Unity Launches Next Level Simulation Technology With Unity Simulation Pro And Unity SystemGraph
Unity has launched two new products, Unity Simulation Pro and Unity SystemGraph, designed to enhance simulation performance and reduce operational costs. Unity Simulation Pro enables distributed rendering, achieving simulation speeds over 5000 fps with 32 GPUs, while cutting simulation overhead by 50%. Unity SystemGraph provides an intuitive node-based editor for simulating complex systems, making it easier for engineers to prototype and test without hardware access. These innovations aim to support the growing autonomous systems industry, with demonstrations scheduled at the Unity AI Summit on November 18, 2021.
- Launch of Unity Simulation Pro enhances simulation speed over 5000 fps with 32 GPUs.
- Unity SystemGraph enables easier prototyping and testing for complex mechatronic systems.
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Two new products deliver significant performance gains along with time savings and cost reductions for powerful simulations
Unity Simulation Pro allows developers to unlock the true power of scalable simulations. It is the only product built from the ground up to deliver distributed rendering, enabling multiple graphics processing units (GPUs) to render the same project simultaneously, either locally or in the private cloud. This produces faster than real time simulation speeds and empowers developers to iterate and test more, accelerating their time to insights at a fraction of current operating costs. Unity Simulation Pro also offers headless rendering which eliminates the need to project each image to a screen, resulting in significantly reduced overhead costs and increased simulation efficiency by up to
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“AI2-THOR is a pioneering simulation environment with the most diverse repository of indoor scenes and while it provides highly realistic simulations, this high fidelity is computationally intensive,” said
“As the need for autonomous systems becomes more prevalent in our daily lives, we need the ability to mimic the intricacies of the real world but that’s often challenging because these simulations are very cutting edge, requiring large environments, a myriad of sensors and multiple avatars and agents,” said
While Unity Simulation Pro is optimized for running scalable simulations, Unity SystemGraph is a flexible and easy-to-use node-based editor designed to simulate intricate mechatronic systems. It has the ability to emulate any type of robotics system and photosensors, such as lidar sensors and cameras. Additionally, through working closely with Velodyne and Ouster, it provides validated, ready-to-use lidar models right out of the box. With an intuitive and straightforward framework, Unity SystemGraph makes it easier to scale from small systems into complex ones. Specifically, roboticists and engineers can now prototype systems, test and analyze their behavior, and make optimal design decisions without requiring access to the actual hardware.
Volvo Cars has been using Unity SystemGraph in beta to perform high fidelity sensor modeling for their autonomous driving perception software testing.
“At Volvo Cars, we have been using cutting-edge technologies from Unity in many areas of our work,” said
“The industry-leading capabilities of Unity Simulation Pro and Unity SystemGraph advances our commitment to enable organizations to create, deploy and unlock the value of AI,” said
Unity Simulation Pro and Unity SystemGraph will both be showcased through in-depth sessions at the Unity AI Summit on
For more information on Unity Simulation Pro visit https://unity.com/products/unity-simulation-pro, or view the demo. For more information on Unity SystemGraph visit https://unity.com/unity-systemgraph, or view the demo.
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