Electronic Arts Reports Q3 FY25 Results
Electronic Arts (EA) reported Q3 FY25 financial results with net bookings of $2.215 billion and announced plans for a $1 billion accelerated share repurchase program. The company's Global Football franchise saw net bookings growth of over 70% in the last five fiscal years, while EA SPORTS FC 25's gameplay update activated over two million Ultimate Team players.
Key financial metrics include net revenue of $1.883 billion, net income of $293 million, and operating cash flow of $1.176 billion. EA repurchased 2.4 million shares for $375 million during the quarter and declared a quarterly dividend of $0.19 per share.
For FY25 outlook, EA expects net revenue between $7.250-7.400 billion, net income of $1.038-1.130 billion, and net bookings of $7.000-7.150 billion. The company expressed confidence in returning to growth in FY26, supported by strong performance across its sports titles and upcoming releases.
Electronic Arts (EA) ha riportato i risultati finanziari del terzo trimestre dell'anno fiscale 25, con prenotazioni nette di $2,215 miliardi, e ha annunciato piani per un programma di riacquisto accelerato di azioni da $1 miliardo. Il franchise di Global Football ha visto una crescita delle prenotazioni nette di oltre il 70% negli ultimi cinque anni fiscali, mentre l'aggiornamento del gameplay di EA SPORTS FC 25 ha attivato oltre due milioni di giocatori di Ultimate Team.
I principali indicatori finanziari includono ricavi netti di $1,883 miliardi, utile netto di $293 milioni e flusso di cassa operativo di $1,176 miliardi. EA ha riacquistato 2,4 milioni di azioni per $375 milioni durante il trimestre e ha dichiarato un dividendo trimestrale di $0,19 per azione.
Per le prospettive dell'anno fiscale 25, EA prevede ricavi netti compresi tra $7,250 e $7,400 miliardi, un utile netto tra $1,038 e $1,130 miliardi, e prenotazioni nette tra $7,000 e $7,150 miliardi. L'azienda ha espresso fiducia nel ritorno alla crescita nell'anno fiscale 26, sostenuta da una forte performance dei suoi titoli sportivi e dalle prossime uscite.
Electronic Arts (EA) informó los resultados financieros del tercer trimestre del año fiscal 25, con reservas netas de $2.215 mil millones, y anunció planes para un programa acelerado de recompra de acciones de $1 mil millones. La franquicia Global Football experimentó un crecimiento de reservas netas de más del 70% en los últimos cinco años fiscales, mientras que la actualización del juego de EA SPORTS FC 25 activó a más de dos millones de jugadores de Ultimate Team.
Los principales indicadores financieros incluyen ingresos netos de $1.883 mil millones, ingresos netos de $293 millones y flujo de efectivo operativo de $1.176 mil millones. EA recompró 2.4 millones de acciones por $375 millones durante el trimestre y declaró un dividendo trimestral de $0.19 por acción.
Para las perspectivas del año fiscal 25, EA espera ingresos netos entre $7.250-7.400 mil millones, ganancias netas de $1.038-1.130 mil millones, y reservas netas de $7.000-7.150 mil millones. La compañía expresó confianza en volver al crecimiento en el año fiscal 26, respaldada por un sólido rendimiento en sus títulos deportivos y los próximos lanzamientos.
일렉트로닉 아츠 (EA)는 FY25 3분기 재무 결과를 발표하며 순예약금이 22억 1천5백만 달러에 달하고, 10억 달러 규모의 주식 재매입 가속화 프로그램 계획을 밝혔습니다. 글로벌 축구 프랜차이즈는 최근 5개 회계 연도 동안 순예약금이 70% 이상 증가했으며, EA SPORTS FC 25의 게임 플레이 업데이트는 200만 이상의 얼티밋 팀 플레이어를 활성화했습니다.
주요 재무 지표에는 18억 8천3백만 달러의 순수익, 2억 9천3백만 달러의 순이익, 11억 7천6백만 달러의 운영 현금 흐름이 포함됩니다. EA는 이번 분기에 375백만 달러에 240만 주를 재매입했으며, 주당 0.19달러의 분기 배당금을 선언했습니다.
FY25 전망에서 EA는 순수익을 72억 5천만~74억 달러, 순이익을 10억 3천8백만~11억 3천만 달러, 순예약금을 70억~71억 5천만 달러로 예상하고 있습니다. 이 회사는 스포츠 타이틀의 강력한 성과와 다가오는 출시를 바탕으로 FY26에서 성장을 되찾을 것이라는 자신감을 나타냈습니다.
Electronic Arts (EA) a publié les résultats financiers du troisième trimestre de l'exercice 25, avec des réservations nettes de 2,215 milliards de dollars, et a annoncé un programme de rachat d'actions accéléré de 1 milliard de dollars. La franchise Global Football a connu une croissance des réservations nettes de plus de 70 % au cours des cinq dernières années fiscales, tandis que la mise à jour du gameplay d'EA SPORTS FC 25 a activé plus de deux millions de joueurs d'Ultimate Team.
Les principaux indicateurs financiers comprennent des revenus nets de 1,883 milliard de dollars, un bénéfice net de 293 millions de dollars et un flux de trésorerie opérationnel de 1,176 milliard de dollars. EA a racheté 2,4 millions d'actions pour 375 millions de dollars au cours du trimestre et a déclaré un dividende trimestriel de 0,19 dollar par action.
Pour les prévisions de l'exercice 25, EA s'attend à des revenus nets compris entre 7,250 et 7,400 milliards de dollars, un bénéfice net de 1,038 à 1,130 milliard de dollars et des réservations nettes entre 7,000 et 7,150 milliards de dollars. L'entreprise a exprimé sa confiance quant à un retour à la croissance pour l'exercice 26, soutenue par de solides performances dans ses titres sportifs et les prochaines sorties.
Electronic Arts (EA) hat die Finanzzahlen für das 3. Quartal des Geschäftsjahres 25 veröffentlicht, mit Netto-Buchungen von 2,215 Milliarden Dollar, und kündigte einen beschleunigten Aktienrückkauf von 1 Milliarde Dollar an. Die Global Football-Franchise verzeichnete in den letzten fünf Geschäftsjahren ein Wachstum der Netto-Buchungen von über 70%, während das Gameplay-Update von EA SPORTS FC 25 über zwei Millionen Ultimate Team-Spieler aktivierte.
