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Electronic Arts Reports Q3 FY25 Results

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Electronic Arts (EA) reported Q3 FY25 financial results with net bookings of $2.215 billion and announced plans for a $1 billion accelerated share repurchase program. The company's Global Football franchise saw net bookings growth of over 70% in the last five fiscal years, while EA SPORTS FC 25's gameplay update activated over two million Ultimate Team players.

Key financial metrics include net revenue of $1.883 billion, net income of $293 million, and operating cash flow of $1.176 billion. EA repurchased 2.4 million shares for $375 million during the quarter and declared a quarterly dividend of $0.19 per share.

For FY25 outlook, EA expects net revenue between $7.250-7.400 billion, net income of $1.038-1.130 billion, and net bookings of $7.000-7.150 billion. The company expressed confidence in returning to growth in FY26, supported by strong performance across its sports titles and upcoming releases.

Electronic Arts (EA) ha riportato i risultati finanziari del terzo trimestre dell'anno fiscale 25, con prenotazioni nette di $2,215 miliardi, e ha annunciato piani per un programma di riacquisto accelerato di azioni da $1 miliardo. Il franchise di Global Football ha visto una crescita delle prenotazioni nette di oltre il 70% negli ultimi cinque anni fiscali, mentre l'aggiornamento del gameplay di EA SPORTS FC 25 ha attivato oltre due milioni di giocatori di Ultimate Team.

I principali indicatori finanziari includono ricavi netti di $1,883 miliardi, utile netto di $293 milioni e flusso di cassa operativo di $1,176 miliardi. EA ha riacquistato 2,4 milioni di azioni per $375 milioni durante il trimestre e ha dichiarato un dividendo trimestrale di $0,19 per azione.

Per le prospettive dell'anno fiscale 25, EA prevede ricavi netti compresi tra $7,250 e $7,400 miliardi, un utile netto tra $1,038 e $1,130 miliardi, e prenotazioni nette tra $7,000 e $7,150 miliardi. L'azienda ha espresso fiducia nel ritorno alla crescita nell'anno fiscale 26, sostenuta da una forte performance dei suoi titoli sportivi e dalle prossime uscite.

Electronic Arts (EA) informó los resultados financieros del tercer trimestre del año fiscal 25, con reservas netas de $2.215 mil millones, y anunció planes para un programa acelerado de recompra de acciones de $1 mil millones. La franquicia Global Football experimentó un crecimiento de reservas netas de más del 70% en los últimos cinco años fiscales, mientras que la actualización del juego de EA SPORTS FC 25 activó a más de dos millones de jugadores de Ultimate Team.

Los principales indicadores financieros incluyen ingresos netos de $1.883 mil millones, ingresos netos de $293 millones y flujo de efectivo operativo de $1.176 mil millones. EA recompró 2.4 millones de acciones por $375 millones durante el trimestre y declaró un dividendo trimestral de $0.19 por acción.

Para las perspectivas del año fiscal 25, EA espera ingresos netos entre $7.250-7.400 mil millones, ganancias netas de $1.038-1.130 mil millones, y reservas netas de $7.000-7.150 mil millones. La compañía expresó confianza en volver al crecimiento en el año fiscal 26, respaldada por un sólido rendimiento en sus títulos deportivos y los próximos lanzamientos.

일렉트로닉 아츠 (EA)는 FY25 3분기 재무 결과를 발표하며 순예약금이 22억 1천5백만 달러에 달하고, 10억 달러 규모의 주식 재매입 가속화 프로그램 계획을 밝혔습니다. 글로벌 축구 프랜차이즈는 최근 5개 회계 연도 동안 순예약금이 70% 이상 증가했으며, EA SPORTS FC 25의 게임 플레이 업데이트는 200만 이상의 얼티밋 팀 플레이어를 활성화했습니다.

주요 재무 지표에는 18억 8천3백만 달러의 순수익, 2억 9천3백만 달러의 순이익, 11억 7천6백만 달러의 운영 현금 흐름이 포함됩니다. EA는 이번 분기에 375백만 달러에 240만 주를 재매입했으며, 주당 0.19달러의 분기 배당금을 선언했습니다.

FY25 전망에서 EA는 순수익을 72억 5천만~74억 달러, 순이익을 10억 3천8백만~11억 3천만 달러, 순예약금을 70억~71억 5천만 달러로 예상하고 있습니다. 이 회사는 스포츠 타이틀의 강력한 성과와 다가오는 출시를 바탕으로 FY26에서 성장을 되찾을 것이라는 자신감을 나타냈습니다.

Electronic Arts (EA) a publié les résultats financiers du troisième trimestre de l'exercice 25, avec des réservations nettes de 2,215 milliards de dollars, et a annoncé un programme de rachat d'actions accéléré de 1 milliard de dollars. La franchise Global Football a connu une croissance des réservations nettes de plus de 70 % au cours des cinq dernières années fiscales, tandis que la mise à jour du gameplay d'EA SPORTS FC 25 a activé plus de deux millions de joueurs d'Ultimate Team.

Les principaux indicateurs financiers comprennent des revenus nets de 1,883 milliard de dollars, un bénéfice net de 293 millions de dollars et un flux de trésorerie opérationnel de 1,176 milliard de dollars. EA a racheté 2,4 millions d'actions pour 375 millions de dollars au cours du trimestre et a déclaré un dividende trimestriel de 0,19 dollar par action.

Pour les prévisions de l'exercice 25, EA s'attend à des revenus nets compris entre 7,250 et 7,400 milliards de dollars, un bénéfice net de 1,038 à 1,130 milliard de dollars et des réservations nettes entre 7,000 et 7,150 milliards de dollars. L'entreprise a exprimé sa confiance quant à un retour à la croissance pour l'exercice 26, soutenue par de solides performances dans ses titres sportifs et les prochaines sorties.

