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PLAYSTUDIOS, Inc. Announces Second Quarter Results

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PLAYSTUDIOS, Inc. (NASDAQ: MYPS) reported its Q2 2024 financial results. Key highlights include:

- Revenue of $72.6 million, down from $77.8 million in Q2 2023
- Net loss of $2.6 million, compared to $0.8 million loss in Q2 2023
- Consolidated AEBITDA of $14.1 million, down from $16.3 million in Q2 2023

The company faced challenges due to persistent industry weakness in the Social Casino portfolio. However, the casual portfolio grew by over 10% year-over-year. PLAYSTUDIOS revised its 2024 guidance, projecting revenues between $285-$295 million and Consolidated AEBITDA between $55-$60 million. The company also purchased 11.7 million shares of Class A common stock from Microsoft and completed the acquisition of Pixode Games

PLAYSTUDIOS, Inc. (NASDAQ: MYPS) ha riportato i risultati finanziari del secondo trimestre 2024. I punti salienti includono:

- Ricavi di $72,6 milioni, in calo rispetto ai $77,8 milioni del Q2 2023
- Perdita netta di $2,6 milioni, rispetto alla perdita di $0,8 milioni nel Q2 2023
- AEBITDA consolidato di $14,1 milioni, in calo rispetto ai $16,3 milioni del Q2 2023

L'azienda ha affrontato sfide a causa della persistente debolezza del settore nel portfolio Social Casino. Tuttavia, il portfolio casual è cresciuto di oltre il 10% rispetto all'anno precedente. PLAYSTUDIOS ha rivisto le sue previsioni per il 2024, prevedendo ricavi tra $285-$295 milioni e AEBITDA consolidato tra $55-$60 milioni. L'azienda ha anche acquistato 11,7 milioni di azioni ordinarie di Classe A da Microsoft e ha completato l'acquisizione di Pixode Games.

PLAYSTUDIOS, Inc. (NASDAQ: MYPS) reportó sus resultados financieros del segundo trimestre de 2024. Los aspectos destacados incluyen:

- Ingresos de $72.6 millones, una disminución respecto a los $77.8 millones del Q2 2023
- Pérdida neta de $2.6 millones, comparado con una pérdida de $0.8 millones en el Q2 2023
- AEBITDA consolidado de $14.1 millones, en comparación con los $16.3 millones del Q2 2023

La compañía enfrentó desafíos debido a la persistente debilidad en la industria en el portfolio de Social Casino. Sin embargo, el portfolio casual creció más del 10% interanual. PLAYSTUDIOS revisó sus proyecciones para 2024, proyectando ingresos entre $285-$295 millones y AEBITDA consolidado entre $55-$60 millones. La empresa también adquirió 11.7 millones de acciones comunes de Clase A de Microsoft y completó la adquisición de Pixode Games.

PLAYSTUDIOS, Inc. (NASDAQ: MYPS)는 2024년 2분기 재무 결과를 발표했습니다. 주요 내용은 다음과 같습니다:

- 수익은 $72.6 백만으로, 2023년 2분기의 $77.8 백만에서 감소했습니다.
- 순손실은 $2.6 백만으로, 2023년 2분기의 $0.8 백만 손실에 비해 증가했습니다.
- 통합 AEBITDA는 $14.1 백만으로, 2023년 2분기의 $16.3 백만에서 감소했습니다.

회사는 소셜 카지노 포트폴리오에서 지속적인 업계 약세로 인해 어려움을 겪었습니다. 그러나 캐주얼 포트폴리오는 전년 대비 10% 이상 성장했습니다. PLAYSTUDIOS는 2024년 수익을 $285-$295 백만, 통합 AEBITDA를 $55-$60 백만으로 조정했습니다. 회사는 또한 Microsoft로부터 A 클래스 보통주 1,170만 주를 매입하고 Pixode Games 인수를 완료했습니다.

PLAYSTUDIOS, Inc. (NASDAQ: MYPS) a annoncé ses résultats financiers pour le deuxième trimestre 2024. Les faits marquants incluent :

- Revenus de $72,6 millions, en baisse par rapport à $77,8 millions au 2ème trimestre 2023
- Perte nette de $2,6 millions, comparé à une perte de $0,8 million au 2ème trimestre 2023
- AEBITDA consolidé de $14,1 millions, en baisse par rapport à $16,3 millions au 2ème trimestre 2023

La société a été confrontée à des défis en raison de la faiblesse persistante du secteur dans le portefeuille Social Casino. Cependant, le portefeuille casual a connu une croissance de plus de 10 % d'une année sur l'autre. PLAYSTUDIOS a révisé ses prévisions pour 2024, anticipant des revenus compris entre $285-$295 millions et un AEBITDA consolidé entre $55-$60 millions. L'entreprise a également acquis 11,7 millions d'actions ordinaires de Classe A auprès de Microsoft et a finalisé l'acquisition de Pixode Games.

