Tencent Music Entertainment Group Announces Second Quarter 2022 Unaudited Financial Results
Tencent Music Entertainment Group (TME) reported Q2 2022 results with a net profit of RMB892 million (US$133 million), an 8.3% decrease year-over-year. Total revenues fell 13.8% to RMB6.91 billion (US$1.03 billion), despite a 17.6% increase in subscription revenue, reaching RMB2.11 billion (US$315 million). The number of paying users grew to 82.7 million, up 24.9% year-over-year. TME's cash balance stood at RMB25.80 billion (US$3.85 billion). The company is on track to complete its US$1 billion share buyback program by year-end.
- Q2 2022 subscription revenue increased 17.6% year-over-year to RMB2.11 billion.
- Paying users reached 82.7 million, a 24.9% annual growth.
- Completed over $700 million of the $1 billion share repurchase program.
- Total revenues declined 13.8% year-over-year to RMB6.91 billion.
- Gross profit decreased by 15.3% to RMB2.06 billion.
- Mobile MAUs for online music fell 4.8% year-over-year.
SHENZHEN, China, Aug. 15, 2022 /PRNewswire/ -- Tencent Music Entertainment Group ("TME," or the "Company") (NYSE: TME), the leading online music and audio entertainment platform in China, today announced its unaudited financial results for the second quarter ended June 30, 2022.
Financial and Operational Highlights
In the three months ended June 30, 2022:
- Net profit of the Company was RMB892 million (US
$133 million ). Non-IFRS net profit of the Company[1] was RMB1.07 billion (US$159 million ), representing an8.3% decrease year-over-year and a13.4% increase on a sequential basis. - Total revenues were RMB6.91 billion (US
$1.03 billion ), representing a13.8% year-over-year decrease and a3.9% increase on a sequential basis. - Revenues from music subscriptions were RMB2.11 billion (US
$315 million ), representing an increase of17.6% year-over-year. Paying users reached 82.7 million, increasing by24.9% year-over-year. On a sequential basis, the number of online music paying users grew by 2.5 million. - Net profit attributable to equity holders of the Company was RMB856 million (US
$128 million ) and Non-IFRS net profit attributable to equity holders of the Company[1] was RMB1.03 billion (US$154 million ).
"Amidst a complex and evolving environment, macro headwinds continued to affect our total revenue growth. However, growth in subscription revenue remained resilient, increasing by
"Driving product and technological innovation is always our top priority. In the second quarter, we continued to upgrade the immersive music experience across our four pillars – listen, watch, sing and play – enhancing each category to provide our users with a stage to express their musical tastes and build their sense of identity on TME's platform. Particularly, QQ Music and WeSing launched major version upgrades to bring dynamic visuals and a 3D avatar functionality, respectively, to our users," said Mr. Ross Liang, CEO of TME. "As a natural extension of music, our long-form audio continued to round out our music portfolio while further differentiating our content. We also strengthened our partnership with Tencent's ecosystem in key areas, including content production, promotion and monetization. Furthermore, through our innovative model that combines music with public welfare, we organized a number of philanthropic events in the second quarter, employing the emotional power of music to advance our social commitment. As we move forward, we will continue to leverage our business and product innovations to grow the digital music ecosystem and support the sustained, healthy development of China's music industry," concluded Mr. Liang.
Recent Operational Highlights
- TME's online music and social entertainment services key operating metrics[2]
2Q22 | 2Q21 | YoY% | |
Mobile MAU - online music (million) | 593 | 623 | (4.8 %) |
Mobile MAU - social entertainment (million) | 166 | 209 | (20.6 %) |
Paying users - online music (million) | 82.7 | 66.2 | 24.9 % |
Paying users - social entertainment (million) | 7.9 | 11.0 | (28.2 %) |
Monthly ARPPU - online music (RMB) | 8.5 | 9.0 | (5.6 %) |
Monthly ARPPU - social entertainment (RMB) | 169.9 | 153.3 | 10.8 % |
- The year-over-year decline in online music mobile MAUs was primarily due to reduced marketing spending. However, subscription revenue continued to deliver robust year-over-year and quarter-over-quarter growth along with paying user growth and a sequential rebound of ARPPU, driven by expanded sales channels and paying user loyalty due to the range of high-quality content and services we provide, as well as moderated promotions.
