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Super League Issues Mid-Year Update, Expects Record 2024 Revenues

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Rhea-AI Summary

Super League (Nasdaq: SLE) released a mid-year update, forecasting record revenues for 2024 and profitability by the second half of the year. CEO Ann Hand highlighted sealing six seven-figure deals this year, matching last year's total. The company has also launched seven branded programs with recurring revenue. Significant achievements include a virtual Skechers store on Roblox's Livetopia with 3.4 million visits and 45 million impressions in five weeks. Super League's 'Pop-ups' and software tools have reached over 130 million monthly active users. The firm anticipates operational efficiencies and industry growth to bolster its financial performance.

Positive
  • Six seven-figure deals closed in the first half of 2024, matching last year's total.
  • Seven branded programs with recurring revenue launched this year.
  • Virtual Skechers store on Roblox's Livetopia attracted 3.4 million visits and 45 million impressions in five weeks.
  • Super League's 'Pop-ups' and software tools reached over 130 million monthly active users.
  • Forecasts record revenues for 2024.
  • Expects profitability in the second half of 2024.
Negative
  • None.

Insights

Super League's mid-year update highlights the company's strong financial performance and expansion across various verticals. One key point is the increased number of six seven-figure deals closed this year, matching the total from last year in just six months. This indicates robust revenue growth and an expanding client base with major brands like Visa and Toyota.

Financial Projections: Super League projects record revenues for 2024 and achieving profitability in the second half of the year. Investors should consider the record revenue forecast as a positive signal, but also evaluate if the profitability expectations are realistic given the company's historical financial performance and the competitive nature of the market.

Recurring Revenue: The inclusion of recurring operational revenue from branded programs adds stability to the company's revenue streams, potentially making its financial performance more predictable and less volatile.

Market Relevance: The immersive content and media solutions market is growing, driven by increasing consumer engagement in 3D worlds. However, investors should be mindful of the inherent volatility and rapid technological changes in this sector.

Rating: 1

Super League's significant achievements in developing immersive experiences on platforms like Roblox demonstrate their technical capabilities and innovative approach. The creation of the first immersive Skechers store within Roblox’s Livetopia Topia Mall, garnering substantial user engagement metrics, underscores their competence in blending real-world commerce with virtual environments.

Innovation: The launch of white label rewards modules and Super League Pop-ups indicates ongoing innovation that enhances user engagement and offers scalable solutions for brands. This adaptability not only lowers the barrier to entry for brands but also accelerates development and potentially increases the company’s margin profile.

Scalability and User Base: With over 7,000 experiences signed up and reaching 130+ million monthly active users, Super League's tools demonstrate considerable scalability. This broad reach makes it an attractive partner for brands seeking to enter the immersive content space.

Rating: 1

~ Will Achieve Profitability in Second Half of 2024 ~

SANTA MONICA, Calif., June 21, 2024 (GLOBE NEWSWIRE) -- Super League (Nasdaq: SLE) (the “Company”), a leading creator and publisher of content experiences and media solutions across the world’s largest immersive platforms, today issued a mid-year update from the Company’s Chief Executive Office, Ann Hand.

Fellow Shareholders,

As we approach the halfway mark of the year, I wanted to provide a business update around some of the positive momentum we’ve continued to generate. Super League’s size and duration of programs continue to grow across all verticals with both new and existing customers. This is evidenced by the six seven-figure deals we’ve closed year to date including Visa and Toyota. To put this into perspective, last year we closed six seven-figure deals in total. In terms of duration, this year we already have seven branded programs that have recurring operational revenue attached to the experience with brands including Dave & Busters and Claire’s. We continue to gain traction with major retail brands such as Skechers where we created the first immersive Skechers store within Roblox’s Livetopia Topia Mall. The results were compelling with 3.4 million visits to the store, 4 million try-ons, and nearly 45 million impressions generated in just the first five weeks alone. We were also instrumental in the development of a unique experience combining music, art, and technology for a live Post Malone concert at the Louvre in Roblox.

Super League - Immerse Yourself

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Given the nascent industry we are in, the more traction we gain with our brand partners through the one-of-a-kind experiences we create, the more we innovate and enhance. For example, following our Kraft Lunchables program, we launched our white label rewards module which offers in-game player badges and rewards driving the digital to physical conversion. Repeatable elements of our custom experiences enable this conversion across brands and key verticals which led us to launch Super League Pop-ups. These are “drag and drop” modules that can be easily reskinned for use by a wide berth of brands and IP owners. They are currently available through our suite of software tools that help developers improve user engagement with more than 7,000 experiences signed up to date reaching 130+ million monthly active users. This not only lowers the barrier to entry for brands looking to engage these massive immersive worlds, but also accelerates the development phase and presents a compelling margin profile. We drive real engagement that leads to real commerce.

The opportunity in front of us remains enticing with strong secular industry tailwinds driving growth in these lucrative 3D worlds where an impressive 500 million people play, shop and socialize. As we grow, we’re finding powerful new applications for digital experiential campaigns in areas such as cost-efficient research and development at scale with real-time feedback for test products, or even human resources where our products and technology can deliver results that redefine the traditional office interaction.

As we look ahead, we expect our growing pipeline and operational efficiencies to drive record revenues in 2024 with growth consistent with our historical trajectory, leading to profitability in the second half of the year, which ultimately, should drive significant shareholder value.

Thank you again for all of your patience and support through this journey as we work to transform the future of immersive 3D engagement.

I look forward to continuing to update you on our progress.

Best,

Ann Hand

CEO of Super League

About Super League

Super League (Nasdaq: SLE) is a leading creator and publisher of content experiences and media solutions across the world’s largest immersive platforms. From open gaming powerhouses such as Roblox, Minecraft and Fortnite Creative, to bespoke worlds built using the most advanced 3D creation tools, Super League’s innovative solutions provide incomparable access to massive audiences who gather in immersive digital spaces to socialize, play, explore, collaborate, shop, learn and create. As a true end-to-end activation partner for dozens of global brands, Super League is effectively a brand’s operating system for the 3D Web offering a complete range of development, distribution, monetization and optimization capabilities designed to engage users through dynamic, energized programs. As an originator of new experiences fueled by a network of top developers, a comprehensive set of proprietary creator tools and a future-forward team of creative professionals, Super League accelerates IP and audience success within the fastest growing sector of the media industry. For more, go to superleague.com.

Investor Relations Contact:
Shannon Devine/ Mark Schwalenberg
MZ North America
Main: 203-741-8811
SLE@mzgroup.us

A photo accompanying this announcement is available at https://www.globenewswire.com/NewsRoom/AttachmentNg/05feabc4-b9fe-4d4f-888a-62ee25429c70


FAQ

What revenue forecast has Super League (SLE) announced for 2024?

Super League (SLE) has forecasted record revenues for 2024.

When does Super League (SLE) expect to achieve profitability?

Super League (SLE) expects to achieve profitability in the second half of 2024.

How many seven-figure deals has Super League (SLE) closed in 2024?

Super League (SLE) has closed six seven-figure deals in 2024.

What is the impact of Super League's (SLE) virtual Skechers store on Roblox?

Super League's (SLE) virtual Skechers store on Roblox's Livetopia attracted 3.4 million visits and generated 45 million impressions in five weeks.

How many monthly active users do Super League's (SLE) software tools reach?

Super League's (SLE) software tools reach over 130 million monthly active users.

What are Super League (SLE) 'Pop-ups'?

Super League (SLE) 'Pop-ups' are customizable modules that can be easily reskinned for various brands, lowering entry barriers and accelerating development.

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