Enthusiast Gaming Reports Year-End 2021 Results
Enthusiast Gaming Holdings reported significant growth in its 2021 financial results, with revenue reaching $167.4 million, a 130% year-over-year increase. Gross profit also surged by 102% to $37.8 million. Direct sales showcased remarkable growth, rising 344% to $22.2 million. Q4 2021 revenue was $56.9 million, up 34% from Q4 2020, with a gross margin of 24.1%, reflecting a 500 basis point improvement. Paid subscribers reached 220,000, marking an 80% increase. The company anticipates continuing this momentum into 2022.
- 2021 revenue increased by 130% to $167.4 million.
- 2021 gross profit rose by 102% to $37.8 million.
- Direct sales in 2021 grew 344% to $22.2 million.
- Q4 2021 revenue reached $56.9 million, a 34% increase.
- Gross margin improved to 24.1%, a 500 basis point increase.
- Paid subscribers increased by 80% to 220,000.
- None.
2021 Annual Revenue of
2021 Gross Profit of
2021 Annual Direct Sales of
LOS ANGELES, March 28, 2022 (GLOBE NEWSWIRE) -- Enthusiast Gaming Holdings Inc. (“Enthusiast Gaming” or the “Company”) (NASDAQ:EGLX; TSX:EGLX), an integrated gaming entertainment company, today announced financial results for the year ended December 31, 2021.
2021 Financial Highlights
- Revenue for 2021 was
$167.4 million , representing a130% increase from revenue for 2020 of$72.8 million - Gross profit for 2021 was
$37.8 million , representing a102% increase from gross profit for 2020 of$18.7 million - Direct sales in 2021 of
$22.2 million , representing a344% increase from direct sales in 2020 of$5.0 million . Direct sales are included in revenue - Paid subscribers as at December 31, 2021, of 220,000, representing an
80% increase from paid subscribers as at December 31, 2020, of 122,000
Q4 2021 Financial Highlights
- Revenue for the three months ended December 31, 2021 (“Q4 2021”), of
$56.9 million , representing a34% increase from revenue for the three months ended December 31, 2020 (“Q4 2020”), of$42.5 million - Gross profit in Q4 2021 of
$13.7 million , representing a69% increase from gross profit in Q4 2020 of$8.1 million - Gross margin in Q4 2021 of
24.1% , representing a 500 basis point increase from gross margin in Q4 2020 of19.1% - Direct sales in Q4 2021 of
$8.8 million , representing a167% increase from direct sales in Q4 2020 of$3.3 million . Direct sales are included in revenue
“Our momentum continues and we are pleased to confirm our record breaking results from Q4 2021,” commented Adrian Montgomery, CEO of Enthusiast Gaming. “We are seeing strong repeat business in direct sales, continued conversions of viewers into paying subscribers, and strength in our product offerings, particularly in Addicting Games and U.GG. We expect this momentum to carry into 2022 and beyond.”
"Our higher yield and higher margin revenue streams are expanding, with noticeable impacts to the income statement," commented Alex Macdonald, CFO of Enthusiast Gaming. "Direct sales and subscription combined accounted for over
Q4 Operational Highlights
- Expansion of in-game purchasing opportunities and subscription offerings for multiple Addicting Games titles including Little Big Snake, TypeRacer, EV.IO, and mope.IO
- Two new event series launched: Pocket Gamer Connects Digital NEXT, and Beyond Games
- Record U.S. unique visitor traffic of 51.8 million recorded in December 2021 as measured by Comscore
- Acquisition of League of Legends community U.GG, and expansion of the U.GG desktop app
- Luminosity Gaming ranked number one esports team on Twitch according to a study conducted with Nielsen
- Renewals or additional business with key partners including Proctor & Gamble, HBO Max, TikTok, Disney, ExitLag, G FUEL and Square Enix
- New season of Rising Stars announced, co-created with e.l.f. Cosmetics (NYSE: ELF)
Organizational Updates
The Company also announced that due to her recent appointment as Chief Investment Officer of the California Public Employees' Retirement System (CalPERS), Nicole Musicco was required to resign from the Board of Directors of the Company, effective March 25, 2022.