PLAYSTUDIOS, Inc. (NASDAQ: MYPS) hat seine finanziellen Ergebnisse für das zweite Quartal 2024 veröffentlicht. Zu den wichtigsten Punkten gehören:

- Einnahmen von $72,6 Millionen, ein Rückgang von $77,8 Millionen im Q2 2023
- Nettoverlust von $2,6 Millionen, verglichen mit einem Verlust von $0,8 Millionen im Q2 2023
- Konsolidiertes AEBITDA von $14,1 Millionen, Rückgang von $16,3 Millionen im Q2 2023

Das Unternehmen sah sich aufgrund anhaltender Schwächen in der Branche im Social Casino Portfolio Herausforderungen gegenüber. Dennoch wuchs das Casual Portfolio im Jahresvergleich um über 10 %. PLAYSTUDIOS hat seine Prognose für 2024 überarbeitet und erwartet Einnahmen zwischen $285-$295 Millionen sowie ein konsolidiertes AEBITDA zwischen $55-$60 Millionen. Das Unternehmen erwarb außerdem 11,7 Millionen Aktien der Klasse A von Microsoft und schloss die Übernahme von Pixode Games ab.

Positive
  • Casual portfolio grew revenues by over 10% year-over-year
  • Purchased 11.7 million shares of Class A common stock from Microsoft at a discount
  • Completed acquisition of Pixode Games
  • Strong balance sheet with over $105 million in cash and no borrowings
  • Launched myVIP World Tournament of Slots with $1.0 million top cash prize
Negative
  • Revenue decreased to $72.6 million, down from $77.8 million in Q2 2023
  • Net loss increased to $2.6 million, compared to $0.8 million loss in Q2 2023
  • Consolidated AEBITDA decreased to $14.1 million from $16.3 million in Q2 2023
  • Revised 2024 guidance downward due to continued weakness in social casino category
  • Persistent industry weakness impacting Social Casino portfolio performance

Insights

PLAYSTUDIOS' Q2 2024 results reveal concerning trends. Revenue declined 6.7% year-over-year to $72.6 million, while net loss widened to $2.6 million from $0.8 million in Q2 2023. The deteriorating profitability is evident in the net loss margin increase from 1.0% to 3.6%.

The company's core social casino portfolio is facing persistent industry weakness, which is expected to continue throughout 2024. This has led to a downward revision in full-year guidance, with revenues now projected at $285-295 million, down from $315-325 million. Consolidated AEBITDA forecast has also been lowered to $55-60 million from $65-70 million.

On a positive note, the casual portfolio grew by 10% year-over-year and Brainium's performance is improving. The company's strong balance sheet, with over $105 million in cash and no debt, provides some financial flexibility amidst challenging market conditions.

PLAYSTUDIOS' Q2 results highlight the ongoing challenges in the social casino sector. The company's strategic pivot towards diversification is evident in its acquisition of Pixode Games and the launch of new Tetris-branded games. These moves aim to reduce dependence on the struggling social casino market.

The introduction of the myVIP World Tournament of Slots with a $1 million top prize demonstrates an effort to boost player engagement and retention. This event, leveraging the playAWARDS loyalty platform, could potentially offset some of the revenue decline in the core portfolio.

However, the revised guidance suggests that these initiatives may not fully compensate for the industry headwinds in the near term. The company's focus on structural changes within games and the integration of the playAWARDS platform are long-term strategies that may take time to yield significant results.

PLAYSTUDIOS' Q2 performance reflects broader market trends in the mobile gaming industry. The decline in social casino revenues aligns with industry-wide challenges, likely due to increased competition and changing player preferences. However, the 10% growth in the casual portfolio indicates a shift in consumer behavior towards more diverse gaming experiences.

The company's strategic moves, including the Pixode acquisition and Tetris brand expansion, demonstrate an attempt to capitalize on emerging market opportunities. The focus on loyalty programs and high-stakes tournaments suggests a push towards creating a more engaging and sticky user experience, which could be important in retaining players in a competitive landscape.

The significant share buyback from Microsoft, while reducing potential market overhang, also signals management's confidence in the company's intrinsic value. This move, combined with ongoing product diversification efforts, may position PLAYSTUDIOS more favorably for future market conditions, despite current headwinds.

Second Quarter Revenue of $72.6 million and Net loss of $2.6 million

Consolidated AEBITDA of $14.1 million

LAS VEGAS--(BUSINESS WIRE)-- PLAYSTUDIOS, Inc. (NASDAQ: MYPS) (“PLAYSTUDIOS” or the “Company”), an award-winning developer of free-to-play mobile and social games and the developer of the playAWARDS loyalty platform, today announced financial results for the second quarter ended June 30, 2024.

Second Quarter Financial Highlights

  • Revenue was $72.6 million during the second quarter of 2024, compared to $77.8 million during the second quarter of 2023.
  • Net loss was $2.6 million during the second quarter of 2024, representing a net loss margin of 3.6%, compared to net loss of $0.8 million during the second quarter of 2023, representing a net loss margin of 1.0%.
  • Consolidated AEBITDA, a non-GAAP financial measure defined below, was $14.1 million during the second quarter of 2024, compared to $16.3 million during the second quarter of 2023.