Wichtige finanzielle Kennzahlen sind ein Nettoumsatz von 1,883 Milliarden Dollar, ein Nettogewinn von 293 Millionen Dollar und ein operativer Cashflow von 1,176 Milliarden Dollar. EA hat im Quartal 2,4 Millionen Aktien für 375 Millionen Dollar zurückgekauft und eine vierteljährliche Dividende von 0,19 Dollar pro Aktie erklärt.
Für die Prognose des Geschäftsjahres 25 erwartet EA einen Nettoumsatz zwischen 7,250 und 7,400 Milliarden Dollar, einen Nettogewinn von 1,038 bis 1,130 Milliarden Dollar und Netto-Buchungen zwischen 7,000 und 7,150 Milliarden Dollar. Das Unternehmen äußerte Zuversicht, im Geschäftsjahr 26 wieder wachsen zu können, unterstützt durch eine starke Leistung in seinen Sporttiteln und bevorstehenden Veröffentlichungen.
- Announced $1 billion accelerated share repurchase program
- Global Football franchise net bookings grew over 70% in last five years
- EA SPORTS FC Mobile saw double-digit increase in new players YoY
- American Football on track to exceed $1 billion in net bookings for FY25
- Net income increased to $293M from $290M YoY
- Net revenue declined to $1.883B from $1.945B YoY
- Net bookings decreased to $2.215B from $2.366B YoY
- Operating cash flow reduced to $1.176B from $1.264B YoY
- Live services revenue dropped to $1.284B from $1.327B YoY
Insights
EA's Q3 FY25 results reveal a strategic pivot focused on shareholder returns and sports franchise dominance. The announcement of a
The company's sports portfolio continues to be the primary growth engine. The Global Football franchise's
However, the slight year-over-year decline in quarterly revenue (from
The maintained quarterly dividend of
EA's Q3 results underscore the company's successful evolution into a live-service powerhouse, with digital engagement metrics showing particular strength. The double-digit growth in EA SPORTS FC Mobile users represents a critical expansion of the company's mobile footprint, a segment that typically yields higher margins and lifetime value per user.
The introduction of Battlefield Labs marks a strategic shift in game development methodology, adopting a community-driven approach ahead of the franchise's FY26 release. This player-centric testing model could significantly reduce development risks and increase player satisfaction, following industry lessons from recent troubled launches by competitors.
The live services and other revenue segment, at
EA plans
“The record success of our EA SPORTS FC 25 Team of the Year event demonstrates our creative teams’ ability to adapt, innovate, and execute at scale,” said Andrew Wilson, CEO of Electronic Arts. “As we build on this momentum across EA, we are confident in a return to growth in FY26 and beyond as we bring our next wave of iconic entertainment to players and fans worldwide.”
“Today we announced plans for a
Selected Operating Highlights and Metrics
-
Net bookings1 for the quarter totaled
.$2.21 5 billion -
Our Global Football franchise net bookings have grown more than
70% over the last five fiscal years, making it one of the biggest sports entertainment properties in the world. - Our gameplay update for EA SPORTS FC™ 25, released on January 16th, drove engagement levels above our expectations, with over two million Ultimate Team players re-activated from earlier in the launch cycle.
- EA SPORTS FC Mobile saw a double-digit increase in new players and engagement year-over-year.
-
American Football saw double-digit growth in weekly active users year-over-year in the third quarter, and remains on pace to surpass
in net bookings for fiscal year 2025.$1 billion - EA unveiled Battlefield™ Labs, a new initiative allowing player-driven testing and innovation ahead of the franchise’s expected fiscal year 2026 release.
Selected Financial Highlights and Metrics
-
Net revenue was
.$1.88 3 billion -
Net cash provided by operating activities was
for the quarter and$1.17 6 billion for the trailing twelve months.$2.11 0 billion -
EA repurchased 2.4 million shares for
during the quarter under the stock repurchase program, bringing the total for the trailing twelve months to 10.1 million shares for$375 million .$1.45 0 billion -
EA plans for an accelerated stock repurchase program of
, which is expected to bring the total stockholder return to$1 billion within the first year of our$2.5 billion authorization.$5 billion
Dividend
EA has declared a quarterly cash dividend of
Quarterly Financial Highlights |
|||
|
Three Months Ended |
||
|
December 31, |
||
(in $ millions, except per share amounts) |
2024 |
|
2023 |
Full game |
599 |
|
618 |
Live services and other |
1,284 |
|
1,327 |
Total net revenue |
1,883 |
|
1,945 |
|
|
|
|
Net income |
293 |
|
290 |
Diluted earnings per share |
1.11 |
|
1.07 |
|
|
|
|
Operating cash flow |
1,176 |
|
1,264 |
|
|
|
|
Value of shares repurchased |
375 |
|
325 |
Number of shares repurchased |
2.4 |
|
2.5 |
|
|
|
|
Cash dividend paid |
50 |
|
51 |
|
|
|
|
Trailing Twelve Months Financial Highlights |
|||
|
Twelve Months Ended |
||
|
December 31, |
||
(in $ millions) |
2024 |
|
2023 |
Full game |
1,898 |
|
2,054 |
Live services and other |
5,449 |
|
5,603 |
Total net revenue |
7,347 |
|
7,657 |
|
|
|
|
Net income |
1,049 |
|
1,079 |
|
|
|
|
Operating cash flow |
2,110 |
|
2,352 |
|
|
|
|
Value of shares repurchased |
1,450 |
|
1,300 |
Number of shares repurchased |
10.1 |
|
10.4 |
Operating Metric |
||||||||
The following is a calculation of our total net bookings1 for the periods presented: |
||||||||
|
||||||||
|
Three Months Ended
|
|
Twelve Months Ended
|
|||||
(in $ millions) |
2024 |
|
2023 |
|
2024 |
|
2023 |
|
Total net revenue |
1,883 |
|
1,945 |
|
7,347 |
|
|
7,657 |
Change in deferred net revenue (online-enabled games) |
332 |
|
421 |
|
(125 |
) |
|
53 |
Total net bookings |
2,215 |
|
2,366 |
|
7,222 |
|
|
7,710 |
Business Outlook as of February 4, 2025
Fiscal Year 2025 Expectations – Ending March 31, 2025
Financial outlook metrics:
-
Net revenue is expected to be approximately
to$7.25 0 billion .$7.40 0 billion-
Change in deferred net revenue (online-enabled games) is expected to be approximately
( .$250) million
-
Change in deferred net revenue (online-enabled games) is expected to be approximately
-
Net income is expected to be approximately
to$1.03 8 billion .$1.13 0 billion -
Diluted earnings per share is expected to be approximately
to$3.90 .$4.25 -
Operating cash flow is expected to be approximately
to$1.80 0 billion .$1.90 0 billion - The Company estimates a share count of 266 million for purposes of calculating diluted earnings per share.
