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Super League Announces Second Quarter 2024 Financial Results

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Super League (Nasdaq: SLE) released its Q2 2024 financial results, highlighting the launch of innovative products SOUNDZ and Unlockables, new dedicated worlds, and a strategic partnership with Meta-Stadiums. Despite flat revenues due to $1.8 million in deferrals and program delays, the company reported improved net loss through reduced spending. CEO Ann Hand emphasized their progress towards profitability, expecting the first profitable quarter in Q4. Notable achievements include the debut of 'Olympic World' in collaboration with Visa and IOC, and partnerships with major brands like Kraft and Sony. The Meta-Stadiums partnership opens opportunities for larger, cross-platform programs. Super League anticipates a record-setting revenue year in 2024, maintaining strict expense management and streamlined efficiencies.

Super League (Nasdaq: SLE) ha pubblicato i risultati finanziari del secondo trimestre 2024, mettendo in evidenza il lancio di prodotti innovativi SOUNDZ e Unlockables, nuovi mondi dedicati e una partnership strategica con Meta-Stadiums. Nonostante entrate stabili a causa di 1,8 milioni di dollari in rinvii e ritardi nei programmi, l'azienda ha riportato una riduzione della perdita netta grazie a una diminuzione delle spese. L'amministratore delegato Ann Hand ha sottolineato i progressi verso la redditività, prevedendo il primo trimestre profittevole per il Q4. Tra i risultati significativi ci sono il debutto di 'Olympic World' in collaborazione con Visa e IOC, e partnership con grandi marchi come Kraft e Sony. La partnership con Meta-Stadiums apre opportunità per programmi più ampi e cross-platform. Super League si aspetta un anno di ricavi record nel 2024, mantenendo una gestione rigorosa delle spese e una maggiore efficienza.

Super League (Nasdaq: SLE) publicó sus resultados financieros del segundo trimestre de 2024, destacando el lanzamiento de productos innovadores SOUNDZ y Unlockables, nuevos mundos dedicados y una asociación estratégica con Meta-Stadiums. A pesar de unos ingresos estancados debido a 1.8 millones de dólares en aplazamientos y retrasos en los programas, la empresa reportó una mejora en su pérdida neta gracias a una reducción de gastos. La CEO Ann Hand enfatizó su progreso hacia la rentabilidad, esperando el primer trimestre rentable en el Q4. Logros notables incluyen el debut de 'Olympic World' en colaboración con Visa y el COI, y asociaciones con grandes marcas como Kraft y Sony. La asociación con Meta-Stadiums abre oportunidades para programas más grandes y multiplataforma. Super League anticipa un año de ingresos récord en 2024, manteniendo una gestión estricta de gastos y una eficiencia optimizada.

슈퍼리그(Nasdaq: SLE)는 2024년 2분기 재무 결과를 발표하며 혁신적인 제품 SOUNDZUnlockables, 새로운 전용 세계 및 Meta-Stadiums와의 전략적 파트너십을 강조했습니다. 180만 달러의 연기 및 프로그램 지연으로 매출이 제자리걸음을 했음에도 불구하고, 회사는 지출 감소를 통해 순손실이 개선되었음을 보고했습니다. CEO 앤 핸드는 수익성에 대한 진행 상황을 강조하며 Q4에 첫 번째 수익성 분기를 기대한다고 밝혔습니다. 특히 비자 및 IOC와 협력하여 'Olympic World'의 출범과 Kraft 및 Sony와 같은 주요 브랜드와의 파트너십이 주요 성과로 기록되었습니다. Meta-Stadiums와의 파트너십은 더 큰 크로스 플랫폼 프로그램의 기회를 열어줍니다. 슈퍼리그는 2024년에 올해 매출 기록을 세울 것으로 예상하며, 엄격한 비용 관리와 효율성을 유지하고 있습니다.

