Roblox Reports Second Quarter 2024 Financial Results
Roblox (NYSE: RBLX) reported strong growth in Q2 2024, with revenue up 31% year-over-year to $893.5 million and bookings up 22% to $955.2 million. The company saw significant increases in key metrics:
- Daily Active Users (DAUs) reached 79.5 million, up 21% YoY
- Hours engaged hit 17.4 billion, up 24% YoY
- Average monthly unique payers grew 22% YoY to 16.5 million
Despite growth, Roblox reported a net loss of $207.2 million. However, the company's cash position improved, with net cash from operating activities up 433% YoY to $151.4 million and free cash flow of $111.6 million, compared to -$95.5 million in Q2 2023.
Roblox (NYSE: RBLX) ha riportato una crescita significativa nel secondo trimestre del 2024, con entrate aumentate del 31% rispetto all'anno precedente, raggiungendo i 893,5 milioni di dollari e prenotazioni in aumento del 22% a 955,2 milioni di dollari. L'azienda ha registrato aumenti importanti in metriche chiave:
- Utenti Attivi Giornalieri (DAUs) hanno raggiunto i 79,5 milioni, in aumento del 21% YoY
- Ore di coinvolgimento hanno toccato i 17,4 miliardi, in crescita del 24% YoY
- Numero medio mensile di pagatori unici è cresciuto del 22% YoY a 16,5 milioni
Nonostante la crescita, Roblox ha riportato una perdita netta di 207,2 milioni di dollari. Tuttavia, la posizione di cassa dell'azienda è migliorata, con cassa netta dalle attività operative aumentata del 433% YoY a 151,4 milioni di dollari e flusso di cassa libero di 111,6 milioni di dollari, rispetto a -95,5 milioni di dollari nel secondo trimestre del 2023.
Roblox (NYSE: RBLX) reportó un fuerte crecimiento en el segundo trimestre de 2024, con ingresos incrementados en un 31% interanual hasta los 893,5 millones de dólares y reservas aumentadas en un 22% hasta 955,2 millones de dólares. La empresa vio aumentos significativos en métricas clave:
- Usuarios Activos Diarios (DAUs) alcanzaron los 79,5 millones, un aumento del 21% interanual
- Horas comprometidas llegaron a 17,4 mil millones, un aumento del 24% interanual
- Promedio mensual de pagadores únicos creció un 22% interanual a 16,5 millones
A pesar del crecimiento, Roblox reportó una pérdida neta de 207,2 millones de dólares. Sin embargo, la posición de efectivo de la empresa mejoró, con efectivo neto de actividades operativas que aumentó un 433% interanual a 151,4 millones de dólares y flujo de caja libre de 111,6 millones de dólares, en comparación con -95,5 millones de dólares en el segundo trimestre de 2023.
Roblox (NYSE: RBLX)는 2024년 2분기에 강력한 성장을 보고했으며, 수익이 전년 대비 31% 증가하여 8억9350만 달러에 이르고 예약이 22% 증가하여 9억5520만 달러에 도달했습니다. 회사는 주요 지표에서 상당한 증가를 보았습니다:
- 일일 활성 사용자(DAU)가 7천950만 명에 이르며, 전년 대비 21% 증가
- 참여 시간이 174억 시간에 도달하며, 전년 대비 24% 증가
- 월 평균 유니크 결제자 수가 전년 대비 22% 증가하여 1천650만 명에 이릅니다
성장에도 불구하고 Roblox는 2억720만 달러의 순손실을 보고했습니다. 그러나 회사의 현금 상황은 개선되어, 영업 활동에서의 순 현금이 전년 대비 433% 증가하여 1억5140만 달러에 이르고 자유 현금 흐름이 1억1160만 달러에 달하며, 이는 2023년 2분기 -9550만 달러와 비교되는 수치입니다.
Roblox (NYSE: RBLX) a annoncé une forte croissance au deuxième trimestre 2024, avec des revenus en augmentation de 31% par rapport à l'année précédente, atteignant 893,5 millions de dollars et des réservations en hausse de 22% à 955,2 millions de dollars. L'entreprise a connu des augmentations significatives dans des indicateurs clés :
- Utilisateurs Actifs Quotidiens (DAUs) ont atteint 79,5 millions, en hausse de 21% sur un an
- Heures d'engagement ont totalisé 17,4 milliards, en hausse de 24% sur un an
- Nombre moyen mensuel de payeurs uniques a augmenté de 22% sur un an pour atteindre 16,5 millions
Malgré cette croissance, Roblox a déclaré une perte nette de 207,2 millions de dollars. Cependant, la position de trésorerie de l'entreprise s'est améliorée, avec un flux de trésorerie net provenant des activités opérationnelles en hausse de 433% sur un an à 151,4 millions de dollars et un flux de trésorerie disponible de 111,6 millions de dollars, contre -95,5 millions de dollars au deuxième trimestre 2023.
