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Blue Hat Announces First Quarter 2021 Financial Results, Highlighted by 343% Increase in Revenues to $9.9 Million and 62% Increase in Net Income to $1.2 Million

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Blue Hat Interactive Entertainment Technology (NASDAQ: BHAT) reported significant growth for Q1 2021, with total revenues of US$9.9 million, up 343.1% year-over-year from US$2.2 million. This increase was driven by acquisitions and strong sales across mobile games and communication services. Gross profit reached US$4.1 million, a 143.8% increase, while net income rose to US$1.2 million, up 62.0%. As of March 31, 2021, cash and equivalents stood at US$14.7 million.

Positive
  • Total revenues increased by 343.1% year-over-year to US$9.9 million.
  • Gross profit rose to US$4.1 million, up 143.8% from the previous year.
  • Net income increased to US$1.2 million, a 62.0% growth.
  • Strong contributions from acquisitions enhanced revenue streams.
Negative
  • Total gross margin decreased to 41.1% from 74.6% in the previous year due to higher initial costs.
  • Operating expenses increased to US$2.3 million, reflecting costs associated with new acquisitions.

XIAMEN, China, May 5, 2021 /PRNewswire/ -- Blue Hat Interactive Entertainment Technology ("Blue Hat" or the "Company") (NASDAQ: BHAT), a leading producer, developer and operator of augmented reality ("AR") interactive entertainment games, toys and educational materials in China, today announced its unaudited financial results for the quarter ended March 31, 2021.

First Quarter 2021 Financial Highlights

  • Total revenues of US$9.9 million, compared to US$2.2 million in the first quarter of 2020, driven by increased sales across all lines of business particularly the mobile games and communication services businesses, which saw strong growth following the strategic acquisitions of Xunpusen Technology Co., Ltd. ("Xunpusen") in late 2020 and Fuzhou Csfctech Co., Ltd. ("Csfctech") and its two subsidiaries in January 2021
  • Gross profit of US$4.1 million, up 143.8% from US$1.7 million in the first quarter of 2020
  • Income from operations of US$1.7 million, up 96.7% from US$0.9 million in the first quarter of 2020
  • Net income of US$1.2 million, up 62.0% from US$0.8 million in the first quarter of 2020
  • US$14.7 million in cash and cash equivalents at March 31, 2021

Management Commentary

Mr. Xiaodong Chen, CEO of Blue Hat, stated, "We were pleased with the strong performance across all of our business segments, which resulted in phenomenal top line growth driven by US$5.3 million in contributions from our new IDC business and by a US$2.4 million increase in contributions from mobile games following our acquisition of 51% of Csfctech and its two subsidiaries in January 2021. We achieved 62.0% growth on the bottom line to US$1.2 million during the period and anticipate margins will improve over the course of 2021 as our businesses continue to grow and the expenses normalize from initial highs. We recently announced the official launch of our new AR+ series curriculum, which is an upgrade from our original Augmented Reality Immersive Classes ("ARIC") and has been developed and tested over the past six months. We expect the five urban partnerships that we have signed for the AR+ series curriculum will accelerate the future growth of our AR education business. We are beginning to see tangible results from this development that has strengthened the foundation of our business over the course of the past year, and we anticipate it will provide us with significant long-term growth potential for our product and service offerings."

Recent Operating Highlights

  • In April 2021, Blue Hat signed a two-year licensing agreement with Tencent QQ ("QQ") to use its intellectual property, specifically, the QQ penguin logo and QQ emoji, on Blue Hat's toy products and related marketing materials, effective March 1, 2021. QQ launched in 1999 and has become one of the most commonly used instant messenger applications in China. According to QQ's self-disclosed report, there were approximately 617 million active monthly users on their messenger application in 2020. The QQ penguin logo and QQ emoji are dominantly recognizable in Chinese pop culture.
  • In April 2021, Blue Hat announced that its subsidiary company, Fujian Zhongqing Hand in Hand Education Technology Co., Ltd. ("Zhongqing") signed a three-year cooperation agreement of "Augmented Reality Plus", or "AR+" series curriculum with five partners in different cities: Quanzhou in Fujian Province, Huizhou in Guangdong Province, Danzhou in Hainan Province, Fuzhou in Jiangxi Province, and Yinchuan in the Ningxia Hui Autonomous Region. We anticipate rolling out this new curriculum to approximately 150 schools in these five regions as part of this partnership.

First Quarter 2021 Results

Total revenues were US$9.9 million for the quarter ended March 31, 2021, an increase of US$7.7 million, or 343.1%, compared to US$2.2 million in the first quarter of 2020. The significant revenue growth was primarily attributable to increased contributions from Blue Hat's two recently acquired subsidiaries, Xunpusen in late 2020 and Csfctech in early 2021.

