INSPIRED REPORTS FOURTH QUARTER AND FULL YEAR 2022 RESULTS
Inspired Entertainment reported a fourth quarter revenue of $78.6 million, marking a 17% increase from the previous year. Key growth segments included Gaming (+42%), Virtual Sports (+36%), and Interactive (+9%). The company achieved a net income of $3.1 million, compared to a net loss of $1.2 million in the prior-year period. Adjusted EBITDA rose by 17% to $25.6 million. Full year revenue also reached a record $285.4 million, a 37% increase. Despite adverse currency impacts totaling $33.3 million, all business segments saw growth, highlighting a strong operational performance throughout 2022.
- Fourth Quarter Revenue increased 17% to $78.6 million.
- Net income turned positive at $3.1 million, compared to a net loss of $1.2 million last year.
- Adjusted EBITDA increased 17% to $25.6 million.
- Full Year 2022 revenue reached a record $285.4 million, a 37% increase over 2021.
- Significant growth in Gaming (+42%), Virtual Sports (+36%), and Online Virtual Sports (+83%).
- Largest North American gaming machine placement delivered to Western Canada Lottery Corporation.
- Leisure Revenue decreased 17% year-over-year due to reduced machine operation in pubs.
- Total revenues negatively impacted by $33.3 million from adverse currency movements.
- Fourth quarter leisure segment operating income fell to $0.8 million, down by $1.3 million year-over-year.
- Fourth Quarter Revenue of
represented a$78.6 million 17% increase over prior-year period, with growth of42% in Gaming,36% inVirtual Sports and9% in Interactive. Functional currency growth rates of34% ,61% ,56% and24% , respectively. - Fourth Quarter Net Income of
, or$3.1 million per basic share and$0.12 per diluted share, compared to Net Loss of$0.11 , or$1.2 million per basic and diluted share in prior-year period.$0.05 - Fourth Quarter Adjusted EBITDA1 of
(a$25.6 million 17% increase over prior-year period); Adjusted EBITDA contribution2 from the aggregate digital business (Virtual Sports and Interactive) increased to53% from46% in prior-year period - Successfully delivered Inspired's largest North American gaming machine placement for
Western Canada Lottery Corporation during the fourth quarter - Record Full Year 2022 Revenue of
,$285.4 million 37% increase over prior year, with growth across every segment, including of adverse currency impact$33 million - Full Year 2022 Net Income of
, or$22.3 million per basic share and$0.84 per diluted share, compared to a Net Loss of$0.77 , or$36.7 million per basic and diluted share in prior-year period$1.60 - Record Full Year 2022 Adjusted EBITDA of
, a$99.6 million 56% increase over prior year, including of adverse currency impact$11 million
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1 "Adjusted EBITDA" and "Adjusted EBITDA Margin" are non-GAAP financial measures defined below under "Non-GAAP Financial Measures" and reconciled to the most directly comparable GAAP measures in the accompanying supplemental table. Adjusted EBITDA Margin is calculated as a percent of Revenue. |
2 Aggregate digital business Adjusted EBITDA contribution is calculated using the sum of the |
3 Please see supplemental disclosures at the end of the release. |
Results for the three months ended
- Total Revenue of
, compared to$78.6 million for the three months ended$67.0 million December 31, 2021 , increased17% on a reported basis4 (+34% on a functional currency basis), reflecting the strength of the underlying operating results. - Virtual Sports Revenue of a record
increased$14.9 million 36% year-over-year on a reported basis (+56% on a functional currency basis). Online Virtual Sports Revenue increased83% year-over-year on a functional currency basis. - Interactive Revenue of
increased$6.3 million 9% year-over-year on a reported basis (+24% on a functional currency basis), with growth primarily driven by theU.S. andCanada . - Gaming Revenue of
increased$38.0 million 42% year-over-year on a reported basis (+61% on a functional currency basis) primarily driven by the increase in Gaming Product Revenue from the Company's largest North American gaming machine order during the quarter. - Leisure Revenue of
decreased$19.4 million 17% year-over-year on a reported basis (-4% on a functional currency basis) primarily due to a reduction in the number of machines operated in pubs (due primarily to a contract renewal award on a lower volume of machines with a pub customer), a strategic asset sale in the prior quarter as well as a performance-related payment received in the prior-year period. - Net Income of
, or$3.1 million per basic share and$0.12 per diluted share, compared to a net loss of$0.11 , or$1.2 million per basic and diluted share, in the prior-year period.$0.05 - Adjusted EBITDA of
increased$25.6 million 17% year-over-year on a reported basis (+33% on a functional currency basis). The Company's aggregate digital business, which includesVirtual Sports and Interactive, contributed53% of Adjusted EBITDA versus46% in the prior-year period. Adjusted EBITDA Margin in the fourth quarter 2022 was33% , consistent with the fourth quarter 2021.
