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Roblox Reports First Quarter 2024 Financial Results

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Roblox (NYSE: RBLX) reported strong financial results for the first quarter of 2024, with revenue reaching $801.3 million, up 22% year-over-year. The company posted a record free cash flow of $191.1 million, up 133% year-over-year, and net cash and cash equivalents from operating activities increased by 37%. Despite the net loss attributable to common stockholders of $270.6 million, Roblox remains focused on driving user growth and engagement through strategic initiatives like AI-driven algorithms and platform-wide events.

Positive
  • Revenue increased by 22% year-over-year to $801.3 million.

  • Record free cash flow of $191.1 million, up 133% year-over-year.

  • Net cash and cash equivalents from operating activities rose by 37% year-over-year.

  • Average Daily Active Users (DAUs) grew by 17% year-over-year to 77.7 million.

  • Average monthly unique payers increased by 13% year-over-year to 15.6 million.

Negative
  • Net loss attributable to common stockholders was $270.6 million.

  • Adjusted EBITDA was $(6.9) million.

  • Consolidated net loss amounted to $271.9 million.

  • Capital expenditures decreased nearly 50% in Q1 2024 compared to the previous year.

  • Reduction in certain infrastructure and trust and safety expenditures.

Insights

Roblox Corporation's Q1 2024 financial results show a robust year-over-year increase in both revenue and bookings, indicating a continuing demand for their platform. The 37% growth in net cash from operations and a 133% surge in free cash flow demonstrate strong operational efficiency and cash generation capacity. Despite this, investors should be cautious about the reported net loss of $271.9 million. While growing DAUs and engagement hours are positive signs, the modest 2% growth in average bookings per DAU suggests that monetization per user is not keeping pace with user growth. Roblox's efforts to recalibrate their AI-driven discovery algorithm and events like The Hunt indicate a strategic move to enhance user experience and retention, which could lead to higher future monetization. However, the reduction in capital expenditures by nearly 50% could be a signal of either prudent cost management or a slowing down of investment in growth, which requires further monitoring.

Roblox's experimentation with AI-driven discovery algorithm adjustments and content positioning could improve user engagement and content discoverability, thereby potentially increasing DAUs and the amount of time users spend on the platform. The mention of platform-wide events like The Hunt suggests an emphasis on community and user engagement, which could have positive long-term effects on platform stickiness and user growth. The focus on improving app quality and performance is also key in retaining the user base and ensuring a positive user experience. However, the tech sector is highly competitive and continual innovation is required to maintain a user base, especially when targeting a younger demographic. Roblox's strategies need constant updating to stay ahead in a market where user preferences can shift rapidly.

The increase in average monthly unique payers and the uptrend in bookings per payer indicate that Roblox is successfully converting and retaining paying users. The user base's growth, with a 17% increase in DAUs, reflects the platform's expanding reach and the potential for scale. The challenge for Roblox will be in maintaining this growth trajectory in a competitive landscape where new entrants continually vie for the attention of the same demographic. Market trends suggest that platforms that offer diverse and engaging content alongside opportunities for user-generated content tend to have higher user retention rates. Roblox's community-driven model is well-positioned in this respect, but it will be critical to observe how changes to the discovery algorithm influence long-term user engagement and content creator ecosystems.

Strong net cash and cash equivalents provided by operating activities up 37% year-over-year and record free cash flow1 up 133% year-over-year

SAN MATEO, Calif.--(BUSINESS WIRE)-- Roblox Corporation (NYSE: RBLX), a global platform bringing millions of people together through shared experiences, released its first quarter 2024 financial and operational results and issued its second quarter and updated full year 2024 guidance today. Separately, Roblox posted a letter to shareholders and supplemental materials on the Roblox investor relations website at ir.roblox.com.