Revenues from sales of interactive toys (game series) were US$1.9 million for the quarter ended March 31, 2021, compared to US$1.7 million in the first quarter of 2020.

Revenues from sales of interactive toys (animation series) were US$0.09 million for the quarter ended March 31, 2021, a significant increase from zero in the first quarer of 2020.

Revenues from mobile games were US$2.4 million for the quarter ended March 31, 2021, an increase of US$1.9 million, or 315.2%, following the closing of the Csfctech acquisition during the period.

Revenues from AR education, previously included under interactive toys (animation series), were US$0.2 million for the quarter ended March 31, 2021. Growth in the AR education business has been primarily driven by the roll-out and implementation of Blue Hat's ARIC system to various schools through 2020 and into 2021.

Revenues from communication services were US$5.37 million for the quarter ended March 31, 2021. The gain was due to the acquisition of Xunpusen in the second half of 2020.

Gross profit was US$4.1 million for the quarter ended March 31, 2021, an increase of 143.8% from US$1.7 million in the first quarter of 2020. Gross margin for the five different business lines were as follows:

  • Interactive toys (animation series): 65.6%, or US$0.06 million
  • Interactive toys (game series): 53.6%, or US$1.0 million
  • Mobile games: 84.5%, or US$2.1 million
  • AR education: 97.2%, or US$0.2 million
  • Communication services: 13.9%, or US$0.7 million

Total gross margin was 41.1% for the quarter ended March 31, 2021, compared to 74.6% in the same period last year. The decrease was due to higher initial costs associated with establishing new business lines, such as licensing costs and copyright costs, among others.

Total operating expenses were US$2.3 million for the quarter ended March 31, 2021, which includes expenses from Csfctech and its two subsidiaries, compared to US$0.8 million in the first quarter of 2020.

Income from operations was US$1.7 million for the quarter ended March 31, 2021, compared to US$0.9 million in the first quarter of 2020.

Net income was US$1.2 million, up US$0.57 million, or 62.0%, from US$0.85 million in the first quarter of 2020. The increase was primarily driven by strong revenue growth, which more than offset an increase in operating expenses. 

Diluted earnings per share were US$0.024 for the quarter ended March 31, 2021, compared to US$0.022 for the first quarter of 2020. During the first quarter of 2021, the Company completed a registered direct offering with two institutional investors for the purchase and sale of 7.16 million ordinary shares at a price of $1.06 per share, resulting in total gross proceeds of approximately $7.59 million before deducting the placement agent's fees and other offering expenses. The net proceeds is approximately $6.8 million.

Balance Sheet Highlights

As of March 31 2021, Blue Hat had cash and cash equivalents of US$14.7 million, working capital of US$34.6 million and total shareholders' equity of US$75.5 million, compared to cash and cash equivalents of US$15.8 million, working capital of US$34.0 million, and total shareholders' equity of US$58.9 million, respectively, at December 31, 2020.

About Blue Hat

Blue Hat Interactive Entertainment Technology is a producer, developer and operator of AR interactive entertainment games and toys in China, including interactive educational materials, mobile games, and toys with mobile game features. Distinguished by its own proprietary technology, Blue Hat aims to create an engaging, interactive and immersive community for its users. For more information, please visit the Company's investor relations website at http://ir.bluehatgroup.com. The Company routinely provides important information on its website.

Forward-Looking Statements 

This release contains forward-looking statements within the meaning of Section 27A of the Securities Act of 1933, as amended and Section 21E of the Securities Exchange Act of 1934, as amended. All forward-looking statements are inherently uncertain as they are based on current expectations and assumptions concerning future events or future performance of the Company. Readers are cautioned not to place undue reliance on these forward-looking statements, which are only predictions and speak only as of the date hereof. In evaluating such statements, prospective investors should review carefully various risks and uncertainties identified in this release and matters set in the Company's SEC filings. These risks and uncertainties could cause the Company's actual results to differ materially from those indicated in the forward-looking statements.

Contacts:

Blue Hat Interactive Entertainment Technology
Phone: +86 (592) 228-0010
Email: ir@bluehatgroup.net

Investor Relations:

The Equity Group Inc.                                 
Carolyne Y. Sohn, Vice President              
(415) 568-2255                                             
csohn@equityny.com                                   

In China
Lucy Ma, Associate
+86 10 5661 7012
lma@equityny.com


 

BLUE HAT INTERACTIVE ENTERTAINMENT TECHNOLOGY AND SUBSIDIARIES
UNAUDITED CONSOLIDATED STATEMENTS OF INCOME AND COMPREHENSIVE INCOME




For the Three Months Ended March 31,



2021

2020

Revenues


$

9,941,407


2,243,658



Cost of revenue



5,859,847


569,489



Gross profit



4,081,560


1,674,169











Operating expenses:








