PLAYSTUDIOS, Inc. Announces 2022 Fourth Quarter and Full Year Results
PLAYSTUDIOS, Inc. reported a revenue of $79.4 million for Q4 2022, up from $71.9 million in Q4 2021, while net loss increased to $1.7 million. Full-year revenue reached $290.3 million, slightly higher than $287.4 million in 2021, but net loss for the year was $17.8 million compared to $10.7 million net income in 2021. Adjusted EBITDA for Q4 was $12.1 million, showing stability year-over-year. The company aims for 2023 revenue guidance of $300 million to $320 million and AEBITDA between $47.5 million and $52.5 million, despite a cautious outlook on market challenges.
- Q4 2022 revenue rose to $79.4 million, a 10% increase YoY.
- AEBITDA for Q4 2022 was $12.1 million, stable compared to Q4 2021.
- Full-year revenue increased slightly to $290.3 million from $287.4 million in 2021.
- playAWARDS program showed significant growth in rewards and purchases.
- 2023 revenue guidance of $300 million to $320 million suggests growth.
- Net loss for Q4 2022 was $1.7 million, worsening from net income of $0.6 million in Q4 2021.
- Full-year net loss increased to $17.8 million compared to a profit of $10.7 million in 2021.
Revenues and Adjusted EBITDA grew YoY and QoQ in the Fourth Quarter
Introducing FY2023 Financial Guidance
Fourth Quarter Financial Highlights
-
Revenue was
during the fourth quarter of 2022, compared to$79.4 million during the fourth quarter of 2021.$71.9 million -
Net loss was
during the fourth quarter of 2022, compared to net income of$1.7 million during the fourth quarter of 2021.$0.6 million -
AEBITDA, a non-GAAP financial measure defined below, was
during the fourth quarter of 2022, compared to$12.1 million during the fourth quarter of 2021.$12.0 million
Full Year Financial Highlights
-
Revenue was
in fiscal year 2022, compared to$290.3 million in fiscal year 2021.$287.4 million -
Net loss was
in fiscal year 2022, compared to net income of$17.8 million in fiscal year 2021.$10.7 million -
AEBITDA was
in fiscal year 2022, compared to$38.3 million in fiscal year 2021.$39.5 million
He continued “Looking forward, we have exciting plans for 2023. We remain committed to diversifying our collection of games, expanding our player network, and demonstrating the power of playAWARDS. In support of this, we have a balanced portfolio of new, early-stage, and evergreen initiatives, including new Tetris games, optimizations for our Brainium suite of casual games, and new innovations for our social casino suite. This should allow us to drive organic growth as we continue to act on additional strategic M&A opportunities. As part of our ongoing focus on optimizing our execution, we recently initiated some organizational changes, realigning and consolidating key business activities. Under this new structure, we believe we can better maximize the productivity of our assets and drive higher returns on capital.” He further highlighted, “We’ve also been actively repurchasing our stock in the open market, spending
Recent Business Highlights
-
Integration of Brainium into
PLAYSTUDIOS is proceeding smoothly and on plan. While no explicit synergies are currently forecasted, we continue to believe there are many opportunities for the combined company. - playAWARDS made continuing gains throughout 2022 with available rewards, purchases, and retail value of purchases all growing by double digit percentages versus year ago levels. We expect the platform to be fully integrated into Tetris and the Brainium portfolio in 2023, expanding its reach to approximately 3 million DAU.
- Across the portfolio, the company has a compliment of development-stage, growth-oriented, and evergreen initiatives. This should enable the company to support its forever-franchises, while seeding future growth with early-stage or altogether new products.
-
We initiated a
share repurchase program in the fourth quarter, which we recently completed.$10 million PLAYSTUDIOS has approximately remaining of its current share repurchase authorization.$40 million -
We continued to scale our studios in
Vietnam andSerbia , which now account for nearly40% of our total development capacity.
