GameSquare Holdings Reports Record 2024 Second Quarter Results
GameSquare Holdings (NASDAQ:GAME) reported record Q2 2024 results with proforma revenue increasing 24% YoY and 22% QoQ to $28.6 million. The company's proforma adjusted EBITDA loss improved significantly to $5.4 million. GameSquare expects to reach profitability by Q4 2024, supported by revenue growth, higher gross margin, and cost reductions. Highlights include expanding demand for UEFN world building services and FaZe Media's reboot, which garnered over 1.2 billion views. The company anticipates $55-60 million in higher-margin revenue for H2 2024. GameSquare raised over $36 million in non-dilutive capital and repaid a $5.7 million convertible note. For 2024, management expects over $100 million in annual revenue with gross margin between 22.5% to 27.5%.
GameSquare Holdings (NASDAQ:GAME) ha riportato risultati record per il Q2 2024, con un aumento del 24% del fatturato proforma rispetto all'anno precedente e del 22% rispetto al trimestre precedente, arrivando a 28,6 milioni di dollari. La perdita proforma di EBITDA rettificato dell'azienda è migliorata significativamente, raggiungendo 5,4 milioni di dollari. GameSquare prevede di raggiungere la redditività entro il Q4 2024, supportata dalla crescita del fatturato, da un margine lordo più elevato e da una riduzione dei costi. Tra i punti salienti ci sono l'aumento della domanda per i servizi di costruzione di mondi UEFN e il rilancio di FaZe Media, che ha ottenuto oltre 1,2 miliardi di visualizzazioni. L'azienda prevede un fatturato di 55-60 milioni di dollari con margine più elevato per il secondo semestre del 2024. GameSquare ha raccolto oltre 36 milioni di dollari in capitale non diluitivo e ha rimborsato un'obbligazione convertibile di 5,7 milioni di dollari. Per il 2024, la direzione si aspetta oltre 100 milioni di dollari di fatturato annuo con un margine lordo tra il 22,5% e il 27,5%.
GameSquare Holdings (NASDAQ:GAME) reportó resultados récord para el Q2 2024, con ingresos proforma aumentando un 24% interanual y un 22% trimestral, alcanzando los 28.6 millones de dólares. La pérdida proforma de EBITDA ajustado de la compañía mejoró significativamente a 5.4 millones de dólares. GameSquare espera alcanzar la rentabilidad para el Q4 2024, apoyada por el crecimiento de ingresos, un margen bruto más alto y reducciones de costos. Los aspectos destacados incluyen la creciente demanda de servicios de construcción de mundos de UEFN y el relanzamiento de FaZe Media, que obtuvo más de 1.2 mil millones de vistas. La compañía anticipa ingresos de 55 a 60 millones de dólares de mayor margen para la segunda mitad de 2024. GameSquare recaudó más de 36 millones de dólares en capital no dilutivo y pagó un pagaré convertible de 5.7 millones de dólares. Para 2024, la dirección espera más de 100 millones de dólares en ingresos anuales con un margen bruto del 22.5% al 27.5%.
GameSquare Holdings (NASDAQ:GAME)는 2024년 2분기 기록적인 결과를 보고했습니다. 프로포르마 수익이 전년 대비 24% 증가하고 분기 대비 22% 증가하여 2,860만 달러에 도달했습니다. 회사의 조정된 EBITDA 손실은 540만 달러로 크게 개선되었습니다. GameSquare는 매출 성장, 더 높은 총 마진 및 비용 절감을 지원하여 2024년 4분기까지 수익성을 목표로 하고 있습니다. 주요 내용으로는 UEFN 세계 빌딩 서비스에 대한 수요 증가와 12억 회 이상의 조회수를 기록한 FaZe Media의 리부트가 포함됩니다. 회사는 2024년 하반기에 5,500만 달러에서 6,000만 달러의 높은 마진 매출을 예상하고 있습니다. GameSquare는 3천6백만 달러 이상의 비희석 자본을 유치하고 570만 달러의 전환사채를 상환했습니다. 2024년에는 경영진이 연간 1억 달러 이상의 수익과 22.5%에서 27.5% 사이의 총 마진을 예상하고 있습니다.