Selling



580,046


173,150



General and administrative



1,315,777


539,710



Research and development



444,211


76,051



Total operating expenses



2,340,034


788,911











Income from operations



1,741,526


885,258











Other income (expense)








Interest income



194


377



Interest expense



(137,615)


(72,607)



Other finance expenses



(40,970)


(57,749)



Other income, net



30,509


18,534



Total other (expense) income, net



(147,882)


(111,445)











Income before income taxes



1,593,644


773,813



Provision for income taxes



363,146


14,440



Net income



1,230,498


759,373











Other comprehensive income (loss)








Foreign currency translation adjustment



(366,176)


(605,360)



Comprehensive income


$

864,322


154,013



Less: Comprehensive income attributable to non-controlling
interests



527,194


-



Comprehensive income attributable to Blue Hat Interactive Entertainment shareholders



337,128


154,013











Weighted average number of ordinary shares








Basic



47,127,200


35,141,114



Diluted



52,012,580


35,141,114











Earnings per share








Basic



$0.026


$0.022



Diluted



$0.024


$0.022
















 

BLUE HAT INTERACTIVE ENTERTAINMENT TECHNOLOGY AND SUBSIDIARIES

UNAUDITED CONSOLIDATED BALANCE SHEETS




March 31,


December 31,

ASSETS


2021


2020

Current assets:









Cash and cash equivalents


$

14,674,783



$

15,800,563


Restricted cash



-




-


Short-term investments



-




-


Accounts receivable, net



28,535,745




16,594,533


Accounts receivable - related party



-




1,906,101


Other receivables, net



21,181,096




14,350,223


Other receivables - related party



-




-


Inventories



168,346




117,075


Prepayments, net



5,238,393




1,917,780


Total current assets



69,798,363




50,686,275











Property and equipment, net



4,342,565




4,258,121











Other assets:









Prepayments



7,205,230




4,164,274


Operating lease, right-of-use asset



355,805




290,410


Intangible assets, net



26,784,385




14,252,575


Long-term investments



1,826,123




1,914,668


Deferred tax assets



252,564




119,127


Goodwill accounting



213,688




-


Total other assets



36,637,795




20,741,054


Total assets


$

110,778,723



$

75,685,450











LIABILITIES AND SHAREHOLDERS' EQUITY









Current liabilities:









Short-term loans - banks


$

4,338,151



$

5,129,295


Current maturities of long-term loans - third party



-




14,117


Accounts payable



3,110,529




935,588


Convertible bonds payable



54,150




739,189


Other payables and accrued liabilities



16,470,149




1,846,917


Other payables - related party



25,677




25,837


Operating lease liabilities - current



283,352




300,468


Customer deposits



756,945




941,877


Accrual interest payable



751,641




-


Taxes payable



9,394,094




6,802,454


Total current liabilities



35,184,688




16,735,742











Other liabilities:









Operating lease liability



85,493




-


Long-term loans - third party



-




-


Total other liabilities



85,493




-


Total liabilities



35,270,181




16,735,742











COMMITMENTS AND CONTINGENCIES









Shareholders' equity









Ordinary shares, $0.001 par value, 100,000,000 shares
authorized, 47,127,200 shares issued and outstanding as of March
31, 2021, and 38,553,694 shares issued and outstanding as of
December 31, 2020



 

 

 

47,127




 

 

 

38,554











Stock subscription receivable









Additional paid-in capital



31,453,071




23,466,482


Statutory reserves



2,204,174




2,204,174


Retained earnings



32,090,702




31,387,398


Accumulated other comprehensive income (loss)



1,375,520




1,741,696


Total Blue Hat Interactive Entertainment Technology shareholders' equity



67,170,594




58,838,304


Non-controlling interests



8,337,948




111,404


Total equity



75,508,542




58,949,708


Total liabilities and shareholders' equity


$

110,778,723



$

75,685,450


 

Cision View original content:http://www.prnewswire.com/news-releases/blue-hat-announces-first-quarter-2021-financial-results-highlighted-by-343-increase-in-revenues-to-9-9-million-and-62-increase-in-net-income-to-1-2-million-301284033.html

SOURCE Blue Hat Interactive Entertainment Technology

FAQ

What are Blue Hat's total revenues for Q1 2021?

Blue Hat reported total revenues of US$9.9 million for Q1 2021.

How much did Blue Hat's net income increase in Q1 2021?

Net income increased by 62.0% to US$1.2 million in Q1 2021.

What was Blue Hat's cash position as of March 31, 2021?

As of March 31, 2021, Blue Hat had cash and cash equivalents of US$14.7 million.

How did acquisitions impact Blue Hat's financial results in Q1 2021?

Acquisitions significantly drove revenue growth, particularly in mobile games and communication services.

What was the EPS for Blue Hat in Q1 2021?

Diluted earnings per share (EPS) for Q1 2021 was US$0.024.

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