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4 Reported income statement results assume GBP:USD exchange rate was |
Summary of Fourth Quarter 2022 Segment Financial Results (unaudited) | |||||||||||
Three Months Ended | Reported | Currency | Functional | ||||||||
(In $ millions) | 2022 | 2021 | % | $ | % | ||||||
Total Revenue | |||||||||||
Gaming | 42 % | 61 % | |||||||||
| 14.9 | 11.0 | 36 % | (2.1) | 56 % | ||||||
Interactive | 6.3 | 5.7 | 9 % | (0.9) | 24 % | ||||||
Leisure | 19.4 | 23.5 | (17 %) | (3.1) | (4 %) | ||||||
Total Company Revenue | 17 % | 34 % | |||||||||
Net operating income | 12.4 | 6.4 | 93 % | (1.6) | 118 % | ||||||
Net income | 3.1 | (1.2) | NM3 | 0.1 | NM3 | ||||||
Net income per basic share | NM3 | NM3 | NM3 | ||||||||
Net income per diluted share | NM3 | NM3 | NM3 | ||||||||
Non-GAAP Financial Measures | |||||||||||
Adjusted EBITDA1 | |||||||||||
Gaming | 48 % | 66 % | |||||||||
| 12.4 | 8.5 | 46 % | (1.8) | 65 % | ||||||
Interactive | 3.2 | 2.6 | 21 % | (0.5) | 35 % | ||||||
Leisure | 4.5 | 6.3 | (28 %) | (0.7) | (15 %) | ||||||
Corporate | (7.1) | (3.9) | (80 %) | 1.1 | (100 %) | ||||||
Total Company Adjusted EBITDA1 | 17 % | 33 % | |||||||||
Adjusted EBITDA Margin1 | 33 % | 33 % | |||||||||
1 Reconciliation to US GAAP shown below. | |||||||||||
2 Currency movement calculated by translating 2022 and 2021 performances at 2021 exchange rates. | |||||||||||
3 Percentage change is not meaningful. |
Reported results for the twelve months ended
- Total Revenue of
, compared to$285.4 million for the twelve months ended$208.9 million December 31, 2021 , increased37% on a reported basis5 (+53% on a functional currency basis), reflecting the strength of the underlying operating results as well as certain lockdowns in the first half of 2021 inEurope . - Virtual Sports Revenue of
increased$55.1 million 53% year-over-year on a reported basis (+71% on a functional currency basis). Online Virtual Sports Revenue increased87% year-over-year on a functional currency basis. - Interactive Revenue of
increased$23.1 million 1% year-over-year on a reported basis (+13% on a functional currency basis). - Gaming Revenue of
increased$111.7 million 37% year-over-year on a reported basis (+53% on a functional currency basis). - Leisure Revenue of
increased$95.5 million 39% year-over-year on a reported basis (+55% on a functional currency basis). - Net Income of
, or$22.3 million per basic share and$0.84 per diluted share, compared to a net loss of$0.77 , or$36.7 million per basic and diluted share, in the prior-year period.$1.60 - Adjusted EBITDA of
increased$99.6 million 56% year-over-year on a reported basis (+73% on a functional currency basis).
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5 Reported income statement results assume GBP:USD exchange rate was |
Summary of Full Year 2022 Segment Financial Results (unaudited) | |||||||||||
Twelve Months Ended | Reported | Currency | Functional | ||||||||
(In $ millions) | 2022 | 2021 | % | $ | % | ||||||
Total Revenue | |||||||||||
Gaming1 | 37 % | 53 % | |||||||||
| 55.1 | 36.0 | 53 % | (6.6) | 71 % | ||||||
Interactive | 23.1 | 22.8 | 1 % | (2.7) | 13 % | ||||||
Leisure | 95.5 | 68.7 | 39 % | (11.2) | 55 % | ||||||
Total Company Revenue | 37 % | 53 % | |||||||||
Net operating income | 48.9 | (0.6) | NM4 | (5.4) | NM4 | ||||||
Net income | 22.3 | (36.7) | NM4 | (1.9) | NM4 | ||||||
Net income per basic share | NM4 | NM4 | NM4 | ||||||||
Net income per diluted share | NM4 | NM4 | NM4 | ||||||||
Non-GAAP Financial Measures | |||||||||||
Adjusted EBITDA2 | |||||||||||
Gaming1 | 59 % | 76 % | |||||||||
| 46.3 | 28.4 | 63 % | (5.6) | 83 % | ||||||
Interactive | 12.3 | 13.0 | (6 %) | (1.5) | 5 % | ||||||
Leisure | 24.4 | 15.7 | 56 % | (2.9) | 75 % | ||||||
Corporate | (25.0) | (19.2) | (30 %) | 3.1 | (46 %) | ||||||
Total Company Adjusted EBITDA2 | 56 % | 73 % | |||||||||
Adjusted EBITDA Margin2 | 35 % | 31 % | |||||||||
1 Gaming results include payments from 2 Reconciliation to US GAAP shown below | |||||||||||
3 Currency movement calculated by translating 2022 and 2021 performances at 2021 exchange rates | |||||||||||
4 Percentage change is not meaningful |
"Results reflect the continued execution of our strategy. Our fourth quarter results ended a record year for Inspired, in which we achieved double-digit, year-over-year top and bottom-line growth and reached a record annual revenue and a milestone
Weil continued, "Our digital businesses continued their impressive growth trajectory in the fourth quarter with
"Our land-based businesses remained stable and resilient, as consumers continue to frequent betting shops and pubs while staying local for holidays. Additionally, we continue to move toward a less capital-intensive business model. In the fourth quarter, we delivered our largest terminal order in
"As we look ahead to 2023 and beyond, the stability and resiliency of our business model allows us to focus on significant growth opportunities in the future, which we intend to capture by using our best-in-class differentiated content to grow our presence in core markets, expand into new markets and extend into additional verticals. The underlying momentum that has been building throughout 2022 and the strong demand that exists for our products across each of our business lines further supports our confidence in the long-term outlook for the Company," concluded Weil.
Recent Highlights (as of
Corporate
- Share Repurchase Program – The Company purchased 39,469 shares of its common stock for
in the fourth quarter 2022. In total since inception of the share repurchase program, the Company has repurchased 1,067,340 shares of common stock for$0.4 million (representing an average price of$10.4 million per share[6]). The timing and amount of future repurchases will be subject to the discretion of Inspired based on market conditions and other opportunities that Inspired may have for the use or investment of its cash balances.$9.79
- New Contracts – Inspired signed the following new contracts in the fourth quarter 2022:
- Betway to provide Virtuals content to Betway.com in
Ontario through Apricot/Microgaming - Talksportbet to provide Virtuals content online via BetVictor
- Melbourne Cup Carnival – Inspired partnered with
Victoria Racing Club inAustralia to showcase its Virtual Racing Artificial Intelligence Predictor Platform during the 2022 Melbourne Cup Carnival. - New Deployments – Inspired successfully launched Multi-Stream Matchday with bet365,
Virtual Sports inEcuador andOntario via Betano, Virtuals Plug & Play™ inMorocco in partnership with INTRALOT, as well as deploying additional channels and variations with variousUK operators and OPAP inGreece .
