Square Enix Holdings Co., Ltd. Announces Financial Results for the Six-month Period Ended September 30, 2021
Square Enix Holdings reported its consolidated results for the six-month period ending September 30, 2021. Net sales reached 168,917 million yen, a decrease of 2.2% year-over-year. Operating income also declined by 7.9% to 29,146 million yen. However, profit attributable to owners increased significantly by 43.3% to 22,991 million yen, and EPS improved to 192.48 yen from 134.49 yen. The company forecasts 340,000 million yen in net sales for the full year, reflecting a 2.2% increase year-over-year.
- Profit attributable to owners increased by 43.3% to 22,991 million yen.
- EPS rose to 192.48 yen, up from 134.49 yen.
- Digital Entertainment and Merchandising segments reported higher net sales.
- Full-year net sales forecasted at 340,000 million yen, a 2.2% rise.
- Net sales decreased by 2.2% compared to the previous year.
- Operating income declined by 7.9% to 29,146 million yen.
- MMO game segment faced growing competition, impacting net sales.
(millions of yen, except percentages and per share data)
|
|||
6 months actual |
6 mos. ended 9/21 |
6 mos. ended 9/20 |
YoY change |
Net sales |
168,917 |
172,731 |
- |
Operating income |
29,146 |
31,655 |
- |
Ordinary income |
31,483 |
30,537 |
|
Profit attributable to owners of parent |
22,991 |
16,047 |
|
EPS, basic |
|
|
- |
|
|
|
|
Full year |
Forecast FY ending 3/22 |
Actual FY ended 3/21 |
YoY change |
Net sales |
340,000 |
332,532 |
|
Operating income |
40,000 |
47,226 |
- |
Ordinary income |
40,000 |
49,983 |
- |
Profit attributable to owners of parent |
24,000 |
26,942 |
- |
EPS, basic |
|
|
- |
The Company has applied the Accounting Standard for Revenue Recognition (ASBJ Statement No. 29; For additional information, please refer to the full-length Consolidated Financial Results document at: https://www.hd.square-enix.com/eng/22q2earnings.pdf, or the Company’s IR website: https://www.hd.square-enix.com/eng/ir/ . |
In the
In the MMO (Massively Multiplayer Online) Game sub-segment, net sales rose compared to the same period of the previous fiscal year due to sharp growth in the number of monthly paying subscribers for “FINAL FANTASY XIV.”
The Games for Smart Devices/PC Browser sub-segment saw net sales decline compared to the same period of the previous fiscal year, in part due to lackluster performances by existing titles.
In The Amusement segment, compared to the same period of the previous fiscal year, the six-month period ended
In the Publication segment, sales of e-books and other digital media rose in the six-month period ended
In the Merchandising segment, brisk sales of new character merchandise based on the Group’s own content during the six-month period ended
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*Unit sales are the total number of cumulative package shipment and digital sales. Digital sales are the cumulative unit number in and after
Disclaimer
The forward-looking statements in this document are based upon the information currently available, and necessarily include elements that are not entirely predictable. Actual results may differ from the forward-looking statements in this document.
View source version on businesswire.com: https://www.businesswire.com/news/home/20211105005396/en/
Kiyono MARIKO
Corporate Communications,
PR-HD@square-enix.com
Source:
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