Outlook
The Company expects full-year 2023 revenue to be in the range of
We have not provided the most directly comparable GAAP measure for our AEBITDA outlook because certain items that are part of the projected non-GAAP financial measure are outside of our control or cannot be reasonably estimated without unreasonable effort.
Conference Call Details
The call will be accessible via the Internet through https://ir.playstudios.com or by calling (866) 405-1203 for domestic callers and (201) 689-8432 for international callers.
A replay of the call will be archived at https://ir.playstudios.com.
About
Performance Indicators
We manage our business by regularly reviewing several key operating metrics to track historical performance, identify trends in player activity, and set strategic goals for the future. Our key performance metrics are impacted by several factors that could cause them to fluctuate on a quarterly basis, such as platform providers’ policies, seasonality, player connectivity, and the addition of new content to games. We believe these measures are useful to investors for the same reasons. The key performance indicators may differ from similarly titled measures presented by other companies. For more information on our key performance indicators, please refer to the definitions below and the “Supplemental Data—Key Performance Indicators” section of this press release.
Daily Active Users (“DAU”): DAU is defined as the number of individuals who played a game on a particular day. We track DAU by the player ID, which is assigned for each game installed by an individual. As such, an individual who plays two different
Monthly Active Users (“MAU”): MAU is defined as the number of individuals who played a game in a particular month. As with DAU, an individual who plays two different
Daily Paying Users (“DPU”): DPU is defined as the number of individuals who made a purchase in a mobile game during a particular day. As with DAU and MAU, we track DPU based on account activity. As such, an individual who makes a purchase on two different games in a particular day is counted as two DPU while an individual who makes purchases in the same game on two different devices is counted as one DPU. The term “Average DPU” is defined as the average of the DPU, determined as described above, for each day during the period presented. We use DPU and Average DPU to help us understand the size of our active player base that makes in-game purchases. This focus directs our strategic goals in setting player acquisition and pricing strategy.
Daily Payer Conversion: Daily Payer Conversion is defined as DPU as a percentage of DAU on a particular day. Daily Player Conversion is also sometimes referred to as “Percentage of Paying Users” or “PPU.” The term “Average Daily Payer Conversion” is defined as the Average DPU divided by the Average DAU for a given period. We use Daily Payer Conversion and Average Daily Payer Conversion to help us understand the monetization of our active players.
Average Daily Revenue Per DAU (“ARPDAU”): ARPDAU is defined for a given period as the average daily revenue per Average DAU, and is calculated as game and advertising revenue for the period, divided by the number of days in the period, divided by the Average DAU during the period. We use ARPDAU as a measure of overall monetization of our active players.
playAWARDS Platform Metrics
Available Rewards: Available Rewards is defined as the monthly average number of unique rewards available in our applications’ rewards stores. A reward appearing in more than one application’s reward store is counted only once. A reward is counted only once irrespective of the inventory available through that reward. For example, one reward for a free night in a hotel room with ten rooms available for such free night is counted as one reward. Available Rewards only include real-world partner rewards and exclude
Purchases: Purchases is defined as the total number of rewards purchased for the period identified in which a player exchanges loyalty points for a reward. Purchases are not adjusted for refunds. Purchases only include purchases of real-world partner rewards and exclude any
Retail Value of Purchases: Retail Value of Purchases is defined as the cumulative retail value of all rewards listed as Purchases for the period identified. The retail value of each reward listed as Purchases is the retail value as determined by the partner upon creation of the reward. In the case where the retail value of a reward adjusts depending on time of redemption, the average retail value is used. Retail Value of Purchases only include the retail value of real-world partner rewards and exclude the cost of any
Non-GAAP Financial Measures
To provide investors with information in addition to results as determined by GAAP, the Company discloses Adjusted Earnings Before Interest Taxes Depreciation and Amortization (“AEBITDA”) as a non-GAAP measure that management believes provides useful information to investors. This measure is not a financial measure calculated in accordance with GAAP and should not be considered as a substitute for revenue, net income or any other operating performance measure calculated in accordance with GAAP.