Andrew Pascal, Chairman and Chief Executive Officer of PLAYSTUDIOS, commented, “We had a busy and productive quarter completing many strategic initiatives that better position our company for future growth. While persistent industry weakness continues to be a challenge for our Social Casino portfolio, I believe we have opportunities in our portfolio that will eventually override this pressure. We have been steadily making progress on these efforts and continued to do so this quarter. Longer term, our focus remains on building a strong and durable business that can produce exceptional returns regardless of industry dynamics.”

He continued, “Quarterly revenues in our playGAMES division were down 4.6% vs. last year. Weakness in the social casino industry was the main driver of the shortfall with our core portfolio accounting for the majority of the year over year decline. We expect industry weakness to continue throughout the remainder of the year and have adjusted our full year outlook to reflect this. Despite the pressure, our focus remains on implementing structural changes within our games to improve their results regardless of how the industry performs. Our casual portfolio continued to perform strongly this quarter, growing year over year revenues by over 10%. The Tetris brand had its 40th anniversary in June and we celebrated with a refresh of Tetris Mobile and the limited release of a brand new game, Tetris Block Puzzle. Results at Brainium continue to trend strongly with ARPDAU rising on the back of new advertising initiatives.”

He added, “Consolidated AEBITDA and AEBITDA margins in the quarter were lower than a year ago due to the deleveraging effect of lower social casino revenues and the absence of a licensing deal that benefited second quarter 2023 results. With the expiration of the licensing agreement at the end of second quarter 2023, results will not be impacted by this comparability issue going forward. Consolidated AEBITDA and AEBITDA margins were higher in our growth portfolio with notable gains at Brainium. As implied in our revised guidance, we expect full year AEBITDA margins to be roughly flat with 2023 levels.”

Pascal further noted, “For playAWARDS, the focus remains on a full integration within our games. Where the platform is present, we’ve seen a marked increase in player engagement, retention, and monetization. The effect has further increased with the launch of myVIP World Tournament of Slots. This exciting campaign is just the latest way we are utilizing our industry leading loyalty platform to drive player excitement in our games.”

He concluded, “It was a significant quarter on the capital front as were able to purchase nearly 12 million of our shares from Microsoft Corporation. We were able to buy our stock at a meaningful discount to the average trading price and remove the potential overhang of a prolonged share sale. Combined with our open market purchases, we have bought back nearly 15% of our Class A shares in the past six quarters. This reflects our confidence in the intrinsic value of our company and highlights the undervaluation of our shares in the public markets. We believe this gap has never been higher than it is today. Despite the share purchase and the acquisition of Pixode, our balance sheet remains very strong with over $105 million in cash and no borrowings.”

Recent Business Highlights

  • Purchased 11.7 million shares of Class A common stock from Microsoft, or roughly 9% of our outstanding stock. The purchase was made at a discount to the average trading price and funded with available cash on hand.
  • Announced and completed the acquisition of Pixode Games Limited. Pixode is an Israeli based game studio that has developed a block puzzle game incorporating a unique raid-and-defend mechanic.
  • Celebrated the 40th anniversary of the Tetris brand with the refresh of our core Tetris game and the limited release of a new Tetris game, Tetris Block Puzzle.
  • Launched myVIP World Tournament of Slots, which will take place October 24-27 at the Atlantis Paradise Island in the Bahamas. The tournament will feature 500 dedicated players competing for a top cash prize of $1.0 million.

Outlook

The company is revising its 2024 guidance to incorporate continued weakness in the broader social casino category. Revenues are projected to be in the range of $285 and $295 million compared to the prior outlook of $315 to $325 million. Consolidated AEBITDA is expected to be between $55 and $60 million vs. prior expectations of $65 and $70 million.

We have not provided the most directly comparable GAAP measure for our Consolidated AEBITDA outlook because certain items that are part of the projected non-GAAP financial measure are outside of our control or cannot be reasonably estimated without unreasonable effort.

Conference Call Details

PLAYSTUDIOS will host a conference call at 5:00 p.m. Eastern Time today, which will include a brief discussion of the results followed by a question and answer session.

The call will be accessible via the Internet through https://ir.playstudios.com or by calling (866) 405-1203 for domestic callers and (201) 689-8432 for international callers.

A replay of the call will be archived at https://ir.playstudios.com.

About PLAYSTUDIOS, Inc.