GameSquare Holdings (NASDAQ:GAME) a annoncé des résultats record pour le deuxième trimestre 2024, avec des revenus proforma en hausse de 24 % par rapport à l'année précédente et de 22 % par rapport au trimestre précédent, atteignant 28,6 millions de dollars. La perte d'EBITDA ajusté proforma de l'entreprise s'est améliorée significativement à 5,4 millions de dollars. GameSquare s'attend à atteindre la rentabilité d'ici le quatrième trimestre 2024, soutenue par la croissance des revenus, une marge brute plus élevée et des réductions de coûts. Les points saillants incluent une demande croissante pour des services de construction de mondes UEFN et le relancement de FaZe Media, qui a enregistré plus de 1,2 milliard de vues. La société prévoit des revenus de 55 à 60 millions de dollars avec une marge plus élevée pour le deuxième semestre 2024. GameSquare a levé plus de 36 millions de dollars de capital non dilutif et a remboursé une note convertible de 5,7 millions de dollars. Pour 2024, la direction s'attend à plus de 100 millions de dollars de revenus annuels avec une marge brute entre 22,5 % et 27,5 %.
GameSquare Holdings (NASDAQ:GAME) berichtete über rekordverdächtige Ergebnisse im Q2 2024, wobei der proforma Umsatz im Vergleich zum Vorjahr um 24% und im Vergleich zum Vorquartal um 22% auf 28,6 Millionen Dollar stieg. Der proforma bereinigte EBITDA-Verlust des Unternehmens verbesserte sich erheblich auf 5,4 Millionen Dollar. GameSquare erwartet, im Q4 2024 die Rentabilität zu erreichen, unterstützt durch Umsatzwachstum, höhere Bruttomargen und Kostensenkungen. Zu den Höhepunkten gehört die steigende Nachfrage nach UEFN-Weltbau-Diensten und das Comeback von FaZe Media, das über 1,2 Milliarden Aufrufe erzielte. Das Unternehmen rechnet im H2 2024 mit einem höheren Umsatz von 55 bis 60 Millionen Dollar mit höheren Margen. GameSquare hat über 36 Millionen Dollar an nicht verwässerndem Kapital aufgenommen und eine konvertierbare Anleihe in Höhe von 5,7 Millionen Dollar zurückgezahlt. Für 2024 erwartet das Management einen Jahresumsatz von über 100 Millionen Dollar mit einer Bruttomarge zwischen 22,5% und 27,5%.
- Record Q2 2024 proforma revenue of $28.6 million, up 24% YoY and 22% QoQ
- Significant improvement in proforma adjusted EBITDA loss to $5.4 million
- FaZe Media's reboot garnered over 1.2 billion views, a 28% increase over the past three months
- Expects $55-60 million in higher-margin revenue for H2 2024
- Raised over $36 million in non-dilutive capital
- Repaid $5.7 million senior secured convertible note
- Projects over $100 million in annual revenue for 2024
- Q2 2024 net loss of $12.0 million, compared to $4.1 million in Q2 2023
- Q2 2024 gross profit decreased to $4.2 million from $4.6 million YoY (proforma)
- Six-month adjusted EBITDA loss of $9.5 million, compared to $4.8 million loss in 2023
Insights
GameSquare's Q2 2024 results show promising growth, with proforma revenue up 24% YoY to
The company's guidance of over
However, investors should note the net loss of
GameSquare's Q2 results reflect the growing demand in the gaming and esports industry. The success of their Unreal Editor for Fortnite (UEFN) world building services highlights the increasing integration of user-generated content in popular games. This trend could be a significant growth driver for companies with strong creative capabilities.
