Motorsport Games Reports Fourth Quarter of 2022 & Full Year 2022 Financial Results
Motorsport Games (NASDAQ: MSGM) reported a 54% decline in Q4 2022 revenue, totaling $3.8 million, down from $8.2 million year-over-year. Despite a net loss of $4.8 million (improved from $7 million last year), gross profit margin rose to 60.6%. For the full year 2022, revenue decreased by 31.5% to $10.3 million. The company’s cash reserves stand at approximately $6.5 million, raising concerns over its liquidity for the remainder of 2023. Motorsport Games aims to cut 20% of overhead costs and expects total annualized cost reductions of $4 million by year-end 2023.
- Improved gross profit margin to 60.6% in Q4 2022 from 40.5% the previous year.
- Reduced net loss in Q4 2022 to $4.8 million, a $2.2 million improvement year-over-year.
- Achieved annualized savings of approximately $2.5 million from restructuring.
- Q4 2022 revenue decreased by 54%, from $8.2 million to $3.8 million.
- Full year 2022 revenue down 31.5% to $10.3 million compared to 2021.
- Net loss for the year increased to $36.8 million from $33.7 million, a $3.1 million rise.
MIAMI, March 24, 2023 (GLOBE NEWSWIRE) -- Motorsport Games Inc. (NASDAQ: MSGM) (“Motorsport Games” or the “Company”) today reported financial results for its fourth quarter and fiscal year ended December 31, 2022. The Company has also posted a 2022 Year End Review video and Q4 ‘22 and fiscal year-end earnings slides highlighting key milestones that occurred in the period, which are accessible on the Company’s investor relations website.
Dmitry Kozko, Chief Executive Officer of Motorsport Games, commented, “In the face of numerous challenges, including the ongoing war in Ukraine and operational hurdles, I am inspired by the incredible resilience and determination of our team at Motorsport Games. As we continue to strive towards making the thrill of motorsports accessible to everyone, we have made progress in our 2022 product release schedule and remain committed to the development of our future INDYCAR, NASCAR, Le Mans and BTCC gaming experiences. Our commitment extends to having new high-quality standards for future releases, which will require more time and resources to complete. However, when we ultimately release these games, we believe that they will be worth the wait.”
Kozko added, “Our recent capital raise transactions, as well as our debt exchange with our majority shareholder, provide a much-needed improvement on the balance sheet. Additionally, we completed our 1-for-10 reverse stock split in November and brought three new independent directors to our board helping us to regain full compliance with the NASDAQ listing requirements in January 2023. I am especially excited to welcome Jason Potter as our new CFO.”
Fourth Quarter 2022 Business Update
● | rFactor 2 Quarterly Content Update Released: In November 2022, the Company released updates to rFactor 2 that brought new cars and tracks to the rFactor platform marking the first time the Thruxton, Croft and Bahrain circuits have been laser-scanned into a commercial SIM racing product. Four new tracks and two new cars, including one more BTCC car, were made available in the Steam Store. |
● | Released NASCAR Rivals on Nintendo Switch: NASCAR Rivals, the official video game for the 2022 NASCAR Cup Series Season, released on October 14, 2022. NASCAR Rivals brings the excitement of the NASCAR Cup Series regular season and playoffs to fans on the go with the Nintendo Switch’s easy, built-in mobility. The game’s variety of race modes provide players the ability to race and compete in different ways, emphasizing rivalry across the sport itself and among teams in the NASCAR Cup Series, drivers and the players, both locally and via multiplayer. |
● | Released 2022 Season Expansion Update for NASCAR 21: Ignition: On October 6, 2022, the Company officially launched the 2022 Season Expansion Update for NASCAR 21: Ignition 2022 to reflect the 2022 NASCAR Cup Series season. Updates to the title, available for free, will be seen across Race Now, Online Multiplayer and the Paint Booth and are available for download for Sony PlayStation 4 and 5, Xbox One, Series S and X and PC through the Steam store. |
● | Delivered the first 4 of 5 Rounds of the 2022-23 Le Mans Virtual Series: The 2022-23 Le Mans Virtual Series, a joint venture between Motorsport Games Inc. and the Automobile Club de l’Ouest (ACO), returned for more of the elite, endurance esports competition which has attracted world motor racing champions, captured global attention, and received plaudits from teams, drivers and fans alike. The lead up to the 24 Hours of Le Mans Virtual, the first 4 rounds were: 8 hours of Bahrain (Sep 17, 2022), 4 Hours of Monza (Oct 8, 2022), 6 Hours of SPA (Nov 5, 2022) and 500 Miles of Sebring (Dec 3, 2022). |
