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GameSquare's Stream Hatchet Publishes 2025 Q1 Live Streaming Trends Report

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GameSquare Holdings (NASDAQ:GAME) subsidiary Stream Hatchet has released its Q1 2025 Live Streaming Trends Report, revealing significant growth in the streaming industry. The report highlights that live streaming reached 8.9 billion hours watched in Q1 2025, marking a 9% year-over-year increase and the highest quarterly level since 2021.

Key findings include:

  • Non-gaming content emerged as the most-watched category, up 25.6% YoY
  • While Twitch declined 6.9% YoY, platforms like Kick (+112%) and YouTube Gaming (+25%) drove market expansion
  • Esports viewership dropped 2.3% YoY but achieved five-year high average viewership per tournament
  • Monster Hunter Wilds achieved strongest day-one viewership since early 2023 with 10M+ hours watched
  • Platform landscape shifts saw Kick's Arabic viewership grow 491%, while Facebook Live dropped from Top 10 with 77% YoY decline

GameSquare Holdings (NASDAQ:GAME), tramite la sua controllata Stream Hatchet, ha pubblicato il Rapporto sulle Tendenze del Live Streaming del primo trimestre 2025, rivelando una crescita significativa nel settore dello streaming. Il rapporto evidenzia che lo streaming live ha raggiunto 8,9 miliardi di ore guardate nel Q1 2025, segnando un incremento del 9% rispetto all'anno precedente e il livello trimestrale più alto dal 2021.

Principali risultati:

  • I contenuti non legati al gaming sono diventati la categoria più seguita, con un aumento del 25,6% su base annua
  • Nonostante Twitch abbia registrato un calo del 6,9% annuo, piattaforme come Kick (+112%) e YouTube Gaming (+25%) hanno spinto l'espansione del mercato
  • La visione degli esports è diminuita del 2,3% su base annua, ma ha raggiunto il massimo storico degli ultimi cinque anni in termini di spettatori medi per torneo
  • Monster Hunter Wilds ha ottenuto la più alta audience nel giorno di lancio dal primo 2023, con oltre 10 milioni di ore guardate
  • Nel panorama delle piattaforme, la visione araba di Kick è cresciuta del 491%, mentre Facebook Live è uscito dalla Top 10 con un calo del 77% annuo

GameSquare Holdings (NASDAQ:GAME), a través de su filial Stream Hatchet, ha publicado su Informe de Tendencias de Streaming en Vivo del primer trimestre de 2025, revelando un crecimiento significativo en la industria del streaming. El informe destaca que el streaming en vivo alcanzó 8.9 mil millones de horas vistas en el Q1 2025, marcando un aumento interanual del 9% y el nivel trimestral más alto desde 2021.

Principales hallazgos:

  • El contenido no relacionado con juegos se convirtió en la categoría más vista, con un aumento del 25.6% interanual
  • Aunque Twitch disminuyó un 6.9% interanual, plataformas como Kick (+112%) y YouTube Gaming (+25%) impulsaron la expansión del mercado
  • La audiencia de esports bajó un 2.3% interanual, pero alcanzó el promedio más alto en cinco años de espectadores por torneo
  • Monster Hunter Wilds logró la mayor audiencia en su primer día desde principios de 2023, con más de 10 millones de horas vistas
  • En el panorama de plataformas, la audiencia árabe de Kick creció un 491%, mientras que Facebook Live salió del Top 10 con una caída del 77% interanual

GameSquare Holdings(NASDAQ:GAME)의 자회사 Stream Hatchet가 2025년 1분기 라이브 스트리밍 트렌드 보고서를 발표하며 스트리밍 산업의 큰 성장을 공개했습니다. 보고서에 따르면 2025년 1분기 라이브 스트리밍 시청 시간은 89억 시간에 달해 전년 동기 대비 9% 증가했으며, 2021년 이후 분기별 최고치를 기록했습니다.