We define AEBITDA as net income (loss) before interest, income taxes, depreciation and amortization, restructuring and related costs (consisting primarily of severance and other restructuring related costs), stock-based compensation expense, and other income and expense items (including special infrequent items, foreign currency gains and losses, and other non-cash items). We also present AEBITDA margin, a non-GAAP measure, which we calculate as AEBITDA as a percentage of net revenues.
We believe that the presentation of AEBITDA provides useful information to investors regarding the Company’s results of operations because the measure assists both investors and management in analyzing and benchmarking the performance and value of our business. AEBITDA provides an indicator of performance that is not affected by fluctuations in certain costs or other items. Accordingly, management believes that this measure is useful for comparing general operating performance from period to period, and management relies on this measure for planning and forecasting of future periods. Additionally, this measure allows management to compare results with those of other companies that have different financing and capital structures. However, other companies may define AEBITDA differently, and as a result, our measure of AEBITDA may not be directly comparable to that of other companies. For further information regarding these non-GAAP measures, including the reconciliation of these non-GAAP financial measures to their most directly comparable GAAP financial measures, please refer to the “Reconciliation of Net Income (Loss) to AEBITDA” section of this press release.
Forward-Looking Statements
This press release contains forward-looking statements within the meaning of the Private Securities Litigation Reform Act of 1995, including statements regarding our future financial and operating performance, our liquidity and capital resources, the development and release plans of our games, our plans to commercialize the playAWARDS platform as a stand-alone service for use by third parties, our increased capacity and use of personnel in European and Asian studios, and our mergers and acquisition strategy (including our acquisition of Brainium and its expected impact and financial performance), all of which involve risks and uncertainties. Actual results may differ materially from the results predicted, and reported results should not be considered as an indication of future performance. Forward-looking statements include all statements that are not historical facts and can be identified by terms such as “may,” “might,” “will,” “should,” “expects,” “plans,” “anticipates,” “intends,” “believes,” “estimates,” “predicts,” “potential” or “continue,” the negative of these terms and other comparable terminology that conveys uncertainty of future events or outcomes. These forward-looking statements involve known and unknown risks, uncertainties, assumptions and other factors that may cause actual results to differ materially