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Roblox Corporation (NYSE: RBLX) reported key metrics for November 2021. Daily active users reached 49.4 million, a 35% increase year over year. Engagement hours totaled 3.6 billion, up 32%. Estimated bookings ranged from $208 million to $211 million, marking a 22% - 24% year-over-year rise. Average bookings per daily active user fell to between $4.21 and $4.27, down 8% - 9%. Revenue estimates were between $184 million and $187 million, an 84% - 87% increase year over year.
Positive
Daily active users increased by 35% to 49.4 million year over year.
Total engagement hours rose by 32% to 3.6 billion.
Estimated bookings increased by 22% - 24% year over year, reaching between $208 million and $211 million.
Revenue is estimated at $184 million to $187 million, up 84% - 87% year over year.
Negative
Average bookings per daily active user decreased by 8% - 9%.
-
SAN MATEO, Calif.--(BUSINESS WIRE)--
Roblox Corporation (NYSE: RBLX), a global platform bringing millions of people together through shared experiences, today released certain key metrics for November 2021.
November 2021 Metrics
Daily active users were 49.4 million, up 35% year over year.
Hours engaged were 3.6 billion, up 32% year over year.
Estimated bookings for November 2021 were between $208 million and $211 million, up 22% - 24% year over year.
Estimated average bookings per daily active user was between $4.21 and $4.27, down 8% - 9% year over year.
Revenue is estimated to be between $184 million and $187 million, up 84% - 87% year over year.
Forward-Looking Statements
This press release contains “forward-looking statements” within the meaning of the “safe harbor” provisions of the Private Securities Litigation Reform Act of 1995. The estimated November 2021 Key Metrics are forward-looking statements and are based on current expectations, estimates, forecasts, and projections as well as the beliefs and assumptions of management. Forward-looking statements are subject to a number of risks and uncertainties, many of which involve factors or circumstances that are beyond our control. Our actual results could differ materially from those stated or implied in forward-looking statements due to a number of factors, including but limited to risks detailed in our filings with the Securities and Exchange Commission (the “SEC”), including our quarterly report on Form 10-Q for the quarter ended September 30, 2021 and other filings and reports that we may file from time to time with the SEC. Additional information regarding these and other risks and uncertainties could cause actual results to differ materially from the Company’s expectations. The forward-looking statements included in this press release represent our views as of the date of this press release. We anticipate that subsequent events and developments may cause our views to change. We undertake no intention or obligation to update or revise any forward-looking statements, whether as a result of new information, future events or otherwise. These forward-looking statements should not be relied upon as representing our views as of any date subsequent to the date of this press release. Past performance is not necessarily indicative of future results.
About Roblox
Roblox’s mission is to build a human co-experience platform that enables shared experiences among billions of users. Every day, tens of millions of people around the world have fun with friends as they explore millions of immersive digital experiences. All of these experiences are built by the Roblox community, made up of millions of creators. We believe in building a safe, civil, and diverse community—one that inspires and fosters creativity and positive relationships between people around the world. For more information, please visit corp.roblox.com.
Roblox reported 49.4 million daily active users, 3.6 billion hours engaged, estimated bookings of $208 million to $211 million, and revenue estimates of $184 million to $187 million for November 2021.
How did Roblox's daily active users change in November 2021?
In November 2021, Roblox's daily active users increased by 35% year over year.
What was the estimated revenue for Roblox in November 2021?
Roblox's estimated revenue for November 2021 was between $184 million and $187 million, representing an 84% - 87% increase year over year.
How did Roblox's average bookings per user change in November 2021?
Roblox's estimated average bookings per daily active user decreased by 8% - 9% in November 2021.
What were the estimated bookings for Roblox in November 2021?
Roblox's estimated bookings for November 2021 ranged from $208 million to $211 million, a 22% - 24% increase year over year.