First Quarter 2024 Financial, Operational, and Liquidity Highlights

  • Revenue was $801.3 million, up 22% year-over-year.
  • Bookings1 were $923.8 million, up 19% year-over-year.
  • Net loss attributable to common stockholders was $270.6 million, while consolidated net loss was $271.9 million.
  • Adjusted EBITDA1 was $(6.9) million, which excludes adjustments for increases in deferred revenue and deferred cost of revenue of $127.6 million and $(32.9) million, respectively.
  • Net cash and cash equivalents provided by operating activities was $238.9 million, up 37% year-over-year, while free cash flow1 was $191.1 million, up 133% year-over-year.
  • Average Daily Active Users (“DAUs”) were 77.7 million, up 17% year-over-year.
  • Average monthly unique payers were 15.6 million, up 13% year-over-year, and average bookings per monthly unique payer was $19.68, up 6% year-over-year.
  • Hours engaged (“Hours”) were 16.7 billion, up 15% year-over-year.
  • Average bookings per DAU was $11.89, up 2% year-over-year.
  • Net liquidity2 was $2.5 billion.

“Our teams have been hard at work identifying opportunities to drive DAUs, Hours, and bookings growth rates back to 20% year-over-year. We began experimenting with changes in our AI-driven discovery algorithm and the positioning of various content types on the Homepage. We reintroduced platform-wide events like The Hunt: First Edition. And, we continued to improve the quality and performance of our app and experiences. Based on results since the middle of April, we believe that these steps are yielding positive results,” said David Baszucki, founder and CEO of Roblox.

“We are operating more efficiently. Over the past three quarters we have reduced certain infrastructure and trust and safety expenditures, and we have reduced the growth rate of personnel costs (excluding stock-based compensation expense) by holding headcount flat. Capital expenditures are down nearly 50% in Q1 2024 compared to last year. As a result, this past quarter we produced record amounts of operating and free cash flow,” said Michael Guthrie, chief financial officer of Roblox.

“Finally, we will no longer refer to Covenant Adjusted EBITDA in our shareholder letters and earnings press releases though we will calculate it in the liquidity sections of our Forms 10-Q and 10-K. We will continue to report and guide to Adjusted EBITDA which excludes adjustments for the change in deferred revenue and deferred cost of revenue. We will also report and guide to the changes in deferred revenue and deferred cost of revenue,” Guthrie continued.

1

Bookings, Adjusted EBITDA, and free cash flow are non-GAAP financial measures that we believe are useful in evaluating our performance and are presented for supplemental information purposes only and should not be considered in isolation from, or as a substitute for, financial information presented in accordance with GAAP. For further information, please refer to definitions and reconciliations provided below and our annual and quarterly SEC filings.

2

Net liquidity represents cash and cash equivalents, short-term investments, and long-term investments, less long-term debt, net.

Forward Looking Guidance3

Roblox provides its second quarter and updated full year 2024 GAAP and non-GAAP guidance:

Second Quarter 2024 Guidance

  • Revenue between $855 million and $880 million.
  • Bookings between $870 million and $900 million.
  • Consolidated net loss between $(267) million and $(265) million.
  • Adjusted EBITDA between $36 million and $38 million, which excludes adjustments for:
    • Increase in deferred revenue between $18 million and $23 million.
    • Increase in deferred cost of revenue between $(7) million and $(9) million.
    • The total of these changes in deferrals between $11 million and $14 million.
  • Net cash and cash equivalents provided by operating activities between $61 million and $68 million.
  • Capital expenditures and purchases of intangible assets of approximately $(45) million.
  • Free cash flow between $16 million and $23 million.

Updated Full Year 2024 Guidance

  • Revenue between $3,450 million and $3,525 million.
  • Bookings between $4,000 million and $4,100 million.
  • Consolidated net loss between $(1,096) million and $(1,044) million.
  • Adjusted EBITDA between $95 million and $147 million, which excludes adjustments for:
    • Increase in deferred revenue between $568 million and $593 million.
    • Increase in deferred cost of revenue between $(133) million and $(140) million.
    • The total of these changes in deferrals between $435 million and $453 million.
  • Net cash and cash equivalents provided by operating activities between $530 million and $600 million.
  • Capital expenditures and purchases of intangible assets of approximately $(180) million.
  • Free cash flow between $350 million and $420 million.