Roblox (NYSE: RBLX) berichtete im zweiten Quartal 2024 von starkem Wachstum, mit Umsatzsteigerungen von 31% im Jahresvergleich auf 893,5 Millionen Dollar und Reservierungen, die um 22% auf 955,2 Millionen Dollar gestiegen sind. Das Unternehmen verzeichnete erhebliche Zuwächse bei den wichtigsten Kennzahlen:
- Aktive tägliche Nutzer (DAUs) erreichten 79,5 Millionen, was einem Anstieg von 21% im Jahresvergleich entspricht
- Engagement-Stunden betrugen 17,4 Milliarden, ein Anstieg von 24% im Jahresvergleich
- Durchschnittlich monatliche einzigartige Zahler wuchsen um 22% im Jahresvergleich auf 16,5 Millionen
Trotz des Wachstums berichtete Roblox von einem Nettoverlust von 207,2 Millionen Dollar. Dennoch verbesserte sich die Liquiditätsposition des Unternehmens, mit netto Cashflow aus operativen Aktivitäten, der um 433% im Jahresvergleich stieg auf 151,4 Millionen Dollar und freiem Cashflow von 111,6 Millionen Dollar, im Vergleich zu -95,5 Millionen Dollar im 2. Quartal 2023.
- Revenue increased 31% year-over-year to $893.5 million
- Bookings grew 22% year-over-year to $955.2 million
- Daily Active Users (DAUs) up 21% year-over-year to 79.5 million
- Hours engaged increased 24% year-over-year to 17.4 billion
- Average monthly unique payers grew 22% year-over-year to 16.5 million
- Net cash from operating activities up 433% year-over-year to $151.4 million
- Free cash flow improved to $111.6 million from -$95.5 million in Q2 2023
- Net loss of $207.2 million for the quarter
- Average bookings per DAU only increased 1% year-over-year to $12.01
Insights
Roblox's Q2 2024 financial results demonstrate robust growth across key metrics, signaling strong momentum for the company. Revenue surged
Particularly noteworthy is the significant improvement in cash flow. Net cash provided by operating activities skyrocketed
However, the company still reported a net loss of
The update to the estimated paying user life from 28 to 27 months is an interesting development. While it resulted in a one-time boost to revenue and cost of revenue, it may indicate a slight decrease in user retention, which warrants attention in future quarters.
Roblox's Q2 results reveal impressive user engagement metrics, painting a picture of a thriving platform ecosystem. Daily Active Users (DAUs) grew
The
However, it's worth noting that the average bookings per monthly unique payer decreased slightly to
The platform's appeal across different age groups and geographies is a strong indicator of its potential for sustained growth. As Roblox continues to invest in its core platform and support its creator community, it's well-positioned to capitalize on the growing demand for interactive, user-generated content experiences.
Roblox's Q2 2024 results highlight the company's successful execution of its platform strategy. The robust growth in both users and engagement metrics underscores the effectiveness of Roblox's user-generated content (UGC) model. This approach not only keeps development costs relatively low but also ensures a constant stream of fresh, diverse content that appeals to a wide audience.
The company's commitment to investing in its core platform to help creators build better and safer experiences is crucial. As the metaverse concept gains traction, Roblox's established position in immersive, social experiences could prove to be a significant competitive advantage. The focus on safety is particularly important, given the platform's popularity among younger users.
However, Roblox faces challenges in balancing growth with profitability. The continued net losses, despite strong revenue growth, suggest that scaling the business efficiently remains a hurdle. The company will need to carefully manage its investments in platform development and creator support to improve its bottom line without compromising growth.
The reduction in capital expenditures, combined with strong topline growth, is a positive sign. It indicates that Roblox is becoming more efficient in its operations and infrastructure management. If this trend continues, it could accelerate the company's path to profitability while maintaining its competitive edge in the rapidly evolving digital entertainment landscape.
Strong Growth Across Core Financial and Operating Metrics; Revenue1 up
Second Quarter 2024 Financial, Operational, and Liquidity Highlights1
-
Revenue was
, up$893.5 million 31% year-over-year. -
Bookings2 were
, up$955.2 million 22% year-over-year. -
Net loss attributable to common stockholders was
, while consolidated net loss was$205.9 million .$207.2 million -
Adjusted EBITDA2 was
, which excludes adjustments for increases in deferred revenue and deferred cost of revenue of$66.5 million and$66.7 million , respectively, or a total change in deferred of$(18.8) million .$47.9 million -
Net cash and cash equivalents provided by operating activities was
, up$151.4 million 433% year-over-year, while free cash flow2 was , compared to$111.6 million in the second quarter of 2023.$(95.5) million -
Average Daily Active Users (“DAUs”) were 79.5 million, up
21% year-over-year. -
Average monthly unique payers were 16.5 million, up
22% year-over-year, and average bookings per monthly unique payer was .$19.34 -
Hours engaged were 17.4 billion, up
24% year-over-year. -
Average bookings per DAU was
, up$12.01 1% year-over-year. -
Cash and cash equivalents, short-term investments, and long-term investments totaled
; net liquidity3 was$3.6 billion .$2.6 billion
“Our strong Q2 growth across all core metrics is driven by diverse and high quality content. As a UGC platform, we support a large and motivated creator community that continues to thrive. The dynamic Roblox content ecosystem is unique and our platform continues to attract users of all ages from across the globe. Going forward, we will continue to invest in our core platform to help our creator community build better and safer experiences and reach more people,” said David Baszucki, founder and CEO of Roblox.