Electronic Arts (EA) hat die Finanzzahlen für das 3. Quartal des Geschäftsjahres 25 veröffentlicht, mit Netto-Buchungen von 2,215 Milliarden Dollar, und kündigte einen beschleunigten Aktienrückkauf von 1 Milliarde Dollar an. Die Global Football-Franchise verzeichnete in den letzten fünf Geschäftsjahren ein Wachstum der Netto-Buchungen von über 70%, während das Gameplay-Update von EA SPORTS FC 25 über zwei Millionen Ultimate Team-Spieler aktivierte.

Wichtige finanzielle Kennzahlen sind ein Nettoumsatz von 1,883 Milliarden Dollar, ein Nettogewinn von 293 Millionen Dollar und ein operativer Cashflow von 1,176 Milliarden Dollar. EA hat im Quartal 2,4 Millionen Aktien für 375 Millionen Dollar zurückgekauft und eine vierteljährliche Dividende von 0,19 Dollar pro Aktie erklärt.

Für die Prognose des Geschäftsjahres 25 erwartet EA einen Nettoumsatz zwischen 7,250 und 7,400 Milliarden Dollar, einen Nettogewinn von 1,038 bis 1,130 Milliarden Dollar und Netto-Buchungen zwischen 7,000 und 7,150 Milliarden Dollar. Das Unternehmen äußerte Zuversicht, im Geschäftsjahr 26 wieder wachsen zu können, unterstützt durch eine starke Leistung in seinen Sporttiteln und bevorstehenden Veröffentlichungen.

Positive
  • Announced $1 billion accelerated share repurchase program
  • Global Football franchise net bookings grew over 70% in last five years
  • EA SPORTS FC Mobile saw double-digit increase in new players YoY
  • American Football on track to exceed $1 billion in net bookings for FY25
  • Net income increased to $293M from $290M YoY
Negative
  • Net revenue declined to $1.883B from $1.945B YoY
  • Net bookings decreased to $2.215B from $2.366B YoY
  • Operating cash flow reduced to $1.176B from $1.264B YoY
  • Live services revenue dropped to $1.284B from $1.327B YoY

Insights

EA's Q3 FY25 results reveal a strategic pivot focused on shareholder returns and sports franchise dominance. The announcement of a $1 billion accelerated share repurchase program, bringing total returns to $2.5 billion within the first year of their $5 billion authorization, signals strong confidence in future cash flows and operational stability.

The company's sports portfolio continues to be the primary growth engine. The Global Football franchise's 70% growth over five years demonstrates EA's ability to successfully transition from FIFA to EA SPORTS FC, while American Football's trajectory toward $1 billion in net bookings validates their sports-centric strategy. The re-activation of over 2 million Ultimate Team players after the January update indicates robust player engagement and monetization potential.

However, the slight year-over-year decline in quarterly revenue (from $1.945 billion to $1.883 billion) and net bookings (from $2.366 billion to $2.215 billion) suggests temporary growth headwinds. The company's FY25 guidance of $7.0-7.15 billion in net bookings reflects these near-term challenges, but management's explicit confidence in FY26 growth, supported by upcoming releases like Battlefield, indicates a potential inflection point ahead.

The maintained quarterly dividend of $0.19 per share, combined with aggressive share repurchases, creates a compelling total shareholder return profile while maintaining flexibility for strategic investments. The strong operating cash flow of $1.176 billion for the quarter supports this capital allocation strategy.

EA's Q3 results underscore the company's successful evolution into a live-service powerhouse, with digital engagement metrics showing particular strength. The double-digit growth in EA SPORTS FC Mobile users represents a critical expansion of the company's mobile footprint, a segment that typically yields higher margins and lifetime value per user.

The introduction of Battlefield Labs marks a strategic shift in game development methodology, adopting a community-driven approach ahead of the franchise's FY26 release. This player-centric testing model could significantly reduce development risks and increase player satisfaction, following industry lessons from recent troubled launches by competitors.

The live services and other revenue segment, at $1.284 billion, continues to dominate the revenue mix, showcasing EA's successful transition from a traditional game publisher to a games-as-a-service provider. The Ultimate Team re-engagement statistics after the January update demonstrate the company's ability to maintain player interest through regular content updates, a important factor for long-term monetization.

EA plans $1 billion accelerated stock repurchase further demonstrating conviction in long-term growth of the business

REDWOOD CITY, Calif.--(BUSINESS WIRE)-- Electronic Arts Inc. (NASDAQ: EA) today announced preliminary financial results for its third quarter ended December 31, 2024.

“The record success of our EA SPORTS FC 25 Team of the Year event demonstrates our creative teams’ ability to adapt, innovate, and execute at scale,” said Andrew Wilson, CEO of Electronic Arts. “As we build on this momentum across EA, we are confident in a return to growth in FY26 and beyond as we bring our next wave of iconic entertainment to players and fans worldwide.”

“Today we announced plans for a $1 billion accelerated share repurchase, which is expected to bring total stock repurchases to $2.5 billion within the first year of our $5 billion authorization,” said Stuart Canfield, CFO of Electronic Arts. “This reflects both our confidence in EA’s long-term strategy and our ability to balance investment in growth with capital returns.”

Selected Operating Highlights and Metrics

  • Net bookings1 for the quarter totaled $2.215 billion.
  • Our Global Football franchise net bookings have grown more than 70% over the last five fiscal years, making it one of the biggest sports entertainment properties in the world.
  • Our gameplay update for EA SPORTS FC25, released on January 16th, drove engagement levels above our expectations, with over two million Ultimate Team players re-activated from earlier in the launch cycle.
  • EA SPORTS FC Mobile saw a double-digit increase in new players and engagement year-over-year.
  • American Football saw double-digit growth in weekly active users year-over-year in the third quarter, and remains on pace to surpass $1 billion in net bookings for fiscal year 2025.
  • EA unveiled Battlefield Labs, a new initiative allowing player-driven testing and innovation ahead of the franchise’s expected fiscal year 2026 release.

