Blue Hat Announces Fiscal Year 2020 Financial Results, Highlighted by 27% Increase in Revenues to $30.2 Million
Blue Hat Interactive Entertainment Technology (NASDAQ: BHAT) reported its financial results for FY 2020, achieving total revenues of US$30.2 million, a 26.7% increase from US$23.8 million in 2019. The fourth quarter saw revenues surge over 70% to approximately US$20 million. The net income reached US$8.3 million, down from US$9.1 million in the previous year, attributed to higher income tax expenses. Gross profit was US$14.0 million, down from US$16.3 million. The company ended 2020 with US$15.8 million in cash and equivalents and has made strategic acquisitions to boost growth.
- Total revenues increased by 26.7% to US$30.2 million in FY 2020.
- Fourth quarter revenues grew over 70% to approximately US$20 million.
- Successful acquisition of Xunpusen Technology, enhancing information and communication services.
- Cash and cash equivalents increased to US$15.8 million at year-end.
- Net income declined to US$8.3 million from US$9.1 million due to increased income tax expenses.
- Gross profit decreased to US$14.0 million compared to US$16.3 million in FY 2019.
XIAMEN, China, April 7, 2021 /PRNewswire/ -- Blue Hat Interactive Entertainment Technology ("Blue Hat" or the "Company") (NASDAQ: BHAT), a leading producer, developer and operator of augmented reality ("AR") interactive entertainment games, toys and educational materials in China, today announced its audited financial results for the fiscal year ended December 31, 2020.
Fourth Quarter and Fiscal Year 2020 Financial Highlights
- Total revenues of US
$30.2 million , up26.7% from US$23.8 million in 2019, driven by increased sales from its information services and Internet Data Center ("IDC") business in late 2020. As such, the majority of revenues was recorded in the fourth quarter of 2020, which increased more than70% to approximately US$20 million , from US$11.8 million in the prior-year period, primarily driven by the Company's previously mentioned new business lines, which saw significant growth following the strategic acquisition of Xunpusen Technology Co., Ltd. ("Xunpusen") in the second half of 2020. - Gross profit of US
$14.0 million , compared to US$16.3 million in 2019 - Income from operations of US
$9.6 million , compared to US$9.5 million in 2019 - Adjusted earnings before interest, taxes, and depreciation and amortization ("Adjusted EBITDA")[1], which excludes amortization of intangible assets and depreciation of property and equipment, of US
$10.3 million in 2020 - Net income of US
$8.3 million , compared to US$9.1 million in 2019 - Non-GAAP net income, which excludes bond-related interest, warrant costs, and depreciation and amortization, of US
$9.2 million in 2020 - US
$15.8 million in cash and cash equivalents at December 31, 2020
[1] We supply non-GAAP information including Adjusted EBITDA and non-GAAP net income because we believe it allows our investors to obtain a clearer understanding of our operations. Any non-GAAP measures should not be considered as a substitute for, and should only be read in conjunction with, measures of financial performance prepared in accordance with GAAP. |
Management Commentary
Xiaodong Chen, CEO of Blue Hat, stated, "Over the course of 2020, Blue Hat made several important moves that we believe have significantly strengthened the foundation and overall growth outlook of our business. Late in the year, we completed the acquisition of Xunpusen, launching our new communication services and IDC business, and we have since announced several partnerships with reputable companies like China Mobile and, more recently, Kingsoft Cloud, which will enable us to grow this business and expand our sales channels for our other lines of business. We have bolstered our mobile games business with the acquisition of
Mr. Chen continued, "We are also seeing tremendous opportunity within our interactive education business and announced several agreements with preschools and kindergartens for the implementation of our Augmented Reality Immersive Classes ('ARIC') and STEAM-focused curriculum and technology platform. Today, our ARIC and our proprietary curriculum and platform are being used in over 500 classrooms throughout China, and we continue working with schools and teachers to train and properly implement our technology-driven education programs."