주요 내용:

  • 비게임 콘텐츠가 가장 많이 시청된 카테고리로 전년 대비 25.6% 증가
  • Twitch는 전년 대비 6.9% 감소했으나 Kick(+112%)과 YouTube Gaming(+25%) 같은 플랫폼이 시장 확장을 이끌었음
  • 이스포츠 시청률은 전년 대비 2.3% 감소했지만 토너먼트당 평균 시청자 수는 최근 5년 내 최고 기록
  • Monster Hunter Wilds는 2023년 초 이후 가장 강력한 첫날 시청률을 기록하며 1천만 시간 이상 시청
  • 플랫폼 환경 변화로 Kick의 아랍권 시청률이 491% 증가한 반면, Facebook Live는 전년 대비 77% 감소해 Top 10에서 제외됨

GameSquare Holdings (NASDAQ:GAME) via sa filiale Stream Hatchet, a publié son rapport sur les tendances du streaming en direct pour le premier trimestre 2025, révélant une croissance significative dans l'industrie du streaming. Le rapport souligne que le streaming en direct a atteint 8,9 milliards d'heures regardées au premier trimestre 2025, soit une augmentation de 9 % par rapport à l'année précédente, le niveau trimestriel le plus élevé depuis 2021.

Principales conclusions :

  • Le contenu non lié aux jeux est devenu la catégorie la plus regardée, en hausse de 25,6 % en glissement annuel
  • Bien que Twitch ait diminué de 6,9 % en glissement annuel, des plateformes comme Kick (+112 %) et YouTube Gaming (+25 %) ont stimulé l'expansion du marché
  • L'audience des esports a baissé de 2,3 % en glissement annuel, mais a atteint un record moyen de spectateurs par tournoi sur cinq ans
  • Monster Hunter Wilds a enregistré la plus forte audience du jour de sortie depuis début 2023 avec plus de 10 millions d'heures regardées
  • Dans le paysage des plateformes, l'audience arabe de Kick a augmenté de 491 %, tandis que Facebook Live est sorti du Top 10 avec une baisse de 77 % en glissement annuel

GameSquare Holdings (NASDAQ:GAME) Tochterunternehmen Stream Hatchet hat seinen Live-Streaming-Trendbericht für Q1 2025 veröffentlicht und ein erhebliches Wachstum in der Streaming-Branche aufgezeigt. Der Bericht hebt hervor, dass Live-Streaming im ersten Quartal 2025 8,9 Milliarden Stunden angesehen wurde, was einem 9%igen Anstieg im Jahresvergleich entspricht und das höchste Quartalsniveau seit 2021 darstellt.

Wesentliche Erkenntnisse:

  • Nicht-Gaming-Inhalte wurden zur meistgesehenen Kategorie mit einem Anstieg von 25,6% im Jahresvergleich
  • Obwohl Twitch um 6,9% im Jahresvergleich zurückging, trieben Plattformen wie Kick (+112%) und YouTube Gaming (+25%) das Marktwachstum voran
  • Die Zuschauerzahlen im Esports sanken um 2,3% im Jahresvergleich, erreichten jedoch den höchsten Durchschnitt pro Turnier in fünf Jahren
  • Monster Hunter Wilds erzielte mit über 10 Millionen Stunden die stärkste Zuschauerzahl am ersten Tag seit Anfang 2023
  • Im Plattformen-Markt wuchs die arabische Zuschauerzahl von Kick um 491%, während Facebook Live mit einem Rückgang von 77% im Jahresvergleich aus den Top 10 fiel

Positive
  • Stream Hatchet reports 9% YoY growth in total streaming hours to 8.9B
  • Non-gaming content category grew 25.6% YoY
  • Average esports tournament viewership reached five-year high
  • Significant platform diversification with new entrants in Top 10
Negative
  • Twitch platform experienced 6.9% YoY decline in viewership
  • Overall esports viewership dropped 2.3% YoY
  • Facebook Live dropped out of Top 10 with 77% YoY decline