Selected Financial Highlights and Metrics

  • Net revenue was $1.883 billion.
  • Net cash provided by operating activities was $1.176 billion for the quarter and $2.110 billion for the trailing twelve months.
  • EA repurchased 2.4 million shares for $375 million during the quarter under the stock repurchase program, bringing the total for the trailing twelve months to 10.1 million shares for $1.450 billion.
  • EA plans for an accelerated stock repurchase program of $1 billion, which is expected to bring the total stockholder return to $2.5 billion within the first year of our $5 billion authorization.

Dividend

EA has declared a quarterly cash dividend of $0.19 per share of the Company’s common stock. The dividend is payable on March 19, 2025 to stockholders of record as of the close of business on February 26, 2025.

Quarterly Financial Highlights

 

 

Three Months Ended

 

December 31,

(in $ millions, except per share amounts)

2024

 

2023

Full game

599

 

618

Live services and other

1,284

 

1,327

Total net revenue

1,883

 

1,945

 

 

 

 

Net income

293

 

290

Diluted earnings per share

1.11

 

1.07

 

 

 

 

Operating cash flow

1,176

 

1,264

 

 

 

 

Value of shares repurchased

375

 

325

Number of shares repurchased

2.4

 

2.5

 

 

 

 

Cash dividend paid

50

 

51

 

 

 

 

Trailing Twelve Months Financial Highlights

 

Twelve Months Ended

 

December 31,

(in $ millions)

2024

 

2023

Full game

1,898

 

2,054

Live services and other

5,449

 

5,603

Total net revenue

7,347

 

7,657

 

 

 

 

Net income

1,049

 

1,079

 

 

 

 

Operating cash flow

2,110

 

2,352

 

 

 

 

Value of shares repurchased

1,450

 

1,300

Number of shares repurchased

10.1

 

10.4

Operating Metric

The following is a calculation of our total net bookings1 for the periods presented:

 

 

Three Months Ended
December 31,

 

Twelve Months Ended
December 31,

(in $ millions)

2024

 

2023

 

2024

 

2023

Total net revenue

1,883

 

1,945

 

7,347

 

 

7,657

Change in deferred net revenue (online-enabled games)

332

 

421

 

(125

)

 

53

Total net bookings

2,215

 

2,366

 

7,222

 

 

7,710

Business Outlook as of February 4, 2025

Fiscal Year 2025 Expectations – Ending March 31, 2025

Financial outlook metrics:

  • Net revenue is expected to be approximately $7.250 billion to $7.400 billion.
    • Change in deferred net revenue (online-enabled games) is expected to be approximately ($250) million.
  • Net income is expected to be approximately $1.038 billion to $1.130 billion.
  • Diluted earnings per share is expected to be approximately $3.90 to $4.25.
  • Operating cash flow is expected to be approximately $1.800 billion to $1.900 billion.
  • The Company estimates a share count of 266 million for purposes of calculating diluted earnings per share.

Operational outlook metric:

  • Net bookings1 is expected to be approximately $7.000 billion to $7.150 billion.

Fourth Quarter Fiscal Year 2025 Expectations – Ending March 31, 2025

Financial outlook metrics:

  • Net revenue is expected to be approximately $1.682 billion to $1.832 billion.
    • Change in deferred net revenue (online-enabled games) is expected to be approximately ($238) million.
  • Net income is expected to be approximately $171 million to $263 million.
  • Diluted earnings per share is expected to be approximately $0.65 to $1.00.
  • The Company estimates a share count of 264 million for purposes of calculating diluted earnings per share.

Operational outlook metric:

  • Net bookings1 is expected to be approximately $1.444 billion to $1.594 billion.

Conference Call and Supporting Documents

Electronic Arts will host a conference call on February 4, 2025 at 2:00 pm PT (5:00 pm ET) to review its results for the third fiscal quarter ended December 31, 2024 and its outlook for the future. During the course of the call, Electronic Arts may disclose material developments affecting its business and/or financial performance. Listeners may access the conference call live through the following dial-in number (855) 761-5600 (domestic) or (646) 307-1097 (international), using the conference code 5939891 or via webcast at EA’s IR Website at http://ir.ea.com.

EA has posted a slide presentation with a financial model of EA’s historical results and guidance on EA’s IR Website. EA will also post the prepared remarks and a transcript from the conference call on EA’s IR Website.

A dial-in replay of the conference call will be available until February 11, 2025 at (800) 770-2030 (domestic) or (609) 800-9099 (international) using conference code 5939891. An audio webcast replay of the conference call will be available for one year on EA’s IR Website.

Forward-Looking Statements

Some statements set forth in this release, including the information relating to EA’s expectations under the heading “Business Outlook as of February 4, 2025” and other information regarding EA's expectations contain forward-looking statements that are subject to change. Statements including words such as “anticipate,” “believe,” “expect,” “intend,” “estimate,” “plan,” “predict,” “seek,” “goal,” “will,” “may,” “likely,” “should,” “could” (and the negative of any of these terms), “future” and similar expressions also identify forward-looking statements. These forward-looking statements are not guarantees of future performance and reflect management’s current expectations. Our actual results could differ materially from those discussed in the forward-looking statements.

