risks, uncertainties, and other factors which may cause the actual results and future events to differ materially from those expressed or implied by such forward-looking statements. Such factors include, but are not limited to: the Company's ability to achieve its objectives, the Company successfully executing its growth strategy, the ability of the Company to obtain future financings or complete offerings on acceptable terms, failure to leverage the Company's portfolio across entertainment and media platforms, dependence on the Company's key personnel and general business, economic, competitive, political and social uncertainties. These risk factors are not intended to represent a complete list of the factors that could affect the Company which are discussed in the Company's most recent MD&A. There can be no assurance that forward-looking statements will prove to be accurate, as actual results and future events could differ materially from those anticipated in such statements. Accordingly, readers should not place undue reliance on the forward-looking statements and information contained in this news release. GameSquare assumes no obligation to update the forward-looking statements of beliefs, opinions, projections, or other factors, should they change, except as required by law.

Corporate Contact
Lou Schwartz, President
Phone: (216) 464-6400
Email: ir@gamesquare.com

Investor Relations
Andrew Berger
Phone: (216) 464-6400
Email: ir@gamesquare.com

Media Relations
Chelsey Northern / The Untold
Phone: (254) 855-4028
Email: pr@gamesquare.com

SOURCE: GameSquare Holdings, Inc.



View the original press release on accesswire.com

FAQ

What was the total live-streaming viewership in Q2 2024 according to GameSquare's (GAME) Stream Hatchet report?

According to GameSquare's (GAME) Stream Hatchet report, the total live-streaming viewership in Q2 2024 was 8.5 billion hours watched, representing a 10% increase from Q2 2023.

Which games were the top live-streamed titles in Q2 2024 as reported by GameSquare (GAME)?

GameSquare (GAME) reported that Grand Theft Auto V and League of Legends were the top live-streamed games in Q2 2024, with 510 million and 439 million hours watched across all platforms, respectively.

How has Twitch's market share changed according to GameSquare's (GAME) Q2 2024 report?

According to GameSquare's (GAME) Q2 2024 report, Twitch's market share of hours watched has decreased from 70% in Q2 2023 to 60% in Q2 2024.

What percentage of live-streamed activity did the top ten game titles represent in Q2 2024, as per GameSquare's (GAME) report?

GameSquare's (GAME) report indicates that the top ten game titles represented nearly 30% of all live-streamed activity during the 2024 second quarter.

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