Electronic Arts Reports Q4 and FY23 Results
Record Q4 net bookings driven by all-time high EA SPORTS FIFA franchise performance;
Company carries strong momentum into brand launch of EA SPORTS FC
“EA delivered a strong Q4 with record net bookings, up 11 percent year-over-year, demonstrating the strength of our business. Our teams continue to create high quality entertainment, fueled by amazing games and deeply engaging live services,” said Andrew Wilson, CEO of Electronic Arts. “We're excited to continue our momentum, including the highly anticipated launch of EA SPORTS FC later this year.”
"Record live services performance and increased engagement, particularly from our EA SPORTS FIFA franchise, drove better-than-expected Q4 net bookings, capping a strong finish to the fiscal year," said Chris Suh, CFO. "Looking ahead, our teams remain disciplined in prioritizing the player experience as we continue to focus our investments on long-term growth."
Selected Operating Highlights and Metrics1
-
Net bookings2 for Q4 was
, up$1.94 6 billion11% year-over-year (up15% in constant currency). -
Live services and other net bookings for Q4 was
, a record for the quarter, up$1.62 2 billion9% year-over-year (up13% in constant currency) and represented83% of total net bookings. -
The EA SPORTS FIFA franchise Q4 net bookings grew
31% year-over-year (up37% in constant currency). - In the six months since launch, EA SPORTS FIFA 23 has surpassed life-time sales of EA SPORTS FIFA 22, becoming the most successful launch in franchise history.
-
Apex Legends delivered net bookings growth in Q4 year-over-year at constant currency, driven by a successful Season 16 with peak weekly active users up over
20% from the previous season. - Life-to-date, The Sims 4 player network has grown to more than 70 million worldwide.
Selected Financial Highlights and Metrics
-
Net revenue was
for the quarter and$1.87 4 billion for the fiscal year.$7.42 6 billion -
Net cash provided by operating activities was
for the quarter and$617 million for the fiscal year.$1.55 0 billion -
EA repurchased 2.7 million shares for
during the quarter, bringing the total for the fiscal year to 10.4 million shares for$325 million .$1.29 5 billion
Dividend
EA has declared a quarterly cash dividend of
Quarterly Financial Highlights
Three Months Ended | |||||
March 31, | |||||
2023 |
2022 |
||||
(in $ millions, except per share amounts) | |||||
Full game | 372 |
|
438 |
||
Live services and other | 1,502 |
|
1,387 |
||
Total net revenue | 1,874 |
|
1,825 |
||
Net income (loss) | (12 |
) |
225 |
||
Diluted earnings (loss) per share | (0.04 |
) |
0.80 |
||
Operating cash flow | 617 |
|
444 |
||
Value of shares repurchased | 325 |
|
325 |
||
Number of shares repurchased | 2.7 |
|
2.5 |
||
Cash dividend paid | 52 |
|
48 |
||
The following GAAP-based financial data3,4 and tax rate of
Three Months Ended March 31, 2023 |
||||||||||||
GAAP-Based Financial Data |
||||||||||||
(in $ millions) | Statement of Operations |
Acquisition- related expenses |
Change in deferred net revenue (online- enabled games) |
Restructuring and related charges |
Stock-based compensation |
|||||||
Total net revenue | 1,874 |
- |
|
72 |
- |
|
- |
|
||||
Cost of revenue | 448 |
(25 |
) |
- |
- |
|
(2 |
) |
||||
Gross profit | 1,426 |
25 |
|
72 |
- |
|
2 |
|
||||
Total operating expenses | 1,251 |
(26 |
) |
- |
(155 |
) |
(140 |
) |
||||
Operating income | 175 |
51 |
|
72 |
155 |
|
142 |
|
||||
Interest and other income (expense), net | 6 |
- |
|
- |
- |
|
- |
|
||||
Income before provision for income taxes | 181 |
51 |
|
72 |
155 |
|
142 |
|
||||
Number of shares used in computation: | ||||||||||||
Diluted | 274 |
Fiscal Year Financial Highlights
Twelve Months Ended | ||||
March 31, | ||||
2023 |
2022 |
|||
(in $ millions) | ||||
Full game | 1,937 |
1,993 |
||
Live services and other | 5,489 |
4,998 |
||
Total net revenue | 7,426 |
6,991 |
||
Net income | 802 |
789 |
||
Diluted earnings per share | 2.88 |
2.76 |
||
Operating cash flow | 1,550 |
1,899 |
||
Value of shares repurchased | 1,295 |
1,300 |
||
Number of shares repurchased | 10.4 |
9.5 |
||
Cash dividend paid | 210 |
193 |
The following GAAP-based financial data3,4 and a tax rate of
Twelve Months Ended March 31, 2023 | ||||||||||||||
GAAP-Based Financial Data | ||||||||||||||
(in $ millions) | Statement of Operations |
Acquisition- related expenses |
Change in deferred net revenue (online- enabled games) |
Restructuring and related charges |
Stock-based compensation |
|||||||||
Total net revenue | 7,426 |
|
- |
|
(85 |
) |
- |
|
- |
|
||||
Cost of revenue | 1,792 |
|
(120 |
) |
- |
|
- |
|
(7 |
) |
||||
Gross profit | 5,634 |
|
120 |
|
(85 |
) |
- |
|
7 |
|
||||
Total operating expenses | 4,302 |
|
(158 |
) |
- |
|
(155 |
) |