The FaZe Media reboot's success, generating over 1.2 billion views (up
The company's focus on higher-margin revenue streams and cost optimization aligns with industry shifts towards more sustainable business models in the esports and gaming content sector. If GameSquare can maintain this trajectory, it could position itself as a leader in the evolving digital entertainment landscape.
GameSquare's integration of FaZe Clan and focus on technology assets is proving to be a smart strategy. The success in UEFN world building services showcases their ability to capitalize on emerging trends in game development and user-generated content. This positions them well in the growing market for custom gaming experiences and metaverse-like environments.
The company's emphasis on creating a "next generation media platform" by combining FaZe Clan's community with their tech assets and creative services is a forward-thinking approach. It addresses the convergence of gaming, social media and digital marketing, which is increasingly attractive to global brands.
However, the tech sector is highly competitive and fast-moving. GameSquare will need to continue innovating and adapting to maintain its edge. The company's ability to leverage data analytics from its engaged community could be a key differentiator, but this aspect isn't explicitly mentioned in the results and could be an area for future development.
Q2 2024 proforma revenue increased
Q2 2024 proforma adjusted EBITDA loss improves significantly YoY and QoQ to
FRISCO, TX / ACCESSWIRE / August 14, 2024 / GameSquare Holdings, Inc. (NASDAQ:GAME), ("GameSquare", or the "Company"), today announced its financial results for the three and six-months ended June 30, 2024.
Justin Kenna, CEO of GameSquare, stated, "GameSquare delivered strong growth and record quarterly revenue, demonstrating the benefits of the next generation media platform we have created. Second quarter revenue of
"During the second quarter, we pursued initiatives aimed at optimizing our business model and driving efficiencies across our business, which resulted in a
Reported results for the second quarter ended June 30, 2024, compared to June 30, 2023
Revenue of
$28.6 million , compared to$11.4 million Gross profit of
$4.2 million , compared to$2.8 million Net loss of
$12.0 million , compared to a net loss of$4.1 million Adjusted EBITDA loss of
$5.4 million , compared to a loss of$3.3 million
Proforma* results for the second quarter ended June 30, 2024, compared to June 30, 2023
(unless otherwise noted)
Revenue of
$28.6 million , compared to$23.1 million Gross profit of
$4.2 million , compared to$4.6 million Operating expenses of
$10.0 million , or35.1% of revenue, compared to$14.7 million or63.6% of revenue last yearAdjusted EBITDA loss of
$5.4 million , compared to a loss of$10.0 million last year, and a loss of$7.9 million for the quarter ended March 31, 2024Adjusted EBITDA loss was
18.9% of revenue versus43.5% of revenue last year, and33.7% of revenue for the quarter ended March 31, 2024
* Proforma financial results includes a full quarter contribution of FaZe Clan in the 2024 periods, and includes a full quarter contribution of Engine and FaZe Clan in the 2023 periods.
Reported results for the six months ended June 30, 2024, compared to June 30, 2023
Revenue of
$46.3 million , compared to$14.2 million Gross profit of
$7.6 million , compared to$4.1 million Net loss of
$17.3 million , compared to a net loss of$8.4 million Adjusted EBITDA loss of
$9.5 million , compared to a loss of$4.8 million
Proforma* results for the six months ended June 30, 2024, compared to June 30, 2023
Revenue of
$52.1 million , compared to$47.2 million Gross profit of
$7.9 million , compared to$8.6 million Operating expenses of
$21.6 million , or41.5% of revenue, compared to$32.9 million or69.8% of revenue last yearAdjusted EBITDA loss of
$13.3 million , compared to a loss of$24.3 million Adjusted EBITDA loss was
25.6% of revenue versus51.5% of revenue last year
* Proforma financial results includes a full year-to-date contribution of FaZe Clan in the 2024 period, and includes a full year-to-date contribution of Engine and FaZe Clan in the 2023 period.