Super League (Nasdaq: SLE) a publié ses résultats financiers du deuxième trimestre 2024, soulignant le lancement des produits innovants SOUNDZ et Unlockables, de nouveaux mondes dédiés, ainsi qu'un partenariat stratégique avec Meta-Stadiums. Malgré des revenus stagnants en raison de 1,8 million de dollars de reports et de retards programmatiques, la société a rapporté une amélioration de sa perte nette grâce à une réduction des dépenses. La CEO Ann Hand a souligné leurs progrès vers la rentabilité, s'attendant à connaître le premier trimestre bénéficiaire au quatrième trimestre. Parmi les réalisations notables, on trouve le lancement de 'Olympic World' en collaboration avec Visa et le CIO, ainsi que des partenariats avec de grandes marques comme Kraft et Sony. Le partenariat avec Meta-Stadiums ouvre des opportunités pour des programmes plus vastes et multiplateformes. Super League anticipe une année de revenus records en 2024, maintenant une gestion rigoureuse des dépenses et une efficacité améliorée.

Super League (Nasdaq: SLE) veröffentlichte die Finanzzahlen für das 2. Quartal 2024 und hob den Start der innovativen Produkte SOUNDZ und Unlockables, neue spezielle Welten und eine strategische Partnerschaft mit Meta-Stadiums hervor. Trotz stagnierender Einnahmen aufgrund von 1,8 Millionen Dollar an Rückstellungen und Programmverzögerungen berichtete das Unternehmen von einem verbesserten Nettoverlust durch reduzierte Ausgaben. CEO Ann Hand betonte die Fortschritte in Richtung Rentabilität und erwartet das erste profitable Quartal im Q4. Zu den bemerkenswerten Erfolgen zählt die Premiere von 'Olympic World' in Zusammenarbeit mit Visa und dem IOC sowie Partnerschaften mit großen Marken wie Kraft und Sony. Die Partnerschaft mit Meta-Stadiums eröffnet Möglichkeiten für größere, plattformübergreifende Programme. Super League rechnet mit einem Rekordumsatzjahr im Jahr 2024 und hält an strenger Ausgabenverwaltung und optimierten Effizienzen fest.

Positive
  • Improved net loss through reduced spending
  • Expected first profitable quarter in Q4 2024
  • Launch of innovative scalable products SOUNDZ and Unlockables
  • Strategic partnership with Meta-Stadiums for cross-platform expansion
  • Continued attraction and retention of major brand partnerships (Visa, Kraft, Maybelline, Sony)
  • Strong pipeline and sales momentum for H2 2024
  • Anticipated record-setting revenue year in 2024
Negative
  • Flat revenues sequentially due to $1.8 million in revenue deferrals and program start delays to Q3
  • Operating losses still present, though decreasing

Super League's Q2 2024 results show a mixed financial picture. While revenues remained flat due to $1.8 million in deferrals, the company made significant progress in cost control and loss reduction. This trend aligns with their goal of achieving profitability in Q4, which could be a positive catalyst for the stock. The launch of new products like SOUNDZ and Unlockables, along with strategic partnerships, indicates potential for future revenue growth and margin expansion. However, investors should closely monitor the company's ability to convert its pipeline into actual revenue and achieve its profitability target. The lack of specific financial figures in this release makes it challenging to fully assess the company's current financial health.

Super League's strategic pivot towards becoming a media channel in the gaming industry is noteworthy. The launch of scalable products like SOUNDZ, which brought Bebe Rexha to Roblox, demonstrates the company's ability to innovate in the metaverse space. The partnership with Meta-Stadiums is particularly intriguing, as it allows Super League to expand beyond existing game platforms and create dedicated digital 'stadiums'. This could open up new revenue streams through consumer and data monetization. The company's focus on attracting major brands like Visa and Sony for immersive experiences shows potential for high-value B2B relationships. However, the success of these initiatives will depend on user adoption and the company's ability to consistently deliver engaging content.

Super League's Q2 results highlight its positioning in the growing metaverse and gaming market. The company's ability to attract major brands like Visa, Kraft and Sony indicates strong market demand for immersive gaming experiences. The launch of the 'Olympic World' experience in collaboration with Visa and the IOC demonstrates the potential for large-scale, global engagement in virtual environments. However, the flat revenue and reliance on future pipeline conversion raise questions about short-term growth. The market will likely focus on Super League's ability to monetize its innovations and achieve profitability in Q4. The company's transition from a pure gaming platform to a media channel within gaming could be a differentiator, but it also faces increased competition in this rapidly evolving space.