- Social entertainment services MAUs sequentially improved while paying users declined year-over-year due to macro headwinds. We will continue to improve our competitiveness through ongoing product innovations and new initiatives in social entertainment, such as audio live streaming and virtual interactive product offerings.
- Our content strategy continued to strengthen the scale, quality and appeal of our content offerings.
- Deepened content partnership, to enrich user experience and explore additional monetization avenues in digital music:
- We launched Jay Chou's digital album "Greatest Works of Art" with copies sold exceeded 6 million by the end of July, marking another blockbuster on our platform.
- We entered into strategic partnerships with leading labels and artists across the Greater China region, such as Time Fengjun Entertainment (the music label for TFBOYS and Teens in Times), avex China and the talented female artist XIN Liu (Yuxin Liu), where our platform has a head start period on their latest music, customized artist merchandise or unique artist-fan interaction events.
- Joined hands with YH Entertainment Group to launch Artist Subscription packages for its 13 renowned artists such as Meng Meiqi and Justin Huang, providing customized audio and video content for their subscribing fans.
- Original content production capabilities, to systematically create, evaluate and promote music:
- We continued to invest in creating high-quality original content, notable examples in the second quarter included "Blessing of Three Lifetimes" by Hai Lai A Mu, which dominated major music charts and generated social media buzz comprising over 2.5 billion views and 350 million streams since its launch in May, as well as 15 chart-topping game songs we produced in collaboration with Tencent's popular game titles and "Time to Shine," the first Chinese theme song to appear in the NBA finals.
- Leveraging our proprietary AI tools and PDM predictive model technologies, we launched a smart music assistant that enables more efficient decision making at key stages of the music production process, such as demo evaluation.
- Tencent Musician Platform, an all-round service platform that helps indie musicians showcase their talent and passion in music:
- We continued to empower musicians with a wealth of online and offline promotion capabilities and monetization avenues. For example, we introduced a new service to easily mass distribute musical works globally to over 150 popular platforms, which has already brought 190,000 songs by over 10,000 musicians to overseas audiences as of the end of the second quarter.
- TME Live presented an array of online and offline live performances to enrich our users' experience:
- In the second quarter, in addition to online live concerts for Roy Wang, among others, we presented Leslie Cheung and Jay Chou's AI-enhanced recorded concerts online. These two huge hits accumulated over 100 million unique viewers within the Tencent ecosystem and social media buzz of 6 billion views.
- As we have strengthened our advertising monetization with additional avenues, we successfully attracted well-known brands such as Sprite, Beijing-Hyundai and Pepsi to sponsor a variety of customized online and offline live events recently, attracting participation by dozens of popular artists and aspiring musicians.
- Our platform strategy embodies our commitment to continuous product innovations through our four pillars of entertainment: listen, watch, sing and play, deepening users' recognition of and connection with our products.
- Listen: We added more refined features to our products for a more professional and personal music streaming experience in the second quarter. Highlighted new features include our pioneering synchronous lyrics display functionality, a premium sound feature which supports real-time sound quality enhancement, and a number of new search features to bolster music discovery efficiency.
- Watch: We continued to work with Weixin Video Accounts to attract a broader user base and boost our promotion capabilities for musicians. New visualization updates in the second quarter include customized dynamic images on personal playlists, our "Focus Station" featuring video elements for studying, sleeping aid and meditation listening scenarios, and a vinyl record player interface that strengthens the visual experience on our apps.
- Sing: WeSing launched a major version upgrade in July to offer "KK Show," our 3D avatar functionality, which can serve as users' identity card in the virtual world, as well as a brand-new AI-based voice synthesis singing tool. Kugou also unveiled its first AI singer in the voice of Gen Z celebrity Yang Chaoyue, enabling users to customize and synthesize songs with just one click.
- Play: Teaming up with Adidas Originals, TMELAND hosted China's first virtual avatar rap concert, attracting over 7 million views, a new record in viewership for TMELAND. A total of 13 stars have settled in our VR album rooms, including singer and actress Cyndi Wang and musician Liu Shuang, who joined in the second quarter.