Earnings Q&A Session

Roblox will host a live Q&A session to answer questions regarding its first quarter 2024 results on Thursday, May 9, 2024 at 5:30 a.m. Pacific Time/8:30 a.m. Eastern Time. The webcast will be open to the public at ir.roblox.com or by clicking here.

3

Beginning April 1, 2024, the estimated average lifetime of a payer changed from 28 months to 27 months, which is reflected in our second quarter and updated full year 2024 GAAP and non-GAAP guidance. Based on the carrying amount of deferred revenue and deferred cost of revenue as of March 31, 2024, the April 1, 2024 change in estimated average lifetime of a payer will result in an increase in revenue and cost of revenue of $58.9 million and $12.4 million, respectively, during the second quarter of 2024 and an increase in revenue and cost of revenue of $98.0 million and $20.4 million, respectively, during the full year 2024. Refer to “Basis of Presentation and Summary of Significant Accounting Policies — Revenue Recognition” as described in the Company’s consolidated financial statements and related notes included in the Company’s Annual Report on Form 10-K for further background on the Company’s process to estimate the average lifetime of a payer.

Forward-Looking Statements

This press release contains “forward-looking statements” within the meaning of the “safe harbor” provisions of the Private Securities Litigation Reform Act of 1995, including but not limited to, statements regarding our vision to connect one billion global DAUs, our efforts to improve the Roblox Platform, our immersive and video advertising efforts, including our ads manager and independent measurement partnerships, our efforts regarding content curation, live operations and platform-wide events, our efforts regarding real-world shopping, the use of artificial intelligence (“AI”) on our platform,, our economy and product efforts related to creator earnings and platform monetization, our sponsored experiences, branding and new partnerships and our roadmap with respect to each, our business, product, strategy and user growth, our investment strategy, including our opportunities for and expectations of improvements in financial and operating metrics, including operating leverage, margin, free cash flow, operating expenses and capital expenditures, our expectation of successfully executing such strategies and plans, disclosures regarding the seasonality of our business, disclosures and future growth rates, benefits from agreements with third-party cloud providers, disclosures about our infrastructure efficiency initiatives, changes to our estimated average lifetime of a paying user and the resulting effect on revenue, cost of revenue, deferred revenue and deferred cost of revenue, our expectations of future net losses and net cash and cash equivalents provided by operating activities, statements by our Chief Executive Officer and Chief Financial Officer, and our outlook and guidance for second quarter and full year 2024, and future periods. These forward-looking statements are made as of the date they were first issued and were based on current plans, expectations, estimates, forecasts, and projections as well as the beliefs and assumptions of management. Words such as “expect,” “vision,” “envision,” “evolving,” “drive,” “anticipate,” “intend,” “maintain,” “should,” “believe,” “continue,” “plan,” “goal,” “opportunity,” “estimate,” “predict,” “may,” “will,” “could,” and “would,” and variations of these terms or the negative of these terms and similar expressions are intended to identify these forward-looking statements. Forward-looking statements are subject to a number of risks and uncertainties, many of which involve factors or circumstances that are beyond our control. Our actual results could differ materially from those stated or implied in forward-looking statements due to a number of factors, including but not limited to risks detailed in our filings with the Securities and Exchange Commission (the “SEC”), including our annual reports on Form 10-K, our quarterly reports on Form 10-Q and other filings and reports we make with the SEC from time to time. In particular, the following factors, among others, could cause results to differ materially from those expressed or implied by such forward-looking statements: our ability to successfully execute our business and growth strategy; the sufficiency of our cash and cash equivalents to meet our liquidity needs, including the repayment of our senior notes; the demand for our platform in general; our ability to retain and increase our number of users, developers, and creators; the impact of inflation and global economic conditions on our operations; the impact of changing legal and regulatory requirements on our business, including the use of verified parental consent; our ability to develop enhancements to our platform, and bring them to market in a timely manner; our ability to develop and protect our brand and build new partnerships; any misuse of user data or other undesirable activity by third parties on our platform; our ability to maintain the security and availability of our platform; our ability to detect and minimize unauthorized use of our platform; and the impact of AI on our platform, users, creators, and developers. Additional information regarding these and other risks and uncertainties that could cause actual results to differ materially from our expectations is included in the reports we have filed or will file with the SEC, including our annual reports on Form 10-K and our quarterly reports on Form 10-Q.