2024 Annual Guidance
Management expects over
$100 million in annual revenue and annual gross margin to range between22.5% to27.5% for 20242024's annual guidance is based on a proforma basis and includes a full 12 months of contribution from FaZe Clan, which was acquired on March 7, 2024
When comparing the second quarter of 2024 and 2023 results of Faze Clan, the Company has removed approximately
$18 million of annualized costs, and expects to remove additional costs during the second half of 2024Management anticipates continual quarterly improvements to profitability throughout 2024 supported by sales growth, gross margin improvement, and the benefit of cost saving initiatives
Conference Call Details
Justin Kenna, CEO, Lou Schwartz, President, and Mike Munoz CFO are scheduled to host a conference call with the investment community. Analysts and interested investors can join the call via the details below:
Date: August 14, 2024
Time: 5:00 pm ET
Webcast: https://event.choruscall.com/mediaframe/webcast.html?webcastid=Lcd9n9z4
Corporate Contact
Lou Schwartz, President
Phone: (216) 464-6400
Email: ir@gamesquare.com
Investor Relations
Andrew Berger
Phone: (216) 464-6400
Email: ir@gamesquare.com
Media Relations
Chelsey Northern / The Untold
Phone: (254) 855-4028
Email: pr@gamesquare.com
About GameSquare Holdings, Inc.
GameSquare's (NASDAQ: GAME) mission is to revolutionize the way brands and game publishers connect with hard-to-reach Gen Z, Gen Alpha, and Millennial audiences. Our next generation media, entertainment, and technology capabilities drive compelling outcomes for creators and maximize our brand partners' return on investment. Through our purpose-built platform, we provide award winning marketing and creative services, offer leading data and analytics solutions, and amplify awareness through FaZe Clan, one of the most prominent and influential gaming organizations in the world. With one of the largest gaming media networks in North America, as verified by Comscore, we are reshaping the landscape of digital media and immersive entertainment. GameSquare's largest investors are Dallas Cowboys owner Jerry Jones and the Goff family.
To learn more, visit www.gamesquare.com.
Forward-Looking Information
This news release contains "forward-looking information" and "forward-looking statements" (collectively, "forward-looking statements") within the meaning of the applicable securities legislation. All statements, other than statements of historical fact, are forward-looking statements and are based on expectations, estimates and projections as at the date of this news release. Any statement that involves discussions with respect to predictions, expectations, beliefs, plans, projections, objectives, assumptions, future events or performance (often but not always using phrases such as "expects", or "does not expect", "is expected", "anticipates" or "does not anticipate", "plans", "budget", "scheduled", "forecasts", "estimates", "believes" or "intends" or variations of such words and phrases or stating that certain actions, events or results "may" or "could", "would", "might" or "will" be taken to occur or be achieved) are not statements of historical fact and may be forward-looking statements. In this news release, forward-looking statements relate, among other things, to: the Company's and FaZe Media's future performance, revenue, growth and profitability; and the Company's and FaZe Media's ability to execute their business plans. These forward-looking statements are provided only to provide information currently available to us and are not intended to serve as and must not be relied on by any investor as, a guarantee, assurance or definitive statement of fact or probability. Forward-looking statements are necessarily based upon a number of estimates and assumptions which include, but are not limited to: the Company's and FaZe Media's ability to grow their business and being able to execute on their business plans, the Company being able to complete and successfully integrate acquisitions, the Company being able to recognize and capitalize on opportunities and the Company continuing to attract qualified personnel to supports its development requirements. These assumptions, while considered reasonable, are subject to known and unknown risks, uncertainties, and other factors which may cause the actual results and future events to differ materially from those expressed or implied by such forward-looking statements. Such factors include, but are not limited to: the Company's ability to achieve its objectives, the Company successfully executing its growth strategy, the ability of the Company to obtain future financings or complete offerings on acceptable terms, failure to leverage the Company's portfolio across entertainment and media platforms, dependence on the Company's key personnel and general business, economic, competitive, political and social uncertainties. These risk factors are not intended to represent a complete list of the factors that could affect the Company which are discussed in the Company's most recent MD&A. There can be no assurance that forward-looking statements will prove to be accurate, as actual results and future events could differ materially from those anticipated in such statements. Accordingly, readers should not place undue reliance on the forward-looking statements and information contained in this news release. GameSquare assumes no obligation to update the forward-looking statements of beliefs, opinions, projections, or other factors, should they change, except as required by law.