from statements made in this press release, including our ability to develop and publish our games; risks related to defects, errors, or vulnerabilities in our games and IT infrastructure; our ability to attract new, and retain existing, players of our games; the failure to timely develop and achieve market acceptance of new games and maintain the popularity of our existing games; rapidly evolving technological developments in the gaming market; competition in the industry in which we operate; our financial performance; our ability to execute merger and acquisition transactions; legal and regulatory developments; and general market, political, economic and business conditions. Other potential risks and uncertainties that could cause actual results to differ from the results predicted include, among others, those risks and uncertainties included under the captions “Risk Factors” and “Management’s Discussion and Analysis of Financial Condition and Results of Operations” in our Annual Report on Form 10-K for the fiscal year ended
CONSOLIDATED STATEMENT OF OPERATIONS (Unaudited and in thousands, except per share data) |
|||||||||||||||
|
Three Months Ended |
|
Year Ended |
||||||||||||
|
2022 |
|
2021 |
|
2022 |
|
2021 |
||||||||
Net revenues |
$ |
79,378 |
|
|
$ |
71,929 |
|
|
$ |
290,309 |
|
|
$ |
287,419 |
|
Operating expenses: |
|
|
|
|
|
|
|
||||||||
Cost of revenue(1) |
|
21,743 |
|
|
|
21,840 |
|
|
|
85,400 |
|
|
|
91,642 |
|
Selling and marketing |
|
21,483 |
|
|
|
18,581 |
|
|
|
80,819 |
|
|
|
79,042 |
|
Research and development |
|
16,754 |
|
|
|
14,792 |
|
|
|
63,315 |
|
|
|
61,343 |
|
General and administrative |
|
11,511 |
|
|
|
5,512 |
|
|
|
40,274 |
|
|
|
27,902 |
|
Depreciation and amortization |
|
10,297 |
|
|
|
7,253 |
|
|
|
35,562 |
|
|
|
27,398 |
|
Restructuring and related |
|
2,052 |
|
|
|
703 |
|
|
|
13,020 |
|
|
|
3,082 |
|
Total operating costs and expenses |
|
83,840 |
|
|
|
68,681 |
|
|
|
318,390 |
|
|
|
290,409 |
|
(Loss) income from operations |
|
(4,462 |
) |
|
|
3,248 |
|
|
|
(28,081 |
) |
|
|
(2,990 |
) |
Other income (expense), net: |
|
|
|
|
|
|
|
||||||||
Change in fair value of warrant liabilities |
|
(92 |
) |
|
|
1,947 |
|
|
|
1,047 |
|
|
|
13,933 |
|
Interest expense (income), net |
|
875 |
|
|
|
(29 |
) |
|
|
1,925 |
|
|
|
(235 |
) |
Other income (expense), net |
|
2,327 |
|
|
|
13 |
|
|
|
1,491 |
|
|
|
(229 |
) |
Total other income, net |
|
3,110 |
|
|
|
1,931 |
|
|
|
4,463 |
|
|
|
13,469 |
|
(Loss) income before income taxes |
|
(1,352 |
) |
|
|
5,179 |
|
|
|
(23,618 |
) |
|
|
10,479 |
|
Income tax benefit (expense) |
|
(351 |
) |
|
|
(4,561 |
) |
|
|
5,835 |
|
|
|
258 |
|
Net (loss) income |
$ |
(1,703 |
) |
|
$ |
618 |
|
|
$ |
(17,783 |
) |
|
$ |
10,737 |
|
Net (loss) income per share attributable to Class A and Class B common stockholders: |
|
|
|
|
|
|
|
||||||||
Basic |
$ |
(0.02 |
) |
|
$ |
0.00 |
|
|
$ |
(0.14 |
) |
|
$ |
0.10 |
|
Diluted |
$ |
(0.02 |
) |
|
$ |
0.00 |
|
|
$ |
(0.14 |
) |
|
$ |
0.09 |
|
Weighted average shares of common stock outstanding: |