Operational outlook metric:
-
Net bookings1 is expected to be approximately
to$7.00 0 billion .$7.15 0 billion
Fourth Quarter Fiscal Year 2025 Expectations – Ending March 31, 2025
Financial outlook metrics:
-
Net revenue is expected to be approximately
to$1.68 2 billion .$1.83 2 billion-
Change in deferred net revenue (online-enabled games) is expected to be approximately
( .$238) million
-
Change in deferred net revenue (online-enabled games) is expected to be approximately
-
Net income is expected to be approximately
to$171 million .$263 million -
Diluted earnings per share is expected to be approximately
to$0.65 .$1.00 - The Company estimates a share count of 264 million for purposes of calculating diluted earnings per share.
Operational outlook metric:
-
Net bookings1 is expected to be approximately
to$1.44 4 billion .$1.59 4 billion
Conference Call and Supporting Documents
Electronic Arts will host a conference call on February 4, 2025 at 2:00 pm PT (5:00 pm ET) to review its results for the third fiscal quarter ended December 31, 2024 and its outlook for the future. During the course of the call, Electronic Arts may disclose material developments affecting its business and/or financial performance. Listeners may access the conference call live through the following dial-in number (855) 761-5600 (domestic) or (646) 307-1097 (international), using the conference code 5939891 or via webcast at EA’s IR Website at http://ir.ea.com.
EA has posted a slide presentation with a financial model of EA’s historical results and guidance on EA’s IR Website. EA will also post the prepared remarks and a transcript from the conference call on EA’s IR Website.
A dial-in replay of the conference call will be available until February 11, 2025 at (800) 770-2030 (domestic) or (609) 800-9099 (international) using conference code 5939891. An audio webcast replay of the conference call will be available for one year on EA’s IR Website.
Forward-Looking Statements
Some statements set forth in this release, including the information relating to EA’s expectations under the heading “Business Outlook as of February 4, 2025” and other information regarding EA's expectations contain forward-looking statements that are subject to change. Statements including words such as “anticipate,” “believe,” “expect,” “intend,” “estimate,” “plan,” “predict,” “seek,” “goal,” “will,” “may,” “likely,” “should,” “could” (and the negative of any of these terms), “future” and similar expressions also identify forward-looking statements. These forward-looking statements are not guarantees of future performance and reflect management’s current expectations. Our actual results could differ materially from those discussed in the forward-looking statements.
Some of the factors which could cause the Company’s results to differ materially from its expectations include the following: sales of the Company’s products and services; the Company’s ability to develop and support digital products and services, including managing online security and privacy; outages of our products, services and technological infrastructure; the Company’s ability to manage expenses; the competition in the interactive entertainment industry; governmental regulations; the effectiveness of the Company’s sales and marketing programs; timely development and release of the Company’s products and services; the Company’s ability to realize the anticipated benefits of, and integrate, acquisitions; the consumer demand for, and the availability of an adequate supply of console hardware units; the Company’s ability to predict consumer preferences and trends; the Company’s ability to develop and implement new technology; foreign currency exchange rate fluctuations; economic and geopolitical conditions; changes in our tax rates or tax laws; and other factors described in Part II, Item 1A of Electronic Arts’ latest Quarterly Report on Form 10-Q under the heading “Risk Factors”, as well as in other documents we have filed with the Securities and Exchange Commission, including our Annual Report on Form 10-K for the fiscal year ended March 31, 2024.
These forward-looking statements are current as of February 4, 2025. Electronic Arts assumes no obligation to revise or update any forward-looking statement, except as required by law. In addition, the preliminary financial results set forth in this release are estimates based on information currently available to Electronic Arts.
While Electronic Arts believes these estimates are meaningful, they could differ from the actual amounts that Electronic Arts ultimately reports in its Quarterly Report on Form 10-Q for the fiscal quarter ended December 31, 2024. Electronic Arts assumes no obligation and does not intend to update these estimates prior to filing its Form 10-Q for the fiscal quarter ended December 31, 2024.
About Electronic Arts
Electronic Arts (NASDAQ: EA) is a global leader in digital interactive entertainment. The Company develops and delivers games, content and online services for Internet-connected consoles, mobile devices and personal computers.
In fiscal year 2024, EA posted GAAP net revenue of approximately
EA, EA SPORTS, EA SPORTS FC, Battlefield, Need for Speed, Apex Legends, The Sims, Dragon Age, Titanfall, and Plants vs. Zombies are trademarks of Electronic Arts Inc. John Madden, NFL, FIFA and F1 are the property of their respective owners and used with permission.
1 Net bookings is defined as the net amount of products and services sold digitally or sold-in physically in the period. Net bookings is calculated by adding total net revenue to the change in deferred net revenue for online-enabled games.