“The combination of strong topline growth, fixed cost discipline, and reduced capital expenditures allowed us to deliver significantly more cash flow in Q2 2024 than in Q2 2023. Net cash and cash equivalents provided by operating activities were
1 |
At the onset of the second quarter of 2024, we updated our estimated paying user life from 28 months to 27 months. Based on the carrying amount of deferred revenue and deferred cost of revenue as of March 31, 2024, the change resulted in an increase in revenue and cost of revenue during the three months ended June 30, 2024 of |
|
2 |
Bookings, Adjusted EBITDA, and free cash flow are non-GAAP financial measures that we believe are useful in evaluating our performance and are presented for supplemental information purposes only and should not be considered in isolation from, or as a substitute for, financial information presented in accordance with GAAP. For further information, please refer to definitions and reconciliations provided below and in our annual and quarterly SEC filings. |
|
3 |
Net liquidity represents cash and cash equivalents, short-term investments, and long-term investments, less long-term debt, net. |
Forward Looking Guidance4
Roblox provides its third quarter and updated full year 2024 GAAP and non-GAAP guidance:
Third Quarter 2024 Guidance
-
Revenue between
and$860 million .$885 million -
Bookings between
and$1,000 million .$1,025 million -
Consolidated net loss between
and$(275) million .$(255) million -
Adjusted EBITDA between
and$22 million , which excludes adjustments for:$42 million -
Increase in deferred revenue of
.$145 million -
Increase in deferred cost of revenue of
.$(32) million -
The total of these changes in deferrals of
.$113 million
-
Increase in deferred revenue of
-
Net cash and cash equivalents provided by operating activities between
and$147 million .$162 million -
Capital expenditures and purchases of intangible assets of
.$(42) million -
Free cash flow between
and$105 million .$120 million
Updated Full Year 2024 Guidance
-
Revenue between
and$3,490 million .$3,540 million -
Bookings between
and$4,180 million .$4,230 million -
Consolidated net loss between
and$(1,089) million .$(1,049) million -
Adjusted EBITDA between
and$92 million , which excludes adjustments for:$132 million -
Increase in deferred revenue of
.$711 million -
Increase in deferred cost of revenue of
.$(163) million -
The total of these changes in deferrals of
.$548 million
-
Increase in deferred revenue of
-
Net cash and cash equivalents provided by operating activities between
and$685 million .$715 million -
Capital expenditures and purchases of intangible assets of
.$(180) million -
Free cash flow between
and$505 million .$535 million
4 |
Beginning April 1, 2024, the estimated average lifetime of a payer changed from 28 months to 27 months, which is reflected in our third quarter and updated full year 2024 GAAP and non-GAAP guidance. Based on the carrying amount of deferred revenue and deferred cost of revenue as of March 31, 2024, the April 1, 2024 change in estimated average lifetime of a payer will result in an increase in revenue and cost of revenue of |
Earnings Q&A Session
Roblox will host a live Q&A session to answer questions regarding its second quarter 2024 results on Thursday, August 1, 2024 at 5:30 a.m. Pacific Time/8:30 a.m. Eastern Time. The webcast will be open to the public at ir.roblox.com or by clicking here.
Forward-Looking Statements
This press release contains “forward-looking statements” within the meaning of the “safe harbor” provisions of the Private Securities Litigation Reform Act of 1995, including but not limited to, statements regarding our vision to connect one billion global DAUs, our efforts to improve the Roblox Platform, our immersive and video advertising efforts, including our ads manager and independent measurement partnerships, our efforts to provide a safe online environment for children, our efforts regarding content curation, live operations and platform-wide events, our efforts regarding real-world shopping, the use of artificial intelligence (“AI”) on our platform, our economy and product efforts related to creator earnings and platform monetization, our sponsored experiences, branding and new partnerships and our roadmap with respect to each, our business, product, strategy and user growth, our investment strategy, including our opportunities for and expectations of improvements in financial and operating metrics, including operating leverage, margin, free cash flow, operating expenses and capital expenditures, our expectation of successfully executing such strategies and plans, disclosures regarding the seasonality of our business, disclosures and future growth rates, benefits from agreements with third-party cloud providers, disclosures about our infrastructure efficiency initiatives, changes to our estimated average lifetime of a paying user and the resulting effect on revenue, cost of revenue, deferred revenue and deferred cost of revenue, our expectations of future net losses and net cash and cash equivalents provided by operating activities, statements by our Chief Executive Officer and Chief Financial Officer, and our outlook and guidance for third quarter and full year 2024, and future periods. These forward-looking statements are made as of the date they were first issued and were based on current plans, expectations, estimates, forecasts, and projections as well as the beliefs and assumptions of management. Words such as “expect,” “vision,” “envision,” “evolving,” “drive,” “anticipate,” “intend,” “maintain,” “should,” “believe,” “continue,” “plan,” “goal,” “opportunity,” “estimate,” “predict,” “may,” “will,” “could,” and “would,” and variations of these terms or the negative of these terms and similar expressions are intended to identify these forward-looking statements. Forward-looking statements are subject to a number of risks and uncertainties, many of which involve factors or circumstances that are beyond our control. Our actual results could differ materially from those stated or implied in forward-looking statements due to a number of factors, including but not limited to risks detailed in our filings with the Securities and Exchange Commission (the “SEC”), including our annual reports on Form 10-K, our quarterly reports on Form 10-Q and other filings and reports we make with the SEC from time to time. In particular, the following factors, among others, could cause results to differ materially from those expressed or implied by such forward-looking statements: our ability to successfully execute our business and growth strategy; the sufficiency of our cash and cash equivalents to meet our liquidity needs, including the repayment of our senior notes; the demand for our platform in general; our ability to retain and increase our number of users, developers, and creators; the impact of inflation and global economic conditions on our operations; the impact of changing legal and regulatory requirements on our business, including the use of verified parental consent; our ability to develop enhancements to our platform, and bring them to market in a timely manner; our ability to develop and protect our brand and build new partnerships; any misuse of user data or other undesirable activity by third parties on our platform; our ability to maintain the security and availability of our platform; our ability to detect and minimize unauthorized use of our platform; and the impact of AI on our platform, users, creators, and developers. Additional information regarding these and other risks and uncertainties that could cause actual results to differ materially from our expectations is included in the reports we have filed or will file with the SEC, including our annual reports on Form 10-K and our quarterly reports on Form 10-Q.