Interactive
- New Customers – Interactive content was launched with 16 operator brands, including nine new customers, during the fourth quarter. Interactive content was launched with BetMGM in
Pennsylvania , bet365 inBuenos Aires province and The Stars Group inSpain . - New Content – Nine new games were launched during the fourth quarter 2022 across the existing customer base, including Cops 'n' Robbers Big Money™, Call of the Wild™ and Santa Linking™.
- iLottery – Loto Quebec launched Inspired's second iLottery title, Explosion de fruits reaction™, in the fourth quarter 2022.
Gaming
- WCLC Order Fully Delivered – Inspired delivered 820 Valor™ terminals to
Western Canada Lottery Corporation (WCLC) in the fourth quarter 2022. As part of the agreement, Inspired will take back the original 100 terminals to redeploy in another North American territory. - New Contracts – During the quarter, the Company signed long-term exclusive contracts with
Betfred andPaddy Power for the provision of fully integrated managed services for their entireUK estates. Betfred, with more than 5,500 terminals, andPaddy Power , with over 1,400 terminals, will procure new machines and refresh their estates with the new Vantage terminal, demonstrating the transformation of the Company's footprint in theUK from a hardware-centric capital-intensive business model to a managed services, content and platform, asset-light model. Installs are expected to be complete by the end of 2023. - New Content in
Greece – The first ever Christmas-themed game, Santa's Win & Spin™ launched inGreece in the fourth quarter 2022 with strong results, contributing to the23% year-over-year growth in customer gross win per unit per day in the fourth quarter 2022.
Leisure
- New Pubs Contracts – Inspired has agreed to continue to supply gaming and leisure machines to Admiral Taverns, a leading pub company specializing in community local venues, for a further five years.
- Holiday Parks – Inspired was designated to serve as the sole supplier of amusement and gaming machines for Butlins for the next seven years in the fourth quarter 2022. Butlins operates three large-scale holiday destination venues in the
UK and is an iconic holiday park brand. In addition, the Company has successfully renewed a five-year agreement with Bourne Leisure to continue to operate arcades in19 Haven Holiday Parks throughout the UK.
________________________________ |
6 Before trading expenses |
Overview of Fourth Quarter 2022 Results Versus Fourth Quarter 2021 on a Reported Basis
Total Revenue was
Gaming Service Revenue of
Virtual Sports Revenue was a record
Interactive Revenue was
Leisure Revenue was
Total Company Selling, General and Administrative Expenses was
Net Income during the quarter was
Foreign Currency Exchange Rates negatively impacted the Company's results in the quarter. Foreign currency exchange adversely impacted Total Revenue by
Total Company Net Cash Provided by Operating Activities Less Capital Expenditures during the quarter was an outflow of
Non-GAAP Financial Measures
We use certain non-GAAP financial measures, including EBITDA and Adjusted EBITDA, to analyze our operating performance. We use these financial measures to manage our business on a day-to-day basis. We believe that these measures are also commonly used in our industry to measure performance. For these reasons, we believe that these non-GAAP financial measures provide expanded insight into our business, in addition to standard
We define our non-GAAP financial measures as follows:
EBITDA is defined as net loss excluding depreciation and amortization, interest expense, interest income and income tax expense.
Adjusted EBITDA is defined as net loss excluding depreciation and amortization, interest expense, interest income and income tax expense, and other additional exclusions and adjustments. Such additional excluded amounts include stock-based compensation
We believe Adjusted EBITDA, when considered along with other performance measures, is a particularly useful performance measure, because it focuses on certain operating drivers of the business, including sales growth, operating costs, selling and administrative expense and other operating income and expense. We believe Adjusted EBITDA can provide a more complete understanding of our operating results and the trends to which we are subject, and an enhanced overall understanding of our financial performance and prospects for the future. Adjusted EBITDA is not intended to be a measure of liquidity or cash flows from operations or a measure comparable to net income or loss, because it does not take into account certain aspects of our operating performance (for example, it excludes non-recurring gains and losses which are not deemed to be a normal part of underlying business activities). Our use of Adjusted EBITDA may not be comparable to the use by other companies of similarly termed measures. Management compensates for these limitations by using Adjusted EBITDA as only one of several measures for evaluating our operating performance. In addition, capital expenditures, which affect depreciation and amortization, interest expense, and income tax benefit (expense), are evaluated separately by management.
Functional Currency at Constant rate. Currency impacts shown have been calculated as the current-period average GBP:USD rate less the equivalent average rate in the prior period, multiplied by the current period amount in our functional currency (GBP). The remaining difference, referred to as functional currency at constant rate, is calculated as the difference in our functional currency, multiplied by the prior-period average GBP: USD rate, as a proxy for functional currency at constant rate movement.
Reconciliations from net loss, as shown in our Consolidated Statements of Operations and Comprehensive Loss, to Adjusted EBITDA are shown below.
Supplemental Disclosure
The audit of Inspired's 2022 annual consolidated financial statements has not yet been completed and, accordingly, all financial information set forth in this news release has been derived from unaudited financial information and may reflect management estimates. The 2022 annual financial statements are subject to audit and may be subject to change as a result of the audit procedures.
