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GCL Announces Upcoming Release Date for ‘JDM: Japanese Drift Master’

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GCL Global Holdings (NASDAQ: GCL) has announced the release date for 'JDM: Japanese Drift Master', scheduled to launch on May 21, 2025, across Steam, GoG, and Epic Store platforms. The game, developed by Polish studio Gaming Factory, will be co-published and distributed by GCL in Asia through its 4Divinity publishing division.

The racing game features a narrative-driven single-player experience built on Unreal Engine 5, following the story of Touma, a driver pursuing street racing success in the fictional Guntama prefecture. The game world includes over 250km of main roads, landmarks, and car enthusiast locations.

Players can customize their vehicles with mechanical and aesthetic modifications, including ECU installations and exhaust systems. The game combines simulation-based physics with arcade elements, supporting multiple control options including controllers, keyboards, and steering wheels at launch.

GCL Global Holdings (NASDAQ: GCL) ha annunciato la data di uscita di 'JDM: Japanese Drift Master', prevista per il 21 maggio 2025, su piattaforme Steam, GoG ed Epic Store. Il gioco, sviluppato dallo studio polacco Gaming Factory, sarà co-pubblicato e distribuito da GCL in Asia attraverso la sua divisione editoriale 4Divinity.

Il gioco di corse offre un'esperienza single-player guidata dalla narrativa, costruita su Unreal Engine 5, seguendo la storia di Touma, un pilota che cerca il successo nelle corse clandestine nella fittizia prefettura di Guntama. Il mondo di gioco comprende oltre 250 km di strade principali, punti di riferimento e luoghi per appassionati di auto.

I giocatori possono personalizzare i propri veicoli con modifiche meccaniche ed estetiche, inclusi impianti ECU e sistemi di scarico. Il gioco combina fisica basata sulla simulazione con elementi arcade, supportando diverse opzioni di controllo, tra cui controller, tastiere e volanti al lancio.

GCL Global Holdings (NASDAQ: GCL) ha anunciado la fecha de lanzamiento de 'JDM: Japanese Drift Master', programada para el 21 de mayo de 2025, en las plataformas Steam, GoG y Epic Store. El juego, desarrollado por el estudio polaco Gaming Factory, será co-publicado y distribuido por GCL en Asia a través de su división editorial 4Divinity.

El juego de carreras presenta una experiencia para un solo jugador impulsada por la narrativa, construida sobre Unreal Engine 5, siguiendo la historia de Touma, un conductor que persigue el éxito en las carreras callejeras en la ficticia prefectura de Guntama. El mundo del juego incluye más de 250 km de carreteras principales, puntos de referencia y lugares para entusiastas de los automóviles.

Los jugadores pueden personalizar sus vehículos con modificaciones mecánicas y estéticas, incluyendo instalaciones de ECU y sistemas de escape. El juego combina física basada en simulación con elementos arcade, soportando múltiples opciones de control, incluyendo controladores, teclados y volantes en el lanzamiento.

GCL 글로벌 홀딩스 (NASDAQ: GCL)가 'JDM: 일본 드리프트 마스터'의 출시 날짜를 발표했습니다. 이 게임은 2025년 5월 21일에 Steam, GoG 및 Epic Store 플랫폼에서 출시될 예정입니다. 이 게임은 폴란드 스튜디오 Gaming Factory에서 개발하였으며, GCL은 아시아에서 4Divinity 출판 부서를 통해 공동 출판 및 배급을 담당합니다.

이 레이싱 게임은 언리얼 엔진 5를 기반으로 한 내러티브 중심의 싱글 플레이어 경험을 제공합니다. 플레이어는 가상의 군타마 현에서 스트리트 레이싱의 성공을 추구하는 드라이버인 토우마의 이야기를 따라갑니다. 게임 세계에는 250km 이상의 주요 도로, 랜드마크 및 자동차 애호가를 위한 장소가 포함되어 있습니다.

플레이어는 ECU 설치 및 배기 시스템을 포함하여 차량을 기계적 및 미적 수정으로 사용자 정의할 수 있습니다. 이 게임은 시뮬레이션 기반의 물리학과 아케이드 요소를 결합하며, 출시 시점에 컨트롤러, 키보드 및 스티어링 휠을 포함한 다양한 제어 옵션을 지원합니다.

GCL Global Holdings (NASDAQ: GCL) a annoncé la date de sortie de 'JDM: Japanese Drift Master', prévue pour le 21 mai 2025, sur les plateformes Steam, GoG et Epic Store. Le jeu, développé par le studio polonais Gaming Factory, sera co-publié et distribué par GCL en Asie via sa division d'édition 4Divinity.