The forward-looking statements included in this press release represent our views as of the date of this press release. We anticipate that subsequent events and developments will cause our views to change. However, we undertake no intention or obligation to update or revise any forward-looking statements, whether as a result of new information, future events or otherwise. These forward-looking statements should not be relied upon as representing our views as of any date subsequent to the date of this press release.
ROBLOX CORPORATION CONDENSED CONSOLIDATED BALANCE SHEETS (in thousands, except par values) (unaudited) |
|||||||
|
As of |
||||||
|
June 30, 2024 |
|
December 31, 2023 |
||||
Assets |
|
|
|
||||
Current assets: |
|
|
|
||||
Cash and cash equivalents |
$ |
966,406 |
|
|
$ |
678,466 |
|
Short-term investments |
|
1,445,689 |
|
|
|
1,514,808 |
|
Accounts receivable—net of allowances |
|
345,809 |
|
|
|
505,769 |
|
Prepaid expenses and other current assets |
|
87,100 |
|
|
|
74,549 |
|
Deferred cost of revenue, current portion |
|
559,278 |
|
|
|
501,821 |
|
Total current assets |
|
3,404,282 |
|
|
|
3,275,413 |
|
Long-term investments |
|
1,189,135 |
|
|
|
1,043,399 |
|
Property and equipment—net |
|
675,075 |
|
|
|
695,360 |
|
Operating lease right-of-use assets |
|
722,493 |
|
|
|
665,107 |
|
Deferred cost of revenue, long-term |
|
277,614 |
|
|
|
283,326 |
|
Intangible assets, net |
|
43,113 |
|
|
|
53,060 |
|
Goodwill |
|
141,900 |
|
|
|
142,129 |
|
Other assets |
|
16,904 |
|
|
|
10,284 |
|
Total assets |
$ |
6,470,516 |
|
|
$ |
6,168,078 |
|
Liabilities and Stockholders’ equity |
|
|
|
||||
Current liabilities: |
|
|
|
||||
Accounts payable |
$ |
38,877 |
|
|
$ |
60,087 |
|
Accrued expenses and other current liabilities |
|
269,839 |
|
|
|
271,121 |
|
Developer exchange liability |
|
330,289 |
|
|
|
314,866 |
|
Deferred revenue—current portion |
|
2,662,087 |
|
|
|
2,406,292 |
|
Total current liabilities |
|
3,301,092 |
|
|
|
3,052,366 |
|
Deferred revenue—net of current portion |
|
1,311,787 |
|
|
|
1,373,250 |
|
Operating lease liabilities |
|
706,018 |
|
|
|
646,506 |
|
Long-term debt, net |
|
1,005,679 |
|
|
|
1,005,000 |
|
Other long-term liabilities |
|
34,639 |
|
|
|
22,330 |
|
Total liabilities |
|
6,359,215 |
|
|
|
6,099,452 |
|
Stockholders’ equity |
|
|
|
||||
Common stock, |
|
61 |
|
|
|
61 |
|
Additional paid-in capital |
|
3,664,414 |
|
|
|
3,134,946 |
|
Accumulated other comprehensive income/(loss) |
|
(6,229 |
) |
|
|
1,536 |
|
Accumulated deficit |
|
(3,536,740 |
) |
|
|
(3,060,253 |
) |
Total Roblox Corporation Stockholders’ equity |
|
121,506 |
|
|
|
76,290 |
|
Noncontrolling interests |
|
(10,205 |
) |
|
|
(7,664 |
) |
Total Stockholders’ equity |
|
111,301 |
|
|
|
68,626 |
|
Total Liabilities and Stockholders’ equity |
$ |
6,470,516 |
|
|
$ |
6,168,078 |
|
ROBLOX CORPORATION CONDENSED CONSOLIDATED STATEMENTS OF OPERATIONS (in thousands, except per share amounts) (unaudited) |
|||||||||||||||
|
Three Months Ended |
|
Six Months Ended |
||||||||||||
|
June 30, |
|
June 30, |
||||||||||||
|
|
2024 |
|
|
|
2023 |
|
|
|
2024 |
|
|
|
2023 |
|
Revenue(1) |
$ |
893,543 |
|
|
$ |
680,766 |
|
|
$ |
1,694,843 |
|
|
$ |
1,336,110 |
|
Cost and expenses: |
|
|
|
|
|
|
|
||||||||
Cost of revenue(1)(2) |
|
198,557 |
|
|
|
162,029 |
|
|
|
377,423 |
|
|
|
313,870 |
|
Developer exchange fees |
|
208,270 |
|
|
|
165,843 |
|
|
|
410,675 |
|
|
|
348,283 |
|
Infrastructure and trust & safety |
|
221,064 |
|
|
|
225,039 |
|
|
|
447,998 |
|
|
|
436,083 |
|
Research and development |
|
361,684 |
|
|
|
315,319 |
|
|
|
723,749 |
|
|
|
590,856 |
|
General and administrative |
|
105,627 |
|
|
|
96,197 |
|
|
|
203,451 |
|
|
|
193,771 |
|
Sales and marketing |
|
36,290 |
|
|
|
30,328 |
|
|
|
71,824 |
|
|
|
57,083 |
|
Total cost and expenses |
|
1,131,492 |
|
|
|
994,755 |
|
|
|
2,235,120 |
|
|
|
1,939,946 |
|
Loss from operations |
|
(237,949 |
) |
|
|
(313,989 |
) |
|
|
(540,277 |
) |
|
|
(603,836 |
) |
Interest income |
|
44,383 |
|
|
|
34,764 |
|
|
|
86,553 |
|
|
|
65,846 |
|
Interest expense |
|
(10,204 |
) |
|
|
(10,129 |
) |
|
|
(20,567 |
) |
|
|
(20,141 |
) |
Other income/(expense), net |
|
(3,315 |
) |
|
|
3,277 |
|
|
|
(3,661 |
) |
|
|
2,837 |
|
Loss before income taxes |
|
(207,085 |
) |
|
|
(286,077 |
) |
|
|
(477,952 |
) |
|
|
(555,294 |
) |
Provision for/(benefit from) income taxes |
