SciPlay Reports Fourth Quarter and Full Year 2021 Results
SciPlay Corporation (NASDAQ: SCPL) reported record revenue of $606 million for 2021, a 4.1% increase from 2020. The fourth-quarter revenue reached $154.4 million, up 5.0% year-over-year. Strategic initiatives, including Project All-Star, enhanced player engagement, leading to a payer conversion rate of 8.9%. However, net income dropped to $12.2 million in Q4, down from $31 million due to a $24.5 million settlement related to a class-action lawsuit. Despite this, cash and cash equivalents rose to $364.4 million.
- Record full-year revenue of $606 million, a 4.1% increase from 2020.
- Fourth quarter revenue of $154.4 million, a 5.0% rise year-over-year.
- Payer conversion rate reached an all-time high of 8.9%.
- Strong cash position with $364.4 million in cash and cash equivalents.
- Increased Average Revenue Per Daily Active User (ARPDAU) to $0.74, up 17.5%.
- Net income fell to $12.2 million in Q4 from $31 million in the prior year.
- Net income margin decreased to 7.9%, a drop of 13.2 percentage points from the previous year.
- Full-year net income decreased by $21 million to $125 million, primarily due to a $24.5 million settlement charge.
Record Full-Year Revenue and Second Highest Quarterly Revenue
Project All-Star Initiative Driving Strong Performance with 5th Consecutive Quarterly Record for Gold Fish® and Strong Sequential Growth at Quick Hit® and
Alictus Acquisition Advances Expansion in Casual Games
SUMMARY RESULTS
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Three Months Ended |
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Year Ended |
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($ in millions) |
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|
2021 |
|
2020 |
|
2021 |
|
2020 |
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Revenue |
$ |
154.4 |
|
|
$ |
147.1 |
|
|
$ |
606.1 |
|
|
$ |
582.2 |
|
Net income |
|
12.2 |
|
|
|
31.0 |
|
|
|
125.0 |
|
|
|
146.0 |
|
Net income margin |
|
7.9 |
% |
|
|
21.1 |
% |
|
|
20.6 |
% |
|
|
25.1 |
% |
Net cash provided by operating activities |
|
37.5 |
|
|
|
61.5 |
|
|
|
163.8 |
|
|
|
193.4 |
|
Capital expenditures |
|
1.1 |
|
|
|
2.1 |
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|
9.1 |
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|
7.1 |
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Non-GAAP Financial Measures (1) |
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Adjusted EBITDA (“AEBITDA”) |
$ |
47.4 |
|
|
$ |
45.0 |
|
|
$ |
185.9 |
|
|
$ |
188.7 |
|
AEBITDA margin |
|
30.7 |
% |
|
|
30.6 |
% |
|
|
30.7 |
% |
|
|
32.4 |
% |
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Balance Sheet Measures |
As of
2021 |
|
As of
2020 |
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|
|
|
||||||||
Cash and cash equivalents |
$ |
364.4 |
|
|
$ |
268.9 |
|
|
|
|
|
||||
Available liquidity(2) |
|
514.4 |
|
|
|
418.9 |
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(1) The financial measures “AEBITDA” and “AEBITDA margin” are non-GAAP financial measures defined below under “Non-GAAP Financial Measures” and reconciled to the most directly comparable GAAP measures in the accompanying supplemental tables at the end of this release. |
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(2) Available liquidity is calculated as cash and cash equivalents plus the undrawn capacity on our revolver. |
Key Performance Indicators
(in millions, except ARPDAU, AMRPPU, and percentages) |
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Three Months Ended |
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Year Ended |
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Increase / |
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Increase / |
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|
2021 |
|
2020 |
|
(Decrease) |
|
2021 |
|
2020 |
|
(Decrease) |
Mobile Penetration |
|
|
|
|
2.0pp |
|
|
|
|
|
2.0pp |
Average Monthly Active Users |
5.9 |
|
6.9 |
|
(1.0) |
|
6.2 |
|
7.4 |
|
(1.2) |
Average Daily Active Users |
2.3 |
|
2.5 |
|
(0.2) |
|
2.3 |
|
2.7 |
|
(0.4) |
ARPDAU |
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|
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|
|
|
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|
|
|