ELECTRONIC ARTS INC. AND SUBSIDIARIES |
|||||||
Unaudited Condensed Consolidated Statements of Operations |
|||||||
(in $ millions, except per share data) |
|||||||
|
|
|
|
|
|
|
|
|
Three Months Ended
|
|
Nine Months Ended
|
||||
|
|
||||||
|
2024 |
|
2023 |
|
2024 |
|
2023 |
Net revenue |
1,883 |
|
1,945 |
|
5,568 |
|
5,783 |
Cost of revenue |
456 |
|
529 |
|
1,175 |
|
1,353 |
Gross profit |
1,427 |
|
1,416 |
|
4,393 |
|
4,430 |
Operating expenses: |
|
|
|
|
|
|
|
Research and development |
606 |
|
584 |
|
1,883 |
|
1,782 |
Marketing and sales |
251 |
|
276 |
|
728 |
|
785 |
General and administrative |
176 |
|
170 |
|
553 |
|
506 |
Amortization of intangibles |
16 |
|
21 |
|
50 |
|
70 |
Restructuring |
1 |
|
— |
|
54 |
|
3 |
Total operating expenses |
1,050 |
|
1,051 |
|
3,268 |
|
3,146 |
Operating income |
377 |
|
365 |
|
1,125 |
|
1,284 |
Interest and other income (expense), net |
28 |
|
17 |
|
73 |
|
45 |
Income before provision for income taxes |
405 |
|
382 |
|
1,198 |
|
1,329 |
Provision for income taxes |
112 |
|
92 |
|
331 |
|
238 |
Net income |
293 |
|
290 |
|
867 |
|
1,091 |
Earnings per share |
|
|
|
|
|
|
|
Basic |
1.12 |
|
1.08 |
|
3.28 |
|
4.03 |
Diluted |
1.11 |
|
1.07 |
|
3.26 |
|
4.01 |
Number of shares used in computation |
|
|
|
|
|
|
|
Basic |
262 |
|
269 |
|
264 |
|
271 |
Diluted |
265 |
|
271 |
|
266 |
|
272 |
Results (in $ millions, except per share data)
The following table reports the variance of the actuals versus our guidance provided on October 29, 2024 for the three months ended December 31, 2024 plus a comparison to the actuals for the three months ended December 31, 2023.
|
Three Months Ended December 31, |
||||||||||
|
2024 Guidance
|
|
|
|
2024
|
|
2023
|
||||
|
|
Variance |
|
|
|||||||
Net revenue |
|
|
|
|
|
|
|
||||
Net revenue |
1,950 |
|
|
(67 |
) |
|
1,883 |
|
|
1,945 |
|
GAAP-based financial data |
|
|
|
|
|
|
|
||||
Change in deferred net revenue (online-enabled games)1 |
525 |
|
|
(193 |
) |
|
332 |
|
|
421 |
|
Cost of revenue |
|
|
|
|
|
|
|
||||
Cost of revenue |
465 |
|
|
(9 |
) |
|
456 |
|
|
529 |
|
GAAP-based financial data |
|
|
|
|
|
|
|
||||
Acquisition-related expenses |
(10 |
) |
|
— |
|
|
(10 |
) |
|
(16 |
) |
Stock-based compensation |
(5 |
) |
|
2 |
|
|
(3 |
) |
|
(2 |
) |
Operating expenses |
|
|
|
|
|
|
|
||||
Operating expenses |
1,125 |
|
|
(75 |
) |
|
1,050 |
|
|
1,051 |
|
GAAP-based financial data |
|
|
|
|
|
|
|
||||
Acquisition-related expenses |
(20 |
) |
|
4 |
|
|
(16 |
) |
|
(21 |
) |
Restructuring and related charges |
(5 |
) |
|
5 |
|
|
— |
|
|
— |
|
Stock-based compensation |
(165 |
) |
|
5 |
|
|
(160 |
) |
|
(149 |
) |
Income before tax |
|
|
|
|
|
|
|
||||
Income before tax |
371 |
|
|
34 |
|
|
405 |
|
|
382 |
|
GAAP-based financial data |
|
|
|
|
|
|
|
||||
Acquisition-related expenses |
30 |
|
|
(4 |
) |
|
26 |
|
|
37 |
|
Change in deferred net revenue (online-enabled games)1 |
525 |
|
|
(193 |
) |
|
332 |
|
|
421 |
|
Restructuring and related charges |
5 |
|
|
(5 |
) |
|
— |
|
|
— |
|
Stock-based compensation |
170 |
|
|
(7 |
) |
|
163 |
|
|
151 |
|
Tax rate used for management reporting |
19 |
% |
|
|
|
19 |
% |
|
19 |
% |
|
Earnings per share |
|
|
|
|
|
|
|
||||
Basic |
0.94 |
|
|
0.18 |
|
|
1.12 |
|
|
1.08 |
|
Diluted |
0.94 |
|
|
0.17 |
|
|
1.11 |
|
|
1.07 |
|
Number of shares used in computation |
|
|
|
|
|
|
|
||||
Basic |
264 |
|
|
(2 |
) |
|
262 |
|
|
269 |
|
Diluted |
266 |
|
|
(1 |
) |
|
265 |
|
|
271 |
|
1The change in deferred net revenue (online-enabled games) in the unaudited condensed consolidated statements of cash flows does not necessarily equal the change in deferred net revenue (online-enabled games) in the unaudited condensed consolidated statements of operations primarily due to the impact of unrecognized gains/losses on cash flow hedges.
ELECTRONIC ARTS INC. AND SUBSIDIARIES |
|||||
Unaudited Condensed Consolidated Balance Sheets |
|||||
(in $ millions) |
|||||
|
|
|
|
||
|
December 31, 2024 |
|
March 31, 20242 |
||
ASSETS |
|
|
|
||
Current assets: |
|
|
|
||
Cash and cash equivalents |
2,776 |
|
|
2,900 |
|
Short-term investments |
379 |
|
|
362 |
|
Receivables, net |
742 |
|
|
565 |
|
Other current assets |
375 |
|
|
420 |
|
Total current assets |
4,272 |
|
|
4,247 |
|
Property and equipment, net |
566 |
|
|
578 |
|
Goodwill |
5,376 |
|
|
5,379 |
|
Acquisition-related intangibles, net |
320 |
|
|
400 |
|
Deferred income taxes, net |
2,467 |
|
|
2,380 |
|
Other assets |
450 |
|
|
436 |
|
TOTAL ASSETS |
13,451 |
|
|
13,420 |
|
|
|
|
|
||
LIABILITIES AND STOCKHOLDERS’ EQUITY |
|
|
|
||
Current liabilities: |
|
|
|
||
Accounts payable, accrued, and other current liabilities |
1,298 |
|
|
1,276 |
|
Deferred net revenue (online-enabled games) |
1,806 |
|
|
1,814 |
|
Total current liabilities |
3,104 |
|
|
3,090 |
|
Senior notes, net |
1,883 |
|
|
1,882 |
|
Income tax obligations |
573 |
|
|
497 |
|
Other liabilities |
479 |
|
|
438 |
|
Total liabilities |
6,039 |
|
|
5,907 |
|
|
|
|
|
||
Stockholders’ equity: |
|
|
|
||
Common stock |
3 |
|
|
3 |
|
Retained earnings |
7,472 |
|
|
7,582 |
|
Accumulated other comprehensive loss |
(63 |
) |
|
(72 |
) |
Total stockholders’ equity |
7,412 |
|
|
7,513 |
|
TOTAL LIABILITIES AND STOCKHOLDERS’ EQUITY |
13,451 |
|
|
13,420 |
|
2Derived from audited consolidated financial statements.