(541 |
) |
||||
Operating income | 1,332 |
|
278 |
|
(85 |
) |
155 |
|
548 |
|
||||
Interest and other income (expense), net | (6 |
) |
- |
|
- |
|
- |
|
- |
|
||||
Income before provision for income taxes | 1,326 |
|
278 |
|
(85 |
) |
155 |
|
548 |
|
||||
Number of shares used in computation: | ||||||||||||||
Diluted | 278 |
|
Operating Metric
The following is a calculation of our total net bookings2 for the periods presented:
Three Months Ended |
|
Twelve Months Ended |
||||||||
March 31, |
|
March 31, |
||||||||
2023 |
|
2022 |
|
2023 |
|
2022 |
||||
(in $ millions) | ||||||||||
Total net revenue | 1,874 |
1,825 |
|
7,426 |
|
6,991 |
||||
Change in deferred net revenue (online-enabled games) | 72 |
(74 |
) |
(85 |
) |
524 |
||||
Total net bookings | 1,946 |
1,751 |
|
7,341 |
|
7,515 |
Business Outlook as of May 9, 2023
Fiscal Year 2024 Expectations – Ending March 31, 2024
Financial metrics:
-
Net revenue is expected to be approximately
to$7.30 0 billion .$7.70 0 billion- No change in deferred net revenue (online-enabled games) is expected.
-
Net income is expected to be approximately
to$915 million .$1.05 5 billion -
Diluted earnings per share is expected to be approximately
to$3.30 .$3.81 -
Operating cash flow is expected to be approximately
to$1.70 0 billion .$1.85 0 billion - The Company estimates a share count of 277 million for purposes of calculating fiscal year 2024 diluted earnings per share.
Operational metric:
-
Net bookings2 is expected to be approximately
to$7.30 0 billion .$7.70 0 billion
In addition, the following outlook for GAAP-based financial data3,4 and long-term tax rate of
Twelve Months Ending March 31, 2024 | |||||||||||||
GAAP-Based Financial Data* | |||||||||||||
GAAP Guidance Range |
Acquisition- related expenses |
Change in deferred net revenue (online- enabled games) |
Restructuring and related charges |
Stock-based compensation |
|||||||||
(in $ millions) | |||||||||||||
Total net revenue | 7,300 to 7,700 | - |
|
- |
- |
|
- |
|
|||||
Cost of revenue | 1,670 to 1,750 | (65 |
) |
- |
- |
|
(5 |
) |
|||||
Operating expense | 4,295 to 4,415 | (95 |
) |
- |
(25 |
) |
(635 |
) |
|||||
Income before provision for income taxes | 1,346 to 1,551 | 160 |
|
- |
25 |
|
640 |
|
|||||
Net income | 915 to 1,055 | ||||||||||||
Number of shares used in computation: | |||||||||||||
Diluted shares | 277 |
||||||||||||
* The mid-point of the range has been used for purposes of presenting the reconciling items. |
First Quarter Fiscal Year 2024 Expectations – Ending June 30, 2023
Financial metrics:
-
Net revenue is expected to be approximately
to$1.82 5 billion .$1.92 5 billion-
Change in deferred net revenue (online-enabled games) is expected to be approximately
( .$325) million
-
Change in deferred net revenue (online-enabled games) is expected to be approximately
-
Net income is expected to be approximately
to$271 million .$316 million -
Diluted earnings per share is expected to be approximately
to$0.98 .$1.14 - The Company estimates a share count of 277 million for purposes of calculating first quarter fiscal 2024 diluted earnings per share.
Operational metric:
-
Net bookings2 is expected to be approximately
to$1.50 0 billion .$1.60 0 billion
In addition, the following outlook for GAAP-based financial data3,4 and long-term tax rate of
Three Months Ending June 30, 2023 | ||||||||||||||
GAAP-Based Financial Data* | ||||||||||||||
GAAP Guidance Range |
Acquisition- related expenses |
Change in deferred net revenue (online- enabled games) |
Restructuring and related charges |
Stock-based compensation |
||||||||||
(in $ millions) | ||||||||||||||
Total net revenue | 1,825 to 1,925 | - |
|
(325 |
) |
- |
|
- |
|
|||||
Cost of revenue | 350 to 370 | (20 |
) |
- |
|
- |
|
- |
|
|||||
Operating expense | 1,065 to 1,085 | (25 |
) |
- |
|
(20 |
) |
(140 |
) |
|||||
Income before provision for income taxes | 410 to 479 | 45 |
|
(325 |
) |
20 |
|
140 |
|
|||||
Net income | 271 to 316 | |||||||||||||
Number of shares used in computation: | ||||||||||||||
Diluted shares | 277 |
|||||||||||||
* The mid-point of the range has been used for purposes of presenting the reconciling items. |
Conference Call and Supporting Documents
Electronic Arts will host a conference call on May 9, 2023 at 2:00 pm PT (5:00 pm ET) to review its results for the fourth fiscal quarter and fiscal year ended March 31, 2023 and its outlook for the future. During the course of the call, Electronic Arts may disclose material developments affecting its business and/or financial performance. Listeners may access the conference call live through the following dial-in number (888) 330-2446 (domestic) or (240) 789-2732 (international), using the conference code 5939891 or via webcast at EA’s IR Website at http://ir.ea.com.