Financial Results for the Three Months Ended December 31, 2022
Revenue for the fourth quarter of 2022 was
Net loss for the fourth quarter of 2022 was
Adjusted EBITDA loss(1) for the fourth quarter of 2022 was
The following table provides a reconciliation from net loss to Adjusted EBITDA loss(1) for the fourth quarter of 2022 and 2021, respectively:
Three Months Ended December 31, 2022 | Three Months Ended December 31, 2021 | |||||||
Net Loss | $ | (4,849,023 | ) | $ | (6,999,749 | ) | ||
Interest expense | 509,993 | 192,408 | ||||||
Depreciation and Amortization | 486,549 | 567,840 | ||||||
EBITDA | (3,852,481 | ) | (6,239,501 | ) | ||||
Acquisition-related expenses | 161,010 | 248,584 | ||||||
Impairment of goodwill and intangible assets | 188,378 | 317,113 | ||||||
Loss contingency expenses | 100,000 | - | ||||||
Stock-based compensation | (105,792 | ) | 241,300 | |||||
Adjusted EBITDA | $ | (3,508,885 | ) | $ | (5,432,504 | ) |
Financial Results for the Twelve Months Ended December 31, 2022
Revenue for the full year 2022 was
Net loss for the full year 2022 was
Adjusted EBITDA loss(1) was
The following table provides a reconciliation from net loss to Adjusted EBITDA(1) for full year 2022 and full year 2021:
Year Ended December 31, 2022 | Year Ended December 31, 2021 | |||||||
Net Loss | $ | (36,840,454 | ) | $ | (33,704,745 | ) | ||
Interest expense | 1,148,204 | 504,156 | ||||||
Depreciation and Amortization | 2,062,552 | 1,785,074 | ||||||
EBITDA | (33,629,698 | ) | (31,415,515 | ) | ||||
IPO-related expenses | - | 2,947,192 | ||||||
Acquisition-related expenses | 718,610 | 2,372,248 | ||||||
Gain attributable to equity method investment | - | (1,370,837 | ) | |||||
Impairment of goodwill and intangible assets | 9,616,748 | 317,113 | ||||||
Loss contingency expenses | 1,425,000 | - | ||||||
Stock-based compensation | 714,523 | 9,726,738 | ||||||
Adjusted EBITDA | $ | (21,154,817 | ) | $ | (17,423,061 | ) |
Cash Flow and Liquidity
For full year 2022, the Company had negative cash flows from operations of approximately
As of March 22, 2023, the Company had cash and cash equivalents of approximately
The Company’s future liquidity and capital requirements include funds to support the planned costs to operate its business, including amounts required to fund working capital, support the development and introduction of new products, maintain existing game titles and certain capital expenditures. The adequacy of the Company’s available funds generally depends on many factors, including its ability to successfully develop consumer-preferred new products or enhancements to its existing products, continued development and expansion of the Company’s esports platform and its ability to collaborate with and/or acquire other companies or technologies to enhance or complement the Company’s product and service offerings.
The Company is currently seeking additional funds through a variety of arrangements and through maintaining and enhancing strong cost controls. There can be no assurances that the sources of liquidity referred to above will provide the Company with sufficient liquidity to meet its ongoing cash requirements as, among other things, the Company’s liquidity can be impacted by a number of factors, including the Company’s level of sales and expenditures, as well as accounts receivable, sales allowances, prepaid manufacturing expenses and accrued expenses.
2022 Restructuring Program Update
As of December 31, 2022, the Company had incurred restructuring costs of approximately
(1)Use of Non-GAAP Financial Measures
Adjusted EBITDA (the “Non-GAAP Measure”) is not a financial measure defined by U.S. generally accepted accounting principles (“U.S. GAAP”). See the reconciliations of the Non-GAAP Measure to its most directly comparable U.S. GAAP measure in the financial tables above.
Adjusted EBITDA, a measure used by management to assess the Company’s operating performance, is defined as EBITDA, which is net (loss) plus interest (income) expense, depreciation and amortization, less income tax benefit (if any), adjusted to exclude: (i) IPO-related expenses; (ii) acquisition related expenses; (iii) gain attributable to equity method investment resulting from the acquisition of additional equity interest in Le Mans Esports Series Ltd.; (iv) stock-based compensation expenses; (v) impairment of goodwill and intangible assets; (vi) loss contingency expenses relating to legal proceedings; and (vii) other charges or gains resulting from non-recurring events, if any.