- Long-form Audio: We continued to differentiate our offering with a wealth of high-quality long-form audio content, enriching popular vertical content such as sleeping aid in the second quarter. We have also been deepening our collaborations with Tencent Video to successfully promote popular audiobooks and associated IPs such as the third season of "Martial Universe" and "Who Rules the World."
- We are committed to fulfilling our social responsibilities. In the second quarter, we worked with Tencent to launch the Little Red Flower Charity Concert to deliver a heartwarming live concert to children with special needs. We also created environmental awareness around the marine ecosystem through a special public welfare concert for World Oceans Day in partnership with La Mer.
[1] Non-IFRS net profit and Non-IFRS net profit attributable to equity holders of the Company was arrived at after excluding the combined effect of amortization of intangible assets and other assets arising from acquisitions, share-based compensation expenses, net losses/gains from investments and income tax effects. |
[2] For the definitions of the cited key operating metrics, please refer to the introduction section in the Company's 2021 20-F filed on April 26, 2022. The monthly ARPPU of social entertainment services is calculated based on revenues from social entertainment and others, including advertising services provided on our social entertainment platforms. Online music mobile MAUs for a given month refers to the sum of mobile MAUs of our music products, including QQ Music, Kugou Music and Kuwo Music, for that month; duplicate access of different services by the same device is not eliminated from the calculation. |
Second Quarter 2022 Financial Results
Revenues
Total revenues for the second quarter of 2022 decreased by RMB1.10 billion, or
- Revenues from online music services for the second quarter of 2022 decreased by
2.4% to RMB2.88 billion (US$430 million ) from RMB2.95 billion in the same period of 2021. Revenues from music subscriptions were RMB2.11 billion (US$315 million ), representing a17.6% growth compared to RMB1.79 billion in the second quarter of 2021, primarily due to the increase in the number of paying users by24.9% . ARPPU decreased from RMB9.0 in the second quarter of 2021 to RMB8.5 this quarter and improved by2.4% sequentially mainly due to the fact that we offered more promotions to attract users in the past several quarters since 2021 and we are more focused on the quality growth of our subscription revenue while maintaining a healthy ARPPU since last quarter. Revenues from advertising decreased on a year-over-year basis due to the impact from industry adjustments on splash ads and the COVID-19 pandemic in some major cities. Sublicensing revenues also decreased on a year-over-year basis due to restructuring of agreements with certain music labels. - Revenues from social entertainment services and others for the second quarter of 2022 decreased by
20.4% to RMB4.03 billion (US$601 million ) from RMB5.06 billion in the same period of 2021. On a year-over-year basis, ARPPU increased by10.8% in the second quarter of 2022, while paying users of social entertainment services decreased by28.2% . The decrease was mainly due to the impact of evolving macro environment and increased competition from other platforms.
Cost of Revenues
Cost of revenues for the second quarter of 2022 decreased by
Gross Profit and Gross Margin
Gross profit for the second quarter of 2022 decreased by
Operating Expenses for the Period
Total operating expenses for the second quarter of 2022 decreased by
- Selling and marketing expenses were RMB303 million (US
$45 million ), representing a decrease of54.7% year-over-year from RMB669 million in the same period of 2021. This decrease was primarily due to effective control over marketing expenses and optimization of the overall promotion structure to improve operating efficiency. Our selling and marketing expenses also decreased sequentially as a result of the improvement of external promotion channels' efficiency and better utilization of internal traffic to attract users and promote our brand. - General and administrative expenses were RMB1.11 billion (US
$166 million ), representing an increase of10.5% year-over-year from RMB1.01 billion in the same period of 2021. After excluding the impact from the expenses related to our application for secondary listing, general and administrative expenses would have increased by6.2% year-over-year. The increase was mainly due to increased investment in research and development to expand our competitive advantages in product and technology innovations.