EA has posted a slide presentation with a financial model of EA’s historical results and guidance on EA’s IR Website. EA will also post the prepared remarks and a transcript from the conference call on EA’s IR Website.
A dial-in replay of the conference call will be available until May 24, 2023 at (800) 770-2030 (domestic) or (647) 362-9199 (international) using pin code 5939891. An audio webcast replay of the conference call will be available for one year on EA’s IR Website.
Forward-Looking Statements
Some statements set forth in this release, including the information relating to EA’s expectations under the heading “Business Outlook as of May 9, 2023” and other information regarding EA's expectations contain forward-looking statements that are subject to change. Statements including words such as “anticipate,” “believe,” “expect,” “intend,” “estimate,” “plan,” “predict,” “seek,” “goal,” “will,” “may,” “likely,” “should,” “could” (and the negative of any of these terms), “future” and similar expressions also identify forward-looking statements. These forward-looking statements are not guarantees of future performance and reflect management’s current expectations. Our actual results could differ materially from those discussed in the forward-looking statements.
Some of the factors which could cause the Company’s results to differ materially from its expectations include the following: sales of the Company’s products and services; the Company’s ability to develop and support digital products and services, including managing online security and privacy; outages of our products, services and technological infrastructure; the Company’s ability to manage expenses; the competition in the interactive entertainment industry; governmental regulations; the effectiveness of the Company’s sales and marketing programs; timely development and release of the Company’s products and services; the Company’s ability to realize the anticipated benefits of, and integrate, acquisitions; the consumer demand for, and the availability of an adequate supply of console hardware units; the Company’s ability to predict consumer preferences among competing platforms; the Company’s ability to develop and implement new technology; foreign currency exchange rate fluctuations; economic and geopolitical conditions; changes in our tax rates or tax laws; and other factors described in Part II, Item 1A of Electronic Arts’ latest Quarterly Report on Form 10-Q under the heading “Risk Factors”, as well as in other documents we have filed with the Securities and Exchange Commission, including our Annual Report on Form 10-K for the fiscal year ended March 31, 2022.
These forward-looking statements are current as of May 9, 2023. Electronic Arts assumes no obligation to revise or update any forward-looking statement for any reason, except as required by law. In addition, the preliminary financial results set forth in this release are estimates based on information currently available to Electronic Arts.
While Electronic Arts believes these estimates are meaningful, they could differ from the actual amounts that Electronic Arts ultimately reports in its Annual Report on Form 10-K for the fiscal year ended March 31, 2023. Electronic Arts assumes no obligation and does not intend to update these estimates prior to filing its Form 10-K for the fiscal year ended March 31, 2023.
About Electronic Arts
Electronic Arts (NASDAQ: EA) is a global leader in digital interactive entertainment. The Company develops and delivers games, content and online services for Internet-connected consoles, mobile devices and personal computers.
In fiscal year 2023, EA posted GAAP net revenue of approximately
EA SPORTS, Battlefield, Need for Speed, Apex Legends, The Sims, Titanfall and Plants vs. Zombies are trademarks of Electronic Arts Inc. STAR WARS © & TM 2015 Lucasfilm Ltd. All rights reserved. John Madden, NFL, FIFA and F1 are the property of their respective owners and used with permission.
1 For more information on constant currency, please refer to the earnings slides available on EA’s IR Website.
2 Net bookings is defined as the net amount of products and services sold digitally or sold-in physically in the period. Net bookings is calculated by adding total net revenue to the change in deferred net revenue for online-enabled games.
3 For more information about the nature of the GAAP-based financial data, please refer to EA’s Form 10-K for the fiscal year ended March 31, 2022.
4 On March 29, 2023, EA announced a restructuring plan focused on prioritizing investments aligned with the Company's growth opportunities and optimizing its real estate portfolio.