Conference Call and Webcast
Inspired management will host a conference call and simultaneous webcast at
Telephone: The dial-in number to access the call live is 1-888-550-5864 (US) or 1-646-960-0275 (International). Participants should ask to be joined into the
Webcast: A live audio-only webcast of the call can be accessed through the "Events and Presentations" page of the Company's website at www.inseinc.com under the Investors link. Please follow the registration prompts.
Replay: A replay of the webcast will be available on the Company's website at www.inseinc.com.
About Inspired Entertainment, Inc.
Inspired offers an expanding portfolio of content, technology, hardware and services for regulated gaming, betting, lottery, social and leisure operators across retail and mobile channels around the world. The Company's gaming, virtual sports, interactive and leisure products appeal to a wide variety of players, creating new opportunities for operators to grow their revenue. The Company operates in approximately 35 jurisdictions worldwide, supplying gaming systems with associated terminals and content for approximately 50,000 gaming machines located in betting shops, pubs, gaming halls and other route operations; virtual sports products through more than 32,000 retail venues and various online websites; interactive games for 170+ websites; and a variety of amusement entertainment solutions with a total installed base of more than 16,000 terminals. Additional information can be found at www.inseinc.com.
Forward-Looking Statements
This news release contains "forward-looking statements" within the meaning of the "safe harbor" provisions of the
Forward-looking statements are subject to known and unknown risks, uncertainties, assumptions and other important factors, many of which are outside of Inspired's control and all of which could cause actual results to differ materially from the results discussed in the forward-looking statements. Accordingly, forward-looking statements should not be relied upon as representing Inspired's views as of any subsequent date. You are advised to review carefully the "Risk Factors" section of Inspired's annual report on Form 10-K for the fiscal year ended
Contact:
For Investors
IR@inseinc.com
+1 646 277-1285
For Press and Sales
inspiredsales@inseinc.com
CONDENSED CONSOLIDATED STATEMENTS OF OPERATIONS AND COMPREHENSIVE INCOME (LOSS) | ||||||||||||||||
(in millions, except share data) | ||||||||||||||||
(Unaudited) | ||||||||||||||||
Three Months Ended | Twelve Months Ended | |||||||||||||||
2022 | 2021 | 2022 | 2021 | |||||||||||||
Revenue: | ||||||||||||||||
Service | $ | 60.8 | $ | 60.0 | $ | 251.8 | $ | 183.3 | ||||||||
Product sales | 17.8 | 7.0 | 33.6 | 25.6 | ||||||||||||
Total revenue | 78.6 | 67.0 | 285.4 | 208.9 | ||||||||||||
Cost of sales, excluding depreciation and amortization: | ||||||||||||||||
Cost of service | (11.6) | (10.4) | (49.3) | (34.3) | ||||||||||||
Cost of product sales | (12.3) | (5.8) | (22.7) | (16.4) | ||||||||||||
Selling, general and administrative expenses | (33.2) | (33.5) | (126.4) | (110.2) | ||||||||||||
Acquisition and integration related transaction expenses | (0.2) | (0.1) | (0.5) | (1.6) | ||||||||||||
Depreciation and amortization | (8.9) | (10.8) | (37.6) | (47.0) | ||||||||||||
Net operating income (loss) | 12.4 | 6.4 | 48.9 | (0.6) | ||||||||||||
Other (expense) income | ||||||||||||||||
Interest expense, net | (6.7) | (6.4) | (25.4) | (44.3) | ||||||||||||
Change in fair value of warrant liability | — | (2.9) | — | 0.9 | ||||||||||||
Gain on disposal of business | — | — | 0.9 | — | ||||||||||||
Other finance income | 0.2 | 0.2 | 1.1 | 5.7 | ||||||||||||
Total other expense, net | (6.5) | (9.1) | (23.4) | (37.7) | ||||||||||||
Income (loss) before income taxes | 5.9 | (2.7) | 25.5 | (38.3) | ||||||||||||
Income tax (expense) benefit | (2.8) | 1.5 | (3.2) | 1.6 | ||||||||||||
Net income (loss) | 3.1 | (1.2) | 22.3 | (36.7) | ||||||||||||
Other comprehensive (loss)/income: | ||||||||||||||||
Foreign currency translation gain (loss) | (4.8) | (1.8) | 8.2 | 0.4 | ||||||||||||
Change in fair value of hedging instrument | — | — | — | 0.3 | ||||||||||||
Reclassification of loss on hedging instrument to comprehensive income | 0.2 | 0.2 | 0.7 | 1.5 | ||||||||||||
Actuarial (losses) gains on pension plan | (3.5) | 4.6 | (6.4) | 10.5 | ||||||||||||
Other comprehensive (loss) income | (8.1) | 3.0 | 2.5 | 12.7 | ||||||||||||