PLAYSTUDIOS (Nasdaq: MYPS) is the creator of the groundbreaking playAWARDS loyalty platform is a publisher and developer of award-winning mobile games, including the iconic Tetris® mobile app, Pop! Slots, myVEGAS Slots, myVEGAS Blackjack, myKONAMI Slots, myVEGAS Bingo, MGM Slots Live, Solitaire, Spider Solitaire and Sudoku. The playAWARDS loyalty platform enables players to earn real-world rewards from a global collection of iconic hospitality, entertainment, and leisure brands. playAWARDS partners include MGM Resorts International, Wolfgang Puck, Norwegian Cruise Line, Resorts World, IHG, Bowlero, Gray Line Tours, and Hippodrome Casino among others. Founded by a team of veteran gaming, hospitality, and technology entrepreneurs, PLAYSTUDIOS apps combine the best elements of popular casual games with compelling real-world benefits. To learn more about PLAYSTUDIOS, visit playstudios.com.

Performance Indicators

We manage our business by regularly reviewing several key operating metrics to track historical performance, identify trends in player activity, and set strategic goals for the future. Our key performance metrics are impacted by several factors that could cause them to fluctuate on a quarterly basis, such as platform providers’ policies, seasonality, player connectivity, and the addition of new content to games. We believe these measures are useful to investors for the same reasons. The key performance indicators may differ from similarly titled measures presented by other companies. For more information on our key performance indicators, please refer to the definitions below and the “Supplemental Data—Key Performance Indicators” section of this press release.

Daily Active Users (“DAU”): DAU is defined as the number of individuals who played a game on a particular day. We track DAU by the player ID, which is assigned for each game installed by an individual. As such, an individual who plays two different PLAYSTUDIOS games on the same day is counted as two DAU while an individual who plays the same PLAYSTUDIOS game on two different devices is counted as one DAU. Brainium tracks DAU by app instance ID, which is assigned to each installation of a game on a particular device. As such, an individual who plays two different Brainium games on the same day is counted as two DAU while an individual who plays the same game on two different devices is counted as two DAU. The term “Average DAU” is defined as the average of the DAU, determined as described above, for each day during the period presented. We use DAU and Average DAU as measures of audience engagement to help us understand the size of the active player base engaged with our games on a daily basis.

Monthly Active Users (“MAU”): MAU is defined as the number of individuals who played a game in a particular month. As with DAU, an individual who plays two different PLAYSTUDIOS games in the same month is counted as two MAU while an individual who plays the same game on two different devices is counted as one MAU, and an individual who plays two different Brainium games on the same day is counted as two MAU while an individual who plays the same game on two different devices is counted as two MAU. The term “Average MAU” is defined as the average of the MAU, determined as described above, for each calendar month during the period presented. We use MAU and Average MAU as measures of audience engagement to help us understand the size of the active player base engaged with our games on a monthly basis.

Daily Paying Users (“DPU”): DPU is defined as the number of individuals who made a purchase in a mobile game during a particular day. As with DAU and MAU, we track DPU based on account activity. As such, an individual who makes a purchase on two different games in a particular day is counted as two DPU while an individual who makes purchases in the same game on two different devices is counted as one DPU. The term “Average DPU” is defined as the average of the DPU, determined as described above, for each day during the period presented. We use DPU and Average DPU to help us understand the size of our active player base that makes in-game purchases. This focus directs our strategic goals in setting player acquisition and pricing strategy.

Daily Payer Conversion: Daily Payer Conversion is defined as DPU as a percentage of DAU on a particular day. Daily Player Conversion is also sometimes referred to as “Percentage of Paying Users” or “PPU”. The term “Average Daily Payer Conversion” is defined as the Average DPU divided by the Average DAU for a given period. We use Daily Payer Conversion and Average Daily Payer Conversion to help us understand the monetization of our active players.

Average Daily Revenue Per DAU (“ARPDAU”): ARPDAU is defined for a given period as the average daily revenue per Average DAU, and is calculated as game and advertising revenue for the period, divided by the number of days in the period, divided by the Average DAU during the period. We use ARPDAU as a measure of overall monetization of our active players.

playAWARDS Platform Metrics

Available Rewards: Available Rewards is defined as the monthly average number of unique rewards available in our applications’ rewards stores. A reward appearing in more than one application’s reward store is counted only once. A reward is counted only once irrespective of the inventory available through that reward. For example, one reward for a free night in a hotel room with ten rooms available for such free night is counted as one reward. Available Rewards only include real-world partner rewards and exclude PLAYSTUDIOS digital rewards. We use Available Rewards as a measure of the value and potential impact of the program for an interested player. It is assumed that the greater the variety and breadth of rewards offered, the more likely players will be to ascribe value to the program.

Purchases: Purchases is defined as the total number of rewards purchased for the period identified in which a player exchanges loyalty points for a reward. Purchases are net of refunds. Purchases only include purchases of real-world partner rewards and exclude any PLAYSTUDIOS digital rewards. Purchases are redeemed by the player directly with the rewards partner within the specified terms and conditions of the reward. The Company does not receive any compensation or revenue from Purchases. We use Purchases as a measure of audience interest and engagement with our playAWARDS platform.

