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PLAYSTUDIOS, Inc. Announces Third Quarter Results

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PLAYSTUDIOS, Inc. reported third-quarter revenue of $75.9 million, a year-over-year increase from $72.1 million. Net income for the quarter was $3.8 million, compared to $3.6 million in the same period last year. AEBITDA was $13.5 million, up from $9.8 million in Q3 2022. AEBITDA margins increased by 430 basis points compared to the previous year. The company expects continued growth through revenue diversification and operational efficiencies.
Positive
  • Revenue increased by 5.3% year-over-year, reaching $75.9 million in Q3 2023.
  • Net income grew by 5.6% year-over-year, reaching $3.8 million in Q3 2023.
  • AEBITDA increased by 37.8% year-over-year, reaching $13.5 million in Q3 2023.
  • AEBITDA margins improved by 430 basis points compared to the same period last year.
  • Year-to-date, AEBITDA margins have gained 790 basis points over the prior year comparable period.
Negative
  • None.

Third Quarter 2023 Revenue of $75.9 Million and Net Income of $3.8 Million

AEBITDA of $13.5 Million and AEBITDA Margins up 430bps from Year Ago Levels

LAS VEGAS--(BUSINESS WIRE)-- PLAYSTUDIOS, Inc. (Nasdaq: MYPS) (“PLAYSTUDIOS” or the “Company”), the creator of the playAWARDS loyalty platform and an award-winning developer and publisher of free-to-play mobile and social games, today announced financial results for the third quarter ended September 30, 2023.

Third Quarter Financial Highlights

  • Revenue was $75.9 million during the third quarter of 2023, compared to $72.1 million during the third quarter of 2022.
  • Net income was $3.8 million during the third quarter of 2023, compared to $3.6 million during the third quarter of 2022.
  • AEBITDA, a non-GAAP financial measure defined below, was $13.5 million during the third quarter of 2023, compared to $9.8 million during the third quarter of 2022.

Andrew Pascal, Chairman and Chief Executive Officer of PLAYSTUDIOS, commented, “Year-over-year profitability and margins improved in the third quarter, continuing a trend we’ve seen since the second half of 2022. Compared to 3Q22, AEBITDA margins grew by 430 basis points in the quarter while total AEBITDA was up 39%. Year to date, AEBITDA margins have gained 790 basis points over the prior year comparable period, evidence that our efforts around operational efficiencies, revenue diversification, and cost containment are working. We expect gains to continue and we remain focused on reaching margin parity with our peers. While we’ve yet to see the same level of momentum in our top-line revenues, I’m confident in our growth pipeline. Specific revenue drivers include further refinements in myVEGAS Slots and myKONAMI Slots, the continued scaling up of our early-stage growth games, the introduction of new game titles currently in development, and the expansion of our playAWARDS loyalty marketing platform to external partners.”

Momentum in the PLAYSTUDIOS collection of growth games continues to drive overall portfolio performance, while Tetris remains the largest single driver of the audience and revenue gains, with players continuing to discover and rediscover this iconic franchise. The company looks for DAUs to further increase in the coming months and is working diligently to optimize the ad economy around its growing player networks. At the same time, PLAYSTUDIOS remains focused on expanding the Tetris universe and developing new Tetris titles. These new games are intended for the broader puzzle category where variants of the core Tetris format have emerged. Pascal added, “We are encouraged by the Tetris team’s progress to date and expect one or more of these new games to be introduced in the coming months.”

PLAYSTUDIOS other growth games, myVEGAS Bingo, MGM Slots Live, and the Brainium suite, also performed well in the quarter. The Brainium products will be an area of particular focus for the company in the coming months and into 2024 as the teams integrate the playAWARDS loyalty platform under the player-facing myVIP brand, and examine ways to further improve monetization. We are encouraged by the results of our recent initiatives in Solitaire and look forward to leveraging these enhancements across Brainium’s entire portfolio.

The PLAYSTUDIOS core portfolio continues to track inline with the broader social casino category. We remain focused on our two recently transitioned titles. The company believes that an increased cadence of new content for myKONAMI Slots and myVEGAS Slots, along with adjustments to their economies and a more refined segmentation and pricing approach can materially increase monetization rates and bring them closer to peer levels. As a reminder, both myKONAMI Slots and myVEGAS Slots are established franchises with a relatively large base of daily active users.