~ Q2 2024 Highlighted by Launch of Innovative Scalable Products, SOUNDZ and Unlockables, New Dedicated Worlds and a Strategic Partnership with Meta-Stadiums~

~ Net Loss Improvement in Q2 2024 Attributable to Reduced Spend Paves the Way for First Profitable Quarter in Q4 ~

SANTA MONICA, Calif., Aug. 14, 2024 (GLOBE NEWSWIRE) -- Super League (Nasdaq: SLE), a leader in redefining the gaming industry as a media channel, has released its second quarter 2024 financial results in the form of a shareholder letter which can be accessed under the Quarterly Results section of the Company’s investor relations website. A webinar hosted by Ann Hand, CEO of Super League, and Clayton Haynes, CFO of Super League, will be streamed here beginning today, Wednesday, August 14, 2024 at 5:00 PM Eastern Time to further discuss the results.

Management Commentary by Chief Executive Officer, Ann Hand:        

“While our revenues were flat sequentially due to $1.8 million in revenue deferrals and program start delays to Q3, we once again made material strides in controlling costs and eroding our operating losses as we march toward our first expected profitable quarter in Q4. Through further productization of our immersive experience offerings, Super League Pop-Ups, along with other innovations, we create new paths for margin expansion and increase our speed to market. In our view, we are a boutique product and technology company in this space as evidenced by the debut of our scalable music offering “SOUNDZ,” bringing Bebe Rexha to Roblox. We continue to attract and retain some of the world's most valuable brands like Visa, Kraft, Maybelline, Sony and more. A real hallmark for the quarter was the launch of our "Olympic World" experience through a collaboration with Visa and the IOC that captured global audiences with the thrill of the Olympics through games, quests and events along with digital merchandise shopping. 

A separate significant development to highlight is our new strategic partnership with Meta-Stadiums that creates the opportunity to bring much larger programs to Super League that are cross-platform. This enables our capability inside existing game platforms to be complemented with Meta-Stadiums technology to create dedicated, ownable digital "stadiums" outside of existing platforms. Meta-Stadiums brings top tier sports and entertainment IP, and a path for us to expand into consumer and data monetization."

Our strong pipeline and sales momentum continue to build in the back half of 2024 while we maintain strict expense management and streamline efficiencies, as we are positioned for another record setting revenue year in 2024 leading us to our first expected profitable quarter in Q4.”

The webinar may also be accessed by dialing 877-407-0779 or 201-389-0914 (International). A replay of the webinar will be available on Super League’s investor relations website and can also be accessed here.

For any questions related to the Company’s second quarter 2024 financial results or shareholder letter, please contact SLE@mzgroup.us.

About Super League:

Super League (Nasdaq: SLE) is redefining the gaming industry as a media channel for global brands. As a leading end-to-end immersive content partner, Super League enables marketers, advertisers, and IP owners to reach massive audiences through creativity, innovation, and gameplay within the world’s largest immersive platforms. Boasting an award-winning development studio, a vast community of native creators, and a proprietary suite of tools that maximize user engagement, Super League is a one-of-a-kind holistic solutions provider. Whether a partner is focused on building a world-class creative experience, achieving a lift in brand awareness, inspiring deeper customer loyalty, or finding new sources of revenue, Super League is at the forefront – always pioneering within immersive worlds. For more information, visit superleague.com.

Investor Relations Contact:
Shannon Devine/ Mark Schwalenberg
MZ North America
Main: 203-741-8811
SLE@mzgroup.us


FAQ

What were Super League's (SLE) key financial results for Q2 2024?

Super League reported flat revenues sequentially due to $1.8 million in revenue deferrals and program delays. However, they improved their net loss through reduced spending and are progressing towards their first expected profitable quarter in Q4 2024.

What new products did Super League (SLE) launch in Q2 2024?

Super League launched innovative scalable products called SOUNDZ and Unlockables in Q2 2024. They also debuted the 'Olympic World' experience in collaboration with Visa and the IOC.

What strategic partnership did Super League (SLE) announce in Q2 2024?

Super League announced a strategic partnership with Meta-Stadiums, which creates opportunities for larger, cross-platform programs and expands their capabilities to create dedicated, ownable digital 'stadiums' outside of existing platforms.

What is Super League's (SLE) financial outlook for the rest of 2024?

Super League anticipates a record-setting revenue year in 2024, with strong pipeline and sales momentum building in the second half of the year. They expect their first profitable quarter in Q4 2024, while maintaining strict expense management and streamlined efficiencies.

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