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Average Monthly Paying Users |
0.5 |
|
0.5 |
|
— |
|
0.5 |
|
0.5 |
|
— |
AMRPPU |
|
|
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|
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Payer Conversion Rate |
|
|
|
|
1.1pp |
|
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|
|
|
1.4pp |
Fourth Quarter 2021 Financial Highlights
-
Fourth quarter revenue was
, an increase of$154.4 million 5.0% over the prior year period. Mobile revenue grew7.2% over the prior year period to . Revenue growth in the quarter was due to strong game performance with Gold Fish® Casino achieving its 5th consecutive quarterly record revenue, the relaunch of Quick Hit® Slots driving$137.8 million 17% growth versus the prior year and14% sequential growth, whileJackpot Party ® Casino generated its second highest quarterly revenue ever. -
Net income was
compared to$12.2 million in the prior year period, primarily driven by a charge of$31.0 million related to a settlement agreement for a putative class-action lawsuit in the$24.5 million State of Washington and higher expenses related to the Scientific Games merger proposal. Net income margin was7.9% for the quarter, a decrease of 13.2 percentage points from the prior year period. -
AEBITDA, a non-GAAP financial measure defined below, was
compared to$47.4 million in the prior year period, an increase of$45.0 million 5.3% . Higher revenue performance was offset by an increase in general and administrative and R&D expenses as the Company continued to invest in talent to support its growth initiatives. Sales and marketing expense continued to decline as a percentage of revenue. AEBITDA margin, a non-GAAP financial measure defined below, was30.7% , an increase of 10 bps from the prior year period. -
Net cash provided by operating activities was
, a$37.5 million decrease from the prior year due to an unfavorable working capital change primarily associated with the timing of platform collections.$24.0 million -
Cash and cash equivalents increased
to$33.6 million from the third quarter 2021. Total available liquidity, which includes our undrawn revolver, was$364.4 million at year-end 2021.$514.4 million
Fourth Quarter Key Performance Highlights
-
Payer Conversion Rate reached an all-time high of
8.9% validating our strategy as we leveraged our live services capabilities to enhance game play and engagement, driving increased monetization. -
Average Monthly Revenue Per Paying User (AMRPPU) increased
to$6.98 over the prior year quarter.$98.38 -
Average Revenue Per Daily Active User (ARPDAU) grew
17.5% from the prior year quarter to .$0.74
Full Year 2021 Financial Highlights
-
Revenue grew
4.1% to , compared to prior year revenue of$606.1 million . This was due to increased player engagement driving improved monetization as key strategic initiatives drove strong game performance.$582.2 million -
Net income decreased
to$21.0 million as compared to$125.0 million in prior year primarily due to a charge of$146.0 million related to the$24.5 million State of Washington settlement agreement and higher expenses related to the Scientific Games merger proposal. Net income margin of20.6% was down from25.1% in the prior year. -
AEBITDA, a non-GAAP financial measure defined below, was
as compared to$185.9 million in the prior year, a decrease of$188.7 million 1.5% , due to higher operating expenses offset by a record revenue for full-year 2021. During the year, we added talent to our game and marketing teams to support our growth initiatives. AEBITDA margin, a non-GAAP financial measure defined below, was30.7% , a decrease of 170 bps. -
Net cash provided by operating activities was
, a decline of$163.8 million 15.3% year-over-year, reflecting strong results offset by timing of payables. -
Cash and cash equivalents increased by
to$95.5 million as of year-end 2021.$364.4 million
Full Year 2021 Key Performance Highlights
-
Payer Conversion Rate grew 140 bps to
8.5% validating our strategy of continuing to focus on live operations to enhance game play and engagement, driving increased monetization. -
AMRPPU increased
to$2.51 over the comparable year.$95.26 -
ARPDAU grew
18.3% from the prior year period to .$0.71 -
Mobile Penetration increased 200 bps from the prior year to
89% .
