STOCK TITAN

Moonfox Analysis | Revenue Increases for Three Consecutive Quarters: What Is Driving the Revival of Growth in the Global Gaming Market?

Rhea-AI Impact
(Neutral)
Rhea-AI Sentiment
(Neutral)
Tags

According to a MoonFox Data analysis, China's gaming market achieved sales revenue of RMB 91.77 billion in Q3 2024, showing a 9.0% year-over-year growth. The mobile gaming segment generated RMB 65.66 billion, up 1.2% YoY. Chinese self-developed games in the global market reached USD 5.169 billion in Q3 2024, marking a 20.8% YoY growth and 15.4% QoQ increase.

Notable successes include Black Myth: Wukong, which sold over 20 million copies and generated USD 960 million in its first month. Whiteout Survival reached 7.064 million downloads with revenue exceeding USD 108 million in October 2024. The United States remains the largest market for Chinese gaming exports, with significant contributions from South Korea and Japan.

Secondo un'analisi di MoonFox Data, il mercato dei giochi in Cina ha raggiunto un fatturato di RMB 91,77 miliardi nel terzo trimestre del 2024, mostrando una crescita del 9,0% rispetto all'anno precedente. Il segmento dei giochi mobili ha generato RMB 65,66 miliardi, con un aumento dell'1,2% su base annua. I giochi sviluppati autonomamente in Cina nel mercato globale hanno raggiunto USD 5,169 miliardi nel terzo trimestre del 2024, segnando una crescita del 20,8% su base annua e un incremento del 15,4% rispetto al trimestre precedente.

Tra i successi notevoli troviamo Black Myth: Wukong, che ha venduto oltre 20 milioni di copie e generato 960 milioni di dollari nel suo primo mese. Whiteout Survival ha raggiunto 7.064 milioni di download con un fatturato superiore a 108 milioni di dollari nell'ottobre 2024. Gli Stati Uniti rimangono il mercato più grande per le esportazioni di giochi cinesi, con significativi contributi anche dalla Corea del Sud e dal Giappone.

Según un análisis de MoonFox Data, el mercado de juegos de China alcanzó unos ingresos por ventas de RMB 91,77 mil millones en el tercer trimestre de 2024, mostrando un crecimiento del 9,0% interanual. El segmento de juegos móviles generó RMB 65,66 mil millones, un aumento del 1,2% interanual. Los juegos desarrollados de forma independiente en el mercado global llegaron a USD 5,169 mil millones en el tercer trimestre de 2024, marcando un crecimiento del 20,8% interanual y un aumento del 15,4% respecto al trimestre anterior.

Entre los éxitos notables se encuentra Black Myth: Wukong, que vendió más de 20 millones de copias y generó 960 millones de dólares en su primer mes. Whiteout Survival alcanzó 7.064 millones de descargas con ingresos superiores a 108 millones de dólares en octubre de 2024. Estados Unidos sigue siendo el mayor mercado para las exportaciones de juegos chinos, con contribuciones significativas de Corea del Sur y Japón.

MoonFox Data 분석에 따르면, 중국의 게임 시장은 2024년 3분기 매출 91.77억 위안을 기록하여 전년 대비 9.0% 성장했다고 합니다. 모바일 게임 부문은 65.66억 위안의 매출을 올리며 전년 대비 1.2% 성장했습니다. 중국에서 자발적으로 개발한 게임은 2024년 3분기에 글로벌 시장에서 51억 6900만 달러의 매출을 기록하였으며, 이는 전년 대비 20.8% 성장하고, 전 분기 대비 15.4% 증가한 수치입니다.

주요 성공 사례로는 Black Myth: Wukong이 있으며, 이 게임은 첫 달에 2천만 개 이상 판매되어 9억 6천만 달러를 기록했습니다. Whiteout Survival는 706만 다운로드를 기록하며 2024년 10월에 1억 8천만 달러 이상의 수익을 올렸습니다. 미국은 중국 게임 수출의 가장 큰 시장으로 남아 있으며, 한국과 일본의 기여도 큽니다.

Selon une analyse de MoonFox Data, le marché des jeux en Chine a atteint un chiffre d'affaires de 91,77 milliards RMB au troisième trimestre 2024, affichant une croissance de 9,0% par rapport à l'année précédente. Le segment des jeux mobiles a généré 65,66 milliards RMB, en hausse de 1,2% par rapport à l'année précédente. Les jeux développés localement en Chine sur le marché mondial ont atteint 5,169 milliards USD au troisième trimestre 2024, marquant une croissance de 20,8% par rapport à l'année précédente et une augmentation de 15,4% par rapport au trimestre précédent.

