Square Enix Holdings Co., Ltd. Announces Financial Results for the Six-Month Period Ended September 30, 2022
Square Enix Holdings Co., Ltd. reported consolidated results for the six months ending September 30, 2022. Net sales were ¥163,392 million, down 3.3% year-over-year. Operating income decreased by 10.6% to ¥26,044 million. However, ordinary income rose significantly by 43.4% to ¥45,133 million, and profit attributable to owners increased by 71.7% to ¥39,473 million. Basic EPS improved to ¥329.91 from ¥192.48. The report highlights mixed performance across segments: declines in Digital Entertainment due to lower new title earnings, while MMO and Amusement segments saw growth.
- Ordinary income increased by 43.4% to ¥45,133 million.
- Profit attributable to owners rose by 71.7% to ¥39,473 million.
- Basic EPS improved to ¥329.91 from ¥192.48.
- Amusement segment saw higher net sales and operating income.
- Net sales declined by 3.3% to ¥163,392 million.
- Operating income decreased by 10.6% to ¥26,044 million.
- Digital Entertainment segment experienced lower earnings from new releases.
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(millions of yen, except percentages and per share data) |
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6 months actual |
6 mos. ended 9/22 |
6 mos. ended 9/21 |
YoY change |
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Net sales |
163,392 |
168,917 |
- |
|||
Operating income |
26,044 |
29,146 |
- |
|||
Ordinary income |
45,133 |
31,483 |
|
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Profit attributable to owners of parent |
39,473 |
22,991 |
|
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EPS, basic |
|
|
- |
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For additional information, please refer to the full-length Consolidated Financial Results document at: https://www.hd.square-enix.com/eng/23q2earnings.pdf, or the Company’s IR website: https://www.hd.square-enix.com/eng/ir/. |
At the HD (High-Definition) Game sub-segment in the
At the MMO (Massively Multiplayer Online) Game sub-segment, net sales rose compared to the same period of the previous year due to growth in the number of monthly paying subscribers for “FINAL FANTASY XIV.”
At the Games for Smart Devices/PC Browser sub-segment, “FULLMETAL ALCHEMIST MOBILE,” which was launched in August, got off to a brisk start, but partly because that was not enough to compensate for weak performances from existing titles, the sub-segment’s net sales declined compared to the same period of the previous fiscal year.
At the Amusement segment, the six-month period ended
At the Publication segment, the sixth-month period ended
At the Merchandising segment, the sixth-month period ended
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*Unit sales are the total number of cumulative package shipment and digital sales. Digital sales are the cumulative unit number in and after
Disclaimer
The forward-looking statements in this document are based upon the information currently available, and necessarily include elements that are not entirely predictable. Actual results may differ from the forward-looking statements in this document.
View source version on businesswire.com: https://www.businesswire.com/news/home/20221107005485/en/
Kazuka NOHARA - Corporate Communications,
PR-HD@square-enix.com
Source:
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