Operating Profit for the Period
Operating profit was RMB1.05 billion (US
Income Tax Expenses
Effective tax rate in the second quarter of 2022 was
Net Profit and Non-IFRS Net Profit for the Period
Net profit attributable to equity holders of the Company for the second quarter of 2022 was RMB856 million (US
Earnings per ADS
Basic and diluted earnings per American Depositary Shares ("ADS") were RMB0.53 (US
Cash, Cash Equivalents, Term Deposits and Short-term Investments
As of June 30, 2022, the combined balance of the Company's cash, cash equivalents, term deposits and short-term investments amounted to RMB25.80 billion (US
Share Repurchase Program
Pursuant to the US
Conference Call Information
TME's management will hold a conference call on Monday, August 15, 2022, at 8:00 P.M. Eastern Time or 8:00 A.M. Beijing Time on Tuesday, August 16, 2022, to discuss its financial results. Listeners may access the call by dialing the following numbers:
United States Toll Free: | +1-888-317-6003 |
International: | +1-412-317-6061 |
Mainland China Toll Free: | 400-120-6115 |
Hong Kong, China Toll Free: | 800-963-976 |
Access Code: | 6831525 |
The replay will be accessible through August 22, 2022, by dialing the following numbers:
United States Toll Free: | +1-877-344-7529 |
International: | +1-412-317-0088 |
Access Code: | 2652958 |
A live and archived webcast of the conference call will also be available on the Company's investor relations website at https://ir.tencentmusic.com/.
Exchange Rate
This announcement contains translations of certain RMB amounts into U.S. dollars ("USD") at specified rates solely for the convenience of the reader. Unless otherwise stated, all translations from RMB to USD were made at the rate of RMB6.6981 to US
Non-IFRS Financial Measure
The Company uses non-IFRS net profit for the period, which is a non-IFRS financial measure, in evaluating its operating results and for financial and operational decision-making purposes. TME believes that non-IFRS net profit helps identify underlying trends in the Company's business that could otherwise be distorted by the effect of certain expenses that the Company includes in its profit for the period. TME believes that non-IFRS net profit for the period provides useful information about its results of operations, enhances the overall understanding of its past performance and future prospects and allows for greater visibility with respect to key metrics used by its management in its financial and operational decision-making.
Non-IFRS net profit for the period should not be considered in isolation or construed as an alternative to operating profit, net profit for the period or any other measure of performance or as an indicator of its operating performance. Investors are encouraged to review non-IFRS net profit for the period and the reconciliation to its most directly comparable IFRS measure. Non-IFRS net profit for the period presented here may not be comparable to similarly titled measures presented by other companies. Other companies may calculate similarly titled measures differently, limiting their usefulness as comparative measures to the Company's data. TME encourages investors and others to review its financial information in its entirety and not rely on a single financial measure.
Non-IFRS net profit for the period represents profit for the period excluding amortization of intangible and other assets arising from acquisitions, share-based compensation expenses, net losses/gains from investments and income tax effects.
Please see the "Unaudited Non-IFRS Financial Measure" included in this press release for a full reconciliation of Non-IFRS net profit for the period to its net profit for the period.
About Tencent Music Entertainment
Tencent Music Entertainment Group (NYSE: TME) is the leading online music and audio entertainment platform in China, operating the country's highly popular and innovative music apps: QQ Music, Kugou Music, Kuwo Music and WeSing. TME's mission is to use technology to elevate the role of music in people's lives by enabling them to create, enjoy, share and interact with music. TME's platform comprises online music, online audio, online karaoke, music-centric live streaming and online concert services, enabling music fans to discover, listen, sing, watch, perform and socialize around music. For more information, please visit ir.tencentmusic.com.
Safe Harbor Statement
This press release contains forward-looking statements. These statements are made under the "safe harbor" provisions of the U.S. Private Securities Litigation Reform Act of 1995. Statements that are not historical facts, including statements about the Company's beliefs and expectations, are forward-looking statements. Forward-looking statements involve inherent risks and uncertainties, and a number of factors could cause actual results to differ materially from those contained in any forward-looking statement. In some cases, forward-looking statements can be identified by words or phrases such as "may," "will," "expect," "anticipate," "target," "aim," "estimate," "intend," "plan," "believe," "potential," "continue," "is/are likely to" or other similar expressions. Further information regarding these and other risks, uncertainties or factors is included in the Company's filings with the SEC. All information provided in this press release is as of the date of this press release, and the Company does not undertake any duty to update such information, except as required under applicable law.