Mr. Chen concluded, "We are pleased to have achieved nearly
Recent Operating Highlights
- In January 2021, Blue Hat signed a three-year licensing agreement with Cup of Cosmo Studio (Beijing) Culture Co., Ltd. for the use of its WUHUANGWANSHUI intellectual property on social media, toys and marketing materials, effective January 1, 2021. WUHUANGWANSHUI is an original Chinese cartoon image brand of a cat (Wu Huang) and a dog (Ba Zahey), which has become an influential brand easily recognized in Chinese pop culture.
- In January 2021, Blue Hat announced the closing of the acquisition of
51% of Csfctech and its two subsidiaries. Csfctech is a developer and distributor of mobile games in China, boasting a portfolio of more than 100 games available on various platforms, with an international user base across Mainland China, Japan, Taiwan, the United Arab Emirates and Africa. - In February 2021, Blue Hat announced the signing of a three-year agreement with Zhong Ya (Shenzhen) International Education Investment Co., Ltd. ("Zhong Ya") whereby Blue Hat will provide ARIC to Zhong Ya's 680 kindergartens located in Guangdong Province.
- In March 2021, Blue Hat announced the signing of a three-year framework agreement with Kingsoft Cloud Holdings Limited ("Kingsoft Cloud") (NASDAQ: KC), a leading cloud service provider in China, effective August 14, 2020. Since August, the Company has been providing mainframe hosting, system maintenance, troubleshooting and other services to Kingsoft Cloud's platform in an initial assessment period. This agreement strengthens Blue Hat's growing IDC business following the Company's acquisition of Xunpusen in late 2020.
Fiscal Year 2020 Results
Total revenues were US
Revenues from sales of interactive toys (game series) were US
Revenues from sales of interactive toys (animation series) were US
Revenues from mobile games remained steady at US
Revenues from information services were US
Revenues from communication services were US
Gross profit was US
- Interactive toys (game series):
65.5% , or US$10.4 million - Interactive toys (animation series):
31.5% , or US$0.6 million - Mobile games:
99.6% , or US$2.5 million - Information services: (0.1)%, or negative US
$0.06 million - Communication services:
8.9% , or US$0.5 million
Gross profit margin was
Total operating expenses were US
Income from operations was US
Adjusted EBITDA, which excludes amortization of intangible assets and depreciation of property and equipment, was US
Net income was US
Non-GAAP net income, which excludes bond-related interest, warrant costs, and depreciation and amortization, was US
Basic and diluted earnings per share were US
Balance Sheet Highlights
As of December 31, 2020, Blue Hat had cash and cash equivalents of US
Conference Call
Blue Hat management will host an earnings conference call on Thursday, April 8, 2021, at 8:30 a.m. ET (8:30 p.m. Beijing/Hong Kong Time).
Dial-in details are as follows:
Participant Dial-in Numbers | |
U.S. & Canada (Toll-Free): | +1 (877) 407-9046 |
International (Toll): | +1 (201) 689-8733 |
Local Access | |
Mainland China: | (400) 120 2840 |
Hong Kong: | (800) 965561 |
Additionally, a live and archived webcast will be available at http://ir.bluehatgroup.com.
About Blue Hat
Blue Hat Interactive Entertainment Technology is a producer, developer and operator of AR interactive entertainment games and toys in China, including interactive educational materials, mobile games, and toys with mobile game features. The Company's interactive entertainment platform creates unique user experiences by connecting physical items to mobile devices, which creates a rich visual and interactive environment for users through the integration of real objects and virtual scenery. Distinguished by its own proprietary technology, Blue Hat aims to create an engaging, interactive and immersive community for its users. For more information, please visit the Company's investor relations website at http://ir.bluehatgroup.com. The Company routinely provides important information on its website.
Forward-Looking Statements
This release contains forward-looking statements within the meaning of Section 27A of the Securities Act of 1933, as amended and Section 21E of the Securities Exchange Act of 1934, as amended. All forward-looking statements are inherently uncertain as they are based on current expectations and assumptions concerning future events or future performance of the Company. Readers are cautioned not to place undue reliance on these forward-looking statements, which are only predictions and speak only as of the date hereof. In evaluating such statements, prospective investors should review carefully various risks and uncertainties identified in this release and matters set in the Company's SEC filings. These risks and uncertainties could cause the Company's actual results to differ materially from those indicated in the forward-looking statements.