GameSquare Holdings, Inc.
Condensed Consolidated Balance Sheets
(unaudited)
|
| June 30, |
|
| December 31, |
| ||
Assets |
|
|
|
|
|
| ||
Cash |
| $ | 13,895,483 |
|
| $ | 2,945,373 |
|
Restricted cash |
|
| 647,615 |
|
|
| 47,465 |
|
Accounts receivable, net |
|
| 27,217,541 |
|
|
| 16,459,684 |
|
Government remittances |
|
| 1,274,994 |
|
|
| 1,665,597 |
|
Contingent consideration, current |
|
| 293,445 |
|
|
| 207,673 |
|
Promissory note receivable, current |
|
| 378,878 |
|
|
| - |
|
Prepaid expenses and other current assets |
|
| 2,737,688 |
|
|
| 916,740 |
|
Total current assets |
|
| 46,445,644 |
|
|
| 22,242,532 |
|
Investment |
|
| 2,673,472 |
|
|
| 2,673,472 |
|
Contingent consideration, non-current |
|
| - |
|
|
| 293,445 |
|
Promissory note receivable |
|
| 8,753,884 |
|
|
| - |
|
Property and equipment, net |
|
| 618,272 |
|
|
| 2,464,633 |
|
Goodwill |
|
| 22,783,315 |
|
|
| 16,303,989 |
|
Intangible assets, net |
|
| 22,272,577 |
|
|
| 18,574,144 |
|
Right-of-use assets |
|
| 1,981,105 |
|
|
| 2,159,693 |
|
Total assets |
| $ | 105,528,269 |
|
| $ | 64,711,908 |
|
Liabilities and Shareholders' Equity |
|
|
|
|
|
|
|
|
Accounts payable |
| $ | 31,411,550 |
|
| $ | 23,493,472 |
|
Accrued expenses and other current liabilities |
|
| 13,844,503 |
|
|
| 5,289,149 |
|
Players liability account |
|
| 47,535 |
|
|
| 47,465 |
|
Deferred revenue |
|
| 2,244,965 |
|
|
| 1,930,028 |
|
Current portion of operating lease liability |
|
| 375,155 |
|
|
| 367,487 |
|
Line of credit |
|
| 5,284,771 |
|
|
| 4,518,571 |
|
Warrant liability |
|
| 46,547 |
|
|
| 102,284 |
|
Arbitration reserve |
|
| 289,999 |
|
|
| 428,624 |
|
Total current liabilities |
|
| 53,545,025 |
|
|
| 36,177,080 |
|
Convertible debt carried at fair value |
|
| 7,840,442 |
|
|
| 8,176,928 |
|
Operating lease liability |
|
| 1,807,344 |
|
|
| 1,994,961 |
|
Total liabilities |
|
| 63,192,811 |
|
|
| 46,348,969 |
|
Commitments and contingencies (Note 14) |
|
|
|
|
|
|
|
|
Preferred stock (no par value, unlimited shares authorized, zero shares issued and outstanding as of June 30, 2024 and December 31, 2023, respectively) |
|
| - |
|
|
| - |
|
Common stock (no par value, unlimited shares authorized, 30,990,847 and 12,989,128 shares issued and outstanding as of June 30, 2024 and December 31, 2023, respectively) |
|
| - |
|
|
| - |
|
Additional paid-in capital |
|
| 117,388,594 |
|
|
| 91,915,169 |
|
Accumulated other comprehensive loss |
|
| (118,898 | ) |
|
| (132,081 | ) |
Non-controlling interest |
|
| 15,360,410 |
|
|
| - |
|
Accumulated deficit |
|
| (90,294,648 | ) |
|
| (73,420,149 | ) |
Total shareholders' equity |
|
| 42,335,458 |
|
|
| 18,362,939 |
|
Total liabilities and shareholders' equity |
| $ | 105,528,269 |
|
| $ | 64,711,908 |
|
GameSquare Holdings, Inc.