Pascal further added, “We continue to make progress advancing our playAWARDS business by adding new partners and functionality to the platform. We are elevating the presence of our myVIP program in Tetris and are pleased with the early results. As with our other games, there is a clear and meaningful lift in engagement when players interact with this valued-added program. We are in the process of adding the myVIP loyalty program to our remaining games, which will meaningfully increase the share of our audience that can enjoy the program’s unique loyalty benefits. Our end goal remains to dramatically scale the number of players and partners in our loyalty ecosystem by offering playAWARDS to external publishers, enabling us to ultimately grow it as a stand-alone business.”

He concluded “As we approach the close of 2023, I am very excited about what lies ahead for PLAYSTUDIOS. We see meaningful opportunities with our core social casino titles, are encouraged by the momentum across our growth portfolio, and are excited to launch new game formats under the Tetris banner. In addition to these game initiatives, we look forward to advancing the features and capabilities of our playAWARDS division, as we prepare to open up our model by offering loyalty solutions to other strategically aligned game publishers.”

Recent Business Highlights

  • Executed a new agreement with the Tetris Company, extending PLAYSTUDIOS’ exclusive mobile rights through at least August of 2029. With this commitment in place, PLAYSTUDIOS can confidently pursue a more comprehensive and long-term growth strategy for this beloved gaming franchise.
  • Fully launched myVIP in POP! Slots and added an MGM Slots Store to our direct purchasing site, myVIP.co.
  • As of September 30, 2023, PLAYSTUDIOS had a net cash balance of $130 million and full availability on its $81 million loan facility. The company did not repurchase any stock in the open market during the quarter. On November 1, 2023, the Board extended the share repurchase authorization through November 10, 2024 and increased the total amount authorized to $50 million, up from $30 million remaining under the previous authorization.
  • playAWARDS extended partnerships with AEG, Merlin Entertainment, and Big Bus Tours in the quarter. At quarter end, playAWARDS had over 120 rewards partners with players making purchases of over $24 million in retail value in the quarter.

Outlook

The Company is increasing its 2023 AEBITDA guidance to $60 million from the previous range of $55 to $60 million. 2023 Revenue guidance is now $305 to $315 million, compared to our previous guidance of $305 to $325 million.

We have not provided the most directly comparable GAAP measure for our AEBITDA outlook because certain items that are part of the projected non-GAAP financial measure are outside of our control or cannot be reasonably estimated without unreasonable effort.

Conference Call Details

PLAYSTUDIOS will host a conference call at 5:00 p.m. Eastern Time today, which will include a brief discussion of the results followed by a question and answer session.

The call will be accessible via the Internet through https://ir.playstudios.com or by calling (866) 405-1203 for domestic callers and (201) 689-8432 for international callers.

A replay of the call will be archived at https://ir.playstudios.com.

About PLAYSTUDIOS, Inc.

PLAYSTUDIOS (Nasdaq: MYPS) creator of the groundbreaking playAWARDS loyalty platform is a publisher and developer of award-winning mobile games, including the iconic Tetris® mobile app, Pop! Slots, myVEGAS Slots, myVEGAS Blackjack, my KONAMI Slots, myVEGAS Bingo, MGM Slots Live, Solitaire, Spider Solitaire and Sudoku. The playAWARDS loyalty platform enables players to earn real-world rewards from a global collection of iconic hospitality, entertainment, and leisure brands. playAWARDS partners include MGM Resorts International, Wolfgang Puck, Norwegian Cruise Line, Resorts World, IHG, Bowlero, Gray Line Tours, and Hippodrome Casino among others. Founded by a team of veteran gaming, hospitality, and technology entrepreneurs, PLAYSTUDIOS apps combine the best elements of popular casual games with compelling real-world benefits. To learn more about PLAYSTUDIOS, visit playstudios.com.