ELECTRONIC ARTS INC. AND SUBSIDIARIES |
|||||||||||
Unaudited Condensed Consolidated Statements of Operations |
|||||||||||
(in $ millions, except per share data) |
|||||||||||
|
|
|
|
|
|
|
|
||||
|
Three Months Ended
|
|
Twelve Months Ended
|
||||||||
|
|
||||||||||
|
2023 |
|
2022 |
|
2023 |
|
2022 |
||||
Net revenue |
1,874 |
|
|
1,825 |
|
|
7,426 |
|
|
6,991 |
|
Cost of revenue |
448 |
|
|
419 |
|
|
1,792 |
|
|
1,859 |
|
Gross profit |
1,426 |
|
|
1,406 |
|
|
5,634 |
|
|
5,132 |
|
Operating expenses: |
|
|
|
|
|
|
|
||||
Research and development |
635 |
|
|
579 |
|
|
2,328 |
|
|
2,186 |
|
Marketing and sales |
255 |
|
|
245 |
|
|
978 |
|
|
961 |
|
General and administrative |
224 |
|
|
165 |
|
|
727 |
|
|
673 |
|
Amortization and impairment of intangibles |
26 |
|
|
52 |
|
|
158 |
|
|
183 |
|
Restructuring |
111 |
|
|
— |
|
|
111 |
|
|
— |
|
Total operating expenses |
1,251 |
|
|
1,041 |
|
|
4,302 |
|
|
4,003 |
|
Operating income |
175 |
|
|
365 |
|
|
1,332 |
|
|
1,129 |
|
Interest and other income (expense), net |
6 |
|
|
(9 |
) |
|
(6 |
) |
|
(48 |
) |
Income before provision for income taxes |
181 |
|
|
356 |
|
|
1,326 |
|
|
1,081 |
|
Provision for income taxes |
193 |
|
|
131 |
|
|
524 |
|
|
292 |
|
Net income (loss) |
(12 |
) |
|
225 |
|
|
802 |
|
|
789 |
|
Earnings (loss) per share |
|
|
|
|
|
|
|
||||
Basic |
(0.04 |
) |
|
0.80 |
|
|
2.90 |
|
|
2.78 |
|
Diluted |
(0.04 |
) |
|
0.80 |
|
|
2.88 |
|
|
2.76 |
|
Number of shares used in computation |
|
|
|
|
|
|
|
||||
Basic |
274 |
|
|
281 |
|
|
277 |
|
|
284 |
|
Diluted |
274 |
|
|
283 |
|
|
278 |
|
|
286 |
|
Results (in $ millions, except per share data)
The following table reports the variance of the actuals versus our guidance provided on January 31, 2023 for the three months ended March 31, 2023 plus a comparison to the actuals for the three months ended March 31, 2022.
|
Three Months Ended March 31, |
||||||||||
|
2023 Guidance (Mid-Point) |
|
|
|
2023 Actuals |
|
2022 Actuals |
||||
|
|
Variance |
|
|
|||||||
Net revenue |
|
|
|
|
|
|
|
||||
Net revenue |
1,750 |
|
|
124 |
|
|
1,874 |
|
|
1,825 |
|
GAAP-based financial data |
|
|
|
|
|
|
|
||||
Change in deferred net revenue (online-enabled games)1 |
(25 |
) |
|
97 |
|
|
72 |
|
|
(74 |
) |
Cost of revenue |
|
|
|
|
|
|
|
||||
Cost of revenue |
405 |
|
|
43 |
|
|
448 |
|
|
419 |
|
GAAP-based financial data |
|
|
|
|
|
|
|
||||
Acquisition-related expenses |
(25 |
) |
|
— |
|
|
(25 |
) |
|
(45 |
) |
Stock-based compensation |
— |
|
|
(2 |
) |
|
(2 |
) |
|
(2 |
) |
Operating expenses |
|
|
|
|
|
|
|
||||
Operating expenses |
1,080 |
|
|
171 |
|
|
1,251 |
|
|
1,041 |
|
GAAP-based financial data |
|
|
|
|
|
|
|
||||
Acquisition-related expenses |
(35 |
) |
|
9 |
|
|
(26 |
) |
|
(52 |
) |
Restructuring and related charges |
— |
|
|
(155 |
) |
|
(155 |
) |
|
— |
|
Stock-based compensation |
(140 |
) |
|
— |
|
|
(140 |
) |
|
(123 |
) |
Income before tax |
|
|
|
|
|
|
|
||||
Income before tax |
270 |
|
|
(89 |
) |
|
181 |
|
|
356 |
|
GAAP-based financial data |
|
|
|
|
|
|
|
||||
Acquisition-related expenses |
60 |
|
|
(9 |
) |
|
51 |
|
|
97 |
|
Change in deferred net revenue (online-enabled games)1 |
(25 |
) |
|
97 |
|
|
72 |
|
|
(74 |
) |
Restructuring and related charges |
— |
|
|
155 |
|
|
155 |
|
|
— |
|
Stock-based compensation |
140 |
|
|
2 |
|
|
142 |
|
|
125 |
|
Tax rate used for management reporting |
19 |
% |
|
|
|
19 |
% |
|
18 |
% |
|
Earnings (loss) per share |
|
|
|
|
|
|
|
||||
Basic |
0.13 |
|
|
(0.17 |
) |
|
(0.04 |
) |
|
0.80 |
|
Diluted |
0.13 |
|
|
(0.17 |
) |
|
(0.04 |
) |
|
0.80 |
|
Number of shares used in computation |
|
|
|
|
|
|
|
||||
Basic |
275 |
|
|
(1 |
) |
|
274 |
|
|
281 |
|
Diluted |
277 |
|
|
(3 |
) |
|
274 |
|
|
283 |
|
Anti-dilutive shares excluded for loss position2 |
— |
|
|
1 |
|
|
1 |
|
|
— |
|
1The change in deferred net revenue (online-enabled games) in the unaudited condensed consolidated statements of cash flows does not necessarily equal the change in deferred net revenue (online-enabled games) in the unaudited condensed consolidated statements of operations primarily due to the impact of unrecognized gains/losses on cash flow hedges.