The forward-looking statements included in this press release represent our views as of the date of this press release. We anticipate that subsequent events and developments will cause our views to change. However, we undertake no intention or obligation to update or revise any forward-looking statements, whether as a result of new information, future events or otherwise. These forward-looking statements should not be relied upon as representing our views as of any date subsequent to the date of this press release.

ROBLOX CORPORATION

CONDENSED CONSOLIDATED BALANCE SHEETS

(in thousands, except par values)

(unaudited)

 

 

As of

 

March 31, 2024

 

December 31, 2023

Assets

 

 

 

Current assets:

 

 

 

Cash and cash equivalents

$

866,414

 

 

$

678,466

 

Short-term investments

 

1,543,819

 

 

 

1,514,808

 

Accounts receivable—net of allowances

 

331,677

 

 

 

505,769

 

Prepaid expenses and other current assets

 

88,537

 

 

 

74,549

 

Deferred cost of revenue, current portion

 

525,570

 

 

 

501,821

 

Total current assets

 

3,356,017

 

 

 

3,275,413

 

Long-term investments

 

1,059,246

 

 

 

1,043,399

 

Property and equipment—net

 

691,292

 

 

 

695,360

 

Operating lease right-of-use assets

 

715,501

 

 

 

665,107

 

Deferred cost of revenue, long-term

 

292,509

 

 

 

283,326

 

Intangible assets, net

 

47,938

 

 

 

53,060

 

Goodwill

 

141,956

 

 

 

142,129

 

Other assets

 

10,212

 

 

 

10,284

 

Total assets

$

6,314,671

 

 

$

6,168,078

 

Liabilities and Stockholders’ equity

 

 

 

Current liabilities:

 

 

 

Accounts payable

$

49,078

 

 

$

60,087

 

Accrued expenses and other current liabilities

 

273,649

 

 

 

271,121

 

Developer exchange liability

 

292,676

 

 

 

314,866

 

Deferred revenue—current portion

 

2,513,339

 

 

 

2,406,292

 

Total current liabilities

 

3,128,742

 

 

 

3,052,366

 

Deferred revenue—net of current portion

 

1,393,807

 

 

 

1,373,250

 

Operating lease liabilities

 

693,815

 

 

 

646,506

 

Long-term debt, net

 

1,005,338

 

 

 

1,005,000

 

Other long-term liabilities

 

30,282

 

 

 

22,330

 

Total liabilities

 

6,251,984

 

 

 

6,099,452

 

Stockholders’ equity

 

 

 

Common stock, $0.0001 par value; 5,000,000 authorized as of March 31, 2024 and December 31, 2023, 639,734 and 631,221 shares issued and outstanding as of March 31, 2024 and December 31, 2023, respectively; Class A common stock—4,935,000 shares authorized as of March 31, 2024 and December 31, 2023, 591,056 and 581,135 shares issued and outstanding as of March 31, 2024 and December 31, 2023, respectively; Class B common stock—65,000 shares authorized as of March 31, 2024 and December 31, 2023, 48,678 and 50,086 shares issued and outstanding as of March 31, 2024 and December 31, 2023, respectively

 

61

 

 

 

61

 

Additional paid-in capital

 

3,407,986

 

 

 

3,134,946

 

Accumulated other comprehensive income/(loss)

 

(5,589

)

 

 

1,536

 

Accumulated deficit

 

(3,330,857

)

 

 

(3,060,253

)

Total Roblox Corporation Stockholders’ equity

 

71,601

 

 

 

76,290

 

Noncontrolling interests

 

(8,914

)

 

 

(7,664

)

Total Stockholders’ equity

 

62,687

 

 

 

68,626

 

Total Liabilities and Stockholders’ equity

$

6,314,671

 

 

$

6,168,078

 

ROBLOX CORPORATION

CONDENSED CONSOLIDATED STATEMENTS OF OPERATIONS

(in thousands, except per share amounts)

(unaudited)

 