“I am thankful for my time on the Board of Enthusiast Gaming and am impressed with the trajectory of the Company,” said Nicole Musicco. “Adrian and the management team are highly capable and there is a strong vision in place. I look forward to watching the Company continue to grow.”
The Company wishes to thank Nicole for her service, and congratulates her on the appointment at CalPERS.
The Company also announced that Menashe Kestenbaum has transitioned out of the role of President to focus exclusively on strategy and governance as a member of the Board of Directors. As a continuing member of the Board, his experience will continue to help the Company towards achieving its growth objectives.
Other recent appointments at the Company include:
- Scotty Tidwell as Senior Vice President of Talent
- Alex Gonzalez as Head of Luminosity Gaming
Certain information provided in this news release is extracted from financial statements and management’s discussion & analysis (“MD&A”) of the Company for the year ended December 31, 2021, and should be read in conjunction with them. It is only in the context of the fulsome information and disclosures contained in the financial statements and MD&A that an investor can properly analyze this information. The financial statements and MD&A have been published on the Company’s profile on SEDAR and EDGAR.
All amounts are in Canadian dollars.
Earnings Announcement and Supplemental Information
Management will host a conference call and webcast on March 28, 2022, at 5:00 p.m. Eastern Time to review and discuss the fourth quarter and year-end 2021 results.
Please call the following numbers to participate:
North America (toll-free): 1-855-327-6837
International: 1-631-891-4304
Conference ID: 10018468
A live webcast can be heard at https://www.enthusiastgaming.com/shareholder-information/.
If you are unable to join live, an archived recording of the webcast will be available on the Investor Relations page of the Enthusiast Gaming website.
About Enthusiast Gaming
Enthusiast Gaming is an integrated gaming entertainment company, building the largest media and content platform for video game and esports fans to connect and engage worldwide. Combining the elements of its four core pillars; Media, Talent, Esports, and Experiences, Enthusiast Gaming provides a unique opportunity and integrated approach to reach and connect with its coveted GenZ and Millennial audience. Through its proprietary mix of digital media and entertainment assets, Enthusiast Gaming has built a vast network of like-minded communities to deliver the ultimate fan experience.
Contacts
Enthusiast Gaming Investor Relations:
Eric Bernofsky, Chief Corporate Officer
investor@enthusiastgaming.com
Media Relations:
Derek Holota, Provident Communications
Derek@providentcomms.com
343-422-5606
Neither the Toronto Stock Exchange nor its Regulation Services Provider (as that term is defined in the policies of the exchange) accepts responsibility for the adequacy or accuracy of this release.
Forward-Looking Statements
This news release contains certain statements that may constitute forward-looking information under applicable securities laws. All statements, other than those of historical fact, which address activities, events, outcomes, results, developments, performance or achievements that Enthusiast Gaming anticipates or expects may or will occur in the future (in whole or in part) should be considered forward-looking information. Often, but not always, forward-looking information can be identified by the use of words such as “plans”, “expects”, “is expected”, “budget”, “scheduled”, “estimates”, “forecasts”, “intends”, “anticipates”, or “believes” or variations (including negative variations) of such words and phrases, or statements formed in the future tense or indicating that certain actions, events or results “may”, “could”, “would”, “might” or “will” (or other variations of the forgoing) be taken, occur, be achieved, or come to pass. Forward-looking statements in this news release include, but are not limited to, statements regarding trends in certain financial and operating metrics of the Company, and expectations relating to the financial performance and the financial results of future periods.