Retail Value of Purchases: Retail Value of Purchases is defined as the cumulative retail value of all rewards listed as Purchases for the period identified. The retail value of each reward listed as Purchases is the retail value as determined by the partner upon creation of the reward. In the case where the retail value of a reward adjusts depending on time of redemption, the average retail value is used. Retail Value of Purchases only include the retail value of real-world partner rewards and exclude the cost of any PLAYSTUDIOS branded merchandise. We use Retail Value of Purchases to help us understand the real-world value of the rewards that are purchased by our players.

Non-GAAP Financial Measures

To provide investors with information in addition to results as determined by GAAP, the Company discloses Consolidated Adjusted Earnings Before Interest Taxes Depreciation and Amortization (“Consolidated AEBITDA”) as a non-GAAP measure that management believes provides useful information to investors. This measure is not a financial measure calculated in accordance with GAAP and should not be considered as a substitute for revenue, net income or any other operating performance measure calculated in accordance with GAAP.

We define Consolidated AEBITDA as net income (loss) before interest, income taxes, depreciation and amortization, restructuring and related costs (consisting primarily of severance and other restructuring related costs), stock-based compensation expense, and other income and expense items (including special infrequent items, foreign currency gains and losses, and other non-cash items). We also present Consolidated AEBITDA margin, a non-GAAP measure, which we calculate as Consolidated AEBITDA as a percentage of net revenue.

We believe that the presentation of Consolidated AEBITDA provides useful information to investors regarding the Company’s results of operations because the measure assists both investors and management in analyzing and benchmarking the performance and value of our business. Consolidated AEBITDA provides an indicator of performance that is not affected by fluctuations in certain costs or other items. Accordingly, management believes that this measure is useful for comparing general operating performance from period to period, and management relies on this measure for planning and forecasting of future periods. Additionally, this measure allows management to compare results with those of other companies that have different financing and capital structures. However, other companies may define Consolidated AEBITDA differently, and as a result, our measure of Consolidated AEBITDA may not be directly comparable to that of other companies. For further information regarding these non-GAAP measures, including the reconciliation of these non-GAAP financial measures to their most directly comparable GAAP financial measures, please refer to the “Reconciliation of Net Loss to Consolidated AEBITDA” section of this press release.

Forward-Looking Statements

This press release contains forward-looking statements within the meaning of the Private Securities Litigation Reform Act of 1995, including statements regarding our future financial and operating performance (including statements regarding outlook or guidance), our liquidity and capital resources, the development and release plans of our games, our plans to commercialize the playAWARDS platform as a stand-alone service for use by third parties, our increased capacity and use of personnel in European and Asian studios, and our mergers and acquisition strategy, all of which involve risks and uncertainties. Actual results may differ materially from the results predicted, and reported results should not be considered as an indication of future performance. Forward-looking statements include all statements that are not historical facts and can be identified by terms such as “may,” “might,” “will,” “should,” “expects,” “plans,” “anticipates,” “intends,” “believes,” “goal,” “work towards,” “estimates,” “predicts,” “potential” or “continue,” the negative of these terms and other comparable terminology that conveys uncertainty of future events or outcomes. These forward-looking statements involve known and unknown risks, uncertainties, assumptions and other factors that may cause actual results to differ materially from statements made in this press release, including our ability to develop and publish our games; risks related to defects, errors, or vulnerabilities in our games and IT infrastructure; our ability to attract new, and retain existing, players of our games; the failure to timely develop and achieve market acceptance of new games and maintain the popularity of our existing games; rapidly evolving technological developments in the gaming market; competition in the industry in which we operate; our financial performance; our ability to execute merger and acquisition transactions; legal and regulatory developments; risks associated with our international operations; geopolitical events and conditions; and general market, political, economic and business conditions. Other potential risks and uncertainties that could cause actual results to differ from the results predicted include, among others, those risks and uncertainties included under the captions “Risk Factors” and “Management’s Discussion and Analysis of Financial Condition and Results of Operations” in our Annual Report on Form 10-K for the fiscal year ended December 31, 2023 filed with the Securities and Exchange Commission (the “SEC”) on March 12, 2024, and in other filings we make with the SEC from time to time. All information provided in this release is based on information available to us as of the date of this press release and any forward-looking statements contained herein are based on assumptions that we believe are reasonable as of this date. Undue reliance should not be placed on the forward-looking statements in this press release, which are inherently uncertain. We undertake no duty to update this information unless required by law.

PLAYSTUDIOS, INC.

