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Super League Enterprise, Inc. (Nasdaq: SLE) is a leading creator and publisher of content experiences and media solutions across the world’s largest immersive platforms, including popular games like Roblox, Minecraft, and Fortnite Creative. The company's innovative solutions provide unparalleled access to massive audiences who gather in immersive digital spaces to socialize, play, explore, collaborate, shop, learn, and create.
Super League's proprietary technology platform enables gamers and spectators to experience competitive multi-player games in theater mode gaming, a revolutionary social gaming experience available on big screens locally, nationally, and globally. As a rocket ship to the metaverse, Super League offers a complete range of development, distribution, monetization, and optimization capabilities designed to engage users through dynamic, energized programs.
The company generates revenue from various streams, including advertising in immersive game worlds, direct consumer offers such as in-game items, e-commerce, game passes, ticketing, and digital collectibles. It also provides unparalleled media solutions for global brands, acting as a brand's operating system for the 3D Web. Their solutions are crafted by a network of top developers and creative professionals, ensuring IP and audience success within the rapidly growing media industry.
Recent Achievements:
- Recorded a preliminary fourth-quarter revenue of $9.4 million in 2023, marking a 32% year-over-year increase.
- Partnership with GSTV to bridge the gap between physical and digital worlds, offering unique opportunities for brands to interact with consumers.
- Collaborated with Century Games and Skechers on virtual store activations in the metaverse, enhancing consumer engagement and driving significant brand impressions.
Super League continues to expand its influence by partnering with major brands and leveraging cutting-edge technology to create memorable experiences. With a comprehensive suite of proprietary tools and a forward-thinking team, Super League remains at the forefront of the immersive digital content industry.
Super League (Nasdaq: SLE), a leader in redefining the gaming industry as a media channel, has announced its second quarter 2024 earnings release date. The company will post its financial results after market close on Wednesday, August 14, 2024. A webinar to discuss the results is scheduled for the same day at 5:00 pm Eastern Time.
Investors and interested parties can access the webinar through provided dial-in numbers or by registering online. For those unable to attend, a replay will be available shortly after the webinar concludes and can be accessed on the company's investor relations website.
Bebe Rexha, in collaboration with Warner Records and Super League (Nasdaq: SLE), launched SOUNDZ By Bebe Rexha on June 28, 2024. This innovative music offering allows fans to engage with her music on Roblox through popular experiences like Carry A Friend!, Paradise RP, and The Floor Is Lava. The event features performances of her hit singles, interactive games, virtual merchandise, and personalized fan interactions. SOUNDZ aims to revolutionize music engagement by reaching millions of users within their favorite virtual worlds, promoting deeper fan connections and new revenue opportunities for artists.
Super League (Nasdaq: SLE) released a mid-year update, forecasting record revenues for 2024 and profitability by the second half of the year. CEO Ann Hand highlighted sealing six seven-figure deals this year, matching last year's total. The company has also launched seven branded programs with recurring revenue. Significant achievements include a virtual Skechers store on Roblox's Livetopia with 3.4 million visits and 45 million impressions in five weeks. Super League's 'Pop-ups' and software tools have reached over 130 million monthly active users. The firm anticipates operational efficiencies and industry growth to bolster its financial performance.
Super League (Nasdaq: SLE), a leading creator and publisher of immersive content and media solutions, announced that its CEO Ann Hand will participate in a virtual fireside chat hosted by H.C. Wainwright's research analyst Scott Buck.
The event is scheduled for June 11, 2024, at 1:00pm ET. Hand will discuss the company's strategy for engaging with global brands and advertisers, expanding their deal sizes, and what investors can expect from Super League in 2024.
Super League (Nasdaq: SLE), a prominent creator and publisher of content experiences on immersive platforms, announced that CEO Ann Hand will participate in a virtual fireside chat hosted by the Maxim Group on June 5, 2024, at 2:30pm ET. The discussion will focus on the growing interest from global brands in Super League's 3D engagement strategies, which have led to measurable conversions. This event highlights Super League's position at the forefront of innovative media solutions.
Super League (Nasdaq: SLE) announced a 27% increase in Q1 2024 revenue, reaching $4.2 million compared to the same period in 2023. This growth aligns with the company's seasonal patterns and follows a record-breaking Q4 and full-year 2023 performance. CEO Ann Hand highlighted the company's focus on accelerating profitability through productization and cost-cutting measures, including the sale of Minehut. Strategic partnerships with Chartis and GSTV aim to enhance brand visibility and engagement. The company continues to prioritize higher-value, recurring programs to stabilize cash flows.
Super League partnered with Skechers and Century Games to open the company's first virtual store in Roblox's Livetopia's Topia Mall. The immersive experience features an interactive treasure hunt to win exclusive Skechers digital items. With millions of visits, try-ons, and impressions, the launch has been successful.
Super League (Nasdaq: SLE) will release its first quarter 2024 financial results on May 15, 2024, followed by a webinar to discuss the results. The webinar will be held at 5:00 pm Eastern Time. Investors can access the replay on the Company's investor relations website.
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