Forward-looking statements are based on assumptions and analyses made by the Company in light of its experience and its perception of historical trends, current conditions and expected future developments, including, but not limited to, expectations and assumptions concerning: interest and foreign exchange rates; capital efficiencies, cost saving and synergies; growth and growth rates; the success in the esports and gaming media industry; the Company’s growth plan, and judgment applied in the application of the Company’s accounting policies and in the preparation of financial statements in accordance with applicable financial reporting standards. While Enthusiast Gaming considers these assumptions to be reasonable, based on information currently available, they may prove to be incorrect. Readers are cautioned not to place undue reliance on forward-looking statements. In addition, forward-looking statements necessarily involve known and unknown risks, including, without limitation, risks associated with general economic conditions; adverse industry events; and future legislative, tax and regulatory developments. Readers are cautioned that the foregoing list is not exhaustive. For more information on the risks, uncertainties and assumptions that could cause anticipated opportunities and actual results to differ materially, please refer to the public filings of Enthusiast Gaming which are available on SEDAR at www.sedar.com. Readers are further cautioned not to place undue reliance on forward-looking statements as there can be no assurance that the plans, intentions or expectations upon which they are placed will occur. Such information, although considered reasonable by management at the time of preparation, may prove to be incorrect and actual results may differ materially from those anticipated. Forward-looking statements contained in this news release are expressly qualified by this cautionary statement and reflect our expectations as of the date hereof, and thus are subject to change thereafter. Enthusiast Gaming disclaims any intention or obligation to update or revise any forward-looking statements, whether as a result of new information, future events or otherwise, except as required by applicable law.
Enthusiast Gaming Holdings Inc. | ||||||||
Consolidated Statements of Financial Position | ||||||||
As of December 31, 2021 and 2020 | ||||||||
(Expressed in Canadian Dollars) | ||||||||
December 31, 2021 | December 31, 2020 | |||||||
ASSETS | ||||||||
Current | ||||||||
Cash | $ | 22,654,262 | $ | 4,323,823 | ||||
Trade and other receivables | 33,801,990 | 22,424,596 | ||||||
Investments | 131,342 | 124,998 | ||||||
Loans receivable | 176,931 | 194,389 | ||||||
Income tax receivable | 356,366 | 290,077 | ||||||
Prepaid expenses | 2,145,184 | 576,802 | ||||||
Total current assets | 59,266,075 | 27,934,685 | ||||||
Non-current | ||||||||
Property and equipment | 247,988 | 354,850 | ||||||
Right-of-use assets | 2,885,662 | 2,848,400 | ||||||
Long-term investment | - | 2,606,100 | ||||||
Investment in associates and joint ventures | 885,269 | 1,026,910 | ||||||
Long-term portion of prepaid expenses | 261,922 | 263,196 | ||||||
Intangible assets | 129,138,595 | 81,106,007 | ||||||
Goodwill | 195,097,659 | 106,181,086 | ||||||
Total assets | $ | 387,783,170 | $ | 222,321,234 | ||||
LIABILITIES AND SHAREHOLDERS' EQUITY | ||||||||
Current | ||||||||
Accounts payable and accrued liabilities | $ | 34,391,221 | $ | 23,602,547 | ||||
Contract liabilities | 3,890,569 | 1,625,594 | ||||||
Income tax payable | 114,094 | - | ||||||
Current portion of long-term debt | 2,000,000 | 1,250,000 | ||||||
Current portion of deferred payment liability | 27,244,146 | 636,600 | ||||||