Live streaming surges 9% year-over-year to 8.9 billion hours watched during the 2025 first quarter, reflecting the highest quarterly level since 2021

View the report: https://streamhatchet.com/reports/q1-2025-live-streaming-trends-report/

FRISCO, TX / ACCESS Newswire / April 24, 2025 / Stream Hatchet, the leading provider of data analytics for the live streaming and gaming ecosystem and wholly-owned subsidiary of GameSquare Holdings (NASDAQ:GAME), ("GameSquare", or the "Company"), has released its Q1 2025 Live Streaming Trends Report. The report reveals key insights into the evolution of the global live streaming market across gaming, esports, and entertainment.

Access to the report is available at https://streamhatchet.com/reports/q1-2025-live-streaming-trends-report/

"Stream Hatchet's 2025 Q1 report shows live streaming's positive momentum as it remains one of the fastest growing forms of media and content globally," said Justin Kenna, CEO of GameSquare. "Stream Hatchet's reports continue to quantify the dramatic shift in how audiences are consuming media, reflecting trends to more interactive content and engaging experiences."

Key Insights from Stream Hatchet's 2025 Q1 Report:

1.

8.9 billion hours watched in 2025 Q1, reflecting the highest quarterly level since 2021

  • The report highlights a 9% year-over-year (YoY) increase in total hours watched across major live-streaming platforms, signaling continued growth in the industry despite shifting platform dominance.

  • While Twitch saw a 6.9% YoY decline, competitor platforms Kick (+112%) and YouTube Gaming (+25%) drove overall market expansion.

2.

Non-gaming content dominates

  • Non-gaming content emerged as the most-watched category, up 25.6% YoY, led by platforms such as Kick, Chzzk, and SOOP Korea, each recording ~94% YoY growth in the category.

  • Diversification underscores the broadening appeal of streaming as a mainstream content format.

3.

Esports remains resilient despite fewer events

  • While esports viewership dropped 2.3% YoY due to a reduced number of events, average viewership per tournament reached a five-year high, with major events like LCK Cup and Intel Extreme Masters contributing significantly.

4.

New platforms and languages shake up the ecosystem

  • The report also covers the shifting platform and language landscape:

  • Kick's Arabic viewership grew by 491%, overtaking English as the platform's top language.

  • Chzzk and Rumble joined the Top 10 platforms for the first time.

  • Facebook Live fell out of the Top 10, dropping 77% YoY in viewership.

5.

New game launches captivate audiences

  • Monster Hunter Wilds delivered the strongest day-one viewership of any title since early 2023 with 10M+ hours watched in its first 24 hours.

  • Meanwhile, Kingdom Come: Deliverance II and Schedule I broke into the Top 10 most-watched new titles, the latter boosted by heavy adoption among top Twitch streamers.

For more information on Stream Hatchet and insight into the esports and streaming markets, please visit their website at www.streamhatchet.com.

About GameSquare Holdings, Inc.

GameSquare's (NASDAQ:GAME) mission is to revolutionize the way brands and game publishers connect with hard-to-reach Gen Z, Gen Alpha, and Millennial audiences. Our next generation media, entertainment, and technology capabilities drive compelling outcomes for creators and maximize our brand partners' return on investment. Through our purpose-built platform, we provide award winning marketing and creative services, offer leading data and analytics solutions, and amplify awareness through FaZe Clan Esports, one of the most prominent and influential gaming organizations in the world. With one of the largest gaming media networks in North America, as verified by Comscore, we are reshaping the landscape of digital media and immersive entertainment. GameSquare's largest investors are Dallas Cowboys owner Jerry Jones and the Goff family.

To learn more, visit www.gamesquare.com.

About Stream Hatchet

Stream Hatchet delivers real-time, actionable insights into the gaming and live-streaming ecosystem across 16 platforms. From performance benchmarking to campaign ROI and influencer intelligence, Stream Hatchet empowers game publishers, brands, agencies, and tournament organizers with the industry's most granular data and reporting tools.