Earnings Conference Call
As previously announced,
About
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CONSOLIDATED STATEMENTS OF INCOME |
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(Unaudited, in millions, except per share amounts) |
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Three Months Ended |
|
Year Ended |
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|
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||||||||||||
|
2021 |
|
2020 |
|
2021 |
|
2020 |
||||||||
Revenue |
$ |
154.4 |
|
|
$ |
147.1 |
|
|
$ |
606.1 |
|
|
$ |
582.2 |
|
Operating expenses: |
|
|
|
|
|
|
|
||||||||
Cost of revenue(1) |
|
48.7 |
|
|
|
46.8 |
|
|
|
190.0 |
|
|
|
185.3 |
|
Sales and marketing(1) |
|
33.6 |
|
|
|
33.7 |
|
|
|
135.3 |
|
|
|
130.7 |
|
General and administrative(1) |
|
15.6 |
|
|
|
19.5 |
|
|
|
62.4 |
|
|
|
66.2 |
|
Research and development(1) |
|
10.9 |
|
|
|
9.0 |
|
|
|
39.7 |
|
|
|
33.3 |
|
Depreciation and amortization |
|
4.2 |
|
|
|
2.8 |
|
|
|
15.5 |
|
|
|
9.7 |
|
Restructuring and other(2) |
|
28.4 |
|
|
|
0.3 |
|
|
|
31.5 |
|
|
|
2.0 |
|
Total operating expenses |
|
141.4 |
|
|
|
112.1 |
|
|
|
474.4 |
|
|
|
427.2 |
|
Operating income |
|
13.0 |
|
|
|
35.0 |
|
|
|
131.7 |
|
|
|
155.0 |
|
Other (expense) income: |
|
|
|
|
|
|
|
||||||||
Other (expense) income, net |
|
(0.6 |
) |
|
|
(1.5 |
) |
|
|
(1.0 |
) |
|
|
(0.6 |
) |
Total other (expense) income, net |
|
(0.6 |
) |
|
|
(1.5 |
) |
|
|
(1.0 |
) |
|
|
(0.6 |
) |
Net income before income taxes |
|
12.4 |
|
|
|
33.5 |
|
|
|
130.7 |
|
|
|
154.4 |
|
Income tax expense |
|
0.2 |
|
|
|
2.5 |
|
|
|
5.7 |
|
|
|
8.4 |
|
Net income |
|
12.2 |
|
|
|
31.0 |
|
|
|
125.0 |
|
|
|
146.0 |
|
Less: Net income attributable to the noncontrolling interest |
|
10.0 |
|
|
|
26.6 |
|
|
|
105.7 |
|
|
|
125.1 |
|
Net income attributable to |
$ |
2.2 |
|
|
$ |
4.4 |
|
|
$ |
19.3 |
|
|
$ |
20.9 |
|
Basic and diluted net income attributable to |
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|
|
|
|
|
|
||||||||
Basic |
$ |
0.09 |
|
|
$ |
0.19 |
|
|
$ |
0.80 |
|
|
$ |
0.92 |
|
Diluted |
$ |
0.09 |
|
|
$ |
0.18 |
|
|
$ |
0.77 |
|
|
$ |
0.86 |
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Weighted average number of shares of Class A common stock used in per share calculation: |
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|
|
|
|
|
|
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Basic shares |
|
24.5 |
|
|
|
22.9 |
|
|
|
24.2 |
|
|
|
22.8 |
|
Diluted shares |
|
24.8 |
|
|
|
24.8 |
|
|
|
25.0 |
|
|
|
24.4 |
|
|
|
|
|
|
|
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(1) Excludes depreciation and amortization. |
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(2) For 2021 periods, includes |
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CONDENSED CONSOLIDATED BALANCE SHEETS |
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(Unaudited, in millions, except par value) |
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As of |
||||||
|
2021 |
|
2020 |
||||
ASSETS |
|
|
|
||||
Cash and cash equivalents |
$ |
364.4 |
|
$ |
268.9 |
||
Accounts receivable, net (allowance for doubtful accounts of $—) |
|
39.6 |
|
|
|
36.6 |
|
Prepaid expenses and other current assets |
|
6.4 |
|
|
|
5.9 |
|
Total current assets |
|
410.4 |
|
|
|
311.4 |
|
Property and equipment, net |
|
3.5 |
|
|
|
4.4 |
|
Operating lease right-of-use assets |
|
6.8 |
|
|
|
8.5 |
|
|
|
131.1 |
|
|
|
129.8 |
|
Intangible assets and software, net |
|
49.6 |
|
|
|
30.3 |
|
Deferred income taxes |
|
78.5 |
|
|
|
82.5 |
|
Other assets |
|
1.7 |
|
|
|
1.9 |
|
Total assets |
$ |
681.6 |
|
|
$ |
568.8 |
|
|
|
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|
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LIABILITIES AND STOCKHOLDERS’ EQUITY |
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|
|
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Accounts payable |
$ |
20.0 |
|
|
$ |
23.2 |
|
Accrued liabilities |
|
50.2 |
|
|
|
22.9 |
|
Due to affiliate |
|
1.6 |
|
|
|
5.5 |
|
Total current liabilities |
|
71.8 |
|
|
|
51.6 |
|
Operating lease liabilities |
|
5.4 |
|
|
|
7.5 |
|
Liabilities under TRA |
|
64.7 |
|
|
|
68.5 |
|
Other long-term liabilities |
|
14.7 |
|
|
|
5.7 |
|
Total liabilities |
|
156.6 |
|
|
|
133.3 |
|
Total stockholders’ equity(1) |
|
525.0 |
|
|
|
435.5 |
|
