Globant, YouGov Survey Reveals Metaverse Sentiment Among Gamers
- Respondents Split on Comfort Level of Advertising
- Play-to-Earn Model at Odds with Respondents Who Just Want to Play
- Respondents Expect the Metaverse Will Change the Video Game Industry
- Few Respondents Have Purchased NFTs
SAN FRANCISCO, July 13, 2022 /PRNewswire/ -- Globant (NYSE: GLOB), a digitally native company focused on reinventing businesses through innovative technology solutions, revealed today its Metaverse Awareness Survey, conducted by YouGov, which reveals U.S. gamers' thoughts, attitudes, and opinions on the metaverse. Conducted in May 2022, the survey includes responses from 1,000 adult PC, console, and/or mobile gamers in the United States.
"Through this survey, we see that although the development of the metaverse is still in its early stages, U.S. gamers already see the technology as capable of expanding the realm of possibility in gaming," said Nicolas Avila, Chief Technology Officer for North America at Globant. "As knowledge of the metaverse and what it's capable of becomes more common, we're looking forward to seeing this sentiment spread to more people across industries."
Advertising Caution
According to the survey,
- Does "free" make a difference? Maybe. Of those surveyed, just under half (
44% ) would accept advertising in the metaverse if it provides free access to apps, games, or places.
Play-to-Earn Surprisingly Resilient
The Metaverse Awareness Survey detailed other findings that will be of interest to companies considering play-and-earn models for metaverse games. According to the survey, about half of gamers are more interested in "playing" than "earning" within metaverse games, but a significant number of gamers see value in mixing playing and earning together. The numbers break down as follows:
49% are more interested in playing- Only
11% are more interested in earning - Nearly
40% would like some mix of both playing and earning within metaverse games
According to the survey, just over half (
It could be a matter of familiarity. While a majority of gamers (
Who are the top five companies associated with the metaverse? Meta (
Who has purchased NFTs? The vast majority (
Who is interested in purchasing, trading, or earning cryptocurrencies within the metaverse? Slightly more than one-third (
As originally envisioned in Neal Stephenson's novel Snow Crash, the metaverse combines virtual spaces with socialization and transactions, including experiences in the form of video games. Sponsored by Globant and conducted by YouGov, the survey canvassed 1,000 U.S. adults – aged 18 or older – who played more than three hours of video games per week on PC, console, and/or mobile platforms. Mobile-only gamers were screened out of the survey, and data was weighted to be representative of the U.S. non-mobile-only gaming population.
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SOURCE Globant