Consolidated Statements of Operations and Comprehensive Loss
(unaudited)
|
| Three months ended June 30, |
|
| Six months ended June 30, |
| ||||||||||
|
| 2024 |
|
| 2023 |
|
| 2024 |
|
| 2023 |
| ||||
Revenue |
| $ | 28,586,965 |
|
| $ | 11,361,904 |
|
| $ | 46,315,189 |
|
| $ | 14,151,965 |
|
Cost of revenue |
|
| 24,352,762 |
|
|
| 8,573,785 |
|
|
| 38,687,829 |
|
|
| 10,085,002 |
|
Gross profit |
|
| 4,234,203 |
|
|
| 2,788,119 |
|
|
| 7,627,360 |
|
|
| 4,066,963 |
|
Operating expenses: |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
General and administrative |
|
| 7,134,618 |
|
|
| 4,228,666 |
|
|
| 12,053,248 |
|
|
| 6,870,346 |
|
Selling and marketing |
|
| 2,432,939 |
|
|
| 1,740,694 |
|
|
| 4,654,592 |
|
|
| 2,481,722 |
|
Research and development |
|
| 881,516 |
|
|
| 660,969 |
|
|
| 1,566,669 |
|
|
| 660,969 |
|
Depreciation and amortization |
|
| 954,746 |
|
|
| 583,217 |
|
|
| 1,710,195 |
|
|
| 723,697 |
|
Restructuring charges |
|
| 123,846 |
|
|
| 10,388 |
|
|
| 123,846 |
|
|
| 294,286 |
|
Other operating expenses |
|
| 994,717 |
|
|
| 1,013,672 |
|
|
| 2,088,137 |
|
|
| 1,497,981 |
|
Total operating expenses |
|
| 12,522,382 |
|
|
| 8,237,606 |
|
|
| 22,196,687 |
|
|
| 12,529,001 |
|
Loss from continuing operations |
|
| (8,288,179 | ) |
|
| (5,449,487 | ) |
|
| (14,569,327 | ) |
|
| (8,462,038 | ) |
Other income (expense), net: |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Interest expense |
|
| (192,257 | ) |
|
| (122,227 | ) |
|
| (627,385 | ) |
|
| (145,324 | ) |
Change in fair value of convertible debt carried at fair value |
|
| 563,360 |
|
|
| 455,009 |
|
|
| 456,759 |
|
|
| 455,009 |
|
Change in fair value of warrant liability |
|
| 15,643 |
|
|
| 1,710,878 |
|
|
| 52,900 |
|
|
| 1,710,878 |
|
Arbitration settlement reserve |
|
| 43,500 |
|
|
| 739,644 |
|
|
| 138,625 |
|
|
| 739,644 |
|
Other income (expense), net |
|
| (3,948,274 | ) |
|
| 38,826 |
|
|
| (4,065,544 | ) |
|
| 37,894 |
|
Total other income (expense), net |
|
| (3,518,028 | ) |
|
| 2,822,130 |
|
|
| (4,044,645 | ) |
|
| 2,798,101 |
|
Loss from continuing operations before income taxes |
|
| (11,806,207 | ) |
|
| (2,627,357 | ) |
|
| (18,613,972 | ) |
|
| (5,663,937 | ) |
Income tax benefit |
|
| - |
|
|
| - |
|
|
| - |
|
|
| 5,027 |
|
Net loss from continuing operations |
|
| (11,806,207 | ) |
|
| (2,627,357 | ) |
|
| (18,613,972 | ) |
|
| (5,658,910 | ) |
Net income (loss) from discontinued operations |
|
| (196,934 | ) |
|
| (1,456,666 | ) |
|
| 1,349,883 |
|
|
| (2,770,547 | ) |
Net loss |
|
| (12,003,141 | ) |
|
| (4,084,023 | ) |
|
| (17,264,089 | ) |
|
| (8,429,457 | ) |
Net loss attributable to non-controlling interest |