Investor Relations Contact
Tencent Music Entertainment Group
ir@tencentmusic.com
+86 (755) 8601-3388 ext. 818415
TENCENT MUSIC ENTERTAINMENT GROUP | |||||||||||||
CONSOLIDATED INCOME STATEMENT | |||||||||||||
Three Months Ended June 30 | Six Months Ended June 30 | ||||||||||||
2021 | 2022 | 2021 | 2022 | ||||||||||
RMB | RMB | US$ | RMB | RMB | US$ | ||||||||
Unaudited | Unaudited | Unaudited | Unaudited | Unaudited | Unaudited | ||||||||
(in millions, except per share data) | (in millions, except per share data) | ||||||||||||
Revenues | |||||||||||||
Online music services | 2,950 | 2,878 | 430 | 5,699 | 5,494 | 820 | |||||||
Social entertainment services and others | 5,058 | 4,027 | 601 | 10,133 | 8,055 | 1,203 | |||||||
8,008 | 6,905 | 1,031 | 15,832 | 13,549 | 2,023 | ||||||||
Cost of revenues | (5,571) | (4,842) | (723) | (10,929) | (9,626) | (1,437) | |||||||
Gross profit | 2,437 | 2,063 | 308 | 4,903 | 3,923 | 586 | |||||||
Selling and marketing expenses | (669) | (303) | (45) | (1,341) | (633) | (95) | |||||||
General and administrative expenses | (1,008) | (1,114) | (166) | (1,891) | (2,126) | (317) | |||||||
Total operating expenses | (1,677) | (1,417) | (212) | (3,232) | (2,759) | (412) | |||||||
Interest income | 123 | 151 | 23 | 277 | 301 | 45 | |||||||
Other gains, net | 152 | 248 | 37 | 251 | 329 | 49 | |||||||
Operating profit | 1,035 | 1,045 | 156 | 2,199 | 1,794 | 268 | |||||||
Share of net (loss)/profit of investments | (22) | (6) | (1) | (49) | 14 | 2 | |||||||
Finance cost | (29) | (23) | (3) | (60) | (53) | (8) | |||||||
Profit before income tax | 984 | 1,016 | 152 | 2,090 | 1,755 | 262 | |||||||
Income tax expense | (113) | (124) | (19) | (240) | (214) | (32) | |||||||
Profit for the period | 871 | 892 | 133 | 1,850 | 1,541 | 230 | |||||||
Attributable to: | |||||||||||||
Equity holders of the Company | 827 | 856 | 128 | 1,753 | 1,465 | 219 | |||||||
Non-controlling interests | 44 | 36 | 5 | 97 | 76 | 11 | |||||||
Earnings per share for Class A and Class | |||||||||||||
Basic | 0.25 | 0.27 | 0.04 | 0.52 | 0.45 | 0.07 | |||||||
Diluted | 0.24 | 0.26 | 0.04 | 0.52 | 0.45 | 0.07 | |||||||
Earnings per ADS (2 Class A shares | |||||||||||||
Basic | 0.49 | 0.53 | 0.08 | 1.05 | 0.90 | 0.13 | |||||||
Diluted | 0.49 | 0.53 | 0.08 | 1.03 | 0.90 | 0.13 | |||||||
Shares used in earnings per Class A and | |||||||||||||
Basic | 3,342,313,643 | 3,226,303,011 | 3,226,303,011 | 3,348,467,092 | 3,249,655,648 | 3,249,655,648 | |||||||
Diluted | 3,375,732,279 | 3,248,584,128 | 3,248,584,128 | 3,388,178,977 | 3,272,858,914 | 3,272,858,914 | |||||||
ADS used in earnings per ADS computation | |||||||||||||
Basic | 1,671,156,821 | 1,613,151,506 | 1,613,151,506 | 1,674,233,546 | 1,624,827,824 | 1,624,827,824 | |||||||
Diluted | 1,687,866,139 | 1,624,292,064 | 1,624,292,064 | 1,694,089,489 | 1,636,429,457 | 1,636,429,457 |
TENCENT MUSIC ENTERTAINMENT GROUP | |||||||||||||
UNAUDITED NON-IFRS FINANCIAL MEASURE | |||||||||||||
Three Months Ended June 30 | Six Months Ended June 30 | ||||||||||||