Parmi les succès notables, on trouve Black Myth: Wukong, qui a vendu plus de 20 millions d'exemplaires et généré 960 millions de dollars au cours de son premier mois. Whiteout Survival a atteint 7,064 millions de téléchargements, avec des revenus dépassant 108 millions de dollars en octobre 2024. Les États-Unis restent le plus grand marché pour les exportations de jeux chinois, avec des contributions significatives de la Corée du Sud et du Japon.

Laut einer Analyse von MoonFox Data erzielte der chinesische Spielemarkt im 3. Quartal 2024 einen Umsatz von 91,77 Milliarden RMB, was einem jährlichen Wachstum von 9,0% entspricht. Der Mobile-Gaming-Sektor generierte 65,66 Milliarden RMB, was einem Anstieg von 1,2% im Jahresvergleich entspricht. Chinesische selbstentwickelte Spiele erreichten im globalen Markt im 3. Quartal 2024 5,169 Milliarden USD, was einem Wachstum von 20,8% im Jahresvergleich und einem Anstieg von 15,4% im Vergleich zum Vorquartal entspricht.

Zu den bemerkenswerten Erfolgen zählt Black Myth: Wukong, das im ersten Monat über 20 Millionen Kopien verkaufte und 960 Millionen USD einbrachte. Whiteout Survival erreichte 7,064 Millionen Downloads mit einem Umsatz von über 108 Millionen USD im Oktober 2024. Die Vereinigten Staaten bleiben der größte Markt für den Export chinesischer Spiele, wobei auch Korea und Japan wesentliche Beiträge leisten.

Positive
  • Revenue from Chinese self-developed games globally reached USD 5.169 billion in Q3 2024 (+20.8% YoY)
  • Black Myth: Wukong generated USD 960 million in first month sales
  • Whiteout Survival achieved USD 108 million revenue with 7.064 million downloads
  • Overall gaming market revenue grew 9.0% YoY to RMB 91.77 billion
  • Mobile gaming segment showed positive growth of 1.2% YoY
Negative
  • PUBG Mobile showed declining downloads (-5.3% YoY)
  • Gaming industry faces challenges with gameplay stagnation and homogeneous user acquisition strategies
  • Increasing competition from entertainment platforms like TikTok and Kwai

Insights

The global gaming market is showing robust growth, with Chinese self-developed games achieving $5.17 billion in Q3 2024 revenue, marking a significant 20.8% YoY growth. The success of Black Myth: Wukong, generating $960 million in its first month, demonstrates the increasing global appeal of Chinese gaming content.

Mobile gaming remains dominant, accounting for over 70% of total revenue. Whiteout Survival's continued success, with $108 million monthly revenue and strong performance in the US market (32.31% of revenue), indicates the effectiveness of combining traditional strategy elements with casual gaming features. However, market maturation is evident in established titles like PUBG Mobile, showing slower growth patterns.

The sequential quarterly growth in Chinese gaming exports is particularly noteworthy, accelerating from 5.0% in Q1 to 15.4% in Q3 2024. This trend suggests improving monetization strategies and market penetration. The diversification across markets, with strong presence in high-ARPU regions like the US, Japan and South Korea, provides a stable revenue foundation.

For Aurora Mobile (JG), this gaming market expansion presents opportunities in user engagement and marketing services. The company's data analytics capabilities could become increasingly valuable as game developers seek to optimize user acquisition and retention in competitive markets.

About us: Aurora Mobile (NASDAQ: JG) established in 2011, is a leading customer engagement and marketing technology service provider in China. Its business includes notification services, marketing growth, development tools, and data products. As its sub-brand, MoonFox Data is a leading expert in data insights and analysis services across all scenarios, aiming to help companies gain market insights and empower precise decision-making.

SHENZHEN, China, Dec. 17, 2024 /PRNewswire/ -- According to data from the Game Publishing Working Committee, China's gaming market achieved actual sales revenue of RMB 91.77 billion between July and September 2024, reflecting a year-over-year growth of approximately 9.0%. Of this, the mobile gaming market generated RMB 65.66 billion, showing a 1.2% increase year-over-year. Mobile games continue to play a significant role in the Chinese gaming market, with the launch of new titles like Naraka: Bladepoint and Dungeon & Fighter: Origin providing a notable boost to domestic sales.

At the same time, the global market remains a key focus for Chinese gaming companies in their expansion efforts. As experienced players in global markets, how have the exports of the gaming industry performed? What are the development trends for leading products?