|
|
|
|
|
|
|
||||||||
Basic |
|
130,799 |
|
|
|
126,074 |
|
|
|
128,353 |
|
|
|
111,718 |
|
Diluted |
|
130,799 |
|
|
|
138,635 |
|
|
|
128,353 |
|
|
|
124,898 |
|
(1) |
Amounts exclude depreciation and amortization. |
CONSOLIDATED BALANCE SHEETS (Unaudited and in thousands, except par value amounts) |
|||||||
|
|
||||||
|
2022 |
|
2021 |
||||
ASSETS |
|
|
|
||||
Current assets: |
|
|
|
||||
Cash and cash equivalents |
$ |
134,000 |
|
|
$ |
213,502 |
|
Receivables |
|
27,016 |
|
|
|
20,693 |
|
Prepaid expenses |
|
5,148 |
|
|
|
5,059 |
|
Income tax receivable |
|
1,372 |
|
|
|
2,117 |
|
Other current assets |
|
8,443 |
|
|
|
413 |
|
Total current assets |
|
175,979 |
|
|
|
241,784 |
|
Property and equipment, net |
|
17,532 |
|
|
|
5,289 |
|
Operating lease right-of-use assets |
|
15,562 |
|
|
|
— |
|
Internal-use software, net |
|
36,118 |
|
|
|
43,267 |
|
|
|
47,133 |
|
|
|
5,059 |
|
Intangibles, net |
|
41,113 |
|
|
|
18,755 |
|
Deferred income taxes |
|
13,969 |
|
|
|
6,282 |
|
Other long-term assets |
|
4,603 |
|
|
|
14,408 |
|
Total non-current assets |
|
176,030 |
|
|
|
93,060 |
|
Total assets |
$ |
352,009 |
|
|
$ |
334,844 |
|
LIABILITIES AND STOCKHOLDERS’ EQUITY |
|
|
|
||||
Current liabilities: |
|
|
|
||||
Accounts payable |
|
4,425 |
|
|
|
7,793 |
|
Warrant liabilities |
|
3,682 |
|
|
|
6,521 |
|
Operating lease liabilities, current |
|
4,571 |
|
|
|
— |
|
Accrued liabilities |
|
21,473 |
|
|
|
15,599 |
|
Total current liabilities |
|
34,151 |
|
|
|
29,913 |
|
Minimum guarantee liability |
|
1,500 |
|
|
|
— |
|
Deferred income taxes |
|
— |
|
|
|
— |
|
Operating lease liabilities, non-current |
|
11,660 |
|
|
|
— |
|
Other long-term liabilities |
|
2,385 |
|
|
|
1,464 |
|
Total non-current liabilities |
|
15,545 |
|
|
|
1,464 |
|
Total liabilities |
$ |
49,696 |
|
|
$ |
31,377 |
|
Commitments and contingencies |
|
|
|
||||
Stockholders’ equity: |
|
|
|
||||
Preferred stock, |
|
— |
|
|
|
— |
|
Class A common stock, |
|
11 |
|
|
|
11 |
|
Class B common stock, |
|
2 |
|
|
|
2 |
|
Additional paid-in capital |
|
290,337 |
|
|
|
268,522 |
|
Retained earnings |
|
16,756 |
|
|
|
34,539 |
|
Accumulated other comprehensive (loss) income |
|
(151 |
) |
|
|
393 |
|
|
|
(4,642 |
) |
|
|
— |
|
Total stockholders’ equity |
|
302,313 |
|
|
|
303,467 |
|
Total liabilities and stockholders’ equity |
$ |
352,009 |
|
|
$ |
334,844 |
|
RECONCILIATION OF NET (LOSS) INCOME TO AEBITDA (Unaudited and in thousands, except percentages) |
|||||||||||||||
The following table sets forth the reconciliation of AEBITDA and AEBITDA margin, which we calculate as AEBITDA as a percentage of net revenues, to net (loss) income and net (loss) income margin, the most directly comparable GAAP measures. |
|||||||||||||||
|
Three Months Ended |
|
Year Ended |
||||||||||||
|
2022 |
|
2021 |
|
2022 |
|
2021 |
||||||||
Net (loss) income |
$ |
(1,703 |
) |
|
$ |
618 |
|
|
$ |
(17,783 |
) |
|
$ |
10,737 |
|
Depreciation & amortization |
|
10,297 |
|
|
|
7,253 |
|
|
|
35,562 |
|
|
|
27,398 |