2021 | 2022 | 2021 | 2022 | ||||||||||
RMB | RMB | US$ | RMB | RMB | US$ | ||||||||
(in millions, except per share data) | (in millions, except per share data) | ||||||||||||
Profit for the period | 871 | 892 | 133 | 1,850 | 1,541 | 230 | |||||||
Adjustments: | |||||||||||||
Amortization of intangible and other assets arising | 120 | 121 | 18 | 230 | 242 | 36 | |||||||
Share-based compensation | 187 | 226 | 34 | 349 | 430 | 64 | |||||||
Losses/(gains) from investments** | 16 | (139) | (21) | 37 | (141) | (21) | |||||||
Income tax effects*** | (33) | (35) | (5) | (70) | (68) | (10) | |||||||
Non-IFRS Net Profit | 1,161 | 1,065 | 159 | 2,396 | 2,004 | 299 | |||||||
Attributable to: | |||||||||||||
Equity holders of the Company | 1,117 | 1,029 | 154 | 2,299 | 1,928 | 288 | |||||||
Non-controlling interests | 44 | 36 | 5 | 97 | 76 | 11 | |||||||
Earnings per share for Class A and Class B | |||||||||||||
Basic | 0.33 | 0.32 | 0.05 | 0.69 | 0.59 | 0.09 | |||||||
Diluted | 0.33 | 0.32 | 0.05 | 0.68 | 0.59 | 0.09 | |||||||
Earnings per ADS (2 Class A shares equal to 1 | |||||||||||||
Basic | 0.67 | 0.64 | 0.10 | 1.37 | 1.19 | 0.18 | |||||||
Diluted | 0.66 | 0.63 | 0.09 | 1.36 | 1.18 | 0.18 | |||||||
Shares used in earnings per Class A and | |||||||||||||
Basic | 3,342,313,643 | 3,226,303,011 | 3,226,303,011 | 3,348,467,092 | 3,249,655,648 | 3,249,655,648 | |||||||
Diluted | 3,375,732,279 | 3,248,584,128 | 3,248,584,128 | 3,388,178,977 | 3,272,858,914 | 3,272,858,914 | |||||||
ADS used in earnings per ADS computation | |||||||||||||
Basic | 1,671,156,821 | 1,613,151,506 | 1,613,151,506 | 1,674,233,546 | 1,624,827,824 | 1,624,827,824 | |||||||
Diluted | 1,687,866,139 | 1,624,292,064 | 1,624,292,064 | 1,694,089,489 | 1,636,429,457 | 1,636,429,457 | |||||||
* Represents the amortization of identifiable assets, including intangible assets and prepayments for music content, resulting from acquisitions | |||||||||||||
** Including the net losses/gains on deemed disposals/disposals of investments, fair value changes arising from investments, impairment provision of investments and other expenses in | |||||||||||||
*** Represents the income tax effects of Non-IFRS adjustments |
TENCENT MUSIC ENTERTAINMENT GROUP | ||||||
CONSOLIDATED BALANCE SHEET | ||||||
As at December 31, 2021 | As at June 30, 2022 | |||||
RMB | RMB | US$ | ||||
Audited | Unaudited | Unaudited | ||||
(in millions) | ||||||
ASSETS | ||||||
Non-current assets | ||||||
Property, plant and equipment | 243 | 268 | 40 | |||
Land use rights | 1,495 | 2,517 | 376 | |||
Right-of-use assets | 283 | 465 | 69 | |||
Intangible assets | 2,829 | 2,751 | 411 | |||
Goodwill | 19,121 | 19,493 | 2,910 | |||
Investments accounted for using equity method | 3,599 | 4,117 | 615 | |||
Financial assets at fair value through other | 7,302 | 3,240 | 484 | |||
Other investments | 199 | 285 | 43 | |||
Prepayments, deposits and other assets | 743 | 622 | 93 | |||
Deferred tax assets | 346 | 399 | 60 | |||
Term deposits | 4,303 | 4,433 | 662 | |||
40,463 | 38,590 | 5,761 | ||||
Current assets | ||||||