Ce jeu de course propose une expérience solo axée sur la narration, construite sur Unreal Engine 5, suivant l'histoire de Touma, un pilote qui recherche le succès dans les courses de rue dans la préfecture fictive de Guntama. Le monde du jeu comprend plus de 250 km de routes principales, des points de repère et des lieux pour les passionnés de voitures.

Les joueurs peuvent personnaliser leurs véhicules avec des modifications mécaniques et esthétiques, y compris des installations ECU et des systèmes d'échappement. Le jeu combine une physique basée sur la simulation avec des éléments d'arcade, prenant en charge plusieurs options de contrôle, y compris des manettes, des claviers et des volants au lancement.

GCL Global Holdings (NASDAQ: GCL) hat das Veröffentlichungsdatum von 'JDM: Japanese Drift Master' bekannt gegeben, das für den 21. Mai 2025 auf den Plattformen Steam, GoG und Epic Store geplant ist. Das Spiel, entwickelt vom polnischen Studio Gaming Factory, wird von GCL in Asien über seine Verlagsabteilung 4Divinity co-publiziert und vertrieben.

Das Rennspiel bietet ein narratives Einzelspieler-Erlebnis, das auf Unreal Engine 5 basiert und die Geschichte von Touma erzählt, einem Fahrer, der im fiktiven Guntama-Gebiet nach Erfolg im Straßenrennen strebt. Die Spielwelt umfasst über 250 km Hauptstraßen, Sehenswürdigkeiten und Orte für Autoenthusiasten.

Spieler können ihre Fahrzeuge mit mechanischen und ästhetischen Modifikationen anpassen, einschließlich ECU-Installationen und Auspuffanlagen. Das Spiel kombiniert simulationsbasierte Physik mit Arcade-Elementen und unterstützt beim Start verschiedene Steuerungsoptionen, darunter Controller, Tastaturen und Lenkräder.

Positive
  • Geographic expansion into Asian gaming market through 4Divinity publishing arm
  • Partnership with established developer Gaming Factory for game distribution
Negative
  • None.

SINGAPORE, March 11, 2025 (GLOBE NEWSWIRE) -- GCL Global Holdings Ltd. (NASDAQ: GCL) (“GCL” or the “Company”), a leading provider of games and entertainment, today announced the new release date for the highly anticipated “JDM: Japanese Drift Master” that will be co-published and distributed by GCL in Asia.

After several years in active development by Polish development studio and publisher Gaming Factory, “JDM: Japanese Drift Master” is scheduled to be released on Steam, GoG, and Epic Store on May 21, 2025. This highly anticipated racing game title will let gamers drift through the streets of modern Japan with a simulation backbone that incorporates real-world driving physics with arcade layers for a fun and enjoyable gaming experience.

Gamers will follow the story of Touma, a driver who dreams of making a name for himself on the local street racing scene in the fictional Japanese prefecture of Guntama, featuring over 250km of main roads, famous landmarks, and car enthusiast gathering spots. Touma’s trials and successes unfold through in-game events and the pages of a manga comic book as he attempts to best his rivals and reach the pinnacle of Japanese underworld racing.

‘Simcade’ Racing Game Offers Detailed Optionality for Aesthetic and Functional Customization

Each car will not only handle differently on the street but also include a range of options to install mechanical and stylistic upgrades such as a new ECU (Engine Control Unit) installation, adding an over-the-top bōsōzoku exhaust, or fine-tuning adjustments that transform a gamer’s ride into a grip or drift beast or an all ‘rounder’ if that’s the desired preference.

“The upcoming ‘JDM: Japanese Drift Master’ game developed by Gaming Factory and to be released in Asia through 4Divinity, the game publishing arm of our business, is expected to deepen our reach across the gaming community as we enable gamers to experience the thrills of modern street racing in Japan.” said Sebastian Toke, Group CEO of GCL.

“JDM: Japanese Drift Master” is a single-player, narrative-driven racing experience developed on Unreal Engine 5 and is scheduled to be released on Steam, GoG, and Epic Store on May 21, 2025.

Additional presets and sim-driving hardware will be available on the marketplace, and the capacity to create a plug and play preset for any PC hardware a gamer wishes to utilize, be it a controller, keyboard, or steering wheel, will be available on the day of the game’s launch.