CONDENSED CONSOLIDATED STATEMENT OF OPERATIONS

(Unaudited and in thousands, except per share data) 

Three Months Ended June 30,

 

Six Months Ended June 30,

2024

 

2023

 

2024

 

2023

Net revenue

$

72,590

 

 

$

77,793

 

 

$

150,418

 

 

$

157,916

 

Operating expenses:

 

 

 

 

 

 

 

Cost of revenue(1)

 

18,068

 

 

 

18,887

 

 

 

37,019

 

 

 

38,414

 

Selling and marketing

 

17,064

 

 

 

18,431

 

 

 

35,640

 

 

 

36,497

 

Research and development

 

16,743

 

 

 

18,381

 

 

 

23,424

 

 

 

22,941

 

General and administrative

 

11,645

 

 

 

11,040

 

 

 

34,764

 

 

 

36,136

 

Depreciation and amortization

 

11,654

 

 

 

11,116

 

 

 

23,220

 

 

 

22,149

 

Restructuring and related

 

1,379

 

 

 

1,784

 

 

 

2,017

 

 

 

5,832

 

Total operating costs and expenses

 

76,553

 

 

 

79,639

 

 

 

156,084

 

 

 

161,969

 

Loss from operations

 

(3,963

)

 

 

(1,846

)

 

 

(5,666

)

 

 

(4,053

)

Other income (expense), net:

 

 

 

 

 

 

 

Change in fair value of warrant liabilities

 

717

 

 

 

(1,777

)

 

 

653

 

 

 

(2,835

)

Interest income, net

 

1,374

 

 

 

1,262

 

 

 

2,794

 

 

 

2,157

 

Other (loss) income, net

 

(264

)

 

 

1,044

 

 

 

(370

)

 

 

1,104

 

Total other income, net

 

1,827

 

 

 

529

 

 

 

3,077

 

 

 

426

 

Loss before income taxes

 

(2,136

)

 

 

(1,317

)

 

 

(2,589

)

 

 

(3,627

)

Income tax (expense) benefit

 

(475

)

 

 

558

 

 

 

(589

)

 

 

298

 

Net loss

$

(2,611

)

 

$

(759

)

 

$

(3,178

)

 

$

(3,329

)

 

 

 

 

 

 

 

 

Net loss per share attributable to Class A and Class B common stockholders:

 

 

 

 

 

 

 

Basic

$

(0.02

)

 

$

(0.01

)

 

$

(0.02

)

 

$

(0.03

)

Diluted

$

(0.02

)

 

$

(0.01

)

 

$

(0.02

)

 

$

(0.03

)

Weighted average shares of common stock outstanding:

 

 

 

 

 

 

 

Basic

 

132,475

 

 

 

132,144

 

 

 

134,025

 

 

 

132,137

 

Diluted

 

132,475

 

 

 

132,144

 

 

 

134,025

 

 

 

132,137

 

(1)  

Amounts exclude depreciation and amortization.

PLAYSTUDIOS, INC.

CONDENSED CONSOLIDATED BALANCE SHEETS

(Unaudited and in thousands, except par value amounts)

June 30,
2024

 

December 31,
2023

ASSETS

 

Current assets:

 

Cash and cash equivalents

$

106,304

 

 

$

132,889

 

Receivables

 

29,193

 

 

 

30,465

 

Prepaid expenses and other current assets

 

11,502

 

 

 

11,529

 

Total current assets

 

146,999

 

 

 

174,883

 

Property and equipment, net

 

18,256

 

 

 

17,549

 

Operating lease right-of-use assets

 

10,746

 

 

 

9,369

 

Intangibles assets and internal-use software, net

 

104,655

 

 

 

110,933

 

Goodwill

 

47,133

 

 

 

47,133

 

Deferred income taxes

 

2,666

 

 

 

2,764

 

Other long-term assets

 

2,992

 

 

 

3,690

 

Total non-current assets

 

186,448

 

 

 

191,438

 

Total assets

$

333,447

 

 

$

366,321

 

LIABILITIES AND STOCKHOLDERS’ EQUITY

 

 

 

Current liabilities:

 

 

 

Accounts payable

 

3,745

 

 

 

1,907

 

Warrant liabilities

 

433

 

 

 

1,086

 

Operating lease liabilities, current

 

3,278

 

 

 

4,236

 

Accrued and other current liabilities

 

28,034

 

 

 

38,796

 

Total current liabilities

 

35,490

 

 

 

46,025

 

Minimum guarantee liability

 

24,000

 

 

 

24,000

 

Deferred income taxes

 

1,326

 

 

 

1,198

 

Operating lease liability, non-current

 

7,865

 

 

 

5,699

 

Other long-term liabilities

 

1,203

 

 

 

1,048

 

Total non-current liabilities

 

34,394

 

 

 

31,945

 

Total liabilities

$

69,884

 

 

$

77,970

 

Stockholders’ equity:

 

 

 

Preferred stock, $0.0001 par value (100,000 shares authorized, no shares issued and outstanding as of June 30, 2024 and December 31, 2023)

 

 

 

 

 

Class A common stock, $0.0001 par value (2,000,000 shares authorized, 126,069 and 122,923 shares issued, and 108,132 and 118,200 shares outstanding as of June 30, 2024 and December 31, 2023, respectively)

 

11

 

 

 

12

 

Class B common stock, $0.0001 par value (25,000 shares authorized, and 16,457 and 16,457 shares issued and outstanding as of June 30, 2024 and December 31, 2023, respectively.