Performance Indicators

We manage our business by regularly reviewing several key operating metrics to track historical performance, identify trends in player activity, and set strategic goals for the future. Our key performance metrics are impacted by several factors that could cause them to fluctuate on a quarterly basis, such as platform providers’ policies, seasonality, player connectivity, and the addition of new content to games. We believe these measures are useful to investors for the same reasons. The key performance indicators may differ from similarly titled measures presented by other companies. For more information on our key performance indicators, please refer to the definitions below and the “Supplemental Data—Key Performance Indicators” section of this press release.

Daily Active Users (“DAU”): DAU is defined as the number of individuals who played a game on a particular day. For Tetris and our free-to-play social casino games, we track DAU by the player ID, which is assigned for each game installed by an individual. As such, an individual who plays two of these games on the same day is counted as two DAU while an individual who plays the same game on two different devices is counted as one DAU. For our Brainium suite of casual games, we track DAU by app instance ID, which is assigned to each installation of a game on a particular device. As such, an individual who plays two different Brainium games on the same day is counted as two DAU while an individual who plays the same game on two different devices is counted as two DAU. The term “Average DAU” is defined as the average of the DAU, determined as described above, for each day during the period presented. We use DAU and Average DAU as measures of audience engagement to help us understand the size of the active player base engaged with our games on a daily basis.

Monthly Active Users (“MAU”): MAU is defined as the number of individuals who played a game in a particular month. As with DAU, an individual who plays two different non-Brainium games in the same month is counted as two MAU while an individual who plays the same non-Brainium game on two different devices is counted as one MAU, and an individual who plays two different Brainium games on the same day is counted as two MAU while an individual who plays the same game on two different devices is counted as two MAU. The term “Average MAU” is defined as the average of the MAU, determined as described above, for each calendar month during the period presented. We use MAU and Average MAU as measures of audience engagement to help us understand the size of the active player base engaged with our games on a monthly basis.

Daily Paying Users (“DPU”): DPU is defined as the number of individuals who made a purchase in a mobile game during a particular day. As with DAU and MAU, we track DPU based on account activity. As such, an individual who makes a purchase on two different games in a particular day is counted as two DPU while an individual who makes purchases in the same game on two different devices is counted as one DPU. The term “Average DPU” is defined as the average of the DPU, determined as described above, for each day during the period presented. We use DPU and Average DPU to help us understand the size of our active player base that makes in-game purchases. This focus directs our strategic goals in setting player acquisition and pricing strategy.

Daily Payer Conversion: Daily Payer Conversion is defined as DPU as a percentage of DAU on a particular day. Daily Payer Conversion is also sometimes referred to as “Percentage of Paying Users” or “PPU”. The term “Average Daily Payer Conversion” is defined as the Average DPU divided by the Average DAU for a given period. We use Daily Payer Conversion and Average Daily Payer Conversion to help us understand the monetization of our active players.

Average Daily Revenue Per DAU (“ARPDAU”): ARPDAU is defined for a given period as the average daily revenue per Average DAU, and is calculated as game and advertising revenue for the period, divided by the number of days in the period, divided by the Average DAU during the period. We use ARPDAU as a measure of overall monetization of our active players.

playAWARDS Platform Metrics

Available Rewards: Available Rewards is defined as the monthly average number of unique rewards available in our applications’ rewards stores. A reward appearing in more than one application’s reward store is counted only once. A reward is counted only once irrespective of the inventory available through that reward. For example, one reward for a free night in a hotel room with ten rooms available for such free night is counted as one reward. Available Rewards only include real-world partner rewards and exclude PLAYSTUDIOS digital rewards. We use Available Rewards as a measure of the value and potential impact of the program for an interested player. It is assumed that the greater the variety and breadth of rewards offered, the more likely players will be to ascribe value to the program.

Purchases: Purchases is defined as the total number of rewards purchased for the period identified in which a player exchanges loyalty points for a reward. Purchases are not adjusted for refunds. Purchases only include purchases of real-world partner rewards and exclude any PLAYSTUDIOS digital rewards. The Company does not receive any compensation or revenue from Purchases. We use Purchases as a measure of audience interest and engagement with our playAWARDS platform.