I. Global Market Returns to Growth: Black Myth: Wukong Reaches Global Audiences and Drives Revenue Growth

Actual Sales Revenue of Chinese Self-developed Games in global Markets (Q3 2023 - Q3 2024)

Quarter 

Sales Revenue (USD 100 Million) 

QoQ Growth Rate (%) 

2023 Q3

42.8


2023 Q4

38.8

-9.4 %

2024 Q1

40.8

5.0 %

2024 Q2

44.8

9.9 %

2024 Q3

51.7

15.4 %

 

Data Source: Game Publishing Working Committee of the China Audio-Video and Digital Publishing Association (hereinafter referred to as "Game Publishing Working Committee") 

Data Cycle: July 2023 - September 2024

In terms of market size, Chinese self-developed games have increasingly influenced global markets, with sales revenue continuing to grow. According to data from the Game Publishing Working Committee, actual sales revenue from Chinese self-developed games in the global market reached USD 5.169 billion in Q3 2024, marking a year-over-year growth of 20.8% and a quarter-over-quarter increase of 15.4%. Since the end of 2023, revenue from gaming exports has entered a rapid growth phase.

The heightened growth rate in Q3 2024 was partly driven by the booming gaming console market, with Black Myth: Wukong making a significant impact. It is estimated that within the first month of its release on August 20, 2024, the game sold over 20 million copies and generated more than USD 960 million in revenue, setting a new domestic sales record for AAA games.

In China, Black Myth: Wukong significantly raised public awareness of the product, receiving praise from major media outlets such as People's Daily and Xinhua News Agency, which highlighted its positive impact on cultural dissemination. From a cultural tourism perspective, the game features over 27 scenic spots in Shanxi, including Qianfo Temple (also known as "Xiaoxitian"), Yungang Grottoes, and Huayan Temple, which spiked interest in travel routes like "Destiny People - Shanxi Tourism." During Q3, bookings for accommodations in Shanxi's national-level tourism resorts surged by over 200%, with more than 70% of visitors belonging to the '80s and '90s generations.

In the consumer market, on August 16, 2024, Luckin Coffee released a co-branded teaser poster for "Where is the road (deer)?" followed by a product acquisition guide on the 18th. On August 19, the co-branded product "Tengyun Cuisine" was launched. According to MoonFox Data, this product launch significantly increased customer unique visitors (UV), with the UV index surpassing July's average by about 40% on the same day.

Globally, the success of Black Myth: Wukong allowed many international players to gain a deeper understanding of the Journey to the West IP. Viewership of the 1986 TV series Journey to the West on platforms like YouTube surged, and some players began summarizing the storylines and characters in quick-reference formats of "text + illustration," enabling others to familiarize themselves with the game's background in just 30 minutes. Additionally, characters and narratives from Journey to the West began attracting more attention from international players. In the future, more traditional Chinese cultural content could be introduced globally through games and similar media. Black Myth: Wukong has successfully pioneered this path, providing a new reference point for the international expansion of Chinese games.

II. Whiteout Survival Maintains Top Rankings: New Games Continue to Demonstrate Strong Market Performance

While the gaming console market is experiencing accelerated growth, it remains relatively small compared to the overall scale of mobile games, which continue to be the core focus for global gaming exports. In the domestic market, mobile games account for over 70% of the total global sales revenue for self-developed Chinese games, and this share continues to rise year by year. Many new games are steadily increasing their revenue, with gameplay and genre integration emerging as key strategies for customer acquisition in the current mobile game market.

November 2023 - October 2024: Whiteout Survival Top 3 global Revenue Countries

Country

Proportion

Total Revenue

United States

32.31 %

268,746,584

South Korea

13.38 %

111,317,981

Japan

10.04 %

83,501,136

 

Data Source: MoonFox iApp;

Data Cycle: November 2023 - October 2024

Whiteout Survival consistently ranks at the top for revenue growth. According to MoonFox Data, by October 2024, the game reached 7.064 million downloads, reflecting a month-over-month increase of 9.3%. During the same period, its revenue exceeded USD 108 million, with a month-over-month growth of 8.9%. As a simulation game (SLG), Whiteout Survival leverages China's strengths in the genre. The game builds on traditional 4X heavy strategy gameplay while incorporating lighter mechanics, such as idle and simulation-based elements.

In terms of user acquisition strategy, Whiteout Survival has selected Facebook as its primary platform, utilizing its snow-themed content for marketing. This rich experience in user acquisition has further propelled the game's growth, boosting both revenue and downloads.

