Electronic Arts Announces Battlefield 2042 Is Now Set to Launch Worldwide on November 19, 2021
Electronic Arts Inc. (NASDAQ:EA) has announced a delay in the launch of its highly anticipated game, Battlefield 2042, now set for a worldwide release on November 19, 2021. Despite this change, EA reaffirms its net bookings guidance for fiscal year 2022, initially provided on August 4, 2021. The decision to postpone is attributed to ongoing challenges posed by the COVID-19 pandemic, affecting the development process. EA expresses gratitude to fans for their patience and promises updates on the Open Beta later this month.
- EA reaffirmed its net bookings guidance for fiscal year 2022, indicating stable revenue expectations despite the game delay.
- The launch delay of Battlefield 2042 could impact short-term sales and investor sentiment.
Below is a message shared by DICE Studio GM
We’ve made the decision to shift the launch of Battlefield 2042. The game will now be released worldwide on
Building the next generation of Battlefield during a global pandemic has created unforeseen challenges for our development teams. Given the scale and scope of the game, we had hoped our teams would be back in our studios together as we move towards launch. With the ongoing conditions not allowing that to happen safely, and with all the hard work the teams are doing from home, we feel it is important to take the extra time to deliver on the vision of Battlefield 2042 for our players.
Your enthusiasm for the game has been very inspiring. We believe in the game we’re making, and we thank you for your patience as we put some finishing touches into the experience.
Updates on the Open Beta will be coming later this month.
Studio
Battlefield 2042 will now launch worldwide on
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In fiscal year 2021, EA posted GAAP net revenue of
EA SPORTS, Ultimate Team, Battlefield, Need for Speed, Apex Legends, The Sims, Titanfall are trademarks of
Forward-Looking Statements
Some statements set forth in this release, including the information regarding EA's fiscal 2022 expectations contain forward-looking statements that are subject to change. These forward-looking statements are not guarantees of future performance and reflect management’s current expectations. Actual results could differ materially from those discussed in the forward-looking statements.
Some of the factors which could cause the Company’s results to differ materially from its expectations include the following: the impact of the COVID-19 pandemic, sales of the Company’s products and services; the Company’s ability to develop and support digital products and services, including managing online security and privacy; outages of our products, services and technological infrastructure; the Company’s ability to manage expenses; the competition in the interactive entertainment industry; governmental regulations; the effectiveness of the Company’s sales and marketing programs; timely development and release of the Company’s products and services; the Company’s ability to realize the anticipated benefits of, and integrate, acquisitions; the consumer demand for, and the availability of an adequate supply of console hardware units; the Company’s ability to predict consumer preferences among competing platforms; the Company’s ability to develop and implement new technology; foreign currency exchange rate fluctuations; general economic conditions; changes in our tax rates or tax laws; and other factors described in Electronic Arts’ latest Quarterly Report on Form 10-Q under the heading “Risk Factors”, as well as in other documents we have filed with the
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Vice President, Investor Relations
650-628-0255
cevenden@ea.com
Vice President,
650-628-3601
jreseburg@ea.com
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