Welcome to our dedicated page for Super League Enterprise news (Ticker: slgg), a resource for investors and traders seeking the latest updates and insights on Super League Enterprise stock.
Super League Enterprise Inc. (NASDAQ: SLGG) is a leading, strategically integrated publisher and creator of games and experiences across the world's largest immersive digital platforms. Super League operates within the dynamic virtual worlds of Roblox, Minecraft, Fortnite, and the most popular Web3 environments such as The Sandbox and Decentraland. By leveraging cutting-edge 3D creation tools, Super League provides unparalleled access to vast audiences who engage in immersive digital spaces to socialize, play, explore, collaborate, shop, learn, and create.
Super League stands out as a comprehensive activation partner for global brands, offering a complete suite of services encompassing development, distribution, monetization, and optimization. The company's innovative solutions and energized programs ensure high user engagement. As a creator of new and engaging experiences, Super League utilizes proprietary tools and a network of top developers to drive IP and audience success in the rapidly growing gaming and media industries.
Recent achievements include a strategic partnership with Main Event Entertainment to launch Main Event World on Roblox, providing an interactive experience that bridges the gap between virtual and physical worlds. Super League has also successfully completed a $2.2 million public offering, facilitated by Aegis Capital Corp., further strengthening its financial position and capacity for growth.
Super League's forward-looking approach and commitment to enhancing user engagement position it as a key player in the digital entertainment sector. To learn more, visit superleague.com.
Super League Gaming (Nasdaq: SLGG) is launching the Super League Arena, a monthly esports tournament series for amateur players. Participants can compete for prizes totaling up to $10,000, including cash and educational support. The tournament features popular titles like Fortnite and League of Legends, aiming to build community engagement among its 2.5 million registered players. The first event is set for January, incorporating high-profile streamers and unique challenges. This initiative emphasizes accessibility in esports, especially amid COVID-19 challenges.
Super League Gaming (Nasdaq: SLGG) has received a new patent from the US Patent Trade Office for its Multi-User Game System with Trigger-Based Generation of Projection View technology. This innovative cloud-based system allows virtual 'cameras' to be placed in video games, enhancing spectator experiences across titles like PUBG Mobile and Minecraft. CEO Ann Hand emphasizes that this patent is vital for the company's strategy, enabling scalable and compelling content delivery. Super League currently has several additional patents under review with the USPTO.
Super League Gaming (SLGG) reported record financial results for Q3 2020, with revenues soaring 105% year-over-year to $718,000. Gross margin improved to 54%, driven by lower-cost digital activations. Registered users surged 144% to 2.4 million, and engagement hours jumped 218% to 47.7 million. Operating expenses remained stable at $4.7 million, and the net loss narrowed to $4.3 million or $(0.36) per share. The company ended the quarter with $10.3 million in cash, a significant increase from the previous year.
Super League Gaming (Nasdaq: SLGG) will host a conference call on November 11, 2020, at 5:00 p.m. Eastern time to discuss its Q3 2020 results and provide a business update. The company is a leader in competitive video gaming and esports, aiming to connect everyday players globally. Attendees can dial in at the specified time, with a replay available after the call until November 18, 2020. Super League focuses on creating engaging experiences for gamers, providing platforms for competition, streaming, and community interaction.
Super League Gaming (Nasdaq: SLGG) reports significant audience growth amid COVID-19, with 191 episodes of original content produced in 2020, triple that of 2019. The company has achieved over 1.5 billion video views and recorded more than 40 million gameplay hours—a threefold increase from 2019. Super League's social media audience has quadrupled to 1.7 million, and registered users exceeded goals at 2.3 million. CEO Ann Hand states that revenue efforts are catching up with user engagement, marking 2020 as a breakout year.
Super League Gaming (Nasdaq: SLGG) has partnered with Indiana Esports Development LLC., Harena Data, and Indiana Sports Corp to broadcast The Esports Combine™, a virtual event for esports players to showcase their skills. Scheduled for October 16-18, 2020, the event aims to connect players with recruiters and universities, providing real-time insights from coaches and analytics via Harena's GYO platform. This collaboration highlights Super League's commitment to advancing esports at the collegiate level and supports aspiring athletes in securing scholarships.
Super League Gaming (Nasdaq: SLGG) announced the launch of the Minehut Halloween Spooktacular, starting October 19th and running through October 31st. This event offers young gamers engaging Halloween-themed gameplay and community events designed for the Minecraft platform, promoting virtual interaction during the pandemic. The highlight includes a custom escape room in collaboration with Moose Toys, featuring challenges like navigating a haunted toy factory. The initiative aims to provide a fun experience for children missing traditional Halloween festivities.
Super League Gaming (Nasdaq: SLGG) has partnered with HIT PARADER to launch Rock N’ Jock, an esports platform for rock musicians. This partnership aims to integrate competitive gaming with the music industry, featuring tournaments that include top record labels such as Better Noise and Metal Blade, reaching over 10 million engaged fans. The event will leverage Super League's gaming platform and technology for live broadcasts. Further details, including participating musicians and tournament dates, will be shared soon, marking a significant venture into the intersection of gaming and music.
Super League Gaming (NASDAQ:SLGG) has been invited to the 9th Annual Gateway Conference on September 9-10, 2020, where it will present on September 10 at 10:00 a.m. PT. CEO Ann Hand and CFO Clayton Haynes will also conduct one-on-one meetings throughout the day. The presentation will be available for live streaming and replay. The Gateway Conference connects promising companies with top institutional investors and analysts, focusing on growth sectors such as technology and digital media. For meeting requests, contact conference@gatewayir.com.
Topgolf Media has partnered with Super League Gaming (NASDAQ: SLGG) to connect fans through virtual online golf tournaments via the World Golf Tour (WGT). The WGT Live Series has gained traction, reaching audiences in 88 countries, primarily younger viewers aged 18 to 44. The inaugural championship match is scheduled for August 29, with plans for a new season in the fall. This collaboration aims to enhance fan engagement and create unique gaming experiences, showcasing competitive online golf events broadcasted on platforms like Twitch and YouTube.
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