Comprehensive income (loss) | $ | (5.0) | $ | 1.8 | $ | 24.8 | $ | (24.0) | ||||||||
Net income (loss) per common share – basic | $ | 0.12 | $ | (0.05) | $ | 0.84 | $ | (1.60) | ||||||||
Net income (loss) per common share – diluted | $ | 0.11 | $ | (0.05) | $ | 0.77 | $ | (1.60) | ||||||||
Weighted average number of shares outstanding during the period – basic | 25,876,227 | 23,667,179 | 26,446,374 | 22,897,997 | ||||||||||||
Weighted average number of shares outstanding during the period – diluted | 28,666,396 | 23,667,179 | 29,035,785 | 22,897,997 | ||||||||||||
Supplemental disclosure of stock-based compensation expense | ||||||||||||||||
Stock-based compensation included in: | ||||||||||||||||
Selling, general and administrative expenses | $ | (2.9) | $ | (4.4) | $ | (10.8) | $ | (13.0) |
CONDENSED CONSOLIDATED BALANCE SHEETS | ||||||||
(in millions, except share data) | ||||||||
2022 | 2021 | |||||||
(Unaudited) | ||||||||
Assets | ||||||||
Cash | $ | 25.0 | $ | 47.8 | ||||
Accounts receivable, net | 40.5 | 31.7 | ||||||
Inventory, net | 31.0 | 16.9 | ||||||
Prepaid expenses and other current assets | 32.1 | 30.0 | ||||||
Total current assets | 128.6 | 126.4 | ||||||
Property and equipment, net | 44.7 | 50.9 | ||||||
Software development costs, net | 35.8 | 35.6 | ||||||
Other acquired intangible assets subject to amortization, net | 14.7 | 18.9 | ||||||
73.9 | 82.7 | |||||||
Operating lease right of use asset | 8.3 | 10.1 | ||||||
Other assets | 3.4 | 7.1 | ||||||
Total assets | $ | 309.4 | $ | 331.7 | ||||
Liabilities and Stockholders' Deficit | ||||||||
Current liabilities | ||||||||
Accounts payable | $ | 25.7 | $ | 20.8 | ||||
Accrued expenses | 28.5 | 32.6 | ||||||
Corporate tax and other current taxes payable | 9.3 | 12.3 | ||||||
Deferred revenue, current | 4.8 | 7.7 | ||||||
Operating lease liabilities | 2.8 | 3.3 | ||||||
Other current liabilities | 2.6 | 3.9 | ||||||
Current portion of finance lease liabilities | 1.0 | 0.9 | ||||||
Total current liabilities | 74.7 | 81.5 | ||||||
Long-term debt | 277.6 | 309.0 | ||||||
Finance lease liabilities, net of current portion | 1.2 | 1.9 | ||||||
Deferred revenue, net of current portion | 3.7 | 6.8 | ||||||
Operating lease liabilities | 5.9 | 7.4 | ||||||
Other long-term liabilities | 4.0 | 3.1 | ||||||
Total liabilities | 367.1 | 409.7 | ||||||
Commitments and contingencies | ||||||||
Stockholders' deficit | ||||||||
Preferred stock; | — | — | ||||||
Common stock; | — | — | ||||||
Additional paid in capital | 378.2 | 372.3 | ||||||
Accumulated other comprehensive income | 46.3 | 43.8 | ||||||
Accumulated deficit | (482.2) | (494.1) | ||||||
Total stockholders' deficit | (57.7) | (78.0) | ||||||
Total liabilities and stockholders' deficit | $ | 309.4 | $ | 331.7 |
CONDENSED CONSOLIDATED STATEMENTS OF CASH FLOWS | ||||||||
(in millions) (Unaudited) | ||||||||
Twelve Months Ended | ||||||||
2022 | 2021 | |||||||
Cash flows from operating activities: | ||||||||
Net income (loss) | $ | 22.3 | $ | (36.7) | ||||
Adjustments to reconcile net income/(loss) to net cash provided by operating activities: | ||||||||
Depreciation and amortization | 37.6 | 47.0 | ||||||
Amortization of right of use asset | 2.4 | 3.3 | ||||||
Stock-based compensation expense | 10.8 | 13.0 | ||||||
Change in fair value of warrant liability | — | (0.9) | ||||||
Unrealized transactional currency gain on senior bank debt | — | (4.6) | ||||||
Reclassification of loss on hedging instrument to comprehensive income | 0.7 | 1.5 | ||||||
Non-cash interest expense relating to senior debt | 1.8 | 17.2 | ||||||
Changes in assets and liabilities: | ||||||||
Accounts receivable | (12.0) | (4.9) | ||||||
Inventory | (16.0) | 1.6 | ||||||
Prepaid expenses and other assets | (3.8) | (13.9) | ||||||
Corporate tax and other current taxes payable | (6.7) | (9.9) | ||||||
Accounts payable | 7.5 | 2.8 | ||||||
Deferred revenues and customer prepayment | (5.2) | (6.7) | ||||||
Accrued expenses | 0.8 | 0.7 | ||||||
Operating lease liabilities | (2.5) | (2.9) | ||||||
Other long-term liabilities | (2.9) | (0.4) | ||||||
Net cash provided by operating activities | 34.8 | 6.2 | ||||||
Cash flows from investing activities: | ||||||||
Purchases of property and equipment | (21.2) | (11.6) | ||||||
Acquisition of subsidiary company assets | (0.6) | (12.5) | ||||||
Purchases of capital software | (18.6) | (13.8) | ||||||
Net cash used in investing activities | (40.4) | (37.9) | ||||||