 

Three Months Ended

 

March 31,

 

 

2024

 

 

 

2023

 

Revenue

$

801,300

 

 

$

655,344

 

Cost and expenses:

 

 

 

Cost of revenue(1)

 

178,866

 

 

 

151,841

 

Developer exchange fees

 

202,405

 

 

 

182,440

 

Infrastructure and trust & safety

 

226,934

 

 

 

211,044

 

Research and development

 

362,065

 

 

 

275,537

 

General and administrative

 

97,824

 

 

 

97,574

 

Sales and marketing

 

35,534

 

 

 

26,755

 

Total cost and expenses

 

1,103,628

 

 

 

945,191

 

Loss from operations

 

(302,328

)

 

 

(289,847

)

Interest income

 

42,170

 

 

 

31,082

 

Interest expense

 

(10,363

)

 

 

(10,012

)

Other income/(expense), net

 

(346

)

 

 

(440

)

Loss before income taxes

 

(270,867

)

 

 

(269,217

)

Provision for/(benefit from) income taxes

 

1,053

 

 

 

731

 

Consolidated net loss

 

(271,920

)

 

 

(269,948

)

Net loss attributable to noncontrolling interests

 

(1,316

)

 

 

(1,635

)

Net loss attributable to common stockholders

$

(270,604

)

 

$

(268,313

)

Net loss per share attributable to common stockholders, basic and diluted

$

(0.43

)

 

$

(0.44

)

Weighted-average shares used in computing net loss per share attributable to common stockholders—basic and diluted

 

635,020

 

 

 

606,637

 

(1)

Depreciation of servers and infrastructure equipment included in infrastructure and trust & safety. 

ROBLOX CORPORATION

CONDENSED CONSOLIDATED STATEMENTS OF CASH FLOWS

(in thousands)

(unaudited)

 

 

Three Months Ended March 31,

 

 

2024

 

 

 

2023

 

Cash flows from operating activities:

 

 

 

Consolidated net loss

$

(271,920

)

 

$

(269,948

)

Adjustments to reconcile net loss including noncontrolling interests to net cash and cash equivalents provided by operations:

 

 

 

Depreciation and amortization expense

 

53,741

 

 

 

47,412

 

Stock-based compensation expense

 

240,502

 

 

 

184,904

 

Operating lease non-cash expense

 

27,722

 

 

 

21,244

 

(Accretion)/amortization on marketable securities, net

 

(19,998

)

 

 

(12,122

)

Amortization of debt issuance costs

 

338

 

 

 

324

 

Impairment expense, (gain)/loss on investment and other asset sales, and other, net

 

63

 

 

 

8,236

 

Changes in operating assets and liabilities, net of effect of acquisitions:

 

 

 

Accounts receivable

 

174,068

 

 

 

113,193

 

Prepaid expenses and other current assets

 

(15,310

)

 

 

(8,359

)

Deferred cost of revenue

 

(33,368

)

 

 

(20,137

)

Other assets

 

51

 

 

 

(2,158

)

Accounts payable

 

(3,576

)

 

 

18,307

 

Accrued expenses and other current liabilities

 

(9,221

)

 

 

(17,004

)

Developer exchange liability

 

(22,190

)

 

 

(3,865

)

Deferred revenue

 

129,184

 

 

 

123,783

 

Operating lease liabilities

 

(19,103

)

 

 

(11,999

)

Other long-term liabilities

 

7,963

 

 

 

1,970

 

Net cash and cash equivalents provided by operating activities

 

238,946

 

 

 

173,781

 

Cash flows from investing activities:

 

 

 

Acquisition of property and equipment

 

(46,680

)

 

 

(91,359

)

Purchases of intangible assets

 

(1,200

)

 

 

(500

)

Purchases of investments

 

(1,032,756

)

 

 

(2,340,200

)

Maturities of investments

 

873,820

 

 

 

 

Sales of investments

 

128,232

 

 

 

84,279

 

Net cash and cash equivalents used in investing activities

 

(78,584

)

 

 

(2,347,780

)

Cash flows from financing activities:

 

 

 