Current portion of convertible debentures | - | 7,546,453 | ||||||
Current portion of lease contract liabilities | 796,835 | 578,330 | ||||||
Current portion of other long-term debt | 11,121 | - | ||||||
Total current liabilities | 68,447,986 | 35,239,524 | ||||||
Non-current | ||||||||
Long-term debt | 7,681,867 | 21,651,956 | ||||||
Long-term portion of deferred payment liability | 20,794,275 | 529,124 | ||||||
Long-term lease contract liabilities | 2,213,512 | 2,308,336 | ||||||
Vendor-take-back loan | - | 5,559,250 | ||||||
Other long-term debt | 136,324 | - | ||||||
Deferred tax liability | 25,740,885 | 15,161,987 | ||||||
Total liabilities | $ | 125,014,849 | $ | 80,450,177 | ||||
Shareholders' Equity | ||||||||
Share capital | 387,087,948 | 232,616,997 | ||||||
Contributed surplus | 25,485,361 | 7,494,164 | ||||||
Accumulated other comprehensive income (loss) | 527,166 | 45,428 | ||||||
Deficit | (150,332,154 | ) | (98,285,532 | ) | ||||
Total shareholders' equity | 262,768,321 | 141,871,057 | ||||||
Total liabilities and shareholders' equity | $ | 387,783,170 | $ | 222,321,234 | ||||
Enthusiast Gaming Holdings Inc. | ||||||||
Consolidated Statements of Loss and Comprehensive Loss | ||||||||
For the years ended December 31, 2021 and 2020 | ||||||||
(Expressed in Canadian Dollars) | ||||||||
December 31, 2021 | December 31, 2020 | |||||||
Revenue | ||||||||
Revenue | $ | 167,364,286 | $ | 72,758,717 | ||||
Gain on player buyout | - | 204,764 | ||||||
Total revenue | 167,364,286 | 72,963,481 | ||||||
Cost of sales | 129,589,540 | 54,294,967 | ||||||
Gross margin | 37,774,746 | 18,668,514 | ||||||
Operating expenses | ||||||||
Professional fees | 3,073,330 | 2,273,088 | ||||||
Consulting fees | 4,591,688 | 5,805,134 | ||||||
Advertising and promotion | 3,047,149 | 1,409,084 | ||||||
Office and general | 6,972,055 | 2,878,813 | ||||||
Salaries and wages | 25,140,326 | 9,131,447 | ||||||
Technology support, web development and content | 10,640,184 | 4,734,548 | ||||||
Esports player, team and game expenses | 5,497,165 | 3,446,652 | ||||||
Foreign exchange gain | (2,079,774 | ) | (13,832 | ) | ||||
Share-based compensation | 18,918,489 | 818,383 | ||||||
Amortization and depreciation | 9,518,471 | 5,036,787 | ||||||
Total operating expenses | 85,319,083 | 35,520,104 | ||||||
Other expenses (income) | ||||||||
Transaction costs | 1,490,463 | 1,882,081 | ||||||
Share of loss from investment in associates and joint ventures | 266,641 | 2,057,135 | ||||||
Interest and accretion | 2,844,956 | 5,236,482 | ||||||
Change in fair value of investment | 444,764 | (183,951 | ) | |||||
Loss on modification of long-term debt | - | 1,140,320 | ||||||
Gain on repayment of long-term debt | (39,502 | ) | - | |||||
Gain on settlement of long-term debt | (11,991 | ) | - | |||||
Loss on settlement of vendor-take-back loan | 316,241 | - | ||||||
Loss on revaluation of deferred payment liability | 181,707 | - | ||||||
Loss on conversion of convertible debentures | - | 49,002 | ||||||
Interest income | (51,529 | ) | (102,158 | ) | ||||
Net loss before income taxes | (52,986,087 | ) | (26,930,501 | ) | ||||
Income taxes | ||||||||
Current tax expense | 194,222 | 5,617 | ||||||
Deferred tax recovery | (1,133,687 | ) | (83,786 | ) | ||||
Net loss for the year | (52,046,622 | ) | (26,852,332 | ) | ||||
Other comprehensive income (loss) | ||||||||
Items that may be reclassified to profit or loss | ||||||||
Foreign currency translation adjustment | 481,738 | (44,650 | ) | |||||
Net loss and comprehensive loss for the year | $ | (51,564,884 | ) | $ | (26,896,982 | ) | ||
Net loss and comprehensive loss per share, | ||||||||
basic and diluted | $ | (0.43 | ) | $ | (0.32 | ) | ||