Total liabilities and stockholders’ equity |
$ |
681.6 |
|
|
$ |
568.8 |
|
|
|
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|
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(1) Includes |
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CONDENSED CONSOLIDATED STATEMENTS OF CASH FLOWS |
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(Unaudited, in millions) |
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Three Months Ended |
|
Years Ended |
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|
||||||||||||
|
2021 |
|
2020 |
|
2021 |
|
2020 |
||||||||
Net cash provided by operating activities |
|
37.5 |
|
|
|
61.5 |
|
|
$ |
163.8 |
|
|
$ |
193.4 |
|
Net cash used in investing activities |
|
(1.1 |
) |
|
|
(2.1 |
) |
|
|
(14.8 |
) |
|
|
(19.7 |
) |
Net cash used in financing activities |
|
(2.9 |
) |
|
|
(1.4 |
) |
|
|
(53.6 |
) |
|
|
(16.0 |
) |
Effect of exchange rate changes on cash, cash equivalents and restricted cash |
|
0.1 |
|
|
|
0.6 |
|
|
|
0.1 |
|
|
|
0.6 |
|
Increase in cash, cash equivalents and restricted cash |
|
33.6 |
|
|
|
58.6 |
|
|
|
95.5 |
|
|
|
158.3 |
|
Cash, cash equivalents and restricted cash, beginning of period |
|
330.8 |
|
|
|
210.3 |
|
|
|
268.9 |
|
|
|
110.6 |
|
Cash, cash equivalents and restricted cash, end of period |
$ |
364.4 |
|
|
$ |
268.9 |
|
|
$ |
364.4 |
|
|
$ |
268.9 |
|
|
|
|
|
|
|
|
|
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Supplemental cash flow information: |
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|
|
|
|
|
|
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Cash paid for income taxes |
$ |
0.3 |
|
|
$ |
0.5 |
|
|
$ |
4.8 |
|
|
$ |
2.0 |
|
Cash paid for contingent consideration included in operating activities |
|
— |
|
|
|
— |
|
|
|
— |
|
|
|
4.0 |
|
Non-cash investing and financing transactions: |
|
|
|
|
|
|
|
||||||||
Non-Cash additions to intangible assets related to license agreements |
|
— |
|
|
|
0.7 |
|
|
|
14.1 |
|
|
|
1.8 |
|
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RECONCILIATION OF NET INCOME ATTRIBUTABLE TO SCIPLAY TO AEBITDA |
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(Unaudited, in millions) |
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Three Months Ended |
|
Year Ended |
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|
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|
||||||||||||
|
2021 |
|
2020 |
|
2021 |
|
2020 |
||||||||
Net income attributable to |
$ |
2.2 |
|
|
$ |
4.4 |
|
|
$ |
19.3 |
|
|
$ |
20.9 |
|
Net income attributable to noncontrolling interest |
|
10.0 |
|
|
|
26.6 |
|
|
|
105.7 |
|
|
|
125.1 |
|
Net income |
|
12.2 |
|
|
|
31.0 |
|
|
|
125.0 |
|
|
|
146.0 |
|
Restructuring and other(1) |
|
28.4 |
|
|
|
0.3 |
|
|
|
31.5 |
|
|
|
2.0 |
|
Depreciation and amortization |
|
4.2 |
|
|
|
2.8 |
|
|
|
15.5 |
|
|
|
9.7 |
|
Income tax expense |
|
0.2 |
|
|
|
2.5 |
|
|
|
5.7 |
|
|
|
8.4 |
|
Stock-based compensation |
|
1.8 |
|
|
|
6.9 |
|
|
|
7.2 |
|
|
|
22.0 |
|
Other expense, net |
|
0.6 |
|
|
|
1.5 |
|
|
|
1.0 |
|
|
|
0.6 |
|
AEBITDA |
$ |
47.4 |
|
|
$ |
45.0 |
|
|
$ |
185.9 |
|
|
$ |
188.7 |
|
Revenue |
$ |
154.4 |
|
|
$ |
147.1 |
|
|
$ |
606.1 |
|
|
$ |
582.2 |
|
Net income margin (Net income/Revenue) |
|
7.9 |
% |
|
|
21.1 |
% |
|
|
20.6 |
% |
|
|
25.1 |
% |
AEBITDA margin (AEBITDA/Revenue) |
|
30.7 |
% |
|
|
30.6 |
% |
|
|
30.7 |
% |
|
|
32.4 |
% |
|
|
|
|
|
|
|
|
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(1) Refer to AEBITDA definition for a description of items included in restructuring and other. For 2021 periods, restructuring and other includes a |
RECONCILIATION OF NET INCOME MARGIN |
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TO AEBITDA MARGIN |
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(Unaudited) |
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Three Months Ended |
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Year Ended |
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|
2021 |
|
2020 |
|
2021 |
|
2020 |
Net income margin (Net income/Revenue) |
|
|
|
|
|
|
|
|
Restructuring and other |
|
|
|
|
|
|
|
|
Depreciation and amortization |
|
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|
|
|
|
|
|
Income tax expense |
|
|
|
|
|
|
|
|
Stock-based compensation |
|
|
|
|
|
|
|
|
Other expense, net |
|
|
|
|
|
|
|
|
