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Super League Enterprise Inc. (NASDAQ: SLGG) is a leading, strategically integrated publisher and creator of games and experiences across the world's largest immersive digital platforms. Super League operates within the dynamic virtual worlds of Roblox, Minecraft, Fortnite, and the most popular Web3 environments such as The Sandbox and Decentraland. By leveraging cutting-edge 3D creation tools, Super League provides unparalleled access to vast audiences who engage in immersive digital spaces to socialize, play, explore, collaborate, shop, learn, and create.
Super League stands out as a comprehensive activation partner for global brands, offering a complete suite of services encompassing development, distribution, monetization, and optimization. The company's innovative solutions and energized programs ensure high user engagement. As a creator of new and engaging experiences, Super League utilizes proprietary tools and a network of top developers to drive IP and audience success in the rapidly growing gaming and media industries.
Recent achievements include a strategic partnership with Main Event Entertainment to launch Main Event World on Roblox, providing an interactive experience that bridges the gap between virtual and physical worlds. Super League has also successfully completed a $2.2 million public offering, facilitated by Aegis Capital Corp., further strengthening its financial position and capacity for growth.
Super League's forward-looking approach and commitment to enhancing user engagement position it as a key player in the digital entertainment sector. To learn more, visit superleague.com.
Super League Gaming (Nasdaq: SLGG) announced CEO Ann Hand will present at two upcoming financial conferences. The first is the Maxim Group 2022 Virtual Growth Conference on March 30, 2022, at 11:30 AM ET. The second is the B. Riley Esports Investor Day on April 4, 2022, at 2:00 PM ET. Interested parties can register for the webcast or request one-on-one meetings with the investor relations team. Super League operates networks of games and monetization tools across metaverse platforms, providing brands with access to a diverse gaming audience.
Super League Gaming (SLGG) reported impressive financial results for Q4 and full year 2021. Q4 revenue increased by 695% year-over-year to $6.2 million, driven by a 584% rise in advertising and sponsorship revenue. Full year revenue reached $11.7 million, a 466% increase from 2020. The company boasts 75 million monthly active players and surpassed 11 billion views in 2021. However, it reported a net loss of $20.7 million for the year. As of December 31, 2021, cash on hand was $14.5 million with no debt.
Super League Gaming (Nasdaq: SLGG) announced a conference call scheduled for March 14, 2022, at 5:00 p.m. Eastern time. The call aims to discuss the company’s fourth-quarter and full-year results for 2021, alongside a business update. A press release detailing the results and highlights will be published prior to the call. Interested parties can join via a toll-free number or international dial-in. The call will also be available for replay until March 21, 2022, ensuring accessibility for investors and stakeholders.
Super League Gaming (Nasdaq: SLGG) has formed multiple strategic partnerships with major global advertising platforms, enhancing its reach and revenue potential in the metaverse gaming sector. These alliances enable access to Super League's extensive advertising inventory, which caters to over 75 million monthly players across popular platforms like Roblox and Minecraft. The partnerships aim to provide brands with innovative ad formats and robust measurement tools. Upcoming announcements will expand their partnerships into APAC and LATAM regions, further increasing their market presence and advertising capabilities.
Super League Gaming (Nasdaq: SLGG) expects Q4 2021 revenue between $6.0 million and $6.1 million, a staggering year-over-year increase of over 650% from $0.8 million in Q4 2020. For the full year, revenue is projected to be between $11.5 million and $11.6 million, representing a 450% increase compared to $2.1 million in 2020. The company reached 75 million monthly active players and empowered over 1.1 million creators in 2021. Comprehensive results are expected in early March.
LiveOne and Super League Gaming announced a strategic partnership to enhance the metaverse experience by combining music events with interactive gaming.
The collaboration will feature immersive environments on platforms like Roblox and Minecraft, offering users exclusive content and gamified activities. LiveOne aims to leverage Super League's expertise in the metaverse to broaden its reach, targeting multiple events in 2022. Additionally, Super League's advertising network, Bloxbiz, will further engage audiences, tapping into an estimated 65 million active Roblox users.
LiveOne, a subsidiary of LiveOne (LVO), has partnered with Super League Gaming (SLGG) to create immersive metaverse experiences linked to music and entertainment events. This collaboration aims to offer fans unique opportunities to enjoy live music within popular metaverse platforms like Roblox and Minecraft, featuring virtual goods, NFTs, and interactive activities. Beginning in 2022, events such as the Spring Awakening Music Festival will be showcased, enhancing the digital reach for both companies in the creator economy.
Super League Gaming (Nasdaq: SLGG) announced an extension of its intellectual property portfolio with a new patent allowance from the USPTO for a cloud-based live streaming technology. This technology allows a single live broadcast to serve multiple content streams with individual user perspectives, enhancing localized content delivery. The patent supports personalized user experiences by customizing streams based on user metadata. The company's focus remains on innovation in gaming and live broadcasting, aiming to enhance dynamic user engagement and robust content delivery.
Super League Gaming (Nasdaq: SLGG) announced that co-founders Benjamin Khakshoor and Samuel Drozdov of Bloxbiz were recognized on the Forbes Under 30 List for their innovative contributions to in-game advertising within the metaverse. Since its acquisition by Super League in October 2021, Bloxbiz has facilitated substantial advertising exposure, reaching nearly 70 million monthly active users in November. This progress is noted as a significant validation of Super League's strategy to empower creators and brands through immersive advertising solutions in gaming.
Super League Gaming (SLGG) reported Q3 2021 revenue of $3.6 million, up 402% year-over-year, driven by substantial growth in all revenue streams. Advertising revenues surged 689% to $2.4 million, now comprising 65% of total revenues. The company holds $24.5 million in cash with no debt. Significant acquisitions of Bannerfy and Bloxbiz aim to enhance advertising capabilities and reach. Despite revenue growth, gross profit margin decreased to 38%, and net loss widened to $7.0 million, indicating rising operational costs. The company anticipates improved margins with better ad inventory optimization.
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