Regarding market share, the United States is the game's largest market, accounting for nearly 30% of its revenue. Excluding mainland China, Japan and South Korea are the second and third-largest markets, each contributing around 10%. Due to the high average revenue per user (ARPU) in the U.S., it remains a primary target market for mid-to-heavy games. While South Korea and Japan also have high user willingness to pay, their market players tend to have clearer genre preferences, resulting in relatively smaller shares.

Looking ahead, Whiteout Survival is expected to expand further into markets such as Saudi Arabia, Germany, and other regions in the Middle East, North Africa, and Europe, driving additional user growth.

November 2023 - October 2024: PUBG Mobile Top 3 global Revenue Countries

Country

Proportion

Total Revenue

United States

7.38 %

81,619,206

Saudi Arabia

2.57 %

28,435,212

Japan

2.05 %

22,637,083

 

Data Source: MoonFox iApp;

Data Cycle: November 2023 - October 2024

PUBG Mobile has recently experienced slower monthly revenue growth but remains among the top three global games. According to MoonFox Data, by October 2024, the game reached 6.85 million downloads, reflecting a year-over-year decrease of 5.3%. During the same period, its revenue reached USD 89.34 million, marking a year-over-year growth of 4.7%. As an older title, PUBG Mobile now faces challenges in generating large-scale revenue growth in mature markets. The game has fully developed major population markets like Indonesia and Turkey, and its current download volumes are maintained in the 400K to 600K range. As the market matures, revenue and download growth for top games are expected to slow further. To drive continued revenue growth, battle royale and FPS games will need innovative gameplay or IP collaborations.

Additionally, several new games have entered the Top 30 rankings, with some experiencing exponential revenue growth. For example, Fishing Master, developed by Ark Game, launched internationally in August and achieved nearly USD 5 million in revenue by October. Taiwan, Japan, and the United States were the major contributors to its revenue, with the U.S. market accounting for nearly 30% of total downloads. Given its revenue situation, the game has not yet achieved significant promotion or user monetization in the U.S., indicating potential for further growth in this market.

In general, new games continue to drive steady growth in China's gaming exports, and the global market remains vast, with regions like Latin America and the Middle East/North Africa offering significant development opportunities. However, the gaming industry faces challenges such as gameplay stagnation, fixed genre models, and homogeneous user acquisition strategies. Players' online time is increasingly being diverted by other forms of entertainment, with platforms like TikTok and Kwai emerging as major competitors for gaming products.

In light of these challenges, innovation in gameplay and presentation is crucial. Game companies should focus on emerging areas such as mini-games, cloud gaming, and Web3-based blockchain games, as these trends hold significant potential for driving the next wave of growth in the gaming industry.

  • Our Information:

Website: https://www.moonfox.cn/
Contact number: 400-888-0936

  • Contact us:

Name: Felix
Title: Director of Sales, Industry Insight Division
Tel: +86 -13366276383
Email: zhouzt@jiguang.cn
Address: 608/F, Tower B, Wintrust Center, No. 1 Xidawang Road, Chaoyang District, Beijing, China

Name: Janette Zhou
Title: Marketing Manager
Tel: +86-13928239332
Email: zhouxt@jiguang.cn
Address: 608/F, Tower B, Wintrust Center, No. 1 Xidawang Road, Chaoyang District, Beijing, China

Cision View original content:https://www.prnewswire.com/news-releases/moonfox-analysis--revenue-increases-for-three-consecutive-quarters-what-is-driving-the-revival-of-growth-in-the-global-gaming-market-302333537.html

SOURCE Aurora Mobile Ltd

FAQ

What was JG's gaming revenue in Q3 2024 for the global market?

Chinese self-developed games generated USD 5.169 billion in global market revenue during Q3 2024, showing a 20.8% year-over-year growth and 15.4% quarter-over-quarter increase.

How much revenue did Black Myth: Wukong generate in its first month?

Black Myth: Wukong generated over USD 960 million in revenue and sold more than 20 million copies within its first month of release in August 2024.

What are the top revenue markets for Whiteout Survival?

The United States is the largest market (32.31%), followed by South Korea (13.38%) and Japan (10.04%).

How is PUBG Mobile performing in terms of downloads and revenue?

By October 2024, PUBG Mobile reached 6.85 million downloads (down 5.3% YoY) but maintained revenue growth of 4.7% YoY, reaching USD 89.34 million.

Aurora Mobile Limited American Depositary Shares

NASDAQ:JG

JG Rankings

JG Latest News

JG Stock Data

37.04M
4.25M
9.79%
0.13%
0.4%
Software - Infrastructure
Technology
Link
United States of America
Shenzhen