Proceeds from issuance of common stock

 

32,670

 

 

 

25,472

 

Payments related to business combination, after acquisition date

 

(4,450

)

 

 

(750

)

Net cash and cash equivalents provided by financing activities

 

28,220

 

 

 

24,722

 

Effect of exchange rate changes on cash and cash equivalents

 

(634

)

 

 

(68

)

Net increase/(decrease) in cash and cash equivalents

 

187,948

 

 

 

(2,149,345

)

Cash and cash equivalents

 

 

 

Beginning of period

 

678,466

 

 

 

2,977,474

 

End of period

$

866,414

 

 

$

828,129

 

Non-GAAP Financial Measures

This press release and the accompanying tables contain the non-GAAP financial measure bookings, Adjusted EBITDA, and free cash flow.

We use this non-GAAP financial information to evaluate our ongoing operations and for internal planning and forecasting purposes. We believe that this non-GAAP financial information may be helpful to investors because it provides consistency and comparability with past financial performance.

Bookings is defined as revenue plus the change in deferred revenue during the period and other non-cash adjustments. Substantially all of our bookings are generated from sales of virtual currency, which can ultimately be converted to virtual items on the Roblox Platform. Sales of virtual currency reflected as bookings include one-time purchases and monthly subscriptions purchased via payment processors or through prepaid cards. Bookings also include an insignificant amount from advertising and licensing arrangements. We believe bookings provide a timelier indication of trends in our operating results that are not necessarily reflected in our revenue as a result of the fact that we recognize the majority of revenue over the estimated average lifetime of a paying user. The change in deferred revenue constitutes the vast majority of the reconciling difference from revenue to bookings. By removing these non-cash adjustments, we are able to measure and monitor our business performance based on the timing of actual transactions with our users and the cash that is generated from these transactions. Adjusted EBITDA represents our GAAP consolidated net loss, excluding interest income, interest expense, other income/(expense), provision for/(benefit from) income taxes, depreciation and amortization expense, stock-based compensation expense, and certain other nonrecurring adjustments. We believe that, when considered together with reported GAAP amounts, Adjusted EBITDA is useful to investors and management in understanding our ongoing operations and ongoing operating trends. Our definition of Adjusted EBITDA may differ from the definition used by other companies and therefore comparability may be limited. Free cash flow represents the net cash and cash equivalents provided by operating activities less purchases of property, equipment, and intangible assets acquired through asset acquisitions. We believe that free cash flow is a useful indicator of our unit economics and liquidity that provides information to management and investors about the amount of cash generated from our core operations that, after the purchases of property, equipment, and intangible assets acquired through asset acquisitions, can be used for strategic initiatives.

Non-GAAP financial measures have limitations in their usefulness to investors because they have no standardized meaning prescribed by GAAP and are not prepared under any comprehensive set of accounting rules or principles. In addition, other companies, including companies in our industry, may calculate similarly titled non-GAAP financial measures differently or may use other measures to evaluate their performance, all of which could reduce the usefulness of our non-GAAP financial information as a tool for comparison. As a result, our non-GAAP financial information is presented for supplemental informational purposes only and should not be considered in isolation from, or as a substitute for financial information presented in accordance with GAAP.

Reconciliation tables of the most comparable GAAP financial measure to the non-GAAP financial measure used in this press release are included below. We encourage investors and others to review our business, results of operations, and financial information in their entirety, not to rely on any single financial measure, and to view these non-GAAP measures in conjunction with the most directly comparable GAAP financial measures.

GAAP to Non-GAAP Financial Measures Reconciliations

The following table presents a reconciliation of revenue, the most directly comparable financial measure calculated in accordance with GAAP, to bookings, for each of the periods presented (in thousands, unaudited):

 

Three Months Ended March 31,

 

 

2024

 

 

 

2023

 

Reconciliation of revenue to bookings:

 

 

 

Revenue

$

801,300

 

 

$

655,344

 

Add (deduct):

 

 

 

Change in deferred revenue

 

127,604

 

 

 

123,783

 

Other

 

(5,147

)

 

 

(5,308

)

Bookings

$

923,757

 