Some of the factors which could cause the Company’s results to differ materially from its expectations include the following: sales of the Company’s products and services; the Company’s ability to develop and support digital products and services, including managing online security and privacy; outages of our products, services and technological infrastructure; the Company’s ability to manage expenses; the competition in the interactive entertainment industry; governmental regulations; the effectiveness of the Company’s sales and marketing programs; timely development and release of the Company’s products and services; the Company’s ability to realize the anticipated benefits of, and integrate, acquisitions; the consumer demand for, and the availability of an adequate supply of console hardware units; the Company’s ability to predict consumer preferences and trends; the Company’s ability to develop and implement new technology; foreign currency exchange rate fluctuations; economic and geopolitical conditions; changes in our tax rates or tax laws; and other factors described in Part II, Item 1A of Electronic Arts’ latest Quarterly Report on Form 10-Q under the heading “Risk Factors”, as well as in other documents we have filed with the Securities and Exchange Commission, including our Annual Report on Form 10-K for the fiscal year ended March 31, 2024.

These forward-looking statements are current as of February 4, 2025. Electronic Arts assumes no obligation to revise or update any forward-looking statement, except as required by law. In addition, the preliminary financial results set forth in this release are estimates based on information currently available to Electronic Arts.

While Electronic Arts believes these estimates are meaningful, they could differ from the actual amounts that Electronic Arts ultimately reports in its Quarterly Report on Form 10-Q for the fiscal quarter ended December 31, 2024. Electronic Arts assumes no obligation and does not intend to update these estimates prior to filing its Form 10-Q for the fiscal quarter ended December 31, 2024.

About Electronic Arts

Electronic Arts (NASDAQ: EA) is a global leader in digital interactive entertainment. The Company develops and delivers games, content and online services for Internet-connected consoles, mobile devices and personal computers.

In fiscal year 2024, EA posted GAAP net revenue of approximately $7.6 billion. Headquartered in Redwood City, California, EA is recognized for a portfolio of critically acclaimed, high-quality brands such as EA SPORTS FC™, Battlefield™, Apex Legends™, The Sims™, EA SPORTS™ Madden NFL, EA SPORTS™ College Football, Need for Speed™, Dragon Age™, Titanfall™, Plants vs. Zombies™ and EA SPORTS F1®. More information about EA is available at www.ea.com/news.

EA, EA SPORTS, EA SPORTS FC, Battlefield, Need for Speed, Apex Legends, The Sims, Dragon Age, Titanfall, and Plants vs. Zombies are trademarks of Electronic Arts Inc. John Madden, NFL, FIFA and F1 are the property of their respective owners and used with permission.

1 Net bookings is defined as the net amount of products and services sold digitally or sold-in physically in the period. Net bookings is calculated by adding total net revenue to the change in deferred net revenue for online-enabled games.

ELECTRONIC ARTS INC. AND SUBSIDIARIES

Unaudited Condensed Consolidated Statements of Operations

(in $ millions, except per share data)

 

 

 

 

 

 

 

 

 

Three Months Ended
December 31,

 

Nine Months Ended
December 31,

 

 

 

2024

 

2023

 

2024

 

2023

Net revenue

1,883

 

1,945

 

5,568

 

5,783

Cost of revenue

456

 

529

 

1,175

 

1,353

Gross profit

1,427

 

1,416

 

4,393

 

4,430

Operating expenses:

 

 

 

 

 

 

 

Research and development

606

 

584

 

1,883

 

1,782

Marketing and sales

251

 

276

 

728

 

785

General and administrative

176

 

170

 

553

 

506

Amortization of intangibles

16

 

21

 

50

 

70

Restructuring

1

 

 

54

 

3

Total operating expenses

1,050

 

1,051

 

3,268

 

3,146

Operating income

377

 

365

 

1,125

 

1,284

Interest and other income (expense), net

28

 

17

 

73

 

45

Income before provision for income taxes

405

 

382

 

1,198

 

1,329

Provision for income taxes

112

 

92

 

331

 

238

Net income

293

 

290

 

867

 

1,091

Earnings per share

 

 

 

 

 

 

 

Basic

1.12

 

1.08

 

3.28

 

4.03

Diluted

1.11

 

1.07

 

3.26

 

4.01

Number of shares used in computation

 

 

 

 

 

 

 

Basic

262

 

269

 

264

 

271

Diluted

265

 

271

 

266

 

272

Results (in $ millions, except per share data)

The following table reports the variance of the actuals versus our guidance provided on October 29, 2024 for the three months ended December 31, 2024 plus a comparison to the actuals for the three months ended December 31, 2023.

 

Three Months Ended December 31,

 

2024 Guidance
(Mid-Point)

 

 

 

2024
Actuals

 

2023
Actuals

 

 

Variance

 

 

Net revenue

 

 

 

 

 

 

 

Net revenue

1,950

 

 

(67

)

 

1,883

 

 

1,945

 

GAAP-based financial data

 

 

 

 

 

 

 

Change in deferred net revenue (online-enabled games)1

525

 

 

(193

)

 

332

 

 

421

 

Cost of revenue

 

 

 

 

 

 

 

Cost of revenue

465

 

 

(9

)

 

456

 

 

529

 

GAAP-based financial data

 

 

 

 

 

 

 

Acquisition-related expenses

(10

)

 

 

 

(10

)

 

(16

)

Stock-based compensation

(5

)

 

2

 

 

(3

)

 

(2

)

Operating expenses

 

 

 

 

 

 

 

Operating expenses

1,125

 

 

(75

)

 

1,050

 

 

1,051

 

GAAP-based financial data

 

 

 

 

 

 

 

Acquisition-related expenses

(20

)

 

4

 

 

(16

)

 

(21

)

Restructuring and related charges

(5

)

 

5

 

 

 

 

 

Stock-based compensation

(165

)

 

5

 

 

(160

)

 

(149

)

Income before tax

 

 

 

 

 

 

 

Income before tax

371

 

 

34

 

 

405

 

 

382

 

GAAP-based financial data

 

 

 

 

 

 

 

Acquisition-related expenses

30

 

 

(4

)

 

26

 

 

37

 

Change in deferred net revenue (online-enabled games)1

525

 

 

(193

)

 

332

 

 

421

 

Restructuring and related charges

5

 

 

(5

)

 

 

 

 

Stock-based compensation

170

 

 

(7

)

 

163

 

 

151

 

Tax rate used for management reporting

19

%

 

 

 

19

%

 

19

%

Earnings per share

 

 

 

 

 

 

 

Basic

0.94

 

 

0.18

 

 

1.12

 

 

1.08

 

Diluted

0.94

 

 

0.17

 

 

1.11

 

 

1.07

 

Number of shares used in computation

 

 

 

 

 

 

 

Basic

264

 

 

(2

)

 

262

 

 

269

 

Diluted

266

 

 

(1

)

 

265

 

 

271

 

1The change in deferred net revenue (online-enabled games) in the unaudited condensed consolidated statements of cash flows does not necessarily equal the change in deferred net revenue (online-enabled games) in the unaudited condensed consolidated statements of operations primarily due to the impact of unrecognized gains/losses on cash flow hedges.

