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Gaming Innovation Group reports Q4 2020

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Gaming Innovation Group (GIG) reported Q4 2020 revenues of €17.3 million, a 66% increase from Q4 2019, driven by organic growth. The normalized revenue was €14.2 million, up 38%, with an EBITDA of €4.1 million, reflecting a remarkable 4431% rise. For the year, normalized revenues reached €52.2 million, marking a 19% increase, with EBITDA increasing to €10.7 million, up 212%. Operational highlights include new agreements and improved media service revenues. Following Q4, GIG signed a long-term platform agreement with Playstar aiming for growth in the US market.

Positive
  • Q4 2020 revenues reached €17.3 million, a 66% increase year-over-year.
  • Normalized EBITDA was €4.1 million, up 4431% from Q4 2019.
  • Full year normalized revenues of €52.2 million reflect a 19% increase from 2019.
  • Signed four new agreements for Platform Services, totaling 14 for 2020.
  • Media Services revenue reached all-time highs in December.
Negative
  • EBITDA for Sports Betting Services was €-0.3 million, despite showing improvement.
  • The decision to remove the white-label business contributed to flat revenue quarter-over-quarter.

OSLO, Norway, Feb. 23, 2021 /PRNewswire/ -- Gaming Innovation Group Inc. (GiG) reports Q4 2020 revenues of €17.3 million and an EBITDA of €4.1 million.

Richard Brown, CEO of GiG comments: "2020 has seen some significant milestones accomplished in GiG's journey to become a leading B2B platform and media supplier in the iGaming industry and the fourth quarter continued to demonstrate the results of actions taken through the year by delivering yearly growth in normalised revenues and EBITDA  by 19% and 212% respectively".

Financial Highlights

  • Revenues in Q4 2020 were €17.3m (10.4), up 66% from Q4 2019, all organic growth
  • Normalised revenues were €14.2m (10.2), an increase of 38%
  • EBITDA in Q4 2020 was €4.1m (0.1), up 4431%, normalised EBITDA margin increased to 29.2% (0.9%)
  • For the full year 2020, normalised revenues was €52.2m (43.8) a 19% increase from 2019, with an EBITDA of €10.7m (3.4) a 212% increase from 2019 
  • Revenues in Media Services improved to €9.0m (7.5) in Q4 2020, an increase of 20%,with an EBITDA of €4.3m (4.0)
  • Normalised revenues for Platform Services were €4.9m (4.2), up 19%, with a positive EBITDA of €0.2m (-1.4)
  • EBITDA for Sports Betting Services was €-0.3m (-1.8) an improvement of €1.5m, driven by a 78% reduction in operating expenses
  • To further expedite revenue generating activities, enhance future growth and strengthen the cash position, a €8.5m subordinated convertible loan was issued in December

Operational Highlights

  • The sales pipeline developed positively, and four new agreements were signed for Platform Services in the fourth quarter, adding to a total of 14 in 2020, whereof 4 is casino and sportsbook and 10 casino only
  • GiG's platform went live with two clients in the fourth quarter, and the integration pipeline included 14 brands as of year end 2020
  • The strategic decision to remove the white-label business entered final phases and was a driver in the flat revenue QoQ but improved the EBITDA margin
  • Media Services experienced positive developments in the quarter, finishing off the year with all-time high revenues in December. Player intake was strong, with FTDs up 36% YoY and 9% QoQ
  • Sports Betting Services restructuring completed, placing Sports Betting Services in a sustainable position for growth and strategic partnerships
  • Restructuring completed with comparable operating expenses reduced by 25% YoY, the Company now have a sound cost base for operational improvement going forward

Events after Q4

  • Signed a long-term platform agreement with Playstar to support their entry into the expanding US iGaming market
  • Signed a LOI with an established German facing iGaming operator, for the provision of  platform technologies to power their new online casino.
  • Awarded ISO 27001:2021 certification for its frontend development solution and content management system
  • GiG Media delivered another all-time high in revenues in January corresponding with another all-time-high in FTD's referred 
  • One brand went live so far in 2021, with two additional expected in Q1-2021
  • January has developed positively and normalised revenues are up 40% compared to the same period last year

Investor presentation and webcast

CEO Richard Brown will present the Q4 2020 results today via livestream at 11:00 CET. The presentation will be followed by a Q&A-session, and investors, analysts and journalists are welcome to participate. The presentation will be given in English.

Link to the livestream:

https://www.redeye.se/events/803325/live-q-gaming-innovation-group-feb-23rd

For further information, contact:

Richard Brown, CEO of GiG, richard.brown@gig.com +34 661 599 025

Tore Formo, Group CFO, tore@gig.com +47 916 68 678

This information is information that Gaming Innovation Group Inc. (GiG) is obliged to make public pursuant to the EU Market Abuse Regulation. The information was submitted for publication, through the agency of the contact person set out above, at 08:00 CET on 23 February 2021.

About Gaming Innovation Group (GiG)

Gaming Innovation Group is a leading iGaming technology company, providing solutions, products and services to iGaming Operators. Founded in 2012, Gaming Innovation Group's vision is `To be the industry leading platform and media provider delivering world class solutions to our iGaming partners and their customers. GiG's mission is to drive sustainable growth and profitability of our partners through product innovation, scalable technology and quality of service. Gaming Innovation Group operates out of Malta and is dual-listed on the Oslo Stock Exchange under the ticker symbol GIG and on Nasdaq Stockholm under the ticker symbol GIGSEK. www.gig.com

Legal disclaimer

Gaming Innovation Group Inc. gives forecasts. Certain statements in this report are forward-looking and the actual outcomes may be materially different. In addition to the factors discussed, other factors could have an impact on actual outcomes. Such factors include developments for customers, competitors, the impact of economic and market conditions, national and international legislation and regulations, fiscal regulations, the effectiveness of copyright for computer systems, technological developments, fluctuation in exchange rates, interest rates and political risks.

This information was brought to you by Cision http://news.cision.com

https://news.cision.com/gaming-innovation-group/r/gaming-innovation-group-reports-q4-2020,c3293636

The following files are available for download:

https://mb.cision.com/Main/15972/3293636/1377418.pdf

Release

https://mb.cision.com/Public/15972/3293636/bf32baf102874e6b.pdf

GiG Q4 2020

https://mb.cision.com/Public/15972/3293636/8479e68995478a08.pdf

GiG Q4 2020 presentation

Cision View original content:http://www.prnewswire.com/news-releases/gaming-innovation-group-reports-q4-2020-301233112.html

SOURCE Gaming Innovation Group

FAQ

What were the revenue figures for GIG in Q4 2020?

GIG reported Q4 2020 revenues of €17.3 million.

How much did GIG's EBITDA increase in Q4 2020?

GIG's EBITDA in Q4 2020 rose to €4.1 million, a 4431% increase.

What were the full-year revenue results for GIG in 2020?

GIG achieved full-year normalized revenues of €52.2 million, up 19% from 2019.

What new agreements did GIG sign in Q4 2020?

In Q4 2020, GIG signed four new agreements for Platform Services.

What is the significance of GIG's new agreements signed after Q4 2020?

The agreements with Playstar and an established German operator aim to expand GIG's presence in the US market.

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