ELECTRONIC ARTS INC. AND SUBSIDIARIES |
|||||||
Unaudited Condensed Consolidated Statements of Cash Flows |
|||||||
(in $ millions) |
|||||||
|
|
|
|
|
|
|
|
|
Three
|
|
Nine
|
||||
|
2024 |
|
2023 |
|
2024 |
|
2023 |
OPERATING ACTIVITIES |
|
|
|
|
|
|
|
Net income |
293 |
|
290 |
|
867 |
|
1,091 |
Adjustments to reconcile net income to net cash provided by operating activities: |
|
|
|
|
|
|
|
Depreciation, amortization, accretion and impairment |
75 |
|
82 |
|
277 |
|
255 |
Stock-based compensation |
163 |
|
151 |
|
480 |
|
436 |
Change in assets and liabilities |
|
|
|
|
|
|
|
Receivables, net |
268 |
|
183 |
|
(179) |
|
(184) |
Other assets |
41 |
|
112 |
|
21 |
|
186 |
Accounts payable, accrued, and other liabilities |
44 |
|
45 |
|
161 |
|
(155) |
Deferred income taxes, net |
(39) |
|
(20) |
|
(89) |
|
88 |
Deferred net revenue (online-enabled games) |
331 |
|
421 |
|
(8) |
|
18 |
Net cash provided by operating activities |
1,176 |
|
1,264 |
|
1,530 |
|
1,735 |
|
|
|
|
|
|
|
|
INVESTING ACTIVITIES |
|
|
|
|
|
|
|
Capital expenditures |
(50) |
|
(52) |
|
(167) |
|
(148) |
Proceeds from maturities and sales of short-term investments |
127 |
|
148 |
|
366 |
|
450 |
Purchase of short-term investments |
(139) |
|
(147) |
|
(376) |
|
(460) |
Net cash used in investing activities |
(62) |
|
(51) |
|
(177) |
|
(158) |
|
|
|
|
|
|
|
|
FINANCING ACTIVITIES |
|
|
|
|
|
|
|
Proceeds from issuance of common stock |
1 |
|
3 |
|
43 |
|
43 |
Cash dividends paid |
(50) |
|
(51) |
|
(151) |
|
(154) |
Cash paid to taxing authorities for shares withheld from employees |
(72) |
|
(58) |
|
(211) |
|
(178) |
Common stock repurchases and excise taxes paid |
(383) |
|
(325) |
|
(1,133) |
|
(975) |
Net cash used in financing activities |
(504) |
|
(431) |
|
(1,452) |
|
(1,264) |
|
|
|
|
|
|
|
|
Effect of foreign exchange on cash and cash equivalents |
(31) |
|
14 |
|
(25) |
|
5 |
Change in cash and cash equivalents |
579 |
|
796 |
|
(124) |
|
318 |
Beginning cash and cash equivalents |
2,197 |
|
1,946 |
|
2,900 |
|
2,424 |
Ending cash and cash equivalents |
2,776 |
|
2,742 |
|
2,776 |
|
2,742 |
ELECTRONIC ARTS INC. AND SUBSIDIARIES |
|||||||||||||||||
Unaudited Supplemental Financial Information and Business Metrics |
|||||||||||||||||
(in $ millions, except per share data) |
|||||||||||||||||
|
|
|
|
|
|
|
|
|
|
|
|
||||||
|
Q3 |
|
Q4 |
|
Q1 |
|
Q2 |
|
Q3 |
|
YOY % |
||||||
|
FY24 |
|
FY24 |
|
FY25 |
|
FY25 |
|
FY25 |
|
Change |
||||||
Net revenue |
|
|
|
|
|
|
|
|
|
|
|
||||||
Net revenue |
1,945 |
|
|
1,779 |
|
|
1,660 |
|
|
2,025 |
|
|
1,883 |
|
|
(3 |
%) |
GAAP-based financial data |
|
|
|
|
|
|
|
|
|
|
|
||||||
Change in deferred net revenue (online-enabled games)1 |
421 |
|
|
(113 |
) |
|
(398 |
) |
|
54 |
|
|
332 |
|
|
|
|
Gross profit |
|
|
|
|
|
|
|
|
|
|
|
||||||
Gross profit |
1,416 |
|
|
1,422 |
|
|
1,397 |
|
|
1,569 |
|
|
1,427 |
|
|
1 |
% |
Gross profit (as a % of net revenue) |
73 |
% |
|
80 |
% |
|
84 |
% |
|
78 |
% |
|
76 |
% |
|
|
|
GAAP-based financial data |
|
|
|
|
|
|
|
|
|
|
|
||||||
Acquisition-related expenses |
16 |
|
|
29 |
|
|
10 |
|
|
10 |
|
|
10 |
|
|
|
|
Change in deferred net revenue (online-enabled games)1 |
421 |
|
|
(113 |
) |
|
(398 |
) |
|
54 |
|
|
332 |
|
|
|
|
Stock-based compensation |
2 |
|
|
2 |
|
|
4 |
|
|
4 |
|
|
3 |
|
|
|
|
Operating income |
|
|
|
|
|
|
|
|
|
|
|
||||||
Operating income |
365 |
|
|
234 |
|
|
364 |
|
|
384 |
|
|
377 |
|
|
3 |
% |
Operating income (as a % of net revenue) |
19 |
% |
|
13 |
% |
|
22 |
% |
|
19 |
% |
|
20 |
% |
|
|
|
GAAP-based financial data |
|
|
|
|
|
|
|
|
|
|
|
||||||
Acquisition-related expenses |
37 |
|
|
101 |
|
|
27 |
|
|
27 |
|
|
26 |
|
|
|
|
Change in deferred net revenue (online-enabled games)1 |
421 |
|
|
(113 |
) |
|
(398 |
) |
|
54 |
|
|
332 |
|
|
|
|
Restructuring and related charges |
— |
|
|
61 |
|
|
6 |
|
|
52 |
|
|
— |
|
|
|
|
Stock-based compensation |
151 |
|
|
148 |
|
|
143 |
|
|
174 |
|
|
163 |
|
|
|
|
Net income |
|
|
|
|
|
|
|
|
|
|
|
||||||
Net income |
290 |
|
|
182 |
|
|
280 |
|
|
294 |
|
|
293 |
|
|
1 |
% |
