Unity Releases New Report Highlighting Massive Global Demand for Multiplayer Gaming And New Insights on Player Preferences
Unity has launched new self-serve features for Game Server Hosting and Matchmaker to enhance multiplayer game development. This follows the release of the 2022 Multiplayer Report, which reveals that 77% of gamers play multiplayer games, highlighting social factors as critical in purchase decisions. The report shows that 91% of gamers enjoy crossplay, and over half (61%) have purchased downloadable content recently. With these tools, Unity aims to support developers in creating engaging, connected gaming experiences.
- 77% of gamers play multiplayer games, indicating strong market demand.
- Launch of self-serve features for Game Server Hosting and Matchmaker enhances development capabilities for studios.
- The 2022 Multiplayer Report highlights significant engagement in the multiplayer gaming segment.
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(Graphic: Business Wire)
The 2022 Multiplayer Report reinforces that social factors play a critical role in driving purchasing decisions and overall engagement for a multiplayer game. When it comes to choosing a game, after genre, the most important considerations are whether friends are playing the game (
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Multiplayer gamers are playing without walled gardens -
91% of real-time multiplayer gamers play crossplay games. -
Both core and casual gamers will invest in their games - Over half of all multiplayer gamers (
61% ) purchased game downloadable content in the thirty days before being surveyed. - Genre does not determine whether a game reaches a core or casual audience - While core audiences index slightly higher on traditional multiplayer genres, casual gamers aren’t restricted to specific game types like card and puzzle games.
For more key findings, download the Unity 2022 Multiplayer Report.
“Multiplayer games are not only tremendously popular but they’re also more varied and diverse than ever before,” said
The new self-serve features for both Game Server Hosting (Multiplay) and Matchmaker will help developers more quickly and effectively build and launch multiplayer games. Game Serving Hosting is a hassle-free dedicated game server hosting service that helps creators effectively scale their game to millions of players in minutes. Matchmaker allows developers to tailor their matches with rules-based matchmaking, enabling a better multiplayer experience with fast matches and low latency. Additionally, Netcode for GameObjects also officially launches today. This is a foundational framework and networking library built for the Unity game engine that simplifies the development of small scale cooperative games. To give developers hands-on learning with the new features and with multiplayer networking across different types of games, Unity also released three new and updated multiplayer game samples, including a large-scale Battle Royale sample developed with Photon Fusion. Learn more about the new self-serve features and game samples on our Unity blog.
The Unity 2022 Multiplayer Report draws on data collected by Unity in Q3 2021 and again in Q3 2022 through an online survey of multiplayer gamers in the US,
To learn more about Unity Gaming Services, visit Unity Gaming Services and follow us on Facebook and Twitter.
About Unity
Unity (NYSE: U) is the world’s leading platform for creating and operating real-time 3D (RT3D) content. Creators, ranging from game developers to artists, architects, automotive designers, filmmakers, and others, use Unity to make their imaginations come to life. Unity is the foundation upon which the world’s most powerful digital content is created. Specifically, Unity’s platform provides a comprehensive set of software solutions to create, run and monetize interactive, real-time 2D and 3D content for mobile phones, tablets, PCs, consoles, and augmented and virtual reality devices. In the fourth quarter of 2021, Unity had, on average, 3.9 billion monthly active end users who consumed content created or operated with its solutions. The applications developed by these creators were downloaded, on average, five billion times per month in 2021. For more information, please visit www.unity.com.
View source version on businesswire.com: https://www.businesswire.com/news/home/20220920005494/en/
shirley.chu@unity3d.com
Source: Unity
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