AEBITDA margin (AEBITDA/Revenue) |
|
|
|
|
|
|
|
|
Forward-Looking Statements
Throughout this press release, we make “forward-looking statements” within the meaning of the
- the continuing impact of the COVID-19 pandemic and any resulting social, political, economic and financial complications;
- Scientific Games’ announced decision to withdraw its offer to acquire our public shares not already owned by Scientific Games may subject us to risks and uncertainties;
- our ability to attract and retain players;
- expectations of growth in total consumer spending on social gaming, including social casino gaming;
- our reliance on third-party platforms and our ability to track data on those platforms;
- our ability to continue to launch and enhance games that attract and retain a significant number of paying players;
- our ability to expand in international markets;
- our reliance on a small percentage of our players for nearly all of our revenue;
- our ability to adapt to, and offer games that keep pace with, changing technology and evolving industry standards;
- competition;
- our dependence on the optional virtual coins, chips and bingo cards (collectively referred to as “coins, chips and cards”) to supplement the availability of periodically offered free coins, chips and cards;
- our ability to access additional financing and restrictions and covenants in debt agreements, including those that could result in acceleration of the maturity of our indebtedness;
- the discontinuation or replacement of LIBOR, which may adversely affect interest rates;
- fluctuations in our results due to seasonality and other factors;
- dependence on skilled employees with creative and technical backgrounds;
- our ability to use the intellectual property rights of our parent, Scientific Games Corporation, and other third parties, including the third-party intellectual property rights licensed to Scientific Games Corporation, under our intellectual property license agreement (“IP License Agreement”) with our parent;
- protection of our proprietary information and intellectual property, inability to license third-party intellectual property and the intellectual property rights of others;
- security and integrity of our games and systems;
- security breaches, cyber-attacks or other privacy or data security incidents, challenges or disruptions;
- reliance on or failures in information technology and other systems;
- loss of revenue due to unauthorized methods of playing our games;
- the impact of legal and regulatory restrictions on our business, including significant opposition in some jurisdictions to interactive social gaming, including social casino gaming, and how such opposition could lead these jurisdictions to adopt legislation or impose a regulatory framework to govern interactive social gaming or social casino gaming specifically, and how this could result in a prohibition on interactive social gaming or social casino gaming altogether, restrict our ability to advertise our games, or substantially increase our costs to comply with these regulations;
- laws and government regulations, both foreign and domestic, including those relating to our parent, Scientific Games Corporation, and to data privacy and security, including with respect to the collection, storage, use, transmission, sharing and protection of personal information and other consumer data, and those laws and regulations that affect companies conducting business on the internet, including ours;
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the continuing evolution of the scope of data privacy and security regulations, and our belief that the adoption of increasingly restrictive regulations in this area is likely within the
U.S. and other jurisdictions; - risks relating to foreign operations, including the complexity of foreign laws, regulations and markets; the uncertainty of enforcement of remedies in foreign jurisdictions; the effect of currency exchange rate fluctuations; the impact of foreign labor laws and disputes; the ability to attract and retain key personnel in foreign jurisdictions; the economic, tax and regulatory policies of local governments; compliance with applicable anti-money laundering, anti-bribery and anti-corruption laws;
- influence of certain stockholders, including decisions that may conflict with the interests of other stockholders;