Net income (as a % of net revenue) |
15 |
% |
|
10 |
% |
|
17 |
% |
|
15 |
% |
|
16 |
% |
|
|
|
GAAP-based financial data |
|
|
|
|
|
|
|
|
|
|
|
||||||
Acquisition-related expenses |
37 |
|
|
101 |
|
|
27 |
|
|
27 |
|
|
26 |
|
|
|
|
Change in deferred net revenue (online-enabled games)1 |
421 |
|
|
(113 |
) |
|
(398 |
) |
|
54 |
|
|
332 |
|
|
|
|
Restructuring and related charges |
— |
|
|
61 |
|
|
6 |
|
|
52 |
|
|
— |
|
|
|
|
Stock-based compensation |
151 |
|
|
148 |
|
|
143 |
|
|
174 |
|
|
163 |
|
|
|
|
Tax rate used for management reporting |
19 |
% |
|
19 |
% |
|
19 |
% |
|
19 |
% |
|
19 |
% |
|
|
|
Diluted earnings per share |
1.07 |
|
|
0.67 |
|
|
1.04 |
|
|
1.11 |
|
|
1.11 |
|
|
4 |
% |
Number of shares used in computation |
|
|
|
|
|
|
|
|
|
|
|
||||||
Basic |
269 |
|
|
267 |
|
|
266 |
|
|
264 |
|
|
262 |
|
|
|
|
Diluted |
271 |
|
|
270 |
|
|
268 |
|
|
266 |
|
|
265 |
|
|
|
1The change in deferred net revenue (online-enabled games) in the unaudited condensed consolidated statements of cash flows does not necessarily equal the change in deferred net revenue (online-enabled games) in the unaudited condensed consolidated statements of operations primarily due to the impact of unrecognized gains/losses on cash flow hedges.
ELECTRONIC ARTS INC. AND SUBSIDIARIES |
||||||||||||||||||
Unaudited Supplemental Financial Information and Business Metrics |
||||||||||||||||||
(in $ millions) |
||||||||||||||||||
|
|
|
|
|
|
|
|
|
|
|
|
|
||||||
|
|
Q3 |
|
Q4 |
|
Q1 |
|
Q2 |
|
Q3 |
|
YOY % |
||||||
|
|
FY24 |
|
FY24 |
|
FY25 |
|
FY25 |
|
FY25 |
|
Change |
||||||
QUARTERLY NET REVENUE PRESENTATIONS |
|
|
|
|
|
|
|
|
|
|
|
|
||||||
Net revenue by composition |
|
|
|
|
|
|
|
|
|
|
|
|
||||||
Full game downloads |
|
431 |
|
|
265 |
|
|
190 |
|
|
475 |
|
|
446 |
|
|
3 |
% |
Packaged goods |
|
187 |
|
|
68 |
|
|
60 |
|
|
241 |
|
|
153 |
|
|
(18 |
%) |
Full game |
|
618 |
|
|
333 |
|
|
250 |
|
|
716 |
|
|
599 |
|
|
(3 |
%) |
Live services and other |
|
1,327 |
|
|
1,446 |
|
|
1,410 |
|
|
1,309 |
|
|
1,284 |
|
|
(3 |
%) |
Total net revenue |
|
1,945 |
|
|
1,779 |
|
|
1,660 |
|
|
2,025 |
|
|
1,883 |
|
|
(3 |
%) |
Full game |
|
32 |
% |
|
19 |
% |
|
15 |
% |
|
35 |
% |
|
32 |
% |
|
|
|
Live services and other |
|
68 |
% |
|
81 |
% |
|
85 |
% |
|
65 |
% |
|
68 |
% |
|
|
|
Total net revenue % |
|
100 |
% |
|
100 |
% |
|
100 |
% |
|
100 |
% |
|
100 |
% |
|
|
|
GAAP-based financial data |
|
|
|
|
|
|
|
|
|
|
|
|
||||||
Full game downloads |
|
32 |
|
|
(37 |
) |
|
(47 |
) |
|
70 |
|
|
25 |
|
|
|
|
Packaged goods |
|
4 |
|
|
(37 |
) |
|
(35 |
) |
|
46 |
|
|
9 |
|
|
|
|
Full game |
|
36 |
|
|
(74 |
) |
|
(82 |
) |
|
116 |
|
|
34 |
|
|
|
|
Live services and other |
|
385 |
|
|
(39 |
) |
|
(316 |
) |
|
(62 |
) |
|
298 |
|
|
|
|
Total change in deferred net revenue (online-enabled games) by composition1 |
|
421 |
|
|
(113 |
) |
|
(398 |
) |
|
54 |
|
|
332 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
||||||
Net revenue by platform |
|
|
|
|
|
|
|
|
|
|
|
|
||||||
Console |
|
1,229 |
|
|
1,049 |
|
|
1,005 |
|
|
1,374 |
|
|
1,215 |
|
|
(1 |
%) |
PC & Other |
|
420 |
|
|
423 |
|
|
365 |
|
|
364 |
|
|
392 |
|
|
(7 |
%) |
Mobile |
|
296 |
|
|
307 |
|
|
290 |
|
|
287 |
|
|
276 |
|
|
(7 |
%) |
Total net revenue |
|
1,945 |
|
|
1,779 |
|
|
1,660 |
|
|
2,025 |
|
|
1,883 |
|
|
(3 |
%) |
GAAP-based financial data |
|
|
|
|
|
|
|
|
|
|
|
|
||||||
Console |
|
377 |
|
|
(94 |
) |
|
(328 |
) |
|
108 |
|
|
275 |
|
|
|
|
PC & Other |
|
33 |
|
|
(10 |
) |
|
(70 |
) |
|
(37 |
) |
|
33 |
|
|
|
|
Mobile |
|
11 |
|
|
(9 |
) |
|
— |
|
|
(17 |
) |
|
24 |
|
|
|
|
Total change in deferred net revenue (online-enabled games) by platform1 |
|
421 |
|
|
(113 |
) |
|
(398 |
) |
|
54 |
|
|
332 |
|
|
|
1The change in deferred net revenue (online-enabled games) in the unaudited condensed consolidated statements of cash flows does not necessarily equal the change in deferred net revenue (online-enabled games) in the unaudited condensed consolidated statements of operations primarily due to the impact of unrecognized gains/losses on cash flow hedges.