Retail Value of Purchases: Retail Value of Purchases is defined as the cumulative retail value of all rewards listed as Purchases for the period identified. The retail value of each reward listed as Purchases is the retail value as determined by the partner upon creation of the reward. In the case where the retail value of a reward adjusts depending on time of redemption, the average retail value is used. Retail Value of Purchases only include the retail value of real-world partner rewards and exclude the cost of any PLAYSTUDIOS branded merchandise. We use Retail Value of Purchases to help us understand the real-world value of the rewards that are purchased by our players.

Non-GAAP Financial Measures

To provide investors with information in addition to results as determined by accounting principles generally accepted in the United States of America (“GAAP”), the Company discloses Adjusted Earnings Before Interest Taxes Depreciation and Amortization (“AEBITDA”) as a non-GAAP measure that management believes provides useful information to investors. This measure is not a financial measure calculated in accordance with GAAP and should not be considered as a substitute for revenue, net income or any other operating performance measure calculated in accordance with GAAP.

We define AEBITDA as net income (loss) before interest, income taxes, depreciation and amortization, restructuring and related costs (consisting primarily of severance and other restructuring related costs), stock-based compensation expense, and other income and expense items (including special infrequent items, foreign currency gains and losses, and other non-cash items). We also present AEBITDA margin, a non-GAAP measure, which we calculate as AEBITDA as a percentage of net revenue.

We believe that the presentation of AEBITDA provides useful information to investors regarding the Company’s results of operations because the measure assists both investors and management in analyzing and benchmarking the performance and value of our business. AEBITDA provides an indicator of performance that is not affected by fluctuations in certain costs or other items. Accordingly, management believes that this measure is useful for comparing general operating performance from period to period, and management relies on this measure for planning and forecasting of future periods. Additionally, this measure allows management to compare results with those of other companies that have different financing and capital structures. However, other companies may define AEBITDA differently, and as a result, our measure of AEBITDA may not be directly comparable to that of other companies. For further information regarding these non-GAAP measures, including the reconciliation of these non-GAAP financial measures to their most directly comparable GAAP financial measures, please refer to the “Reconciliation of Net Income (Loss) to AEBITDA” section of this press release.

Forward-Looking Statements

This press release contains forward-looking statements within the meaning of the Private Securities Litigation Reform Act of 1995, including statements regarding our future financial and operating performance (including statements regarding outlook or guidance), our liquidity and capital resources, the development and release plans of our games, our plans to commercialize the playAWARDS platform as a stand-alone service for use by third parties, our increased capacity and use of personnel in European and Asian studios, and our mergers and acquisition strategy (including our acquisition of Brainium and its expected impact and financial performance), all of which involve risks and uncertainties. Actual results may differ materially from the results predicted, and reported results should not be considered as an indication of future performance. Forward-looking statements include all statements that are not historical facts and can be identified by terms such as “may,” “might,” “will,” “should,” “expects,” “plans,” “anticipates,” “intends,” “believes,” “goal,” “work towards,” “estimates,” “predicts,” “potential” or “continue,” the negative of these terms and other comparable terminology that conveys uncertainty of future events or outcomes. These forward-looking statements involve known and unknown risks, uncertainties, assumptions and other factors that may cause actual results to differ materially from statements made in this press release, including our ability to develop and publish our games; risks related to defects, errors, or vulnerabilities in our games and IT infrastructure; our ability to attract new, and retain existing, players of our games; the failure to timely develop and achieve market acceptance of new games and maintain the popularity of our existing games; rapidly evolving technological developments in the gaming market; competition in the industry in which we operate; our financial performance; our ability to execute merger and acquisition transactions; adverse economic or political conditions in the U.S. and abroad, including changes resulting from increases in inflation or interest rates and impacts of geopolitical instability, such as the Ukraine-Russia war and the Israel-Hamas war; legal and regulatory developments; and general market and business conditions. Other potential risks and uncertainties that could cause actual results to differ from the results predicted include, among others, those risks and uncertainties included under the captions “Risk Factors” and “Management’s Discussion and Analysis of Financial Condition and Results of Operations” in our Annual Report on Form 10-K for the fiscal year ended December 31, 2022 filed with the Securities and Exchange Commission (the “SEC”) on March 10, 2023, and in other filings we make with the SEC from time to time, including our Quarterly Report on Form 10-Q for the quarterly period ended September 30, 2023, to be filed with the SEC. All information provided in this release is based on information available to us as of the date of this press release and any forward-looking statements contained herein are based on assumptions that we believe are reasonable as of this date. Undue reliance should not be placed on the forward-looking statements in this press release, which are inherently uncertain. We undertake no duty to update this information unless required by law.