|
| 389,590 |
|
|
| - |
|
|
| 389,590 |
|
|
| - |
|
Net loss attributable to attributable to GameSquare Holdings, Inc. |
| $ | (11,613,551 | ) |
| $ | (4,084,023 | ) |
| $ | (16,874,499 | ) |
| $ | (8,429,457 | ) |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Comprehensive loss, net of tax: |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Net loss |
| $ | (12,003,141 | ) |
| $ | (4,084,023 | ) |
| $ | (17,264,089 | ) |
| $ | (8,429,457 | ) |
Change in foreign currency translation adjustment |
|
| (540,813 | ) |
|
| (104,704 | ) |
|
| 13,183 |
|
|
| (111,353 | ) |
Comprehensive loss |
|
| (12,543,954 | ) |
|
| (4,188,727 | ) |
|
| (17,250,906 | ) |
|
| (8,540,810 | ) |
Comprehensive loss attributable to non-controlling interest |
|
| 389,590 |
|
|
| - |
|
|
| 389,590 |
|
|
| - |
|
Comprehensive loss |
| $ | (12,154,364 | ) |
| $ | (4,188,727 | ) |
| $ | (16,861,316 | ) |
| $ | (8,540,810 | ) |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Income (loss) per common share attributable to GameSquare Holdings, Inc. - basic and assuming dilution: |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
From continuing operations |
| $ | (0.38 | ) |
| $ | (0.22 | ) |
| $ | (0.76 | ) |
| $ | (0.61 | ) |
From discontinued operations |
|
| (0.01 | ) |
|
| (0.12 | ) |
|
| 0.06 |
|
|
| (0.30 | ) |
Loss per common share attributable to GameSquare Holdings, Inc. - basic and assuming dilution |
| $ | (0.38 | ) |
| $ | (0.34 | ) |
| $ | (0.71 | ) |
| $ | (0.91 | ) |
Weighted average common shares outstanding - basic and diluted |
|
| 30,442,837 |
|
|
| 12,131,409 |
|
|
| 23,905,674 |
|
|
| 9,283,340 |
|
Management's use of Non-GAAP Measures
This release contains certain financial performance measures, including "EBITDA" and "Adjusted EBITDA," that are not recognized under accounting principles generally accepted in the United States of America ("GAAP") and do not have a standardized meaning prescribed by GAAP. As a result, these measures may not be comparable to similar measures presented by other companies. For a reconciliation of these measures to the most directly comparable financial information presented in the Financial Statements in accordance with GAAP, see the section entitled "Reconciliation of Non-GAAP Measures" below.
We believe EBITDA is a useful measure to assess the performance of the Company as it provides more meaningful operating results by excluding the effects of expenses that are not reflective of our underlying business performance and other one-time or non-recurring expenses. We define "EBITDA" as net income (loss) before (i) depreciation and amortization; (ii) income taxes; and (iii) interest expense.