The Company uses the Non-GAAP Measure to manage its business and evaluate its financial performance, as Adjusted EBITDA eliminates items that affect comparability between periods that the Company believes are not representative of its core ongoing operating business. Additionally, management believes that using the Non-GAAP Measure is useful to its investors because it enhances investors’ understanding and assessment of the Company’s normalized operating performance and facilitates comparisons to prior periods and its competitors’ results (who may define Adjusted EBITDA differently).
The Non-GAAP Measure is not a recognized term under U.S. GAAP and does not purport to be an alternative to revenue, income/loss from operations, net (loss) income, or cash flows from operations or as a measure of liquidity or any other performance measure derived in accordance with U.S. GAAP. Additionally, the Non-GAAP Measure is not intended to be a measure of free cash flows available for management’s discretionary use, as it does not consider certain cash requirements, such as interest payments, tax payments, working capital requirements and debt service requirements. The Non-GAAP Measure has limitations as an analytical tool, and investors should not consider it in isolation or as a substitute for the Company’s results as reported under U.S. GAAP. Management compensates for the limitations of using the Non-GAAP Measure by using it to supplement U.S. GAAP results to provide a more complete understanding of the factors and trends affecting the business than would be presented by using only measures in accordance with U.S. GAAP. Because not all companies use identical calculations, the Non-GAAP Measure may not be comparable to other similarly titled measures of other companies. Reconciliations of the Non-GAAP Measure to net loss, its most directly comparable financial measure, calculated and presented in accordance with U.S. GAAP, are presented in the tables above.
Conference Call and Webcast Details
The Company will host a conference call and webcast at 5:00 p.m. ET today, March 24, 2023, to discuss its financial results. The live conference call can be accessed by dialing 1-877-407-0784 from the U.S. or 1-201-689-8560. Alternatively, participants may access the live webcast on the Motorsport Games Investor Relations website at https://ir.motorsportgames.com under “Events.”
About Motorsport Games
Motorsport Games, a Motorsport Network company, is a leading racing game developer, publisher and esports ecosystem provider of official motorsport racing series throughout the world. Combining innovative and engaging video games with exciting esports competitions and content for racing fans and gamers, Motorsport Games strives to make the joy of racing accessible to everyone. The Company is the officially licensed video game developer and publisher for iconic motorsport racing series across PC, PlayStation, Xbox, Nintendo Switch and mobile, including NASCAR, INDYCAR, 24 Hours of Le Mans and the British Touring Car Championship (“BTCC”), as well as the industry leading rFactor 2 and KartKraft simulations. rFactor 2 also serves as the official sim racing platform of Formula E, while also powering F1 Arcade through a partnership with Kindred Concepts. Motorsport Games is an award-winning esports partner of choice for 24 Hours of Le Mans, Formula E, BTCC, the FIA World Rallycross Championship and the eNASCAR Heat Pro League, among others. Motorsport Games is building a virtual racing ecosystem where each product drives excitement, every esports event is an adventure and every story inspires.
Forward-Looking Statements
Certain statements in this press release, the related conference call and webcast which are not historical facts are forward-looking statements within the meaning of Section 27A of the Securities Act of 1933, as amended, and Section 21E of the Securities Exchange Act of 1934, as amended, and are provided pursuant to the safe harbor provisions of the Private Securities Litigation Reform Act of 1995. Any statements in this press release, the related conference call and webcast that are not statements or information of historical fact may be deemed forward-looking statements. Words such as “continue,” “will,” “may,” “could,” “should,” “expect,” “expected,” “plans,” “intend,” “anticipate,” “believe,” “estimate,” “predict,” “potential,” and similar expressions are intended to identify such forward-looking statements. These forward-looking statements include, but are not limited to, statements concerning: (i) the Company’s future business, future results of operations and/or financial condition; (ii) new or planned products, features, events or other offerings and the anticipated timing of launching such products, features, events and offerings, including the Company’s commitment to the development of its future INDYCAR, NASCAR, Le Mans and BTCC gaming experiences; (iii) the expected future impact of implementing management strategies and the impact of other industry trends; (iv) the Company’s expectation that it will continue to incur significant operating expenses as it develops its product portfolio; (v) the Company’s expectation that it will have negative cash flows from operations for the foreseeable future until its product base is suitably established to create sufficient revenues and cash inflows to support the Company’s operations; (vi) the Company’s liquidity and capital requirements, including, without limitation, the Company’s ability to continue as a going concern, the Company’s belief it will not have sufficient cash on hand to fund its operations for the remainder of 2023 based on the cash and cash equivalents available as of March 22, 2023 and the Company’s average cash burn, the Company’s belief that additional funding will be required in order to continue operations, and the Company’s expectation to supplement liquidity with additional debt and/or equity financing and cash generated by cost control initiatives, as well as statements regarding the Company’s cash flows and anticipated uses of cash; and (vii) the Company’s intentions and expectations regarding the 2022 Restructuring Program, including expectations that the program will eliminate approximately
Website and Social Media Disclosure
Investors and others should note that we announce material financial information to our investors using our investor relations website (ir.motorsportgames.com), SEC filings, press releases, public conference calls and webcasts. We use these channels, as well as social media and blogs, to communicate with our investors and the public about our company and our products. It is possible that the information we post on our websites, social media and blogs could be deemed to be material information. Therefore, we encourage investors, the media and others interested in our company to review the information we post on the websites, social media channels and blogs, including the following (which list we will update from time to time on our investor relations website):
Websites | Social Media |
motorsportgames.com | Twitter:@msportgames& @traxiongg |
traxion.gg | Instagram:msportgames&traxiongg |
motorsport.com | Facebook:Motorsport Games&traxiongg |
LinkedIn:Motorsport Games | |
Twitch:traxiongg | |
Reddit:traxiongg |
The contents of these websites and social media channels are not part of, nor will they be incorporated by reference into, this press release.