PLAYSTUDIOS, INC.

CONDENSED CONSOLIDATED STATEMENT OF OPERATIONS

(Unaudited and in thousands, except per share data)

 

Three Months Ended September 30,

 

Nine Months Ended September 30,

2023

 

2022

 

2023

 

2022

Net revenue

$

75,858

 

 

$

72,127

 

 

$

233,774

 

 

$

210,931

 

Operating expenses:

 

 

 

 

 

 

 

Cost of revenue(1)

 

19,862

 

 

 

21,703

 

 

 

58,276

 

 

 

63,657

 

Selling and marketing

 

18,786

 

 

 

19,249

 

 

 

55,283

 

 

 

59,336

 

Research and development

 

17,367

 

 

 

15,110

 

 

 

53,503

 

 

 

46,561

 

General and administrative

 

10,747

 

 

 

9,864

 

 

 

33,688

 

 

 

28,763

 

Depreciation and amortization

 

11,537

 

 

 

8,583

 

 

 

33,686

 

 

 

25,265

 

Restructuring and related

 

1,280

 

 

 

796

 

 

 

7,112

 

 

 

10,968

 

Total operating costs and expenses

 

79,579

 

 

 

75,305

 

 

 

241,548

 

 

 

234,550

 

Loss from operations

 

(3,721

)

 

 

(3,178

)

 

 

(7,774

)

 

 

(23,619

)

Other income (expense), net:

 

 

 

 

 

 

 

Change in fair value of warrant liabilities

 

4,216

 

 

 

4,676

 

 

 

1,381

 

 

 

1,139

 

Interest income, net

 

1,364

 

 

 

843

 

 

 

3,521

 

 

 

1,050

 

Other (loss) income, net

 

(198

)

 

 

(475

)

 

 

906

 

 

 

(836

)

Total other income, net

 

5,382

 

 

 

5,044

 

 

 

5,808

 

 

 

1,353

 

Income (loss) before income taxes

 

1,661

 

 

 

1,866

 

 

 

(1,966

)

 

 

(22,266

)

Income tax benefit

 

2,139

 

 

 

1,763

 

 

 

2,437

 

 

 

6,186

 

Net income (loss)

$

3,800

 

 

$

3,629

 

 

$

471

 

 

$

(16,080

)

 

 

 

 

 

 

 

 

Net income (loss) attributable to common stockholders per share:

 

 

 

 

 

 

 

Basic

$

0.03

 

 

$

0.03

 

 

$

0.00

 

 

$

(0.13

)

Diluted

$

0.03

 

 

$

0.02

 

 

$

0.00

 

 

$

(0.13

)

Weighted average shares of common stock outstanding:

 

 

 

 

 

 

 

Basic

 

133,351

 

 

 

129,032

 

 

 

132,546

 

 

 

127,529

 

Diluted

 

149,655

 

 

 

146,920

 

 

 

148,911

 

 

 

127,529

 

(1)

Amounts exclude depreciation and amortization.

PLAYSTUDIOS, INC.

CONDENSED CONSOLIDATED BALANCE SHEETS

(Unaudited and in thousands, except par value amounts)

 

September 30,
2023

 

December 31,
2022

ASSETS

 

Current assets:

 

Cash and cash equivalents

$

129,807

 

 

$

134,000

 

Receivables

 

29,501

 

 

 

27,016

 

Prepaid expenses and other current assets

 

10,777

 

 

 

14,963

 

Total current assets

 

170,085

 

 

 

175,979

 

Property and equipment, net

 

18,027

 

 

 

17,532

 

Operating lease right-of-use assets

 

10,212

 

 

 

15,562

 

Intangibles assets and internal-use software, net

 

74,717

 

 