Cash flows from financing activities: | ||||||||
Proceeds from issuance of long-term debt | — | 333.1 | ||||||
Repurchase of common stock | (10.5) | — | ||||||
Proceeds from exercise of warrants | — | 30.5 | ||||||
Repayments of long-term debt | — | (320.6) | ||||||
Cash paid in connection with terminated interest rate swaps | — | (2.1) | ||||||
Debt fees incurred | — | (9.1) | ||||||
Repayments of finance leases | (0.6) | (0.6) | ||||||
Net cash (used in) provided by financing activities | (11.1) | 31.2 | ||||||
Effect of exchange rate changes on cash | (6.1) | 1.2 | ||||||
Net decrease in cash | (22.8) | 0.7 | ||||||
Cash, beginning of period | 47.8 | 47.1 | ||||||
Cash, end of period | $ | 25.0 | $ | 47.8 | ||||
Supplemental cash flow disclosures | ||||||||
Cash paid during the period for interest | $ | 23.0 | $ | 30.8 | ||||
Cash (received) paid during the period for income taxes | $ | — | $ | 1.2 | ||||
Cash paid during the period for operating leases | $ | 4.3 | $ | 4.4 | ||||
Supplemental disclosure of non-cash investing and financing activities | ||||||||
Additional paid in capital from net settlement of RSUs | $ | (4.1) | $ | (6.4) | ||||
Property and equipment acquired through finance lease | $ | — | $ | 2.6 | ||||
Property and equipment transferred to inventory | $ | 0.8 | $ | 1.3 |
CONDENSED CONSOLIDATED STATEMENT OF OPERATIONS | ||||||||||||||||||||
RECONCILIATION OF NON-GAAP FINANCIAL MEASURES | ||||||||||||||||||||
(Unaudited) | ||||||||||||||||||||
For the Three-Month | For the Twelve-Month | |||||||||||||||||||
Unaudited | Unaudited | Unaudited | Unaudited | |||||||||||||||||
(In millions) | 2022 | 2021 | 2022 | 2021 | ||||||||||||||||
Net gain (loss) | $ | 3.1 | $ | (1.2) | $ | 22.3 | $ | (36.7) | ||||||||||||
Items Relating to Discontinued Activities: | ||||||||||||||||||||
Pension charges | 0.1 | 0.2 | 0.7 | 0.8 | ||||||||||||||||
Items outside the normal course of business: | ||||||||||||||||||||
Acquisition and integration related transaction expenses (SG&A) | 0.2 | 0.1 | 0.5 | 1.6 | ||||||||||||||||
Acquisition and integration related transaction expenses (Cost of Sale) | 0.6 | — | 0.6 | — | ||||||||||||||||
Legal settlement | 0.5 | — | 0.5 | — | ||||||||||||||||
Impairment on interest in equity method investee | — | — | — | 0.8 | ||||||||||||||||
Italian tax related costs relating to prior years | — | — | — | 1.4 | ||||||||||||||||
Stock-based compensation expense | 2.9 | 4.4 | 10.8 | 13.0 | ||||||||||||||||
Depreciation and amortization | 8.9 | 10.8 | 37.6 | 47.0 | ||||||||||||||||
Interest expense, net | 6.7 | 6.4 | 25.4 | 44.3 | ||||||||||||||||
Change in fair value of warrant liability | — | 2.9 | — | (0.9) | ||||||||||||||||
Gain on disposal of business | — | — | (0.9) | — | ||||||||||||||||
Other finance expenses/(income) | (0.2) | (0.2) | (1.1) | (5.7) | ||||||||||||||||
Income tax | 2.8 | (1.5) | 3.2 | (1.6) | ||||||||||||||||
Adjusted EBITDA | $ | 25.6 | $ | 22.0 | $ | 99.6 | $ | 64.0 | ||||||||||||
Adjusted EBITDA | £
| 21.6 | £ | 16.3 | £ | 80.8 | £ | 46.7 | ||||||||||||
Exchange Rate - $ to £ | 1.18 | 1.35 | 1.23 | 1.37 |
ADJUSTED EBITDA RECONCILIATION BY SEGMENT | ||||||||||||||||||||||||
(Unaudited) | ||||||||||||||||||||||||
Three Months Ended | ||||||||||||||||||||||||
Gaming | Virtual Sports | Interactive | Leisure | Corporate | Total | |||||||||||||||||||
(In millions) | ||||||||||||||||||||||||
Net gain (loss) | $ | 7.9 | $ | 11.1 | $ | 2.1 | $ | 0.8 | $ | (18.8) | $ | 3.1 | ||||||||||||
Items Relating to Discontinued Activities | ||||||||||||||||||||||||
Pension charges | — | — | — | — | 0.1 | 0.1 | ||||||||||||||||||
Items outside the normal course of business: | ||||||||||||||||||||||||
Acquisition and integration related transaction expenses (SG&A) | — | — | — | — | 0.2 | 0.2 | ||||||||||||||||||
Acquisition and integration related transaction expenses (Cost of sale) | 0.3 | — | — | 0.3 | — | 0.6 | ||||||||||||||||||
Legal settlement | — | 0.5 | — | — | — | 0.5 | ||||||||||||||||||
Stock-based compensation expense | 0.6 | 0.2 | 0.3 | 0.2 | 1.6 | 2.9 | ||||||||||||||||||
Depreciation and amortization | 3.8 | 0.6 | 0.8 | 3.2 | 0.5 | 8.9 | ||||||||||||||||||
Interest expense, net | — | — | — | — | 6.7 | 6.7 | ||||||||||||||||||
Other finance expenses / (income) | — | — | — | — | (0.2) | (0.2) | ||||||||||||||||||
Income tax | — | — | — | — | 2.8 | 2.8 | ||||||||||||||||||
Adjusted EBITDA | $ | 12.6 | $ | 12.4 | $ | 3.2 | $ | 4.5 | $ | (7.1) | $ | 25.6 | ||||||||||||