|
110 |
|
|
|
(1,236 |
) |
|
|
1,163 |
|
|
|
(505 |
) |
Consolidated net loss |
|
(207,195 |
) |
|
|
(284,841 |
) |
|
|
(479,115 |
) |
|
|
(554,789 |
) |
Net loss attributable to noncontrolling interests |
|
(1,312 |
) |
|
|
(2,064 |
) |
|
|
(2,628 |
) |
|
|
(3,699 |
) |
Net loss attributable to common stockholders |
$ |
(205,883 |
) |
|
$ |
(282,777 |
) |
|
$ |
(476,487 |
) |
|
$ |
(551,090 |
) |
Net loss per share attributable to common stockholders, basic and diluted |
$ |
(0.32 |
) |
|
$ |
(0.46 |
) |
|
$ |
(0.75 |
) |
|
$ |
(0.90 |
) |
Weighted-average shares used in computing net loss per share attributable to common stockholders—basic and diluted |
|
642,814 |
|
|
|
612,689 |
|
|
|
638,917 |
|
|
|
609,680 |
|
(1) |
At the onset of the second quarter of 2024, we updated our estimated paying user life from 28 months to 27 months. Based on the carrying amount of deferred revenue and deferred cost of revenue as of March 31, 2024, the change resulted in an increase in revenue and cost of revenue during the three months ended June 30, 2024 of |
(2) |
Depreciation of servers and infrastructure equipment included in infrastructure and trust & safety. |
ROBLOX CORPORATION CONDENSED CONSOLIDATED STATEMENTS OF CASH FLOWS (in thousands) (unaudited) |
|||||||||||||||
|
|
|
|
||||||||||||
|
Three Months Ended June 30, |
|
Six Months Ended June 30, |
||||||||||||
|
|
2024 |
|
|
|
2023 |
|
|
|
2024 |
|
|
|
2023 |
|
Cash flows from operating activities: |
|
|
|
|
|
|
|
||||||||
Consolidated net loss |
$ |
(207,195 |
) |
|
$ |
(284,841 |
) |
|
$ |
(479,115 |
) |
|
$ |
(554,789 |
) |
Adjustments to reconcile net loss including noncontrolling interests to net cash and cash equivalents provided by operations: |
|
|
|
|
|
|
|
||||||||
Depreciation and amortization expense |
|
52,772 |
|
|
|
52,599 |
|
|
|
106,513 |
|
|
|
100,011 |
|
Stock-based compensation expense |
|
251,891 |
|
|
|
212,362 |
|
|
|
492,393 |
|
|
|
397,266 |
|
Operating lease non-cash expense |
|
29,766 |
|
|
|
23,509 |
|
|
|
57,488 |
|
|
|
44,753 |
|
(Accretion)/amortization on marketable securities, net |
|
(19,535 |
) |
|
|
(19,623 |
) |
|
|
(39,533 |
) |
|
|
(31,745 |
) |
Amortization of debt issuance costs |
|
341 |
|
|
|
327 |
|
|
|
679 |
|
|
|
651 |
|
Impairment expense, (gain)/loss on investment and other asset sales, and other, net |
|
380 |
|
|
|
(2,067 |
) |
|
|
443 |
|
|
|
6,169 |
|
Changes in operating assets and liabilities, net of effect of acquisitions: |
|
|
|
|
|
|
|
||||||||
Accounts receivable |
|
(14,023 |
) |
|
|
9,435 |
|
|
|
160,045 |
|
|
|
122,628 |
|
Prepaid expenses and other current assets |
|
2,355 |
|
|
|
2,200 |
|
|
|
(12,955 |
) |
|
|
(6,159 |
) |
Deferred cost of revenue |
|
(19,247 |
) |
|
|
(18,460 |
) |
|
|
(52,615 |
) |
|
|
(38,597 |
) |
Other assets |
|
(6,717 |
) |
|
|
(4,533 |
) |
|
|
(6,666 |
) |
|
|
(6,691 |
) |
Accounts payable |
|
(5,252 |
) |
|
|
(16,731 |
) |
|
|
(8,828 |
) |
|
|
1,576 |
|
Accrued expenses and other current liabilities |
|
(14,295 |
) |
|
|
(5,340 |
) |
|
|
(23,516 |
) |
|
|
(22,344 |
) |
Developer exchange liability |
|
37,613 |
|
|
|
(7,291 |
) |
|
|
15,423 |
|
|
|
(11,156 |
) |
Deferred revenue |
|
68,466 |
|
|
|
105,372 |
|
|
|
197,650 |
|
|
|
229,155 |
|
Operating lease liabilities |
|
(10,226 |
) |
|
|
(18,844 |
) |
|
|
(29,329 |
) |
|
|
(30,843 |
) |
Other long-term liabilities |
|
4,355 |
|
|
|
316 |
|
|
|
12,318 |
|
|
|
2,286 |
|
Net cash and cash equivalents provided by operating activities |
|
151,449 |
|
|
|
28,390 |
|
|
|
390,395 |
|
|
|
202,171 |
|
Cash flows from investing activities: |
|
|
|
|
|
|
|
||||||||
Acquisition of property and equipment |
|
(39,701 |
) |
|
|
(110,915 |
) |
|
|
(86,381 |
) |
|
|
(202,274 |
) |
Payments related to business combination, net of cash acquired |
|
(2,000 |
) |
|
|
— |
|
|
|
(2,000 |
) |
|
|
— |
|
Purchases of intangible assets |
|
(170 |
) |
|
|
(13,000 |
) |
|
|
(1,370 |
) |
|
|
(13,500 |
) |
Purchases of investments |
|
(834,026 |
) |
|
|
(702,560 |
) |
|
|
(1,866,782 |
) |
|
|
(3,042,760 |
) |
Maturities of investments |
|
715,500 |
|
|
|
324,010 |
|
|
|
1,589,320 |
|
|
|
324,010 |
|
Sales of investments |
|
105,074 |
|
|
|
145,000 |
|
|
|
233,306 |
|
|
|
229,279 |
|
Net cash and cash equivalents used in investing activities |
|
(55,323 |
) |
|
|
(357,465 |
) |
|
|
(133,907 |
) |
|
|
(2,705,245 |
) |
Cash flows from financing activities: |