|
Income tax (benefit) expense |
|
351 |
|
|
|
4,561 |
|
|
|
(5,835 |
) |
|
|
(258 |
) |
Stock-based compensation expense |
|
4,164 |
|
|
|
775 |
|
|
|
17,727 |
|
|
|
4,455 |
|
Change in fair value of warrant liability |
|
92 |
|
|
|
(1,947 |
) |
|
|
(1,047 |
) |
|
|
(13,933 |
) |
Change in fair value of contingent consideration |
|
(2,411 |
) |
|
|
— |
|
|
|
(2,411 |
) |
|
|
— |
|
Special infrequent(1) |
|
— |
|
|
|
— |
|
|
|
— |
|
|
|
7,500 |
|
Restructuring and related(2) |
|
2,052 |
|
|
|
703 |
|
|
|
13,020 |
|
|
|
3,082 |
|
Other |
|
(768 |
) |
|
|
20 |
|
|
|
(980 |
) |
|
|
565 |
|
AEBITDA |
|
12,074 |
|
|
|
11,983 |
|
|
|
38,253 |
|
|
|
39,546 |
|
|
|
|
|
|
|
|
|
||||||||
GAAP revenue |
|
79,378 |
|
|
|
71,929 |
|
|
|
290,309 |
|
|
|
287,419 |
|
|
|
|
|
|
|
|
|
||||||||
Margin as a % of revenue |
|
|
|
|
|
|
|
||||||||
Net (loss) income margin |
|
(2.1 |
%) |
|
|
0.9 |
% |
|
|
(6.1 |
%) |
|
|
3.7 |
% |
AEBITDA margin |
|
15.2 |
% |
|
|
16.7 |
% |
|
|
13.2 |
% |
|
|
13.8 |
% |
(1) |
Amounts reported during the year ended |
|
(2) |
Amounts reported during the three months and year ended |
SUPPLEMENTAL DATA – KEY PERFORMANCE INDICATORS (Unaudited and in thousands, except percentages and ARPDAU) |
|||||||||||||||||||||||||||||
|
Three Months Ended |
|
|
|
|
|
Year Ended |
|
|
|
|
||||||||||||||||||
|
2022 |
|
2021 |
|
Change |
|
% Change |
|
2022 |
|
2021 |
|
Change |
|
% Change |
||||||||||||||
Average DAU |
|
3,169 |
|
|
|
1,292 |
|
|
|
1,877 |
|
|
145.3 |
% |
|
|
1,917 |
|
|
|
1,244 |
|
|
|
673 |
|
|
54.1 |
% |
Average MAU |
|
11,463 |
|
|
|
4,834 |
|
|
|
6,629 |
|
|
137.1 |
% |
|
|
7,932 |
|
|
|
4,111 |
|
|
|
3,821 |
|
|
92.9 |
% |
Average DPU |
|
29 |
|
|
|
33 |
|
|
|
(4 |
) |
|
(12.1 |
%) |
|
|
29 |
|
|
|
34 |
|
|
|
(5 |
) |
|
(14.7 |
%) |
Daily Payer Conversion |
|
0.9 |
% |
|
|
2.6 |
% |
|
|
(1.7)pp |
|
(65.4 |
%) |
|
|
1.5 |
% |
|
|
2.7 |
% |
|
|
(1.2)pp |
|
(44.4 |
%) |
||
ARPDAU (in dollars) |
$ |
0.26 |
|
|
$ |
0.61 |
|
|
$ |
(0.35 |
) |
|
(57.4 |
%) |
|
$ |
0.41 |
|
|
$ |
0.63 |
|
|
$ |
(0.22 |
) |
|
(34.9 |
%) |
SUPPLEMENTAL DATA – PLAYAWARDS PLATFORM METRICS (Unaudited and in thousands, except available rewards) |
|||||||||||||||||||||||||||||
|
Three Months Ended |
|
|
|
|
|
Year Ended |
|
|
|
|
||||||||||||||||||
|
2022 |
|
2021 |
|
Change |
|
% Change |
|
2022 |
|
2021 |
|
Change |
|
% Change |
||||||||||||||
Available Rewards (in units) |
|
574 |
|
|
542 |
|
|
32 |
|
5.9 |
% |
|
|
556 |
|
|
477 |
|
|
79 |
|
16.6 |
% |
||||||
Purchases (in units) |
|
512 |
|
|
|
482 |
|
|
|
30 |
|
|
6.2 |
% |
|
|
2,224 |
|
|
|
1,970 |
|
|
|
254 |
|
|
12.9 |
% |
Retail Value of Purchases |
$ |
30,212 |
|
|
$ |
28,804 |
|
|
$ |
1,408 |
|
|
4.9 |
% |
|
$ |
127,803 |
|
|
$ |
114,426 |
|
|
$ |
13,377 |
|
|
11.7 |
% |
View source version on businesswire.com: https://www.businesswire.com/news/home/20230309005610/en/
Investor Relations
samir.jain@playstudios.com
(917) 224-1058
Media Relations
BerlinRosen
media@playstudios.com
Source:
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