 

2

 

 

 

2

 

Additional paid-in capital

 

319,682

 

 

 

310,944

 

Retained earnings

 

(5,815

)

 

 

(2,637

)

Accumulated other comprehensive income

 

(1,554

)

 

 

124

 

Treasury stock, at cost, 17,937 and 4,723 shares at June 30, 2024 and December 31, 2023, respectively

 

(48,763

)

 

 

(20,094

)

Total stockholders’ equity

 

263,563

 

 

 

288,351

 

Total liabilities and stockholders’ equity

$

333,447

 

 

$

366,321

 

PLAYSTUDIOS, INC.
RECONCILIATION OF NET LOSS TO CONSOLIDATED AEBITDA
(Unaudited and in thousands, except percentages)

The following table sets forth the reconciliation of net loss and net loss margin to Consolidated AEBITDA and Consolidated AEBITDA margin, respectively, which we calculate as Consolidated AEBITDA as a percentage of net revenue. Net loss and net loss margin are the most directly comparable GAAP measures.

Three Months Ended June 30,

 

Six Months Ended June 30,

2024

2023

 

2024

2023

Revenue

$

72,590

 

 

$

77,793

 

 

$

150,418

 

$

157,916

 

Net loss

$

(2,611

)

 

$

(759

)

 

$

(3,178

)

$

(3,329

)

Net loss margin

 

(3.6

)%

 

 

(1.0

)%

 

 

(2.1

)%

 

(2.1

)%

Adjustments:

 

 

 

 

 

 

 

Depreciation & amortization

 

11,654

 

 

11,116

 

 

 

23,220

 

 

22,149

 

Income tax expense

 

475

 

 

(558

)

 

 

589

 

 

(298

)

Stock-based compensation expense

 

4,930

 

 

5,193

 

 

 

9,724

 

 

10,047

 

Change in fair value of warrant liability

 

(717

)

 

 

1,777

 

 

 

(653

)

 

 

2,835

 

Change in fair value of contingent consideration

 

 

 

 

(897

)

 

 

 

 

 

(950

)

Restructuring and related(1)

 

1,378

 

 

1,784

 

 

 

2,016

 

 

5,832

 

Other, net(2)

 

(971

)

 

(1,382

)

 

 

(2,266

)

 

(2,246

)

Consolidated AEBITDA

 

14,138

 

 

16,274

 

 

 

29,452

 

 

34,040

 

Consolidated AEBITDA Margin

 

19.5

%

 

20.9

%

 

 

19.6

%

 

21.6

%

(1)

 

Amounts reported during the three and six months ended June 30, 2023 relate to non-cash impairment charges related to certain investments and fees related to evaluating various merger, acquisition and restructuring opportunities. Amounts reported during the three and six months ended June 30, 2024 relate to internal reorganization costs, including severance-related costs, fees related to evaluating and completing various merger and acquisition opportunities, and legal fees and other costs incurred in connection with litigation arising out of the Acies Merger transaction.

(2)

 

Amounts reported in “Other, net” include interest expense, interest income, gains/losses from equity investments, foreign currency gains/losses, and non-cash gains/losses on the disposal of assets.

PLAYSTUDIOS, INC.
SUPPLEMENTAL DATA - SEGMENT INFORMATION
(Unaudited and in thousands, except percentages)

The following table sets forth the financial data for our reportable segments.

Three Months Ended June 30,

 

Six Months Ended June 30,

2024

 

2023

 

2024

 

2023

Net revenue

 

 

 

 

 

 

 

playGAMES

 

72,588

 

 

 

76,122

 

 

 

150,416

 

 

 

153,745

 

playAWARDS

 

2

 

 

 

1,671

 

 

 

2

 

 

 

4,171

 

Reportable segment net revenue

 

72,590

 

 

 

77,793

 

 

 

150,418

 

 

 

157,916

 

 

 

 

 

 

 

 

 

AEBITDA

 

 

 

 

 

 

 

playGAMES

 

21,920

 

 

 

21,610

 

 

 

45,371

 

 

 

44,202

 

playAWARDS

 

(3,476

)

 

 

(1,706

)

 

 

(7,098

)

 

 

(2,337

)

Reportable segment AEBITDA

 

18,444

 

 

 

19,904

 

 

 

38,273

 

 

 

41,865

 

 

 

 

 

 

 

 

 

Other operating expense

 

 

 

 

 

 

 

Corporate and other

 

4,306

 

 

 

3,630

 

 

 

8,821

 

 

 

7,825

 

Restructuring expenses

 

1,379

 

 

 

1,784

 

 

 

2,017

 

 

 

5,832

 

Other reconciling items

 

138

 

 

 

26

 

 

 

157

 

 

 

65

 

Stock-based compensation

 

4,930

 

 

 

5,194

 

 

 

9,724

 

 

 

10,047

 

Depreciation and amortization

 

11,654

 

 

 

11,116

 

 

 

23,220

 

 

 

22,149

 

 

 

22,407

 

 

 

21,750

 

 

 

43,939

 

 

 

45,918

 

 

 

 

 

 

 

 

 

Non-operating income (expense)

 

 

 

 

 

 

 