|
|
|
|
|
|
|
||||||||
Proceeds from issuance of common stock |
|
4,577 |
|
|
|
5,635 |
|
|
|
37,247 |
|
|
|
31,107 |
|
Proceeds from debt issuances |
|
— |
|
|
|
14,700 |
|
|
|
— |
|
|
|
14,700 |
|
Financing payments related to acquisitions |
|
— |
|
|
|
— |
|
|
|
(4,450 |
) |
|
|
(750 |
) |
Net cash and cash equivalents provided by financing activities |
|
4,577 |
|
|
|
20,335 |
|
|
|
32,797 |
|
|
|
45,057 |
|
Effect of exchange rate changes on cash and cash equivalents |
|
(711 |
) |
|
|
875 |
|
|
|
(1,345 |
) |
|
|
807 |
|
Net increase/(decrease) in cash and cash equivalents |
|
99,992 |
|
|
|
(307,865 |
) |
|
|
287,940 |
|
|
|
(2,457,210 |
) |
Cash and cash equivalents |
|
|
|
|
|
|
|
||||||||
Beginning of period |
|
866,414 |
|
|
|
828,129 |
|
|
|
678,466 |
|
|
|
2,977,474 |
|
End of period |
$ |
966,406 |
|
|
$ |
520,264 |
|
|
$ |
966,406 |
|
|
$ |
520,264 |
|
Non-GAAP Financial Measures
This press release and the accompanying tables contain the non-GAAP financial measure bookings, Adjusted EBITDA, and free cash flow.
We use this non-GAAP financial information to evaluate our ongoing operations and for internal planning and forecasting purposes. We believe that this non-GAAP financial information may be helpful to investors because it provides consistency and comparability with past financial performance.
Bookings is defined as revenue plus the change in deferred revenue during the period and other non-cash adjustments. Substantially all of our bookings are generated from sales of virtual currency, which can ultimately be converted to virtual items on the Roblox Platform. Sales of virtual currency reflected as bookings include one-time purchases and monthly subscriptions purchased via payment processors or through prepaid cards. Bookings also include an insignificant amount from advertising and licensing arrangements. We believe bookings provide a timelier indication of trends in our operating results that are not necessarily reflected in our revenue as a result of the fact that we recognize the majority of revenue over the estimated average lifetime of a paying user. The change in deferred revenue constitutes the vast majority of the reconciling difference from revenue to bookings. By removing these non-cash adjustments, we are able to measure and monitor our business performance based on the timing of actual transactions with our users and the cash that is generated from these transactions. Adjusted EBITDA represents our GAAP consolidated net loss, excluding interest income, interest expense, other income/(expense), provision for/(benefit from) income taxes, depreciation and amortization expense, stock-based compensation expense, and certain other nonrecurring adjustments. We believe that, when considered together with reported GAAP amounts, Adjusted EBITDA is useful to investors and management in understanding our ongoing operations and ongoing operating trends. Our definition of Adjusted EBITDA may differ from the definition used by other companies and therefore comparability may be limited. Free cash flow represents the net cash and cash equivalents provided by operating activities less purchases of property, equipment, and intangible assets acquired through asset acquisitions. We believe that free cash flow is a useful indicator of our unit economics and liquidity that provides information to management and investors about the amount of cash generated from our core operations that, after the purchases of property, equipment, and intangible assets acquired through asset acquisitions, can be used for strategic initiatives.
Non-GAAP financial measures have limitations in their usefulness to investors because they have no standardized meaning prescribed by GAAP and are not prepared under any comprehensive set of accounting rules or principles. In addition, other companies, including companies in our industry, may calculate similarly titled non-GAAP financial measures differently or may use other measures to evaluate their performance, all of which could reduce the usefulness of our non-GAAP financial information as a tool for comparison. As a result, our non-GAAP financial information is presented for supplemental informational purposes only and should not be considered in isolation from, or as a substitute for financial information presented in accordance with GAAP.