ELECTRONIC ARTS INC. AND SUBSIDIARIES |
|||||||||||||||||
Unaudited Supplemental Financial Information and Business Metrics |
|||||||||||||||||
(in $ millions) |
|||||||||||||||||
|
|
|
|
|
|
|
|
|
|
|
|
||||||
|
Q3 |
|
Q4 |
|
Q1 |
|
Q2 |
|
Q3 |
|
YOY % |
||||||
|
FY24 |
|
FY24 |
|
FY25 |
|
FY25 |
|
FY25 |
|
Change |
||||||
CASH FLOW DATA |
|
|
|
|
|
|
|
|
|
|
|
||||||
Investing cash flow |
(51 |
) |
|
(49 |
) |
|
(69 |
) |
|
(46 |
) |
|
(62 |
) |
|
|
|
Investing cash flow - TTM |
(195 |
) |
|
(207 |
) |
|
(232 |
) |
|
(215 |
) |
|
(226 |
) |
|
(16 |
%) |
Financing cash flow |
(431 |
) |
|
(360 |
) |
|
(546 |
) |
|
(402 |
) |
|
(504 |
) |
|
|
|
Financing cash flow - TTM |
(1,622 |
) |
|
(1,624 |
) |
|
(1,688 |
) |
|
(1,739 |
) |
|
(1,812 |
) |
|
(12 |
%) |
Operating cash flow |
1,264 |
|
|
580 |
|
|
120 |
|
|
234 |
|
|
1,176 |
|
|
|
|
Operating cash flow - TTM |
2,352 |
|
|
2,315 |
|
|
2,076 |
|
|
2,198 |
|
|
2,110 |
|
|
(10 |
%) |
Capital expenditures |
52 |
|
|
51 |
|
|
67 |
|
|
50 |
|
|
50 |
|
|
|
|
Capital expenditures - TTM |
195 |
|
|
199 |
|
|
221 |
|
|
220 |
|
|
218 |
|
|
12 |
% |
Free cash flow3 |
1,212 |
|
|
529 |
|
|
53 |
|
|
184 |
|
|
1,126 |
|
|
|
|
Free cash flow3 - TTM |
2,157 |
|
|
2,116 |
|
|
1,855 |
|
|
1,978 |
|
|
1,892 |
|
|
(12 |
%) |
Common stock repurchases and excise taxes paid |
325 |
|
|
325 |
|
|
375 |
|
|
375 |
|
|
383 |
|
|
18 |
% |
Cash dividends paid |
51 |
|
|
51 |
|
|
50 |
|
|
51 |
|
|
50 |
|
|
(2 |
%) |
DEPRECIATION |
|
|
|
|
|
|
|
|
|
|
|
||||||
Depreciation expense |
48 |
|
|
50 |
|
|
51 |
|
|
51 |
|
|
51 |
|
|
6 |
% |
BALANCE SHEET DATA |
|
|
|
|
|
|
|
|
|
|
|
||||||
Cash and cash equivalents |
2,742 |
|
|
2,900 |
|
|
2,400 |
|
|
2,197 |
|
|
2,776 |
|
|
|
|
Short-term investments |
362 |
|
|
362 |
|
|
366 |
|
|
366 |
|
|
379 |
|
|
|
|
Cash and cash equivalents, and short-term investments |
3,104 |
|
|
3,262 |
|
|
2,766 |
|
|
2,563 |
|
|
3,155 |
|
|
2 |
% |
Receivables, net |
867 |
|
|
565 |
|
|
433 |
|
|
1,012 |
|
|
742 |
|
|
(14 |
%) |
STOCK-BASED COMPENSATION |
|
|
|
|
|
|
|
|
|
|
|
||||||
Cost of revenue |
2 |
|
|
2 |
|
|
4 |
|
|
4 |
|
|
3 |
|
|
|
|
Research and development |
108 |
|
|
104 |
|
|
101 |
|
|
122 |
|
|
119 |
|
|
|
|
Marketing and sales |
14 |
|
|
14 |
|
|
12 |
|
|
16 |
|
|
14 |
|
|
|
|
General and administrative |
27 |
|
|
28 |
|
|
26 |
|
|
32 |
|
|
27 |
|
|
|
|
Total stock-based compensation |
151 |
|
|
148 |
|
|
143 |
|
|
174 |
|
|
163 |
|
|
|
|
RESTRUCTURING AND RELATED CHARGES |
|
|
|
|
|
|
|
|
|
|
|
||||||
Restructuring |
— |
|
|
59 |
|
|
2 |
|
|
51 |
|
|
1 |
|
|
|
|
Office space reductions |
— |
|
|
2 |
|
|
4 |
|
|
1 |
|
|
(1 |
) |
|
|
|
Total restructuring and related charges |
— |
|
|
61 |
|
|
6 |
|
|
52 |
|
|
— |
|
|
|
3Free cash flow is defined as Operating cash flow less Capital expenditures.