Contacts:
Blue Hat Interactive Entertainment Technology
Phone: +86 (592) 228-0010
Email: ir@bluehatgroup.net
Investor Relations:
The Equity Group Inc. In China
Adam Prior, Senior Vice President Lucy Ma, Associate
(212) 836-9606 +86 10 5661 7012
aprior@equityny.com lma@equityny.com
BLUE HAT INTERACTIVE ENTERTAINMENT TECHNOLOGY AND SUBSIDIARIES | ||||||
AUDITED CONSOLIDATED STATEMENTS OF INCOME AND COMPREHENSIVE INCOME | ||||||
For the Years Ended December 31, | ||||||
2020 | 2019 | |||||
Revenues | $ | 30,191,069 | $ | 23,834,129 | ||
Cost of revenue | (16,206,823) | (7,531,800) | ||||
Gross profit | 13,984,246 | 16,302,329 | ||||
Operating expenses: | ||||||
Selling | (522,168) | (928,680) | ||||
Research and development | (281,618) | (1,031,204) | ||||
General and administrative | (3,613,361) | (4,860,189) | ||||
Total operating expenses | (4,417,147) | (6,820,073) | ||||
Income from operations | 9,567,099 | 9,482,256 | ||||
Other income (expense) | ||||||
Interest income | 147,840 | 629 | ||||
Interest expense | (439,607) | (171,938) | ||||
Other finance expenses | (82,338) | (4,415) | ||||
Other income, net | 864,198 | 221,146 | ||||
Total other income, net | 490,093 | 45,422 | ||||
Income before income taxes | 10,057,192 | 9,527,678 | ||||
Provision for income taxes | 1,776,175 | 453,724 | ||||
Net income | 8,281,017 | 9,073,954 | ||||
Other comprehensive income (loss) | ||||||
Foreign currency translation adjustment | (3,220,363) | (521,738) | ||||
Comprehensive income | $ | 5,060,654 | $ | 8,552,216 | ||
Less: Comprehensive income attributable to non-controlling | ||||||
interests | (111,404) | - | ||||
Comprehensive income attributable to Blue Hat Interactive | ||||||
Entertainment shareholders | 4,949,250 | 8,552,216 | ||||
Weighted average number of ordinary shares | ||||||
Basic | 38,553,694 | 35,141,114 | ||||
Diluted | 39,859,074 | 35,141,114 | ||||
Earnings per share | ||||||
Basic | ||||||
Diluted |
BLUE HAT INTERACTIVE ENTERTAINMENT TECHNOLOGY AND SUBSIDIARIES | ||||||||
AUDITED CONSOLIDATED BALANCE SHEETS | ||||||||
December 31, | December 31, | |||||||
ASSETS | 2020 | 2019 | ||||||
Current assets: | ||||||||
Cash and cash equivalents | $ | 15,800,563 | $ | 10,478,587 | ||||
Inventories | 117,075 | 125,264 | ||||||
Accounts receivable, net | 16,594,533 | 13,631,359 | ||||||
Accounts receivables - related party | 1,906,101 | - | ||||||
Other receivables, net | 14,350,223 | 13,182,529 | ||||||
Prepayments, net | 1,917,780 | 299,577 | ||||||
Restricted cash | - | 5,000,000 | ||||||
Total current assets | 50,686,275 | 42,717,316 | ||||||
Non-current assets: | ||||||||
Operating lease, right-of-use asset | 290,410 | 679,850 | ||||||
Prepayments | 4,164,274 | 4,425,849 | ||||||
Property, plant and equipment, net | 4,258,121 | 2,324,823 | ||||||
Intangible assets, net | 14,252,575 | 6,758,316 | ||||||
Long-term investments | 1,914,668 | 1,727,301 | ||||||
Deferred tax assets | 119,127 | 182,234 | ||||||
Total non-current assets | 24,999,175 | 16,098,373 | ||||||
Total assets | $ | 75,685,450 | $ | 58,815,689 | ||||
LIABILITIES AND EQUITY | ||||||||
Current liabilities: | ||||||||
Short-term loans - banks | $ | 5,129,295 | $ | 5,819,787 | ||||
Current maturities of long-term loans - third party | 14,117 | 77,493 | ||||||
Taxes payable | 6,802,454 | 3,525,153 | ||||||
Accounts payable | 935,588 | 293,985 | ||||||
Other payables and accrued liabilities | 1,846,917 | 3,628,809 | ||||||
Other payables - related party | 25,837 | 21,341 | ||||||
Operating lease liabilities - current | 300,468 | 313,460 | ||||||