ELECTRONIC ARTS INC. AND SUBSIDIARIES

Unaudited Condensed Consolidated Balance Sheets

(in $ millions)

 

 

 

 

 

December 31, 2024

 

March 31, 20242

ASSETS

 

 

 

Current assets:

 

 

 

Cash and cash equivalents

2,776

 

 

2,900

 

Short-term investments

379

 

 

362

 

Receivables, net

742

 

 

565

 

Other current assets

375

 

 

420

 

Total current assets

4,272

 

 

4,247

 

Property and equipment, net

566

 

 

578

 

Goodwill

5,376

 

 

5,379

 

Acquisition-related intangibles, net

320

 

 

400

 

Deferred income taxes, net

2,467

 

 

2,380

 

Other assets

450

 

 

436

 

TOTAL ASSETS

13,451

 

 

13,420

 

 

 

 

 

LIABILITIES AND STOCKHOLDERS’ EQUITY

 

 

 

Current liabilities:

 

 

 

Accounts payable, accrued, and other current liabilities

1,298

 

 

1,276

 

Deferred net revenue (online-enabled games)

1,806

 

 

1,814

 

Total current liabilities

3,104

 

 

3,090

 

Senior notes, net

1,883

 

 

1,882

 

Income tax obligations

573

 

 

497

 

Other liabilities

479

 

 

438

 

Total liabilities

6,039

 

 

5,907

 

 

 

 

 

Stockholders’ equity:

 

 

 

Common stock

3

 

 

3

 

Retained earnings

7,472

 

 

7,582

 

Accumulated other comprehensive loss

(63

)

 

(72

)

Total stockholders’ equity

7,412

 

 

7,513

 

TOTAL LIABILITIES AND STOCKHOLDERS’ EQUITY

13,451

 

 

13,420

 

2Derived from audited consolidated financial statements.

ELECTRONIC ARTS INC. AND SUBSIDIARIES

Unaudited Condensed Consolidated Statements of Cash Flows

(in $ millions)

 

 

 

 

 

 

 

 

 

Three
Months Ended
December 31,

 

Nine
Months Ended
December 31,

 

2024

 

2023

 

2024

 

2023

OPERATING ACTIVITIES

 

 

 

 

 

 

 

Net income

293

 

290

 

867

 

1,091

Adjustments to reconcile net income to net cash provided by operating activities:

 

 

 

 

 

 

 

Depreciation, amortization, accretion and impairment

75

 

82

 

277

 

255

Stock-based compensation

163

 

151

 

480

 

436

Change in assets and liabilities

 

 

 

 

 

 

 

Receivables, net

268

 

183

 

(179)

 

(184)

Other assets

41

 

112

 

21

 

186

Accounts payable, accrued, and other liabilities

44

 

45

 

161

 

(155)

Deferred income taxes, net

(39)

 

(20)

 

(89)

 

88

Deferred net revenue (online-enabled games)

331

 

421

 

(8)

 

18

Net cash provided by operating activities

1,176

 

1,264

 

1,530

 

1,735

 

 

 

 

 

 

 

 

INVESTING ACTIVITIES

 

 

 

 

 

 

 

Capital expenditures

(50)

 

(52)

 

(167)

 

(148)

Proceeds from maturities and sales of short-term investments

127

 

148

 

366

 

450

Purchase of short-term investments

(139)

 

(147)

 

(376)

 

(460)

Net cash used in investing activities

(62)

 

(51)

 

(177)

 

(158)

 

 

 

 

 

 

 

 

FINANCING ACTIVITIES

 

 

 

 

 

 

 

Proceeds from issuance of common stock

1

 

3

 

43

 

43

Cash dividends paid

(50)

 

(51)

 

(151)

 

(154)

Cash paid to taxing authorities for shares withheld from employees

(72)

 

(58)

 

(211)

 

(178)

Common stock repurchases and excise taxes paid

(383)

 

(325)

 

(1,133)

 

(975)

Net cash used in financing activities

(504)

 

(431)

 

(1,452)

 

(1,264)

 

 

 

 

 

 

 

 

Effect of foreign exchange on cash and cash equivalents

(31)

 

14

 

(25)

 

5

Change in cash and cash equivalents

579

 

796

 

(124)

 

318

Beginning cash and cash equivalents

2,197

 

1,946

 

2,900

 

2,424

Ending cash and cash equivalents

2,776

 

2,742

 

2,776

 

2,742

ELECTRONIC ARTS INC. AND SUBSIDIARIES

Unaudited Supplemental Financial Information and Business Metrics

(in $ millions, except per share data)

 

 

 

 

 

 

 

 

 

 

 

 

 

Q3

 

Q4

 

Q1

 

Q2

 

Q3

 

YOY %

 

FY24

 

FY24

 

FY25

 

FY25

 

FY25

 

Change

Net revenue

 

 

 

 

 

 

 

 

 

 

 

Net revenue

1,945

 

 

1,779

 

 

1,660

 

 

2,025

 

 

1,883

 

 