ELECTRONIC ARTS INC. AND SUBSIDIARIES |
|||||||||
Unaudited Reconciliation of GAAP to Non-GAAP Financial Measures |
|||||||||
(in $ millions) |
|||||||||
|
|
|
|
|
|
||||
The following table provides a reconciliation of non-GAAP operating income and margin to their most directly comparable GAAP financial measure for the three months ended December 31, 2024 plus a comparison to the actuals for the three months ended December 31, 2023. |
|||||||||
|
|
|
|
|
|
||||
|
Three Months Ended |
|
|
||||||
|
December 31, |
|
|
||||||
|
2024 |
|
2023 |
|
YOY %
|
||||
|
|
|
|
|
|
||||
Net revenue |
1,883 |
|
|
1,945 |
|
|
(3 |
%) |
|
|
|
|
|
|
|
||||
GAAP operating income |
377 |
|
|
365 |
|
|
3 |
% |
|
Acquisition-related expenses |
26 |
|
|
37 |
|
|
|
||
Stock-based compensation |
163 |
|
|
151 |
|
|
|
||
Non-GAAP operating income |
566 |
|
|
553 |
|
|
2 |
% |
|
|
|
|
|
|
|
||||
GAAP operating margin |
20.0 |
% |
|
18.8 |
% |
|
|
||
Non-GAAP operating margin |
30.1 |
% |
|
28.4 |
% |
|
|
||
Impact from change in deferred net revenue (online-enabled games) |
1040 bps |
|
1280 bps |
|
|
ELECTRONIC ARTS INC. AND SUBSIDIARIES |
|||||||||||||||
GAAP Guidance to Non-GAAP Guidance |
|||||||||||||||
(in $ millions) |
|||||||||||||||
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
The following table provides GAAP to Non-GAAP reconciliation of the Company’s FY25 guidance. |
|||||||||||||||
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Twelve Months Ending March 31, 2025 |
||||||||||||||
|
GAAP-Based Financial Data |
|
|
|
|
|
GAAP-Based Financial Data |
||||||||
|
|
A |
|
|
B |
|
C |
|
D |
|
|
|
|
|
|
|
GAAP
|
|
Acquisition-
|
|
Restructuring and related
|
|
Stock-based
|
|
Non-GAAP
|
|
Change in deferred
|
||||
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Net revenue |
7,250 |
to |
7,400 |
|
— |
|
— |
|
— |
|
7,250 |
to |
7,400 |
|
(250) |
Cost of revenue |
1,480 |
to |
1,490 |
|
(40) |
|
— |
|
(15) |
|
1,425 |
to |
1,435 |
|
— |
Operating expense |
4,380 |
to |
4,390 |
|
(70) |
|
(65) |
|
(630) |
|
3,615 |
to |
3,625 |
|
— |
Operating margin |
|
to |
|
|
150 bps |
|
90 bps |
|
880 bps |
|
|
to |
|
|
(250) bps to (240) bps |
Income before provision for income taxes |
1,483 |
to |
1,614 |
|
110 |
|
65 |
|
645 |
|
2,303 |
to |
2,434 |
|
(250) |
Net income4 |
1,038 |
to |
1,130 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Number of shares used in computation: |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Diluted |
266 |
|
|
|
|
|
|
|
|
|
|
|
|
4 The Company uses a tax rate of
5 The mid-point of the range has been used for purposes of presenting reconciling items to operating margin.
ELECTRONIC ARTS INC. AND SUBSIDIARIES |
|||||||||||
GAAP-Based Financial Data for Guidance |
|||||||||||
(in $ millions) |
|||||||||||
|
|
|
|
|
|
|
|
|
|
|
|
The following table provides supplemental information to the Company’s Q4 FY25 guidance. |
|||||||||||
|
|
|
|
|
|
|
|
|
|
|
|
|
Three Months Ending March 31, 2025 |
||||||||||
|
GAAP-Based Financial Data |
||||||||||
|
|
|
|
|
|
|
|
|
|
|
|
|
GAAP Guidance
|
|
Acquisition-
|
|
Restructuring
|
|
Stock-based
|
|
Change in
|
||
|
|
|
|
|
|
|
|
|
|
|
|
Net revenue |
1,682 |
to |
1,832 |
|
— |
|
— |
|
— |
|
(238) |
Cost of revenue |
305 |
to |
315 |
|
(10) |
|
— |
|
(4) |
|
— |
Operating expense |
1,112 |
to |
1,122 |
|
(20) |
|
(7) |
|
(161) |
|
— |
Income before provision for income taxes |
285 |
to |
416 |
|
30 |
|
7 |
|
165 |
|
(238) |
Net income4 |
171 |
to |
263 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Number of shares used in computation: |
|
|
|
|
|
|
|
|
|
|
|
Diluted |
264 |
|
|
|
|
|
|
|
|
4 The Company uses a tax rate of
Non-GAAP Financial Measures
As a supplement to the Company’s financial measures presented in accordance with
The non-GAAP financial measures exclude acquisition-related expenses, stock-based compensation, restructuring and related charges, and capital expenditures, as applicable in any given reporting period and our outlook. The Company may consider whether other significant items that arise in the future should be excluded from our non-GAAP financial measures. Management believes that these non-GAAP financial measures provide investors with additional useful information to better understand and evaluate the Company’s operating results and future prospects because they exclude certain items that may not be indicative of the Company’s core business, operating results, or future outlook. These non-GAAP financial measures, with further adjustments are used by management to understand ongoing financial and business performance.
The Company uses a tax rate of
Investors are encouraged to review the related GAAP financial measures and the reconciliation of non-GAAP financial measures to their most directly comparable GAAP financial measure.
View source version on businesswire.com: https://www.businesswire.com/news/home/20250204048278/en/
Andrew Uerkwitz
Vice President, Investor Relations
650-674-7191
auerkwitz@ea.com
Justin Higgs
Vice President, Corporate Communications
925-502-9253
jhiggs@ea.com
Source: Electronic Arts
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