Adjusted EBITDA | £ | 10.6 | £ | 10.4 | £ | 2.7 | £ | 3.9 | £ | (6.0) | £ | 21.6 | ||||||||||||
Exchange rate - $ to £ | 1.18 | |||||||||||||||||||||||
Three Months Ended | ||||||||||||||||||||||||
Gaming | Virtual Sports | Interactive | Leisure | Corporate | Total | |||||||||||||||||||
(In millions) | ||||||||||||||||||||||||
Net gain (loss) | $ | 3.0 | $ | 7.3 | $ | 1.7 | $ | 2.1 | $ | (15.3) | $ | (1.2) | ||||||||||||
Items Relating to Discontinued Activities | ||||||||||||||||||||||||
Pension charges | — | — | — | — | 0.2 | 0.2 | ||||||||||||||||||
Items outside the normal course of business: | ||||||||||||||||||||||||
Acquisition and integration related transaction expenses | — | — | — | — | 0.1 | 0.1 | ||||||||||||||||||
Stock-based compensation expense | 0.7 | 0.3 | 0.2 | 0.3 | 2.9 | 4.4 | ||||||||||||||||||
Depreciation and amortization | 4.8 | 0.9 | 0.7 | 3.9 | 0.6 | 10.8 | ||||||||||||||||||
Interest expense, net | — | — | — | — | 6.4 | 6.4 | ||||||||||||||||||
Change in fair value of warrant liability | — | — | — | — | 2.9 | 2.9 | ||||||||||||||||||
Other finance expenses / (income) | — | — | — | — | (0.2) | (0.2) | ||||||||||||||||||
Income tax | — | — | — | — | (1.5) | (1.5) | ||||||||||||||||||
Adjusted EBITDA | $ | 8.5 | $ | 8.5 | $ | 2.6 | $ | 6.3 | $ | (3.9) | $ | 22.0 | ||||||||||||
Adjusted EBITDA | £ | 6.4 | £ | 6.3 | £ | 2.0 | £ | 4.6 | £ | (3.0) | £ | 16.3 | ||||||||||||
Exchange rate - $ to £ | 1.35 | |||||||||||||||||||||||
Twelve Months Ended | ||||||||||||||||||||||||
Gaming | Virtual Sports | Interactive | Leisure | Corporate | Total | |||||||||||||||||||
(In millions) | ||||||||||||||||||||||||
Net gain (loss) | $ | 24.0 | $ | 42.5 | $ | 8.7 | $ | 10.0 | $ | (62.9) | $ | 22.3 | ||||||||||||
Items Relating to Discontinued Activities | ||||||||||||||||||||||||
Pension charges | — | — | — | — | 0.7 | 0.7 | ||||||||||||||||||
Items outside the normal course of business: | ||||||||||||||||||||||||
Acquisition and integration related transaction expenses (SG&A) | — | — | — | — | 0.5 | 0.5 | ||||||||||||||||||
Acquisition and integration related transaction expenses (Cost of Sale) | 0.3 | — | — | 0.3 | — | 0.6 | ||||||||||||||||||
Legal Settlement | — | 0.5 | — | — | — | 0.5 | ||||||||||||||||||
Stock-based compensation expense | 1.6 | 0.7 | 0.7 | 0.6 | 7.2 | 10.8 | ||||||||||||||||||
Depreciation and amortization | 16.6 | 2.6 | 2.9 | 13.5 | 2.0 | 37.6 | ||||||||||||||||||
Interest expense, net | — | — | — | — | 25.4 | 25.4 | ||||||||||||||||||
Profit on disposal of trade & assets | (0.9) | — | — | — | — | (0.9) | ||||||||||||||||||
Other finance expenses / (income) | — | — | — | — | (1.1) | (1.1) | ||||||||||||||||||
Income tax | — | — | — | — | 3.2 | 3.2 | ||||||||||||||||||
Adjusted EBITDA | $ | 41.6 | $ | 46.3 | $ | 12.3 | $ | 24.4 | $ | (25.0) | $ | 99.6 | ||||||||||||
Adjusted EBITDA | £ | 33.6 | £ | 37.7 | £ | 10.0 | £ | 19.9 | £ | (20.4) | £ | 80.8 | ||||||||||||
Exchange rate - $ to £ | 1.23 | |||||||||||||||||||||||
Twelve Months Ended | ||||||||||||||||||||||||
Gaming | Virtual Sports | Interactive | Leisure | Corporate | Total | |||||||||||||||||||
(In millions) | ||||||||||||||||||||||||
Net gain (loss) | $ | 1.8 | $ | 22.8 | $ | 9.2 | $ | (1.0) | $ | (69.5) | $ | (36.7) | ||||||||||||
Items Relating to Discontinued Activities | ||||||||||||||||||||||||
Pension charges | — | — | — | — | 0.8 | 0.8 | ||||||||||||||||||
Items outside the normal course of business: | ||||||||||||||||||||||||
Acquisition and integration related transaction expenses | — | — | — | — | 1.6 | 1.6 | ||||||||||||||||||
Refinancing of Company Debt | — | — | — | — | 0.8 | 0.8 | ||||||||||||||||||
Italian tax related costs relating to prior years | — | 1.4 | — | — | — | 1.4 | ||||||||||||||||||
Stock-based compensation expense | 1.8 | 0.8 | 0.6 | 0.6 | 9.2 | 13.0 | ||||||||||||||||||
Depreciation and amortization | 22.5 | 3.4 | 3.2 | 16.1 | 1.8 | 47.0 | ||||||||||||||||||
Interest expense, net | — | — | — | — | 44.3 | 44.3 | ||||||||||||||||||
Change in fair value of warrant liability | — | — | — | — | (0.9) | (0.9) | ||||||||||||||||||
Other finance expenses / (income) | — | — | — | — | (5.7) | (5.7) | ||||||||||||||||||
Income tax | — | — | — | — | (1.6) | (1.6) | ||||||||||||||||||
Adjusted EBITDA | $ | 26.1 | $ | 28.4 | $ | 13.0 | $ | 15.7 | $ | (19.2) | $ | 64.0 | ||||||||||||
Adjusted EBITDA | £ | 19.2 | £ | 20.6 | £ | 9.5 | £ | 11.4 | £ | (14.0) | £ | 46.7 | ||||||||||||