Reconciliation tables of the most comparable GAAP financial measure to the non-GAAP financial measure used in this press release are included below. We encourage investors and others to review our business, results of operations, and financial information in their entirety, not to rely on any single financial measure, and to view these non-GAAP measures in conjunction with the most directly comparable GAAP financial measures.
GAAP to Non-GAAP Financial Measures Reconciliations
The following table presents a reconciliation of revenue, the most directly comparable financial measure calculated in accordance with GAAP, to bookings, for each of the periods presented (in thousands, unaudited):
|
Three Months Ended June 30, |
|
Six Months Ended June 30, |
||||||||||||
|
|
2024 |
|
|
|
2023 |
|
|
|
2024 |
|
|
|
2023 |
|
Reconciliation of revenue to bookings: |
|
|
|
|
|
|
|
||||||||
Revenue |
$ |
893,543 |
|
|
$ |
680,766 |
|
|
$ |
1,694,843 |
|
|
$ |
1,336,110 |
|
Add (deduct): |
|
|
|
|
|
|
|
||||||||
Change in deferred revenue |
|
66,728 |
|
|
|
105,372 |
|
|
|
194,332 |
|
|
|
229,155 |
|
Other |
|
(5,093 |
) |
|
|
(5,452 |
) |
|
|
(10,240 |
) |
|
|
(10,760 |
) |
Bookings |
$ |
955,178 |
|
|
$ |
780,686 |
|
|
$ |
1,878,935 |
|
|
$ |
1,554,505 |
|
The following table presents a reconciliation of consolidated net loss, the most directly comparable financial measure calculated in accordance with GAAP, to Adjusted EBITDA, for each of the periods presented (in thousands, unaudited):
|
Three Months Ended June 30, |
|
Six Months Ended June 30, |
||||||||||||
|
|
2024 |
|
|
|
2023 |
|
|
|
2024 |
|
|
|
2023 |
|
Reconciliation of consolidated net loss to Adjusted EBITDA: |
|
|
|
|
|
|
|
||||||||
Consolidated net loss |
$ |
(207,195 |
) |
|
$ |
(284,841 |
) |
|
$ |
(479,115 |
) |
|
$ |
(554,789 |
) |
Add (deduct): |
|
|
|
|
|
|
|
||||||||
Interest income |
|
(44,383 |
) |
|
|
(34,764 |
) |
|
|
(86,553 |
) |
|
|
(65,846 |
) |
Interest expense |
|
10,204 |
|
|
|
10,129 |
|
|
|
20,567 |
|
|
|
20,141 |
|
Other (income)/expense, net |
|
3,315 |
|
|
|
(3,277 |
) |
|
|
3,661 |
|
|
|
(2,837 |
) |
Provision for/(benefit from) income taxes |
|
110 |
|
|
|
(1,236 |
) |
|
|
1,163 |
|
|
|
(505 |
) |
Depreciation and amortization expense |
|
52,772 |
|
|
|
52,599 |
|
|
|
106,513 |
|
|
|
100,011 |
|
Stock-based compensation expense |
|
251,891 |
|
|
|
212,362 |
|
|
|
492,393 |
|
|
|
397,266 |
|
RTO severance charge(A) |
|
(189 |
) |
|
|
— |
|
|
|
993 |
|
|
|
— |
|
Other non-cash charges(B) |
|
— |
|
|
|
— |
|
|
|
— |
|
|
|
6,988 |
|
Adjusted EBITDA |
$ |
66,525 |
|
|
$ |
(49,028 |
) |
|
$ |
59,622 |
|
|
$ |
(99,571 |
) |
(A) |
Relates to cash severance costs associated with the Company’s return-to-office (“RTO”) plan announced in October 2023, which requires a subset of the Company’s remote employees to begin working from the |
(B) |
Includes impairment expenses related to certain operating lease right-of-use assets and related property and equipment. |
The following table presents a reconciliation of net cash and cash equivalents provided by operating activities, the most directly comparable financial measure calculated in accordance with GAAP, to free cash flow, for each of the periods presented (in thousands, unaudited):
|
Three Months Ended June 30, |
|
Six Months Ended June 30, |
||||||||||||
|
|
2024 |
|
|
|
2023 |
|
|
|
2024 |
|
|
|
2023 |
|
Reconciliation of net cash and cash equivalents provided by operating activities to free cash flow: |
|
|
|
|
|
|
|
||||||||
Net cash and cash equivalents provided by operating activities |
$ |
151,449 |
|
|
$ |
28,390 |
|
|
$ |
390,395 |
|
|
$ |
202,171 |
|
Deduct: |
|
|
|
|
|
|
|
||||||||
Acquisition of property and equipment |
|
(39,701 |
) |
|
|
(110,915 |
) |
|
|
(86,381 |
) |
|
|
(202,274 |
) |
Purchases of intangible assets |
|
(170 |
) |
|
|
(13,000 |
) |
|
|
(1,370 |
) |
|
|
(13,500 |
) |
Free cash flow |
$ |
111,578 |
|
|
$ |
(95,525 |
) |
|
$ |
302,644 |
|
|
$ |
(13,603 |
) |
Forward Looking Guidance5: GAAP to Non-GAAP Financial Measures Reconciliations
The following table presents a reconciliation of revenue, the most directly comparable financial measure calculated in accordance with GAAP, to bookings, for each of the periods presented (in thousands):
|
Guidance |
|
Updated Guidance |
||||||||||||
|
Three Months Ended September 30, 2024 |
|
Twelve Months Ended December 31, 2024 |
||||||||||||
|
Low |
|
High |
|