- our ability to achieve some or all of the anticipated benefits of being a standalone public company;
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our dependence on distributions from
SciPlay Parent Company, LLC (“SciPlay Parent LLC”) to pay our taxes and expenses, including substantial payments we will be required to make under the Tax Receivable Agreement (the “TRA”); - failure to establish and maintain adequate internal control over financial reporting;
- stock price volatility;
- litigation and other liabilities relating to our business, including litigation and liabilities relating to consumer protection, gambling-related matters, employee matters, alleged service and system malfunctions, alleged intellectual property infringement and claims relating to our contracts, licenses and strategic investments;
- our ability to complete acquisitions and integrate businesses successfully;
- our ability to pursue and execute new business initiatives;
- our expectations of future growth that will place significant demands on our management and operations;
- natural events and health crises that disrupt our operations or those of our providers or suppliers;
- changes in tax laws or tax rulings, or the examination of our tax positions;
- levels of insurance coverage against claims;
- our dependence on certain key providers; and
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U.S. and international economic and industry conditions.
Additional information regarding risks and uncertainties and other factors that could cause actual results to differ materially from those contemplated in forward-looking statements is included from time to time in our filings with the
This press release may contain references to industry market data and certain industry forecasts. Industry market data and industry forecasts are obtained from publicly available information and industry publications. Industry publications generally state that the information contained therein has been obtained from sources believed to be reliable, but that the accuracy and completeness of that information is not guaranteed. Although we believe industry information to be accurate, it is not independently verified by us and we do not make any representation as to the accuracy of that information. In general, we believe there is less publicly available information concerning international social gaming industries than the same industries in the
Non-GAAP Financial Measures
Adjusted EBITDA, or AEBITDA, as used herein, is a non-GAAP financial measure that is presented as supplemental disclosure and is reconciled to net income attributable to
Our management uses AEBITDA and AEBITDA margin to, among other things: (i) monitor and evaluate the performance of our business operations; (ii) facilitate our management’s internal comparisons of our historical operating performance; and (iii) analyze and evaluate financial and strategic planning decisions regarding future operating investments and operating budgets. In addition, our management uses AEBITDA and AEBITDA margin to facilitate management’s external comparisons of our results to the historical operating performance of other companies that may have different capital structures and debt levels.
Our management believes that AEBITDA and AEBITDA margin are useful as they provide investors with information regarding our financial condition and operating performance that is an integral part of our management’s reporting and planning processes. In particular, our management believes that AEBITDA is helpful because this non-GAAP financial measure eliminates the effects of restructuring, transaction, integration or other items that management believes have less bearing on our ongoing underlying operating performance. Management believes AEBITDA margin is useful as it provides investors with information regarding the underlying operating performance and margin generated by our business operations.
View source version on businesswire.com: https://www.businesswire.com/news/home/20220301006116/en/
Media Relations
Vice President, Corporate Communications
media@scientificgames.com
Investor Relations
Daniel O’Quinn +1 512-787-4937
Interim Chief Financial Officer
Source:
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