2 Diluted earnings per share reflects the potential dilution from common shares (calculated using the treasury stock method), issuable through stock-based compensation plans. When the company incurs a loss, shares issuable though stock-based compensation plans are excluded from the diluted loss per share calculation as inclusion would be anti-dilutive. |
ELECTRONIC ARTS INC. AND SUBSIDIARIES |
||||
Unaudited Condensed Consolidated Balance Sheets |
||||
(in $ millions) |
||||
|
|
|
|
|
|
March 31, 2023 |
|
March 31, 20223 |
|
ASSETS |
|
|
|
|
Current assets: |
|
|
|
|
Cash and cash equivalents |
2,424 |
|
|
2,732 |
Short-term investments |
343 |
|
|
330 |
Receivables, net |
684 |
|
|
650 |
Other current assets |
518 |
|
|
439 |
Total current assets |
3,969 |
|
|
4,151 |
Property and equipment, net |
549 |
|
|
550 |
Goodwill |
5,380 |
|
|
5,387 |
Acquisition-related intangibles, net |
618 |
|
|
962 |
Deferred income taxes, net |
2,462 |
|
|
2,243 |
Other assets |
481 |
|
|
507 |
TOTAL ASSETS |
13,459 |
|
|
13,800 |
|
|
|
|
|
LIABILITIES AND STOCKHOLDERS’ EQUITY |
|
|
|
|
Current liabilities: |
|
|
|
|
Accounts payable |
99 |
|
|
101 |
Accrued and other current liabilities |
1,285 |
|
|
1,388 |
Deferred net revenue (online-enabled games) |
1,901 |
|
|
2,024 |
Total current liabilities |
3,285 |
|
|
3,513 |
Senior notes, net |
1,880 |
|
|
1,878 |
Income tax obligations |
607 |
|
|
386 |
Deferred income taxes, net |
1 |
|
|
1 |
Other liabilities |
393 |
|
|
397 |
Total liabilities |
6,166 |
|
|
6,175 |
|
|
|
|
|
Stockholders’ equity: |
|
|
|
|
Common stock |
3 |
|
|
3 |
Retained earnings |
7,357 |
|
|
7,607 |
Accumulated other comprehensive income (loss) |
(67 |
) |
|
15 |
Total stockholders’ equity |
7,293 |
|
|
7,625 |
TOTAL LIABILITIES AND STOCKHOLDERS’ EQUITY |
13,459 |
|
|
13,800 |
3Derived from audited consolidated financial statements. |
ELECTRONIC ARTS INC. AND SUBSIDIARIES |
|||||||||||
Unaudited Condensed Consolidated Statements of Cash Flows |
|||||||||||
(in $ millions) |
|||||||||||
|
|
|
|
|
|
|
|
||||
|
Three Months Ended
|
|
Twelve Months Ended
|
||||||||
|
2023 |
|
2022 |
|
2023 |
|
2022 |
||||
OPERATING ACTIVITIES |
|
|
|
|
|
|
|
||||
Net income (loss) |
(12 |
) |
|
225 |
|
|
802 |
|
|
789 |
|
Adjustments to reconcile net income (loss) to net cash provided by operating activities: |
|
|
|
|
|
|
|
||||
Depreciation, amortization, accretion and impairment |
173 |
|
|
141 |
|
|
536 |
|
|
486 |
|
Stock-based compensation |
142 |
|
|
125 |
|
|
548 |
|
|
528 |
|
Change in assets and liabilities |
|
|
|
|
|
|
|
||||
Receivables, net |
152 |
|
|
313 |
|
|
(34 |
) |
|
(77 |
) |
Other assets |
(50 |
) |
|
(82 |
) |
|
(103 |
) |
|
(157 |
) |
Accounts payable |
31 |
|
|
2 |
|
|
10 |
|
|
(7 |
) |
Accrued and other liabilities |
106 |
|
|
(14 |
) |
|
134 |
|
|
169 |
|
Deferred income taxes, net |
(18 |
) |
|
(189 |
) |
|
(221 |
) |
|
(329 |
) |
Deferred net revenue (online-enabled games) |
93 |
|
|
(77 |
) |
|
(122 |
) |
|
497 |
|
Net cash provided by operating activities |
617 |
|
|
444 |
|
|
1,550 |
|
|
1,899 |
|
|
|
|
|
|
|
|
|
||||
INVESTING ACTIVITIES |
|
|
|
|
|
|
|
||||
Capital expenditures |
(47 |
) |
|
(53 |
) |
|
(207 |
) |
|
(188 |
) |
Proceeds from maturities and sales of short-term investments |
152 |
|
|
136 |
|
|