For more information visit www.streamhatchet.com.

Forward-Looking Information

This news release contains "forward-looking information" and "forward-looking statements" (collectively, "forward-looking statements") within the meaning of the applicable securities legislation. All statements, other than statements of historical fact, are forward-looking statements and are based on expectations, estimates and projections as at the date of this news release. Any statement that involves discussions with respect to predictions, expectations, beliefs, plans, projections, objectives, assumptions, future events or performance (often but not always using phrases such as "expects", or "does not expect", "is expected", "anticipates" or "does not anticipate", "plans", "budget", "scheduled", "forecasts", "estimates", "believes" or "intends" or variations of such words and phrases or stating that certain actions, events or results "may" or "could", "would", "might" or "will" be taken to occur or be achieved) are not statements of historical fact and may be forward-looking statements. In this news release, forward-looking statements relate, among other things, to: the Company's and FaZe Media Inc.'s future performance, revenue, growth and profitability; and the Company's and FaZe Media's ability to execute their business plans. These forward-looking statements are provided only to provide information currently available to us and are not intended to serve as and must not be relied on by any investor as, a guarantee, assurance or definitive statement of fact or probability. Forward-looking statements are necessarily based upon a number of estimates and assumptions which include, but are not limited to: the Company's and FaZe Media's ability to grow their business and being able to execute on their business plans, the Company being able to complete and successfully integrate acquisitions, the Company being able to recognize and capitalize on opportunities and the Company continuing to attract qualified personnel to supports its development requirements. These assumptions, while considered reasonable, are subject to known and unknown risks, uncertainties, and other factors which may cause the actual results and future events to differ materially from those expressed or implied by such forward-looking statements. Such factors include, but are not limited to: the Company's ability to achieve its objectives, the Company successfully executing its growth strategy, the ability of the Company to obtain future financings or complete offerings on acceptable terms, failure to leverage the Company's portfolio across entertainment and media platforms, dependence on the Company's key personnel and general business, economic, competitive, political and social uncertainties. These risk factors are not intended to represent a complete list of the factors that could affect the Company which are discussed in the Company's most recent MD&A. There can be no assurance that forward-looking statements will prove to be accurate, as actual results and future events could differ materially from those anticipated in such statements. Accordingly, readers should not place undue reliance on the forward-looking statements and information contained in this news release. GameSquare assumes no obligation to update the forward-looking statements of beliefs, opinions, projections, or other factors, should they change, except as required by law.

Corporate Contact
Lou Schwartz, President
Phone: (216) 464-6400
Email: ir@gamesquare.com

Investor Relations
Andrew Berger
Phone: (216) 464-6400
Email: ir@gamesquare.com

Media Relations
Chelsey Northern / The Untold
Phone: (254) 855-4028
Email: pr@gamesquare.com

SOURCE: GameSquare Holdings, Inc.



View the original press release on ACCESS Newswire

FAQ

What was the total streaming hours watched in Q1 2025 for GAME's Stream Hatchet report?

According to Stream Hatchet's Q1 2025 report, total streaming hours reached 8.9 billion, representing a 9% year-over-year increase and the highest quarterly level since 2021.

How did different streaming platforms perform in Q1 2025 according to GAME's report?

While Twitch declined 6.9% YoY, Kick grew 112% and YouTube Gaming increased 25%. New platforms Chzzk and Rumble joined the Top 10, while Facebook Live dropped out with a 77% decline.

What were the key trends in non-gaming content for Stream Hatchet Q1 2025?

Non-gaming content became the most-watched category with 25.6% YoY growth, with platforms like Kick, Chzzk, and SOOP Korea each recording approximately 94% YoY growth in this category.

How did esports viewership perform in Stream Hatchet's Q1 2025 report?

Despite a 2.3% YoY drop in overall esports viewership due to fewer events, average viewership per tournament reached a five-year high, with major events like LCK Cup and Intel Extreme Masters driving significant engagement.
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