Low |
|
High |
||||||||
Reconciliation of revenue to bookings: |
|
|
|
|
|
|
|
||||||||
Revenue |
$ |
860,000 |
|
|
$ |
885,000 |
|
|
$ |
3,490,000 |
|
|
$ |
3,540,000 |
|
Add (deduct): |
|
|
|
|
|
|
|
||||||||
Change in deferred revenue |
|
145,000 |
|
|
|
145,000 |
|
|
|
711,000 |
|
|
|
711,000 |
|
Other |
|
(5,000 |
) |
|
|
(5,000 |
) |
|
|
(21,000 |
) |
|
|
(21,000 |
) |
Bookings |
$ |
1,000,000 |
|
|
$ |
1,025,000 |
|
|
$ |
4,180,000 |
|
|
$ |
4,230,000 |
|
The following table presents a reconciliation of consolidated net loss, the most directly comparable financial measure calculated in accordance with GAAP, to Adjusted EBITDA, for each of the periods presented (in thousands):
|
Guidance |
|
Updated Guidance |
||||||||||||
|
Three Months Ended September 30, 2024 |
|
Twelve Months Ended December 31, 2024 |
||||||||||||
|
Low |
|
High |
|
Low |
|
High |
||||||||
Reconciliation of consolidated net loss to Adjusted EBITDA: |
|
|
|
|
|
|
|
||||||||
Consolidated net loss |
$ |
(275,000 |
) |
|
$ |
(255,000 |
) |
|
$ |
(1,089,000 |
) |
|
$ |
(1,049,000 |
) |
Add (deduct): |
|
|
|
|
|
|
|
||||||||
Interest income |
|
(40,000 |
) |
|
|
(40,000 |
) |
|
|
(167,000 |
) |
|
|
(167,000 |
) |
Interest expense |
|
11,000 |
|
|
|
11,000 |
|
|
|
42,000 |
|
|
|
42,000 |
|
Other (income)/expense, net |
|
— |
|
|
|
— |
|
|
|
4,000 |
|
|
|
4,000 |
|
Provision for/(benefit from) income taxes |
|
1,000 |
|
|
|
1,000 |
|
|
|
4,000 |
|
|
|
4,000 |
|
Depreciation and amortization expense |
|
55,000 |
|
|
|
55,000 |
|
|
|
217,000 |
|
|
|
217,000 |
|
Stock-based compensation expense |
|
270,000 |
|
|
|
270,000 |
|
|
|
1,080,000 |
|
|
|
1,080,000 |
|
RTO severance charge (A) |
|
— |
|
|
|
— |
|
|
|
1,000 |
|
|
|
1,000 |
|
Adjusted EBITDA |
$ |
22,000 |
|
|
$ |
42,000 |
|
|
$ |
92,000 |
|
|
$ |
132,000 |
|
(A) |
Relates to cash severance costs associated with the Company’s RTO plan announced in October 2023, which requires a subset of the Company’s remote employees to begin working from the |
The following table presents a reconciliation of net cash and cash equivalents provided by operating activities, the most directly comparable financial measure calculated in accordance with GAAP, to free cash flow, for each of the periods presented (in thousands):
|
Guidance |
|
Updated Guidance |
||||||||||||
|
Three Months Ended September 30, 2024 |
|
Twelve Months Ended December 31, 2024 |
||||||||||||
|
Low |
|
High |
|
Low |
|
High |
||||||||
Reconciliation of net cash and cash equivalents provided by operating activities to free cash flow: |
|
|
|
|
|
|
|
||||||||
Net cash and cash equivalents provided by operating activities |
$ |
147,000 |
|
|
$ |
162,000 |
|
|
$ |
685,000 |
|
|
$ |
715,000 |
|
Deduct: |
|
|
|
|
|
|
|
||||||||
Acquisition of property and equipment |
|
(42,000 |
) |
|
|
(42,000 |
) |
|
|
(178,000 |
) |
|
|
(178,000 |
) |
Purchase of intangible assets |
|
— |
|
|
|
— |
|
|
|
(2,000 |
) |
|
|
(2,000 |
) |
Free cash flow |
$ |
105,000 |
|
|
$ |
120,000 |
|
|
$ |
505,000 |
|
|
$ |
535,000 |
|
5 |
Beginning April 1, 2024, the estimated average lifetime of a payer changed from 28 months to 27 months, which is reflected in our third quarter and updated full year 2024 GAAP and non-GAAP guidance. Based on the carrying amount of deferred revenue and deferred cost of revenue as of March 31, 2024, the April 1, 2024 change in estimated average lifetime of a payer will result in an increase in revenue and cost of revenue of |
About Roblox
Roblox is an immersive platform for connection and communication. Every day, millions of people come to Roblox to create, play, work, learn, and connect with each other in experiences built by our global community of creators. Our vision is to reimagine the way people come together– in a world that is safe, civil, and optimistic. To achieve this vision, we are building an innovative company that, together with the Roblox community, has the ability to strengthen our social fabric and support economic growth for people around the world. For more about Roblox, please visit corp.roblox.com.
ROBLOX and the Roblox logo are among the registered and unregistered trademarks of Roblox Corporation in
View source version on businesswire.com: https://www.businesswire.com/news/home/20240801635645/en/
Stefanie Notaney
Roblox Corporate Communications
press@roblox.com
Source: Roblox Corporation
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