Weighted average number of common shares | ||||||||
outstanding, basic and diluted | 121,002,659 | 83,401,398 | ||||||
Enthusiast Gaming Holdings Inc. | |||||||
Consolidated Statements of Cash Flows | |||||||
For the years ended December 31, 2021 and 2020 | |||||||
(Expressed in Canadian Dollars) | |||||||
December 31, 2021 | December 31, 2020 | ||||||
Cash flows from operating activities | |||||||
Net loss for the year | $ | (52,046,622 | ) | $ | (26,852,332 | ) | |
Items not affecting cash: | |||||||
Amortization and depreciation | 9,518,471 | 5,036,787 | |||||
Share-based compensation | 18,918,489 | 818,383 | |||||
Interest and accretion | 1,294,774 | 1,868,063 | |||||
Deferred tax recovery | (1,133,687 | ) | (83,786 | ) | |||
Gain on player buyout | - | (204,764 | ) | ||||
Foreign exchange (gain) loss | (172,776 | ) | 16,409 | ||||
Gain on repayment of long-term debt | (39,502 | ) | - | ||||
Gain on settlement of long-term debt | (11,991 | ) | - | ||||
Loss on settlement of vendor-take-back loan | 316,241 | - | |||||
Loss on revaluation of deferred payment liability | 181,707 | - | |||||
Loss on conversion of convertible debentures | - | 49,002 | |||||
Capitalized interest and success fee | - | 1,494,910 | |||||
Shares for services | 173,567 | 441,613 | |||||
Loss on modification of long-term debt | - | 1,140,320 | |||||
Provisions | - | 47,716 | |||||
Change in fair value of investment | 444,764 | (183,951 | ) | ||||
Share of loss from investment in associates and joint ventures | 266,641 | 2,057,135 | |||||
Changes in working capital: | |||||||
Changes in trade and other receivables | (8,322,247 | ) | (7,114,118 | ) | |||
Changes in prepaid expenses | (1,599,739 | ) | (1,777 | ) | |||
Changes in loans receivable | 37,500 | - | |||||
Changes in accounts payable and accrued liabilities | 7,687,368 | 6,896,882 | |||||
Changes in contract liabilities | 1,284,406 | (22,000 | ) | ||||
Changes in income tax receivable and payable | (174,052 | ) | (292,492 | ) | |||
Income tax paid | (301,975 | ) | - | ||||
Net cash used in operating activities | (23,678,663 | ) | (14,888,000 | ) | |||
Cash flows from investing activities | |||||||
Cash paid for mergers and acquisitions | (36,222,278 | ) | (10,500,000 | ) | |||
Cash acquired from mergers and acquisitions | 2,406,356 | 281,125 | |||||
Proceeds from disposal of investment | - | 680,000 | |||||
Deferred payment liability | - | (659,832 | ) | ||||
Proceeds from disposal of intangible assets | - | 204,764 | |||||
Investment in associates and joint ventures | (125,000 | ) | (2,169,750 | ) | |||
Acquisition of property and equipment | (3,398 | ) | (7,259 | ) | |||
Net cash used in investing activities | (33,944,320 | ) | (12,170,952 | ) | |||
Cash flows from financing activities | |||||||
Proceeds from the issuance of shares for offerings, net of | |||||||
transaction costs | 95,146,338 | 15,609,256 | |||||
Proceeds from long-term debt, net of transaction costs | 10,823,240 | 26,000 | |||||
Repayment of long-term debt | (23,773,470 | ) | - | ||||
Proceeds from exercise of warrants | - | 2,728,015 | |||||
Proceeds from exercise of options | 784,431 | 228,536 | |||||
Repayment of vendor-take-back loan | (6,158,329 | ) | - | ||||
Repayment of other long-term debt | (5,561 | ) | - | ||||
Lease payments | (802,013 | ) | (404,958 | ) | |||
Net cash provided by financing activities | 76,014,636 | 18,186,849 | |||||
Foreign exchange effect on cash | (61,214 | ) | (15,796 | ) | |||
Net change in cash | 18,330,439 | (8,887,899 | ) | ||||
Cash, beginning of year | 4,323,823 | 13,211,722 | |||||
Cash, end of year | $ | 22,654,262 | $ | 4,323,823 | |||
FAQ
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