Inventories | 24 | 23 | 3 | |||
Accounts receivable | 3,610 | 2,898 | 433 | |||
Prepayments, deposits and other assets | 2,731 | 3,398 | 507 | |||
Other investments | 37 | 37 | 6 | |||
Short-term investments | 1,029 | 1,116 | 167 | |||
Term deposits | 12,769 | 10,202 | 1,523 | |||
Cash and cash equivalents | 6,591 | 10,044 | 1,500 | |||
26,791 | 27,718 | 4,138 | ||||
Total assets | 67,254 | 66,308 | 9,900 | |||
EQUITY | ||||||
Equity attributable to equity holders of the | ||||||
Share capital | 2 | 2 | 0 | |||
Additional paid-in capital | 36,238 | 36,379 | 5,431 | |||
Shares held for share award schemes | (183) | (193) | (29) | |||
Treasury shares | (3,660) | (4,631) | (691) | |||
Other reserves | 3,726 | 22 | 3 | |||
Retained earnings | 14,194 | 15,659 | 2,338 | |||
50,317 | 47,238 | 7,052 | ||||
Non-controlling interests | 738 | 1,038 | 155 | |||
Total equity | 51,055 | 48,276 | 7,207 | |||
LIABILITIES | ||||||
Non-current liabilities | ||||||
Notes payables | 5,062 | 5,331 | 796 | |||
Accounts payable | 93 | 48 | 7 | |||
Other payables and other liabilities | 32 | 14 | 2 | |||
Deferred tax liabilities | 271 | 250 | 37 | |||
Lease liabilities | 205 | 378 | 56 | |||
Deferred revenue | 86 | 110 | 16 | |||
5,749 | 6,131 | 915 | ||||
Current liabilities | ||||||
Accounts payable | 4,329 | 5,738 | 857 | |||
Other payables and other liabilities | 3,832 | 3,787 | 565 | |||
Current tax liabilities | 363 | 393 | 59 | |||
Lease liabilities | 92 | 88 | 13 | |||
Deferred revenue | 1,834 | 1,895 | 283 | |||
10,450 | 11,901 | 1,777 | ||||
Total liabilities | 16,199 | 18,032 | 2,692 | |||
Total equity and liabilities | 67,254 | 66,308 | 9,900 |
TENCENT MUSIC ENTERTAINMENT GROUP | ||||||||||||
CONDENSED CONSOLIDATED STATEMENTS OF CASH FLOWS | ||||||||||||
Three Months Ended June 30 | Six Months Ended June 30 | |||||||||||
2021 | 2022 | 2021 | 2022 | |||||||||
RMB | RMB | US$ | RMB | RMB | US$ | |||||||
Unaudited | Unaudited | Unaudited | Unaudited | Unaudited | Unaudited | |||||||
(in millions) | ||||||||||||
Net cash provided by operating activities | 944 | 1,241 | 185 | 2,822 | 3,735 | 558 | ||||||
Net cash (used in)/provided by investing activities | (2,921) | 1,234 | 184 | (5,303) | 905 | 135 | ||||||
Net cash used in financing activities | (1,401) | (973) | (145) | (1,773) | (1,368) | (204) | ||||||
Net (decrease)/increase in cash and cash equivalents | (3,378) | 1,502 | 224 | (4,254) | 3,272 | 488 | ||||||
Cash and cash equivalents at beginning of the period | 10,274 | 8,353 | 1,247 | 11,128 | 6,591 | 984 | ||||||
Exchange differences on cash and cash equivalents | (74) | 189 | 28 | (52) | 181 | 27 | ||||||
Cash and cash equivalents at end of the period | 6,822 | 10,044 | 1,500 | 6,822 | 10,044 | 1,500 |
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SOURCE Tencent Music Entertainment Group
FAQ
What were Tencent Music's Q2 2022 revenue figures?
How many paying users did Tencent Music have in Q2 2022?
What was Tencent Music's net profit in Q2 2022?
How did Tencent Music's subscription revenue perform in Q2 2022?