 

77,231

 

Goodwill

 

47,133

 

 

 

47,133

 

Deferred income taxes

 

20,991

 

 

 

13,969

 

Other long-term assets

 

3,534

 

 

 

4,603

 

Total non-current assets

 

174,614

 

 

 

176,030

 

Total assets

$

344,699

 

 

$

352,009

 

LIABILITIES AND STOCKHOLDERS’ EQUITY

 

 

 

Current liabilities:

 

 

 

Accounts payable

 

2,658

 

 

 

4,425

 

Warrant liabilities

 

2,301

 

 

 

3,682

 

Operating lease liabilities, current

 

4,219

 

 

 

4,571

 

Accrued liabilities

 

25,413

 

 

 

21,473

 

Total current liabilities

 

34,591

 

 

 

34,151

 

Minimum guarantee liability

 

 

 

 

1,500

 

Operating lease liability, noncurrent

 

6,545

 

 

 

11,660

 

Other long-term liabilities

 

1,327

 

 

 

2,385

 

Total non-current liabilities

 

7,872

 

 

 

15,545

 

Total liabilities

$

42,463

 

 

$

49,696

 

Commitments and contingencies

 

 

 

Stockholders’ equity:

 

 

 

Preferred stock, $0.0001 par value (100,000 shares authorized, no shares issued and outstanding as of September 30, 2023 and December 31, 2022)

 

 

 

 

 

Class A common stock, $0.0001 par value (2,000,000 shares authorized, 122,090 and 116,756 shares issued, and 117,367 and 115,635 shares outstanding as of September 30, 2023 and December 31, 2022, respectively)

 

12

 

 

 

11

 

Class B common stock, $0.0001 par value (25,000 shares authorized, 16,457 and 16,457 shares issued and outstanding as of September 30, 2023 and December 31, 2022.

 

2

 

 

 

2

 

Additional paid-in capital

 

306,111

 

 

 

290,337

 

Retained earnings

 

17,227

 

 

 

16,756

 

Accumulated other comprehensive income

 

(1,022

)

 

 

(151

)

Treasury stock, at cost, 4,723 and 1,166 shares at September 30, 2023 and December 31, 2022, respectively

 

(20,094

)

 

 

(4,642

)

Total stockholders’ equity

 

302,236

 

 

 

302,313

 

Total liabilities and stockholders’ equity

$

344,699

 

 

$

352,009

 

PLAYSTUDIOS, INC.
RECONCILIATION OF NET (LOSS) INCOME TO AEBITDA
(Unaudited and in thousands, except percentages)

The following table sets forth the reconciliation of AEBITDA and AEBITDA margin, which we calculate as AEBITDA as a percentage of net revenue, to net (loss) income and net (loss) income margin, the most directly comparable GAAP measures.

Three Months Ended September 30,

Nine Months Ended September 30,

2023

2022

2023

2022

Net income (loss)

$

3,800

 

$

3,629

 

$

471

 

$

(16,080

)

Depreciation & amortization

 

11,537

 

 

8,583

 

 

33,686

 

 

25,265

 

Income tax expense

 

(2,139

)

 

(1,763

)

 

(2,437

)

 

(6,186

)

Stock-based compensation expense

 

4,344

 

 

3,554

 

 

14,391

 

 

13,563

 

Change in fair value of warrant liability

 

(4,216

)

 

(4,676

)

 

(1,381

)

 

(1,139

)

Change in fair value of contingent considerations

 

 

 

 

(950​

)

 

 

Restructuring and related(1)

 

1,280

 

 

796

 

 

7,112

 

 

10,969

 

Other, net(2)

 

(1,081

)

 

(367

)

 

(3,328

)

 

(213

)

AEBITDA

 

13,525

 

 

9,756

 

 

47,564

 

 

26,179

 

 

 

 

 

 

 

GAAP revenue

 

75,858

 

 

72,127

 

 

233,774

 

 

210,931

 

 

 

 

 

 

 

Margin as a % of revenue

 

Net (loss) income margin

 

5.0

%

 

5.0

%

 

0.2

%

 

(7.6

)%

AEBITDA margin

 

17.8

%

 

13.5

%

 

20.3

%

 

12.4

%

(1)

Amounts reported during the three and nine months ended September 30, 2022 consist of fees related to evaluating various merger and acquisition opportunities. Amounts reported during the nine months ended September 30, 2022 relate to non-cash impairment charges related to the suspension of Kingdom Boss development and fees related to a tender offer for the warrants. Amounts reported during the three and nine months ended September 30, 2023 relate to non-cash impairment charges related to certain investments and fees related to evaluating various merger, acquisition and restructuring opportunities.