395 |
|
|
1,329 |
|
Purchase of short-term investments |
(142 |
) |
|
(116 |
) |
|
(405 |
) |
|
(554 |
) |
Acquisitions, net of cash acquired |
— |
|
|
— |
|
|
— |
|
|
(3,391 |
) |
Net cash used in investing activities |
(37 |
) |
|
(33 |
) |
|
(217 |
) |
|
(2,804 |
) |
|
|
|
|
|
|
|
|
||||
FINANCING ACTIVITIES |
|
|
|
|
|
|
|
||||
Proceeds from issuance of common stock |
33 |
|
|
33 |
|
|
80 |
|
|
77 |
|
Cash dividends paid |
(52 |
) |
|
(48 |
) |
|
(210 |
) |
|
(193 |
) |
Cash paid to taxing authorities for shares withheld from employees |
(14 |
) |
|
(11 |
) |
|
(175 |
) |
|
(204 |
) |
Repurchase and retirement of common stock |
(325 |
) |
|
(325 |
) |
|
(1,295 |
) |
|
(1,300 |
) |
Net cash used in financing activities |
(358 |
) |
|
(351 |
) |
|
(1,600 |
) |
|
(1,620 |
) |
|
|
|
|
|
|
|
|
||||
Effect of foreign exchange on cash and cash equivalents |
— |
|
|
2 |
|
|
(41 |
) |
|
(3 |
) |
Change in cash and cash equivalents |
222 |
|
|
62 |
|
|
(308 |
) |
|
(2,528 |
) |
Beginning cash and cash equivalents |
2,202 |
|
|
2,670 |
|
|
2,732 |
|
|
5,260 |
|
Ending cash and cash equivalents |
2,424 |
|
|
2,732 |
|
|
2,424 |
|
|
2,732 |
|
ELECTRONIC ARTS INC. AND SUBSIDIARIES |
|||||||||||||||||
Unaudited Supplemental Financial Information and Business Metrics |
|||||||||||||||||
(in $ millions, except per share data) |
|||||||||||||||||
|
|
|
|
|
|
|
|
|
|
|
|
||||||
|
Q4 |
|
Q1 |
|
Q2 |
|
Q3 |
|
Q4 |
|
YOY % |
||||||
|
FY22 |
|
FY23 |
|
FY23 |
|
FY23 |
|
FY23 |
|
Change |
||||||
Net revenue |
|
|
|
|
|
|
|
|
|
|
|
||||||
Net revenue |
1,825 |
|
|
1,767 |
|
|
1,904 |
|
|
1,881 |
|
|
1,874 |
|
|
3 |
% |
GAAP-based financial data |
|
|
|
|
|
|
|
|
|
|
|
||||||
Change in deferred net revenue (online-enabled games)1 |
(74 |
) |
|
(468 |
) |
|
(150 |
) |
|
461 |
|
|
72 |
|
|
|
|
Gross profit |
|
|
|
|
|
|
|
|
|
|
|
||||||
Gross profit |
1,406 |
|
|
1,453 |
|
|
1,442 |
|
|
1,313 |
|
|
1,426 |
|
|
1 |
% |
Gross profit (as a % of net revenue) |
77 |
% |
|
82 |
% |
|
76 |
% |
|
70 |
% |
|
76 |
% |
|
|
|
GAAP-based financial data |
|
|
|
|
|
|
|
|
|
|
|
||||||
Acquisition-related expenses |
45 |
|
|
30 |
|
|
39 |
|
|
26 |
|
|
25 |
|
|
|
|
Change in deferred net revenue (online-enabled games)1 |
(74 |
) |
|
(468 |
) |
|
(150 |
) |
|
461 |
|
|
72 |
|
|
|
|
Stock-based compensation |
2 |
|
|
2 |
|
|
1 |
|
|
2 |
|
|
2 |
|
|
|
|
Operating income |
|
|
|
|
|
|
|
|
|
|
|
||||||
Operating income |
365 |
|
|
441 |
|
|
427 |
|
|
289 |
|
|
175 |
|
|
(52 |
%) |
Operating income (as a % of net revenue) |
20 |
% |
|
25 |
% |
|
22 |
% |
|
15 |
% |
|
9 |
% |
|
|
|
GAAP-based financial data |
|
|
|
|
|
|
|
|
|
|
|
||||||
Acquisition-related expenses |
97 |
|
|
69 |
|
|
82 |
|
|
76 |
|
|
51 |
|
|
|
|
Change in deferred net revenue (online-enabled games)1 |
(74 |
) |
|
(468 |
) |
|
(150 |
) |
|
461 |
|
|
72 |
|
|
|
|
Restructuring and related charges |
— |
|
|
— |
|
|
— |
|
|
— |
|
|
155 |
|
|
|
|
Stock-based compensation |
125 |
|
|
125 |
|
|
140 |
|
|
141 |
|
|
142 |
|
|
|
|
Net income (loss) |
|
|
|
|
|
|
|
|
|
|
|
||||||
Net income (loss) |
225 |
|
|
311 |
|
|
299 |
|
|
204 |
|
|
(12 |
) |
|
(105 |
%) |
Net income (loss) (as a % of net revenue) |
12 |
% |
|
18 |
% |
|
16 |
% |
|
11 |
% |
|
(1 |
%) |
|
|
|
GAAP-based financial data |
|
|
|
|
|
|
|
|
|
|
|