Customer deposits | 941,877 | - | ||||||
Convertible bonds payable | 739,189 | - | ||||||
Total current liabilities | 16,735,742 | 13,680,028 | ||||||
Non-current liabilities: | ||||||||
Operating lease liability | - | 372,051 | ||||||
Long-term loans - third party | - | 13,328 | ||||||
Total other liabilities | - | 385,379 | ||||||
Total liabilities | 16,735,742 | 14,065,407 | ||||||
Shareholders' equity | ||||||||
Ordinary shares, |
38,554 |
35,141 | ||||||
Additional paid-in capital | 23,466,482 | 20,771,849 | ||||||
Statutory reserves | 2,204,174 | 1,289,765 | ||||||
Retained earnings | 31,387,398 | 24,132,194 | ||||||
Accumulated other comprehensive income (loss) | 1,741,696 | (1,478,667) | ||||||
Total Blue Hat Interactive Entertainment Technology | 58,838,304 | 44,750,282 | ||||||
Non-controlling interests | 111,404 | - | ||||||
Total equity | 58,949,708 | 44,750,282 | ||||||
Total liabilities and shareholders' equity | $ | 75,685,450 | $ | 58,815,689 |
BLUE HAT INTERACTIVE ENTERTAINMENT TECHNOLOGY AND SUBSIDIARIES | ||
RECONCILIATIONS OF NON-GAAP MEASURES TO THE MOST COMPARABLE GAAP MEASURES | ||
For the Year Ended December 31, 2020 | ||
Income from operations | ||
Add: Depreciation and amortization | ||
Adjusted EBITDA | ||
Net income | ||
Add: Bond-related interest and warrant costs | ||
Add: Depreciation and amortization | ||
Non-GAAP net income | ||
Earnings per weighted average ordinary share outstanding Basic and diluted | ||
Add: Non-GAAP adjustments to net income per share | ||
Non-GAAP basic and diluted earnings per share |
About Non-GAAP Financial Measures
This press release contains the non-GAAP financial measures including Adjusted EBITDA and non-GAAP net income, of which the most directly comparable financial measure presented in accordance with U.S. generally accepted accounting principles ("GAAP") is income from operations and net income, respectively. These measures are not in accordance with, or alternatives to GAAP, and may be different from other non-GAAP financial measures used by other companies. The Company uses non-GAAP financial measures as a supplemental performance measure of our operations, for financial and operational decision-making, and as a supplemental means of evaluating period-to-period comparisons on a consistent basis.
The Company believes the presentation of these non-GAAP financial measures provide investors with relevant and useful information, as it allows investors to evaluate the operating performance of the business activities without having to account for differences recognized because of non-core or non-recurring financial information. When GAAP financial measures are viewed in conjunction with non-GAAP financial measures, investors are provided with a more meaningful understanding of the Company's ongoing operating performance. In addition, non-GAAP financial measures are among those indicators the Company uses as a basis for evaluating operational performance, allocating resources, and planning and forecasting future periods. Non-GAAP financial measures are not intended to be considered in isolation, or as a substitute for, GAAP financial measures. To the extent this release contains historical or future non-GAAP financial measures, the Company has provided corresponding GAAP financial measures for comparative purposes. The reconciliation between certain GAAP and non-GAAP measures is provided above.
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SOURCE Blue Hat Interactive Entertainment Technology
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