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InterDigital Announces Participation in New INVICTUS Project to Shape the Next Generation of Digital Avatars

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InterDigital (NASDAQ: IDCC) announced its involvement in the Horizon 2020 INVICTUS project, aimed at developing authoring tools for realistic digital avatars in gaming and virtual applications. The project, supported by a €1.9 million EU grant, includes partners like Ubisoft and Fraunhauffer HHI. It will create tools to capture high-resolution digital characters and enhance VR storytelling. The two-year project begins on October 1, 2020, potentially impacting the gaming and media sectors through improved avatar technology and interactive experiences.

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  • Participation in the Horizon 2020 INVICTUS project, enhancing industry collaboration.
  • EU grant of €1.9 million (approx. $2.2 million) to support development.
  • Development of innovative tools for high-resolution digital avatars, improving creativity and productivity.
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WILMINGTON, Del., July 27, 2020 (GLOBE NEWSWIRE) -- InterDigital, Inc. (NASDAQ: IDCC), a mobile and video technology research and development company, today announced its participation in the Horizon 2020 INVICTUS project—a collaborative research effort developing authoring tools for the creation of volumetric digital humans and avatars for gaming and interactive virtual applications. The project aims to scope the technologies required for realistic digital avatars and shape new possibilities for digital storytelling.

The INVICTUS project is comprised of five partners, including: Fraunhauffer Heinrich-Hertz-Institute (HHI), University of Rennes 1, InterDigital, Ubisoft and Volograms. The project has received a €1.9 million (approx. $2.2 million) grant from the EU Horizon 2020 project, and has been tasked with designing three innovative digital human authoring tools which will reduce manual labor while improving creativity and productivity. Specifically, INVICTUS members are tasked with designing tools that will 1) enact high-resolution volumetric captures of the motion and appearance of digital characters, enabling their use and manipulation within off-line productions like film quality and real-time rendering productions; 2) perform edits on high-fidelity volumetric appearances and motions like performing appearance stylization; and 3) build upon interactive virtual reality (VR ) technologies to immerse and enable storytellers within virtual representations of their stories, to alter decor, layouts, animated characters, and other elements of the virtual world.

The INVICTUS project is bolstered by high-level partners from across the digital creative ecosystem. InterDigital contributes a layer of interactive tools developed to support the creation and stylization of virtual avatars to further the project’s overall goal of developing avatars and volumetric content for new media and gaming experiences. Incorporating InterDigital’s research into the development of these tools will ensure compatibility across the industry’s key players and partners in avatar creation and virtual stylization.

The leadership of Ubisoft within the consortium will expand the research applications to the gaming market, while collaborations with the University of Rennes 1 will support the scientific impact and promotion of this research.

“InterDigital is honored to join the INVICTUS project alongside our industry’s other leading technology changemakers to develop the tools that enable us to craft hyper-realistic avatars in a realistic virtual world,” said Gael Seydoux, Senior Director at InterDigital’s Immersive Lab. “This critical research will not only lay the foundations for how we develop and manipulate virtual avatars and digital humans, but also draft a blueprint of how these tools and technologies will be implemented to make traditional media more compelling and immersive, while offering incredible opportunities for applications in cutting-edge VR, AR, and immersive gaming experiences.”

The two-year INVICTUS project will commence on October 1, 2020. For more information about the INVICTUS project, please click here.

About InterDigital®

InterDigital develops mobile and video technologies that are at the core of devices, networks, and services worldwide. We solve many of the industry’s most critical and complex technical challenges, inventing solutions for more efficient broadband networks, better video delivery, and richer multimedia experiences years ahead of market deployment. InterDigital has licenses and strategic relationships with many of the world’s leading technology companies. Founded in 1972, InterDigital is listed on NASDAQ and is included in the S&P MidCap 400® index.

InterDigital is a registered trademark of InterDigital, Inc.

For more information, visit: www.interdigital.com.

InterDigital Contact:
Roya Stephens
Email: Roya.Stephens@interdigitial.com
+1 (202) 349-1714


FAQ

What is the INVICTUS project involving InterDigital (IDCC)?

The INVICTUS project is a collaborative research effort to develop tools for creating realistic digital avatars, supported by a €1.9 million EU Horizon 2020 grant.

When does the INVICTUS project start?

The INVICTUS project will commence on October 1, 2020.

Who are the partners in the INVICTUS project with InterDigital (IDCC)?

The INVICTUS project partners include Fraunhauffer HHI, University of Rennes 1, Ubisoft, and Volograms.

What is the goal of the INVICTUS project for InterDigital (IDCC)?

The goal is to create tools that allow for high-resolution digital character captures and enhance VR storytelling capabilities.

InterDigital, Inc.

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