(2)

Amounts reported in “Other, net” include interest expense, interest income, gains/losses from equity investments, foreign currency gains/losses, and non-cash gains/losses on the disposal of assets.

PLAYSTUDIOS, INC.

SUPPLEMENTAL DATA – KEY PERFORMANCE INDICATORS

(Unaudited and in thousands, except percentages and ARPDAU)

 

Three Months Ended September 30,

 

Nine Months Ended September 30,

2023

 

2022

Change

% Change

 

2023

 

2022

Change

% Change

Average DAU

 

3,520

 

 

 

1,462

 

 

 

2,058

 

 

140.8

%

 

 

3,579

 

 

 

1,495

 

 

 

2,084

 

 

139.4

%

Average MAU

 

13,712

 

 

 

6,683

 

 

 

7,029

 

 

105.2

%

 

 

13,557

 

 

 

6,743

 

 

 

6,814

 

 

101.1

%

Average DPU

 

26

 

 

 

29

 

 

 

(3

)

 

(10.3

)%

 

 

27

 

 

 

30

 

 

 

(3

)

 

(10.0

)%

Average Daily Payer Conversion

 

0.8

%

 

 

2.0

%

 

 

(1.2

)PP

 

(60.0

)%

 

 

0.8

%

 

 

2.0

%

 

 

(1.2

)PP

 

(60.0

)%

ARPDAU (in dollars)

$

0.23

 

 

$

0.52

 

 

$

(0.29

)

 

(55.8

)%

 

$

0.24

 

 

$

0.51

 

 

$

(0.27

)

 

(52.9

)%

pp = percentage points

 

PLAYSTUDIOS, INC.

SUPPLEMENTAL DATA – PLAYAWARDS PLATFORM METRICS

(Unaudited and in thousands, except percentages and available rewards)

 

Three Months Ended September 30,

 

Nine Months Ended September 30,

2023

2022

Change

% Change

 

2023

2022

Change

% Change

Available Rewards (in units)

 

598

 

 

595

 

 

3

 

 

0.5

%

 

 

578

 

 

549

 

 

29

 

 

5.2

%

Purchases (in units)

 

433

 

 

553

 

 

 

(120

)

 

(21.8

%)

 

 

1,338

 

 

1,712

 

 

 

(374

)

 

(21.9

%)

Retail Value of Purchases (in dollars)

$

24,165

 

$

31,409

 

 

$

(7,244

)

 

(23.1

%)

 

$

78,145

 

$

97,591

 

 

$

(19,446

)

 

(19.9

%)

 

PLAYSTUDIOS CONTACTS

Investor Relations

Samir Jain, CFA

samir.jain@playstudios.com

(917) 224-1058

Media Relations

BerlinRosen

media@playstudios.com

Source: PLAYSTUDIOS, Inc.

FAQ

What was PLAYSTUDIOS' revenue in the third quarter of 2023?

PLAYSTUDIOS reported revenue of $75.9 million in Q3 2023.

What was PLAYSTUDIOS' net income in the third quarter of 2023?

PLAYSTUDIOS' net income was $3.8 million in Q3 2023.

What is AEBITDA?

AEBITDA is a non-GAAP financial measure that stands for 'Adjusted Earnings Before Interest, Taxes, Depreciation, and Amortization'.

How much did AEBITDA increase in the third quarter of 2023 compared to the same period last year?

AEBITDA increased by 37.8% in Q3 2023 compared to Q3 2022.

What is the year-to-date change in AEBITDA margins?

Year-to-date, AEBITDA margins have gained 790 basis points over the prior year comparable period.

PLAYSTUDIOS, Inc.

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