 

$

773,819

 

The following table presents a reconciliation of consolidated net loss, the most directly comparable financial measure calculated in accordance with GAAP, to Adjusted EBITDA, for each of the periods presented (in thousands, unaudited):

 

Three Months Ended March 31,

 

 

2024

 

 

 

2023

 

 

 

 

 

Reconciliation of consolidated net loss to Adjusted EBITDA:

 

 

 

Consolidated net loss

$

(271,920

)

 

$

(269,948

)

Add (deduct):

 

 

 

Interest income

 

(42,170

)

 

 

(31,082

)

Interest expense

 

10,363

 

 

 

10,012

 

Other (income)/expense, net

 

346

 

 

 

440

 

Provision for/(benefit from) income taxes

 

1,053

 

 

 

731

 

Depreciation and amortization expense

 

53,741

 

 

 

47,412

 

Stock-based compensation expense

 

240,502

 

 

 

184,904

 

RTO severance charge(A)

 

1,182

 

 

 

 

Other non-cash charges(B)

 

 

 

 

6,988

 

Adjusted EBITDA

$

(6,903

)

 

$

(50,543

)

(A)

Relates to cash severance costs associated with the Company’s return-to-office (“RTO”) plan announced in October 2023, which requires a subset of the Company’s remote employees to begin working from the San Mateo headquarters for three days a week, beginning in the summer of 2024.

(B)

Includes impairment expenses related to certain operating lease right-of-use assets and related property and equipment.

The following table presents a reconciliation of net cash and cash equivalents provided by operating activities, the most directly comparable financial measure calculated in accordance with GAAP, to free cash flow, for each of the periods presented (in thousands, unaudited):

 

Three Months Ended March 31,

 

 

2024

 

 

 

2023

 

 

 

 

 

Reconciliation of net cash and cash equivalents provided by operating activities to free cash flow:

 

 

 

Net cash and cash equivalents provided by operating activities

$

238,946

 

 

$

173,781

 

Deduct:

 

 

 

Acquisition of property and equipment

 

(46,680

)

 

 

(91,359

)

Purchases of intangible assets

 

(1,200

)

 

 

(500

)

Free cash flow

$

191,066

 

 

$

81,922

 

Forward Looking Guidance4: GAAP to Non-GAAP Financial Measures Reconciliations

The following table presents a reconciliation of revenue, the most directly comparable financial measure calculated in accordance with GAAP, to bookings, for each of the periods presented (in thousands):

 

Guidance

 

Updated Guidance

 

Three Months Ended June 30, 2024

 

Twelve Months Ended December 31, 2024

 

Low

 

High

 

Low

 

High

Reconciliation of revenue to bookings:

 

 

 

 

 

 

 

Revenue

$

855,000

 

 

$

880,000

 

 

$

3,450,000

 

 

$

3,525,000

 

Add (deduct):

 

 

 

 

 

 

 

Change in deferred revenue

 

18,000

 

 

 

23,000

 

 

 

568,000

 

 

 

593,000

 

Other

 

(3,000

)

 

 

(3,000

)

 

 

(18,000

)

 

 

(18,000

)

Bookings

$

870,000

 

 

$

900,000

 

 

$

4,000,000

 

 

$

4,100,000

 

The following table presents a reconciliation of consolidated net loss, the most directly comparable financial measure calculated in accordance with GAAP, to Adjusted EBITDA, for each of the periods presented (in thousands):

 

Guidance

 

Updated Guidance

 

Three Months Ended June 30, 2024

 

Twelve Months Ended December 31, 2024

 

Low

 

High

 

Low

 

High

Reconciliation of consolidated net loss to Adjusted EBITDA:

 

 

 

 

 

 

 

Consolidated net loss

$

(267,000

)

 

$

(265,000

)

 

$

(1,096,000

)

 

$

(1,044,000

)

Add (deduct):

 

 

 

 

 

 

 

Interest income

 

(38,000

)

 

 

(38,000

)

 

 

(160,000

)

 

 

(160,000

)

Interest expense

 

11,000

 

 

 

11,000

 

 

 

42,000

 