Contacts:
Investors:
Investors@motorsportgames.com
Media:
PR@motorsportgames.com
Appendix:
The following table provide a comparative summary of the Company’s financial results for the periods presented:
MOTORSPORT GAMES INC. AND SUBSIDIARIES | |||||||||||||||
CONSOLIDATED STATEMENTS OF OPERATIONS | |||||||||||||||
Three Months Ended December 31, | For Year Ended December 31, | ||||||||||||||
2022 | 2021 | 2022 | 2021 | ||||||||||||
Revenues | $ | 3,770,641 | $ | 8,224,005 | $ | 10,324,559 | $ | 15,075,530 | |||||||
Cost of revenues [1] | 1,487,498 | 4,891,905 | 4,960,317 | 7,529,155 | |||||||||||
Gross profit | 2,283,143 | 3,332,100 | 5,364,242 | 7,546,375 | |||||||||||
Operating expenses: | |||||||||||||||
Sales and marketing [2] | 1,502,996 | 3,398,654 | 6,172,324 | 6,475,867 | |||||||||||
Development [3] | 2,700,214 | 3,537,939 | 10,417,260 | 9,621,712 | |||||||||||
General and administrative [4] | 2,983,079 | 2,765,987 | 13,764,177 | 25,378,149 | |||||||||||
Impairment of goodwill | 0 | - | 4,788,270 | - | |||||||||||
Impairment of intangible assets | 188,378 | 317,113 | 4,828,478 | 317,113 | |||||||||||
Depreciation and amortization | 93,638 | 101,095 | 420,137 | 280,192 | |||||||||||
Total operating expenses | 7,468,305 | 10,120,788 | 40,390,646 | 42,073,033 | |||||||||||
Loss from operations | (5,185,162 | ) | (6,788,688 | ) | (35,026,404 | ) | (34,526,658 | ) | |||||||
Interest expense [5] | (509,993 | ) | (192,408 | ) | (1,148,204 | ) | (504,156 | ) | |||||||
Gain attributable to equity method investment | - | - | - | 1,370,837 | |||||||||||
Other (loss) income, net | 846,132 | (18,653 | ) | (665,846 | ) | (44,768 | ) | ||||||||
Net loss | (4,849,023 | ) | (6,999,749 | ) | (36,840,454 | ) | (33,704,745 | ) | |||||||
Less: Net loss attributable to non-controlling interest | 83,585 | 10,659 | (849,649 | ) | (542,754 | ) | |||||||||
Net loss attributable to Motorsport Games Inc. | $ | (4,932,608 | ) | $ | (7,010,408 | ) | $ | (35,990,805 | ) | $ | (33,161,991 | ) | |||
Net loss attributable to Class A common stock per share: | |||||||||||||||
Basic and diluted | $ | (4.17 | ) | $ | (6.16 | ) | $ | (30.73 | ) | $ | (29.15 | ) | |||
Weighted-average shares of Class A common stock outstanding: | |||||||||||||||
Basic and diluted | 1,183,760 | 1,137,675 | 1,171,323 | 1,137,675 |
NOTE: All share data and share-based calculations set forth in this table have been adjusted to reflect the company’s 1-for-10 reverse stock split completed on November 10, 2022 on a retroactive basis for the periods presented.
A photo accompanying this announcement is available at https://www.globenewswire.com/NewsRoom/AttachmentNg/24bf395d-52a8-4e4b-9e90-6be32172f1e0
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