About GCL Global Holdings

GCL Global Holdings Ltd. unites people through immersive games and entertainment experiences, enabling creators to deliver engaging content and fun gameplay experiences to gaming communities worldwide with a strategic focus on the rapidly expanding Asian gaming market.

Drawing on a deep understanding of gaming trends and market dynamics, GCL Group leverages its diverse portfolio of digital and physical content to bridge cultures and audiences by introducing Asian-developed IP to a global audience across consoles, PCs, and streaming platforms.

Learn more at http://www.gclglobalholdings.com.

About 4Divinity

4Divinity is a digital and retail games publishing company and a wholly owned subsidiary of GCL, focused on bringing exciting game content from around the world to Asia and introducing Asian content to a global market. Along with its sister company, Epicsoft Asia, 4Divinity is partnering with publishers and development studios to introduce brand-new IP to the region.

About Gaming Factory

Founded in 2017, Gaming Factory is a Polish game development studio and publisher dedicated to delivering engaging and innovative gaming experiences. As both a creator and distributor, the company focuses on crafting high-quality titles across various genres. Gaming Factory’s flagship project, JDM: Japanese Drift Master, is an open-world drifting simulation that captures the spirit of Japanese car culture. With a passion for immersive gameplay and a commitment to excellence, Gaming Factory continues to expand its portfolio while bringing unique gaming experiences to gamers worldwide.

Learn more at https://gamingfactory.pl

Forward-Looking Statements

This press release includes “forward-looking statements” made under the “safe harbor” provisions of the U.S. Private Securities Litigation Reform Act of 1995, and may be identified by the use of words such as “estimate,” “plan,” “project,” “forecast,” “intend,” “will,” “expect,” “anticipate,” “believe,” “seek,” “target” or other similar expressions that predict or indicate future events or trends or that are not statements of historical matters. These forward-looking statements may also include, but are not limited to, statements regarding projections, estimates and forecasts of revenue and other financial and performance metrics, projections of market opportunity and expectations, the estimated implied enterprise value of the Company, GCL’s ability to scale and grow its business, the advantages and expected growth of the Company, and the Company’s ability to source and retain talent. These statements are based on various assumptions, whether or not identified in this press release, and on the current expectations of GCL’s management and are not predictions of actual performance.

These statements involve risks, uncertainties and other factors that may cause actual results, levels of activity, performance, or achievements to be materially different from those expressed or implied by these forward-looking statements. Although GCL believes that it has a reasonable basis for each forward-looking statement contained in this press release, GCL cautions you that these statements are based on a combination of facts and factors currently known and projections of the future, which are inherently uncertain. In addition, there are risks and uncertainties described in the proxy statement/prospectus included in the Registration Statement relating to the recent business combination, filed by the Company with the SEC on December 31, 2024 and other documents which will be filed by the Company from time to time with the SEC. These filings may identify and address other important risks and uncertainties that could cause actual events and results to differ materially from those contained in the forward-looking statements. GCL cannot assure you that the forward-looking statements in this press release will prove to be accurate. There may be additional risks that GCL presently knows or that GCL currently believes are immaterial that could also cause actual results to differ from those contained in the forward-looking statements. In light of the significant uncertainties in these forward-looking statements, nothing in this press release should be regarded as a representation by any person that the forward-looking statements set forth herein will be achieved or that any of the contemplated results of such forward-looking statements will be achieved. The forward-looking statements in this press release represent the views of GCL as of the date of this press release. Subsequent events and developments may cause those views to change. However, while GCL may update these forward-looking statements in the future, there is no current intention to do so, except to the extent required by applicable law. You should, therefore, not rely on these forward-looking statements as representing the views of GCL as of any date subsequent to the date of this press release. Except as may be required by law, GCL does not undertake any duty to update these forward-looking statements.

GCL Investor Relations:

Crocker Coulson
crocker.coulson@aummedia.org
(646) 652-7185


FAQ

When will GCL release JDM: Japanese Drift Master and on which platforms?

GCL will release JDM: Japanese Drift Master on May 21, 2025, available on Steam, GoG, and Epic Store platforms.

What are the main features of GCL's JDM: Japanese Drift Master game?

The game features 250km of roads, real-world physics with arcade elements, extensive vehicle customization, and a narrative-driven story following street racer Touma in fictional Guntama prefecture.

What gaming engine does GCL use for JDM: Japanese Drift Master?

JDM: Japanese Drift Master is developed using Unreal Engine 5.

What control options will be available for GCL's JDM: Japanese Drift Master?

The game will support multiple control options including controllers, keyboards, and steering wheels with plug-and-play preset functionality.
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