||||||
Acquisition-related expenses |
97 |
|
|
69 |
|
|
82 |
|
|
76 |
|
|
51 |
|
|
|
|
Change in deferred net revenue (online-enabled games)1 |
(74 |
) |
|
(468 |
) |
|
(150 |
) |
|
461 |
|
|
72 |
|
|
|
|
Restructuring and related charges |
— |
|
|
— |
|
|
— |
|
|
— |
|
|
155 |
|
|
|
|
Stock-based compensation |
125 |
|
|
125 |
|
|
140 |
|
|
141 |
|
|
142 |
|
|
|
|
Tax rate used for management reporting |
18 |
% |
|
19 |
% |
|
19 |
% |
|
19 |
% |
|
19 |
% |
|
|
|
Diluted earnings (loss) per share |
0.80 |
|
|
1.11 |
|
|
1.07 |
|
|
0.73 |
|
|
(0.04 |
) |
|
(105 |
%) |
Number of shares used in computation |
|
|
|
|
|
|
|
|
|
|
|
||||||
Basic |
281 |
|
|
279 |
|
|
278 |
|
|
276 |
|
|
274 |
|
|
|
|
Diluted |
283 |
|
|
281 |
|
|
279 |
|
|
278 |
|
|
274 |
|
|
|
|
Anti-dilutive shares excluded for loss position2 |
— |
|
|
— |
|
|
— |
|
|
— |
|
|
1 |
|
|
|
|
1The change in deferred net revenue (online-enabled games) in the unaudited condensed consolidated statements of cash flows does not necessarily equal the change in deferred net revenue (online-enabled games) in the unaudited condensed consolidated statements of operations primarily due to the impact of unrecognized gains/losses on cash flow hedges.
2 Diluted earnings per share reflects the potential dilution from common shares (calculated using the treasury stock method), issuable through stock-based compensation plans. When the company incurs a loss, shares issuable though stock-based compensation plans are excluded from the diluted loss per share calculation as inclusion would be anti-dilutive. |
ELECTRONIC ARTS INC. AND SUBSIDIARIES |
||||||||||||||||||
Unaudited Supplemental Financial Information and Business Metrics |
||||||||||||||||||
(in $ millions) |
||||||||||||||||||
|
|
|
|
|
|
|
|
|
|
|
|
|
||||||
|
|
Q4 |
|
Q1 |
|
Q2 |
|
Q3 |
|
Q4 |
|
YOY % |
||||||
|
|
FY22 |
|
FY23 |
|
FY23 |
|
FY23 |
|
FY23 |
|
Change |
||||||
QUARTERLY NET REVENUE PRESENTATIONS |
|
|
|
|
|
|
|
|
|
|
|
|
||||||
Net revenue by composition |
|
|
|
|
|
|
|
|
|
|
|
|
||||||
Full game downloads |
|
312 |
|
|
237 |
|
|
328 |
|
|
423 |
|
|
274 |
|
|
(12 |
%) |
Packaged goods |
|
126 |
|
|
104 |
|
|
274 |
|
|
199 |
|
|
98 |
|
|
(22 |
%) |
Full game |
|
438 |
|
|
341 |
|
|
602 |
|
|
622 |
|
|
372 |
|
|
(15 |
%) |
Live services and other |
|
1,387 |
|
|
1,426 |
|
|
1,302 |
|
|
1,259 |
|
|
1,502 |
|
|
8 |
% |
Total net revenue |
|
1,825 |
|
|
1,767 |
|
|
1,904 |
|
|
1,881 |
|
|
1,874 |
|
|
3 |
% |
Full game |
|
24 |
% |
|
19 |
% |
|
32 |
% |
|
33 |
% |
|
20 |
% |
|
|
|
Live services and other |
|
76 |
% |
|
81 |
% |
|
68 |
% |
|
67 |
% |
|
80 |
% |
|
|
|
Total net revenue % |
|
100 |
% |
|
100 |
% |
|
100 |
% |
|
100 |
% |
|
100 |
% |
|
|
|
GAAP-based financial data |
|
|
|
|
|
|
||||||||||||
Full game downloads |
|
(103 |
) |
|
(111 |
) |
|
17 |
|
|
45 |
|
|
(24 |
) |
|
|
|
Packaged goods |
|
(68 |
) |
|
(65 |
) |
|
16 |
|
|
20 |
|
|
(24 |
) |
|
|
|
Full game |
|
(171 |
) |
|
(176 |
) |
|
33 |
|
|
65 |
|
|
(48 |
) |
|
|
|
Live services and other |
|
97 |
|
|
(292 |
) |
|
(183 |
) |
|
396 |
|
|
120 |
|
|
|
|
Total change in deferred net revenue (online-enabled games) by composition1 |
|
(74 |
) |
|
(468 |
) |
|
(150 |
) |
|
461 |
|
|
72 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
||||||
Net revenue by platform |