 

 

42,000

 

Provision for/(benefit from) income taxes

 

2,000

 

 

 

2,000

 

 

 

5,000

 

 

 

5,000

 

Depreciation and amortization expense

 

58,000

 

 

 

58,000

 

 

 

224,000

 

 

 

224,000

 

Stock-based compensation expense

 

270,000

 

 

 

270,000

 

 

 

1,080,000

 

 

 

1,080,000

 

Adjusted EBITDA

$

36,000

 

 

$

38,000

 

 

$

95,000

 

 

$

147,000

 

4

Beginning April 1, 2024, the estimated average lifetime of a payer changed from 28 months to 27 months, which is reflected in our second quarter and updated full year 2024 GAAP and non-GAAP guidance. Based on the carrying amount of deferred revenue and deferred cost of revenue as of March 31, 2024, the April 1, 2024 change in estimated average lifetime of a payer will result in an increase in revenue and cost of revenue of $58.9 million and $12.4 million, respectively, during the second quarter of 2024 and an increase in revenue and cost of revenue of $98.0 million and $20.4 million, respectively, during the full year 2024. Refer to “Basis of Presentation and Summary of Significant Accounting Policies — Revenue Recognition” as described in the Company’s consolidated financial statements and related notes included in the Company’s Annual Report on Form 10-K for further background on the Company’s process to estimate the average lifetime of a payer.

The following table presents a reconciliation of net cash and cash equivalents provided by operating activities, the most directly comparable financial measure calculated in accordance with GAAP, to free cash flow, for each of the periods presented (in thousands):

 

Guidance

 

Three Months Ended June 30, 2024

 

Twelve Months Ended December 31, 2024

 

Low

 

High

 

Low

 

High

 

 

 

 

 

 

 

 

Reconciliation of net cash and cash equivalents provided by operating activities to free cash flow:

 

 

 

 

 

 

 

Net cash and cash equivalents provided by operating activities

$

61,000

 

 

$

68,000

 

 

$

530,000

 

 

$

600,000

 

Deduct:

 

 

 

 

 

 

 

Acquisition of property and equipment

 

(45,000

)

 

 

(45,000

)

 

 

(178,800

)

 

 

(178,800

)

Purchase of intangible assets

 

 

 

 

 

 

 

(1,200

)

 

 

(1,200

)

Free cash flow

$

16,000

 

 

$

23,000

 

 

$

350,000

 

 

$

420,000

 

About Roblox

Roblox is an immersive platform for connection and communication. Every day, millions of people come to Roblox to create, play, work, learn, and connect with each other in experiences built by our global community of creators. Our vision is to reimagine the way people come together– in a world that is safe, civil, and optimistic. To achieve this vision, we are building an innovative company that, together with the Roblox community, has the ability to strengthen our social fabric and support economic growth for people around the world. For more about Roblox, please visit corp.roblox.com.

ROBLOX and the Roblox logo are among the registered and unregistered trademarks of Roblox Corporation in the United States and other countries. © 2024 Roblox Corporation. All rights reserved.

Stefanie Notaney

Roblox Corporate Communications

press@roblox.com

Source: Roblox Corporation

FAQ

What was Roblox's revenue for the first quarter of 2024?

Roblox's revenue for the first quarter of 2024 was $801.3 million, up 22% year-over-year.

How did Roblox's net cash and cash equivalents from operating activities perform year-over-year?

Roblox's net cash and cash equivalents from operating activities increased by 37% year-over-year.

What was the change in Roblox's free cash flow for the first quarter of 2024 compared to the previous year?

Roblox's free cash flow for the first quarter of 2024 was $191.1 million, up 133% year-over-year.

How many Average Daily Active Users (DAUs) did Roblox have in the first quarter of 2024?

Roblox had 77.7 million Average Daily Active Users (DAUs) in the first quarter of 2024, up 17% year-over-year.

What was the increase in Average monthly unique payers for Roblox in the first quarter of 2024 compared to the previous year?

Roblox's Average monthly unique payers increased by 13% year-over-year to 15.6 million in the first quarter of 2024.

Roblox Corporation

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