Change in fair value of warrant liabilities

 

717

 

 

 

(1,777

)

 

 

653

 

 

 

(2,835

)

Interest income, net

 

1,374

 

 

 

1,262

 

 

 

2,794

 

 

 

2,157

 

Other (expense) income, net

 

(264

)

 

 

1,044

 

 

 

(370

)

 

 

1,104

 

 

 

1,827

 

 

 

529

 

 

 

3,077

 

 

 

426

 

 

 

 

 

 

 

 

 

Loss before income taxes

 

(2,136

)

 

 

(1,317

)

 

 

(2,589

)

 

 

(3,627

)

Income tax (expense) benefit

 

(475

)

 

 

558

 

 

 

(589

)

 

 

298

 

Net loss

$

(2,611

)

 

$

(759

)

 

$

(3,178

)

 

$

(3,329

)

 

 

 

 

 

 

 

 

Segment AEBITDA margin:

 

 

 

 

 

 

 

playGAMES

 

30.2

%

 

 

28.4

%

 

 

30.2

%

 

 

28.8

%

playAWARDS

nm

 

 

(102.1

)%

 

nm

 

 

(56.0

)%

 

 

 

 

 

 

 

 

nm - not meaningful

 

 

 

 

 

 

 

PLAYSTUDIOS, INC.

SUPPLEMENTAL DATA – PLAYGAMES KEY PERFORMANCE INDICATORS

(Unaudited and in thousands, except percentages and ARPDAU) 

Three Months Ended
June 30,

 

Six Months Ended
June 30,

2024

 

2023

Change

% Change

 

2024

 

2023

Change

% Change

Average DAU

 

3,220

 

 

 

3,651

 

 

(431

)

(11.8

)%

 

 

3,357

 

 

 

3,608

 

 

 

(251

)

 

(7.0

)%

Average MAU

 

13,597

 

 

 

13,878

 

 

(281

)

(2.0

)%

 

 

14,174

 

 

 

13,482

 

 

 

692

 

 

5.1

%

Average DPU

 

24

 

 

 

26

 

 

(2

)

(7.7

)%

 

 

26

 

 

 

27

 

 

 

(1

)

 

(3.7

)%

Average Daily Payer Conversion

 

0.8

%

 

 

0.7

%

0.1 pp

14.3

%

 

 

0.8

%

 

 

0.7

%

 

0.1 pp

 

14.3

%

ARPDAU (in dollars)

$

0.25

 

 

$

0.23

 

$

0.02

 

8.7

%

 

$

0.25

 

 

$

0.23

 

 

$

0.02

 

 

8.7

%

pp = percentage points

 

PLAYSTUDIOS, INC.

SUPPLEMENTAL DATA – PLAYAWARDS KEY PERFORMANCE INDICATORS

(Unaudited and in thousands, except for available rewards)

Three Months Ended
June 30,

 

Six Months Ended
June 30,

2024

 

2023

Change

% Change

 

2024

 

2023

Change

% Change

Available Rewards (in units)

 

561

 

 

602

 

 

(41

)

 

(6.8

%)

 

 

541

 

 

568

 

 

(27

)

 

(4.8

%)

Purchases (in units)

 

520

 

 

465

 

 

55

 

 

11.8

%

 

 

1,020

 

 

905

 

 

115

 

 

12.7

%

Retail Value of Purchases

$

31,405

 

$

26,640

 

$

4,765

 

 

17.9

%

 

$

71,997

 

$

53,980

 

$

18,017

 

 

33.4

%

 

PLAYSTUDIOS:

Investor Relations

Samir Jain, CFA

samir.jain@playstudios.com

(917) 224-1058

Media Relations

BerlinRosen

media@playstudios.com

Source: PLAYSTUDIOS, Inc.

FAQ

What was PLAYSTUDIOS' (MYPS) revenue for Q2 2024?

PLAYSTUDIOS (MYPS) reported revenue of $72.6 million for Q2 2024, compared to $77.8 million in Q2 2023.

How much did PLAYSTUDIOS (MYPS) lose in Q2 2024?

PLAYSTUDIOS (MYPS) reported a net loss of $2.6 million in Q2 2024, compared to a net loss of $0.8 million in Q2 2023.

What is PLAYSTUDIOS' (MYPS) revised revenue guidance for 2024?

PLAYSTUDIOS (MYPS) revised its 2024 revenue guidance to be in the range of $285 to $295 million, down from the previous outlook of $315 to $325 million.

How many shares did PLAYSTUDIOS (MYPS) purchase from Microsoft in Q2 2024?

PLAYSTUDIOS (MYPS) purchased 11.7 million shares of Class A common stock from Microsoft in Q2 2024, representing about 9% of outstanding stock.

What was the performance of PLAYSTUDIOS' (MYPS) casual portfolio in Q2 2024?

PLAYSTUDIOS' (MYPS) casual portfolio performed strongly in Q2 2024, growing year-over-year revenues by over 10%.

PLAYSTUDIOS, Inc.

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