(3

%)

GAAP-based financial data

 

 

 

 

 

 

 

 

 

 

 

Change in deferred net revenue (online-enabled games)1

421

 

 

(113

)

 

(398

)

 

54

 

 

332

 

 

 

Gross profit

 

 

 

 

 

 

 

 

 

 

 

Gross profit

1,416

 

 

1,422

 

 

1,397

 

 

1,569

 

 

1,427

 

 

1

%

Gross profit (as a % of net revenue)

73

%

 

80

%

 

84

%

 

78

%

 

76

%

 

 

GAAP-based financial data

 

 

 

 

 

 

 

 

 

 

 

Acquisition-related expenses

16

 

 

29

 

 

10

 

 

10

 

 

10

 

 

 

Change in deferred net revenue (online-enabled games)1

421

 

 

(113

)

 

(398

)

 

54

 

 

332

 

 

 

Stock-based compensation

2

 

 

2

 

 

4

 

 

4

 

 

3

 

 

 

Operating income

 

 

 

 

 

 

 

 

 

 

 

Operating income

365

 

 

234

 

 

364

 

 

384

 

 

377

 

 

3

%

Operating income (as a % of net revenue)

19

%

 

13

%

 

22

%

 

19

%

 

20

%

 

 

GAAP-based financial data

 

 

 

 

 

 

 

 

 

 

 

Acquisition-related expenses

37

 

 

101

 

 

27

 

 

27

 

 

26

 

 

 

Change in deferred net revenue (online-enabled games)1

421

 

 

(113

)

 

(398

)

 

54

 

 

332

 

 

 

Restructuring and related charges

 

 

61

 

 

6

 

 

52

 

 

 

 

 

Stock-based compensation

151

 

 

148

 

 

143

 

 

174

 

 

163

 

 

 

Net income

 

 

 

 

 

 

 

 

 

 

 

Net income

290

 

 

182

 

 

280

 

 

294

 

 

293

 

 

1

%

Net income (as a % of net revenue)

15

%

 

10

%

 

17

%

 

15

%

 

16

%

 

 

GAAP-based financial data

 

 

 

 

 

 

 

 

 

 

 

Acquisition-related expenses

37

 

 

101

 

 

27

 

 

27

 

 

26

 

 

 

Change in deferred net revenue (online-enabled games)1

421

 

 

(113

)

 

(398

)

 

54

 

 

332

 

 

 

Restructuring and related charges

 

 

61

 

 

6

 

 

52

 

 

 

 

 

Stock-based compensation

151

 

 

148

 

 

143

 

 

174

 

 

163

 

 

 

Tax rate used for management reporting

19

%

 

19

%

 

19

%

 

19

%

 

19

%

 

 

Diluted earnings per share

1.07

 

 

0.67

 

 

1.04

 

 

1.11

 

 

1.11

 

 

4

%

Number of shares used in computation

 

 

 

 

 

 

 

 

 

 

 

Basic

269

 

 

267

 

 

266

 

 

264

 

 

262

 

 

 

Diluted

271

 

 

270

 

 

268

 

 

266

 

 

265

 

 

 

1The change in deferred net revenue (online-enabled games) in the unaudited condensed consolidated statements of cash flows does not necessarily equal the change in deferred net revenue (online-enabled games) in the unaudited condensed consolidated statements of operations primarily due to the impact of unrecognized gains/losses on cash flow hedges.

ELECTRONIC ARTS INC. AND SUBSIDIARIES

Unaudited Supplemental Financial Information and Business Metrics

(in $ millions)

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Q3

 

Q4

 

Q1

 

Q2

 

Q3

 

YOY %

 

 

FY24

 

FY24

 

FY25

 

FY25

 

FY25

 

Change

QUARTERLY NET REVENUE PRESENTATIONS

 

 

 

 

 

 

 

 

 

 

 

 

Net revenue by composition

 

 

 

 

 

 

 

 

 

 

 

 

Full game downloads

 

431

 

 

265

 

 

190

 

 

475

 

 

446

 

 

3

%

Packaged goods

 

187

 

 

68

 

 

60

 

 

241

 

 

153

 

 

(18

%)

Full game

 

618

 

 

333

 

 

250

 

 

716

 

 

599

 

 

(3

%)

Live services and other

 

1,327

 

 

1,446

 

 

1,410

 

 

1,309

 

 

1,284

 

 

(3

%)

Total net revenue

 

1,945

 

 

1,779

 

 

1,660

 

 

2,025

 

 

1,883

 

 

(3

%)

Full game

 

32

%

 

19

%

 

15

%

 

35

%

 

32

%

 

 

Live services and other

 

68

%

 

81

%

 

85

%

 

65

%

 

68

%

 

 

Total net revenue %

 

100

%

 

100

%

 

100

%

 

100

%

 

100

%

 

 

GAAP-based financial data

 

 

 

 

 

 

 

 

 

 

 

 

Full game downloads

 

32

 

 

(37

)

 

(47

)

 

70

 

 

25

 

 

 

Packaged goods

 

4

 

 

(37

)

 

(35

)

 

46

 

 

9

 

 

 

Full game

 

36

 

 

(74

)

 

(82

)

 

116

 

 

34

 

 

 

Live services and other

 

385

 

 

(39

)

 

(316

)

 

(62

)

 

298

 

 

 

Total change in deferred net revenue (online-enabled games) by composition1

 

421

 

 

(113

)

 

(398

)

 

54

 

 

332

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Net revenue by platform

 

 

 

 

 

 

 

 

 

 

 

 

Console

 

1,229

 

 

1,049

 

 

1,005

 

 

1,374

 

 

1,215

 

 

(1

%)

PC & Other

 

420

 

 

423

 

 

365

 

 

364

 

 

392

 

 

(7

%)

Mobile

 

296

 

 

307

 

 

290

 

 

287

 