Exchange rate - $ to £ | 1.37 |
(Unaudited) | |||||||||||||||||||||||||||
Three Months Ended | |||||||||||||||||||||||||||
Gaming | Virtual Sports | Interactive | Leisure | Corporate Functions | Total | ||||||||||||||||||||||
(in millions) | |||||||||||||||||||||||||||
Total revenue | $ | 38.0 | $ | 14.9 | $ | 6.3 | $ | 19.4 | $ | — | $ | 78.6 | |||||||||||||||
Segment % of Total Revenue | 48.3 % | 19.0 % | 8.0 % | 24.7 % | 100.0 % | ||||||||||||||||||||||
Adjusted EBITDA | $ | 12.6 | $ | 12.4 | $ | 3.2 | $ | 4.5 | $ | (7.1) | $ | 25.6 | |||||||||||||||
Corporate allocation(1) | (3.4) | (1.4) | (0.6) | (1.7) | 7.1 | — | |||||||||||||||||||||
Segment-level Adjusted EBITDA including pro-rated | $ | 9.2 | $ | 11.0 | $ | 2.6 | $ | 2.8 | $ | — | $ | 25.6 | |||||||||||||||
Segment Contribution to Adjusted EBITDA | 35.9 % | 43.1 % | 10.2 % | 10.8 % | 100.0 % | ||||||||||||||||||||||
(1) Corporate allocation pro-rated by segment % of total revenue contribution | |||||||||||||||||||||||||||
Three Months Ended | |||||||||||||||||||||||||||
Gaming | Virtual Sports | Interactive | Leisure | Corporate Functions | Total | ||||||||||||||||||||||
(in millions) | |||||||||||||||||||||||||||
Total revenue | $ | 26.8 | $ | 11.0 | $ | 5.7 | $ | 23.5 | $ | — | $ | 67.0 | |||||||||||||||
Segment % of Total Revenue | 40.0 % | 16.4 % | 8.6 % | 35.0 % | 100.0 % | ||||||||||||||||||||||
Adjusted EBITDA | $ | 8.5 | $ | 8.5 | $ | 2.6 | $ | 6.3 | $ | (3.9) | $ | 22.0 | |||||||||||||||
Corporate allocation(1) | (1.6) | (0.6) | (0.3) | (1.4) | 3.9 | — | |||||||||||||||||||||
Segment-level Adjusted EBITDA including pro-rated | $ | 6.9 | $ | 7.8 | $ | 2.3 | $ | 4.9 | $ | — | $ | 22.0 | |||||||||||||||
Segment Contribution to Adjusted EBITDA | 31.6 % | 35.6 % | 10.5 % | 22.3 % | 100.0 % | ||||||||||||||||||||||
(1) Corporate allocation pro-rated by segment % of total revenue contribution | |||||||||||||||||||||||||||
Twelve Months Ended | |||||||||||||||||||||||||||
Gaming | Virtual Sports | Interactive | Leisure | Corporate Functions | Total | ||||||||||||||||||||||
(in millions) | |||||||||||||||||||||||||||
Total revenue | $ | 111.7 | $ | 55.1 | $ | 23.1 | $ | 95.5 | $ | — | $ | 285.4 | |||||||||||||||
Segment % of Total Revenue | 39.1 % | 19.3 % | 8.1 % | 33.5 % | 100.0 % | ||||||||||||||||||||||
Adjusted EBITDA | $ | 41.6 | $ | 46.3 | $ | 12.3 | $ | 24.4 | $ | (25.1) | $ | 99.6 | |||||||||||||||
Corporate allocation(1) | (9.8) | (4.8) | (2.0) | (8.4) | 25.1 | — | |||||||||||||||||||||
Segment-level Adjusted EBITDA including pro-rated | $ | 31.8 | $ | 41.4 | $ | 10.3 | $ | 16.0 | $ | — | $ | 99.6 | |||||||||||||||
Segment Contribution to Adjusted EBITDA | 31.9 % | 41.6 % | 10.3 % | 16.1 % | 100.0 % | ||||||||||||||||||||||
(1) Corporate allocation pro-rated by segment % of total revenue contribution | |||||||||||||||||||||||||||
Twelve Months Ended | |||||||||||||||||||||||||||
Gaming | Virtual Sports | Interactive | Leisure | Corporate Functions | Total | ||||||||||||||||||||||
(in millions) | |||||||||||||||||||||||||||
Total revenue | $ | 81.4 | $ | 36.0 | $ | 22.8 | $ | 68.7 | $ | — | $ | 208.9 | |||||||||||||||
Segment % of Total Revenue | 39.0 % | 17.2 % | 10.9 % | 32.9 % | 100.0 % | ||||||||||||||||||||||
Adjusted EBITDA | $ | 26.1 | $ | 28.4 | $ | 13.0 | $ | 15.7 | $ | (19.2) | $ | 64.0 | |||||||||||||||
Corporate allocation(1) | (7.5) | (3.3) | (2.1) | (6.3) | 19.2 | — | |||||||||||||||||||||
Segment-level Adjusted EBITDA including pro-rated | $ | 18.7 | $ | 25.1 | $ | 10.9 | $ | 9.4 | $ | — | $ | 64.0 | |||||||||||||||
Segment Contribution to Adjusted EBITDA | 29.1 % | 39.2 % | 17.1 % | 14.6 % | 100.0 % | ||||||||||||||||||||||
(1) Corporate allocation pro-rated by segment % of total revenue contribution |
Three Months Ended | Twelve Months Ended | ||||||||||||
31-Dec | Change | 31-Dec | Change | ||||||||||
(In millions of GBP) | 2022 | 2021 | % | 2022 | 2021 |
% | |||||||
Online Revenue | |||||||||||||
Total Revenue £'m - Online Virtuals | 83 % | 87 % | |||||||||||
Total Revenue £'m – Interactive | 25 % | 13 % | |||||||||||
Total Revenue £'m – Online Virtuals and Interactive | 58 % | 52 % | |||||||||||
in millions of USD | 37 % | 36 % | |||||||||||
Exchange Rate - $ to £ | 1.17 | 1.35 | 1.23 | 1.37 |
View original content to download multimedia:https://www.prnewswire.com/news-releases/inspired-reports-fourth-quarter-and-full-year-2022-results-301769957.html
SOURCE
FAQ
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