Adjusted EBITDA
We believe Adjusted EBITDA is a useful measure to assess the performance of the Company as it provides more meaningful operating results by excluding the effects of expenses that are not reflective of our underlying business performance and other one-time or non-recurring expenses. We define "Adjusted EBITDA" as EBITDA adjusted to exclude extraordinary items, non-recurring items and other non-cash items, including, but not limited to (i) share based compensation expense, (ii) transaction costs related to merger and acquisition activities, (iii) arbitration settlement reserves and other non-recurring legal settlement expenses, (iv) restructuring costs, primarily comprised of employee severance resulting from integration of acquired businesses, (v) impairment of goodwill and intangible assets, (vi) gains and losses on extinguishment of debt, (vii) change in fair value of assets and liabilities adjusted to fair value on a quarterly basis, (viii) gains and losses from discontinued operations, and (ix) net income (loss) attributable to non-controlling interest.
Reconciliation of Non-GAAP Measures
A reconciliation of Adjusted EBITDA to the most directly comparable measure determined under US GAAP is set out below.
|
| Three months ended June 30, |
|
| Six months ended June 30, |
| ||||||||||
|
| 2024 |
|
| 2023 |
|
| 2024 |
|
| 2023 |
| ||||
Net loss |
| $ | (12,003,141 | ) |
| $ | (4,084,023 | ) |
| $ | (17,264,089 | ) |
| $ | (8,429,457 | ) |
Interest expense |
|
| 192,257 |
|
|
| 122,227 |
|
|
| 627,385 |
|
|
| 145,324 |
|
Income tax benefit |
|
| - |
|
|
| - |
|
|
| - |
|
|
| (5,027 | ) |
Amortization and depreciation |
|
| 954,746 |
|
|
| 583,217 |
|
|
| 1,710,195 |
|
|
| 723,697 |
|
Share-based payments |
|
| 602,139 |
|
|
| 317,005 |
|
|
| 1,021,367 |
|
|
| 882,385 |
|
Transaction costs |
|
| 1,037,044 |
|
|
| 1,013,672 |
|
|
| 2,130,464 |
|
|
| 1,497,981 |
|
Arbitration settlement reserve |
|
| (43,500 | ) |
|
| (739,644 | ) |
|
| (138,625 | ) |
|
| (739,644 | ) |
Restructuring costs |
|
| 123,846 |
|
|
| 10,388 |
|
|
| 123,846 |
|
|
| 294,286 |
|
Legal settlement |
|
| - |
|
|
| 183,724 |
|
|
| - |
|
|
| 183,724 |
|
Change in fair value of contingent consideration |
|
| (42,327 | ) |
|
| - |
|
|
| (42,327 | ) |
|
| - |
|
Change in fair value of warrant liability |
|
| (15,643 | ) |
|
| (1,710,878 | ) |
|
| (52,900 | ) |
|
| (1,710,878 | ) |
Change in fair value of convertible debt carried at fair value |
|
| (563,360 | ) |
|
| (455,009 | ) |
|
| (456,759 | ) |
|
| (455,009 | ) |
Gain on disposition of subsidiary |
|
| - |
|
|
| - |
|
|
| (3,009,891 | ) |
|
| - |
|
Loss on disposition of assets |
|
| 3,764,474 |
|
|
| - |
|
|
| 3,764,474 |
|
|
| - |
|
Loss from discontinued operations |
|
| 196,934 |
|
|
| 1,456,666 |
|
|
| 1,660,008 |
|
|
| 2,770,547 |
|
Net loss attributable to non-controlling interest |
|
| 389,590 |
|
|
| - |
|
|
| 389,590 |
|
|
| - |
|
Adjusted EBITDA |
| $ | (5,406,941 | ) |
| $ | (3,302,655 | ) |
| $ | (9,537,262 | ) |
| $ | (4,842,071 | ) |
SOURCE: GameSquare Holdings, Inc.
View the original press release on accesswire.com
FAQ
What was GameSquare's (NASDAQ:GAME) revenue for Q2 2024?
How much did GameSquare (NASDAQ:GAME) improve its adjusted EBITDA in Q2 2024?
When does GameSquare (NASDAQ:GAME) expect to reach profitability?