 

276

 

 

(7

%)

Total net revenue

 

1,945

 

 

1,779

 

 

1,660

 

 

2,025

 

 

1,883

 

 

(3

%)

GAAP-based financial data

 

 

 

 

 

 

 

 

 

 

 

 

Console

 

377

 

 

(94

)

 

(328

)

 

108

 

 

275

 

 

 

PC & Other

 

33

 

 

(10

)

 

(70

)

 

(37

)

 

33

 

 

 

Mobile

 

11

 

 

(9

)

 

 

 

(17

)

 

24

 

 

 

Total change in deferred net revenue (online-enabled games) by platform1

 

421

 

 

(113

)

 

(398

)

 

54

 

 

332

 

 

 

1The change in deferred net revenue (online-enabled games) in the unaudited condensed consolidated statements of cash flows does not necessarily equal the change in deferred net revenue (online-enabled games) in the unaudited condensed consolidated statements of operations primarily due to the impact of unrecognized gains/losses on cash flow hedges.

ELECTRONIC ARTS INC. AND SUBSIDIARIES

Unaudited Supplemental Financial Information and Business Metrics

(in $ millions)

 

 

 

 

 

 

 

 

 

 

 

 

 

Q3

 

Q4

 

Q1

 

Q2

 

Q3

 

YOY %

 

FY24

 

FY24

 

FY25

 

FY25

 

FY25

 

Change

CASH FLOW DATA

 

 

 

 

 

 

 

 

 

 

 

Investing cash flow

(51

)

 

(49

)

 

(69

)

 

(46

)

 

(62

)

 

 

Investing cash flow - TTM

(195

)

 

(207

)

 

(232

)

 

(215

)

 

(226

)

 

(16

%)

Financing cash flow

(431

)

 

(360

)

 

(546

)

 

(402

)

 

(504

)

 

 

Financing cash flow - TTM

(1,622

)

 

(1,624

)

 

(1,688

)

 

(1,739

)

 

(1,812

)

 

(12

%)

Operating cash flow

1,264

 

 

580

 

 

120

 

 

234

 

 

1,176

 

 

 

Operating cash flow - TTM

2,352

 

 

2,315

 

 

2,076

 

 

2,198

 

 

2,110

 

 

(10

%)

Capital expenditures

52

 

 

51

 

 

67

 

 

50

 

 

50

 

 

 

Capital expenditures - TTM

195

 

 

199

 

 

221

 

 

220

 

 

218

 

 

12

%

Free cash flow3

1,212

 

 

529

 

 

53

 

 

184

 

 

1,126

 

 

 

Free cash flow3 - TTM

2,157

 

 

2,116

 

 

1,855

 

 

1,978

 

 

1,892

 

 

(12

%)

Common stock repurchases and excise taxes paid

325

 

 

325

 

 

375

 

 

375

 

 

383

 

 

18

%

Cash dividends paid

51

 

 

51

 

 

50

 

 

51

 

 

50

 

 

(2

%)

DEPRECIATION

 

 

 

 

 

 

 

 

 

 

 

Depreciation expense

48

 

 

50

 

 

51

 

 

51

 

 

51

 

 

6

%

BALANCE SHEET DATA

 

 

 

 

 

 

 

 

 

 

 

Cash and cash equivalents

2,742

 

 

2,900

 

 

2,400

 

 

2,197

 

 

2,776

 

 

 

Short-term investments

362

 

 

362

 

 

366

 

 

366

 

 

379

 

 

 

Cash and cash equivalents, and short-term investments

3,104

 

 

3,262

 

 

2,766

 

 

2,563

 

 

3,155

 

 

2

%

Receivables, net

867

 

 

565

 

 

433

 

 

1,012

 

 

742

 

 

(14

%)

STOCK-BASED COMPENSATION

 

 

 

 

 

 

 

 

 

 

 

Cost of revenue

2

 

 

2

 

 

4

 

 

4

 

 

3

 

 

 

Research and development

108

 

 

104

 

 

101

 

 

122

 

 

119

 

 

 

Marketing and sales

14

 

 

14

 

 

12

 

 

16

 

 

14

 

 

 

General and administrative

27

 

 

28

 

 

26

 

 

32

 

 

27

 

 

 

Total stock-based compensation

151

 

 

148

 

 

143

 

 

174

 

 

163

 

 

 

RESTRUCTURING AND RELATED CHARGES

 

 

 

 

 

 

 

 

 

 

 

Restructuring

 

 

59

 

 

2

 

 

51

 

 

1

 

 

 

Office space reductions

 

 

2

 

 

4

 

 

1

 

 

(1

)

 

 

Total restructuring and related charges

 

 

61

 

 

6

 

 

52

 

 

 

 

 

3Free cash flow is defined as Operating cash flow less Capital expenditures.

ELECTRONIC ARTS INC. AND SUBSIDIARIES

Unaudited Reconciliation of GAAP to Non-GAAP Financial Measures

(in $ millions)

 

 

 

 

 

 

The following table provides a reconciliation of non-GAAP operating income and margin to their most directly comparable GAAP financial measure for the three months ended December 31, 2024 plus a comparison to the actuals for the three months ended December 31, 2023.