|
|
|
|
|
|
|
|
|
|
|
|
||||||
Console |
|
1,092 |
|
|
1,042 |
|
|
1,161 |
|
|
1,152 |
|
|
1,088 |
|
|
— |
|
PC & Other |
|
420 |
|
|
402 |
|
|
423 |
|
|
435 |
|
|
469 |
|
|
12 |
% |
Mobile |
|
313 |
|
|
323 |
|
|
320 |
|
|
294 |
|
|
317 |
|
|
1 |
% |
Total net revenue |
|
1,825 |
|
|
1,767 |
|
|
1,904 |
|
|
1,881 |
|
|
1,874 |
|
|
3 |
% |
GAAP-based financial data |
|
|
|
|
|
|
||||||||||||
Console |
|
(86 |
) |
|
(405 |
) |
|
(134 |
) |
|
423 |
|
|
11 |
|
|
|
|
PC & Other |
|
3 |
|
|
(54 |
) |
|
8 |
|
|
29 |
|
|
47 |
|
|
|
|
Mobile |
|
9 |
|
|
(9 |
) |
|
(24 |
) |
|
9 |
|
|
14 |
|
|
|
|
Total change in deferred net revenue (online-enabled games) by platform1 |
|
(74 |
) |
|
(468 |
) |
|
(150 |
) |
|
461 |
|
|
72 |
|
|
|
|
1The change in deferred net revenue (online-enabled games) in the unaudited condensed consolidated statements of cash flows does not necessarily equal the change in deferred net revenue (online-enabled games) in the unaudited condensed consolidated statements of operations primarily due to the impact of unrecognized gains/losses on cash flow hedges. |
ELECTRONIC ARTS INC. AND SUBSIDIARIES |
||||||||||||||
Unaudited Supplemental Financial Information and Business Metrics |
||||||||||||||
(in $ millions) |
||||||||||||||
|
|
|
|
|
|
|
||||||||
|
Q4 |
Q1 |
Q2 |
Q3 |
Q4 |
YOY % |
||||||||
|
FY22 |
FY23 |
FY23 |
FY23 |
FY23 |
Change |
||||||||
CASH FLOW DATA |
|
|
|
|
|
|
||||||||
Operating cash flow |
444 |
(78 |
) |
(112 |
) |
1,123 |
617 |
39 |
% |
|||||
Operating cash flow - TTM |
1,899 |
1,964 |
|
1,788 |
|
1,377 |
1,550 |
(18 |
%) |
|||||
Capital expenditures |
53 |
59 |
|
53 |
|
48 |
47 |
(11 |
%) |
|||||
Capital expenditures - TTM |
188 |
203 |
|
213 |
|
213 |
207 |
10 |
% |
|||||
Repurchase and retirement of common stock |
325 |
320 |
|
325 |
|
325 |
325 |
— |
|
|||||
Cash dividends paid |
48 |
53 |
|
53 |
|
52 |
52 |
8 |
% |
|||||
DEPRECIATION |
|
|
|
|
|
|
||||||||
Depreciation expense |
42 |
44 |
|
45 |
|
46 |
58 |
38 |
% |
|||||
BALANCE SHEET DATA |
|
|
|
|
|
|
||||||||
Cash and cash equivalents |
2,732 |
2,082 |
|
1,539 |
|
2,202 |
2,424 |
|
||||||
Short-term investments |
330 |
334 |
|
335 |
|
351 |
343 |
|
||||||
Cash and cash equivalents, and short-term investments |
3,062 |
2,416 |
|
1,874 |
|
2,553 |
2,767 |
(10 |
%) |
|||||
Receivables, net |
650 |
579 |
|
919 |
|
836 |
684 |
5 |
% |
|||||
STOCK-BASED COMPENSATION |
|
|
|
|
|
|
||||||||
Cost of revenue |
2 |
2 |
|
1 |
|
2 |
2 |
|
||||||
Research and development |
84 |
81 |
|
95 |
|
95 |
96 |
|
||||||
Marketing and sales |
13 |
13 |
|
16 |
|
15 |
15 |
|
||||||
General and administrative |
26 |
29 |
|
28 |
|
29 |
29 |
|
||||||
Total stock-based compensation |
125 |
125 |
|
140 |
|
141 |
142 |
|
||||||
RESTRUCTURING AND RELATED CHARGES |
|
|
|
|
|
|
||||||||
Restructuring |
— |
— |
|
— |
|
— |
111 |
|
||||||
Office space reductions |
— |
— |
|
— |
|
— |
44 |
|
||||||
Total restructuring and related charges |
— |
— |
|
— |
|
— |
155 |
|
Category: Company News
View source version on businesswire.com: https://www.businesswire.com/news/home/20230509005975/en/
Stuart Canfield
SVP, Finance & Investor Relations
650-628-7750
scanfield@ea.com
Erin Rheaume
Director, Financial Communications
650-628-7978
erheaume@ea.com
Source: Electronic Arts Inc.