 

 

 

 

 

 

 

Three Months Ended

 

 

 

December 31,

 

 

 

2024

 

2023

 

YOY %
Change

 

 

 

 

 

 

Net revenue

1,883

 

 

1,945

 

 

(3

%)

 

 

 

 

 

 

GAAP operating income

377

 

 

365

 

 

3

%

Acquisition-related expenses

26

 

 

37

 

 

 

Stock-based compensation

163

 

 

151

 

 

 

Non-GAAP operating income

566

 

 

553

 

 

2

%

 

 

 

 

 

 

GAAP operating margin

20.0

%

 

18.8

%

 

 

Non-GAAP operating margin

30.1

%

 

28.4

%

 

 

Impact from change in deferred net revenue (online-enabled games)

1040 bps

 

1280 bps

 

 

ELECTRONIC ARTS INC. AND SUBSIDIARIES

GAAP Guidance to Non-GAAP Guidance

(in $ millions)

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

The following table provides GAAP to Non-GAAP reconciliation of the Company’s FY25 guidance.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Twelve Months Ending March 31, 2025

 

GAAP-Based Financial Data

 

 

 

 

 

GAAP-Based Financial Data

 

 

A

 

 

B

 

C

 

D

 

 

 

 

 

 

 

GAAP
Guidance
Range

 

Acquisition-
related
expenses5

 

Restructuring and related
charges5

 

Stock-based
compensation5

 

Non-GAAP
Guidance Range
= A + B +C + D

 

Change in deferred
net revenue (online-
enabled games)5

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Net revenue

7,250

to

7,400

 

 

 

 

7,250

to

7,400

 

(250)

Cost of revenue

1,480

to

1,490

 

(40)

 

 

(15)

 

1,425

to

1,435

 

Operating expense

4,380

to

4,390

 

(70)

 

(65)

 

(630)

 

3,615

to

3,625

 

Operating margin

19.2%

to

20.5%

 

150 bps

 

90 bps

 

880 bps

 

30.5%

to

31.6%

 

(250) bps to (240) bps

Income before provision for income taxes

1,483

to

1,614

 

110

 

65

 

645

 

2,303

to

2,434

 

(250)

Net income4

1,038

to

1,130

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Number of shares used in computation:

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Diluted

266

 

 

 

 

 

 

 

 

 

 

 

 

4 The Company uses a tax rate of 19% internally to evaluate its operating performance and to forecast, plan and analyze future periods.

5 The mid-point of the range has been used for purposes of presenting reconciling items to operating margin.

ELECTRONIC ARTS INC. AND SUBSIDIARIES

GAAP-Based Financial Data for Guidance

(in $ millions)

 

 

 

 

 

 

 

 

 

 

 

 

The following table provides supplemental information to the Company’s Q4 FY25 guidance.

 

 

 

 

 

 

 

 

 

 

 

 

 

Three Months Ending March 31, 2025

 

GAAP-Based Financial Data

 

 

 

 

 

 

 

 

 

 

 

 

 

GAAP Guidance
Range

 

Acquisition-
related expenses

 

Restructuring
and related
charges

 

Stock-based
compensation

 

Change in
deferred net
revenue (online-
enabled games)

 

 

 

 

 

 

 

 

 

 

 

 

Net revenue

1,682

to

1,832

 

 

 

 

(238)

Cost of revenue

305

to

315

 

(10)

 

 

(4)

 

Operating expense

1,112

to

1,122

 

(20)

 

(7)

 

(161)

 

Income before provision for income taxes

285

to

416

 

30

 

7

 

165

 

(238)

Net income4

171

to

263

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Number of shares used in computation:

 

 

 

 

 

 

 

 

 

 

 

Diluted

264

 

 

 

 

 

 

 

 

4 The Company uses a tax rate of 19% internally to evaluate its operating performance and to forecast, plan and analyze future periods.

Non-GAAP Financial Measures

As a supplement to the Company’s financial measures presented in accordance with U.S. Generally Accepted Accounting Principles (“GAAP”), the Company presents certain non-GAAP measures of financial performance, including non-GAAP operating margin and free cash flow. These non-GAAP financial measures should not be considered as a substitute for, or superior to, measures of financial performance prepared in accordance with GAAP. In addition, these non-GAAP measures have limitations in that they do not reflect all of the items associated with the Company’s results of operations as determined in accordance with GAAP. These non-GAAP financial measures do not reflect a comprehensive system of accounting and differ from GAAP measures with the same names and may differ from non-GAAP financial measures with the same or similar names that are used by other companies.

The non-GAAP financial measures exclude acquisition-related expenses, stock-based compensation, restructuring and related charges, and capital expenditures, as applicable in any given reporting period and our outlook. The Company may consider whether other significant items that arise in the future should be excluded from our non-GAAP financial measures. Management believes that these non-GAAP financial measures provide investors with additional useful information to better understand and evaluate the Company’s operating results and future prospects because they exclude certain items that may not be indicative of the Company’s core business, operating results, or future outlook. These non-GAAP financial measures, with further adjustments are used by management to understand ongoing financial and business performance.

The Company uses a tax rate of 19% internally to evaluate its operating performance and to forecast, plan, and analyze future periods. Accordingly, the Company applies the same tax rate to its management reporting financial results.

Investors are encouraged to review the related GAAP financial measures and the reconciliation of non-GAAP financial measures to their most directly comparable GAAP financial measure.

Andrew Uerkwitz

Vice President, Investor Relations

650-674-7191

auerkwitz@ea.com

Justin Higgs

Vice President, Corporate Communications

925-502-9253

jhiggs@ea.com

Source: Electronic Arts

FAQ

What is EA's planned accelerated share repurchase amount for 2025?

EA announced plans for a $1 billion accelerated share repurchase program, expected to bring total stock repurchases to $2.5 billion within the first year of their $5 billion authorization.

How much did EA's Global Football franchise grow in the past five years?

EA's Global Football franchise net bookings have grown more than 70% over the last five fiscal years.

What is EA's projected net revenue range for fiscal year 2025?

EA expects net revenue to be between $7.250 billion to $7.400 billion for fiscal year 2025.

How many shares did EA repurchase in Q3 FY25?

EA repurchased 2.4 million shares for $375 million during the third quarter of fiscal year 2025.

What is EA's quarterly dividend payment for Q3 FY25?

EA declared a quarterly cash dividend of $0.19 per share, payable on March 19, 2025.

Electronic Arts Inc

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33.88B
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0.19%
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2.57%
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